
Benedict the Clever |

@Aerel - you'd have done another 1d8+12 with Manyshot. Also, I'll use Greater Feint when we fight foes that your Sneak Attack will work against, so I think you will see some pretty impressive damage in those situations.

Amkarang the Unsinkable |

Amkarang grunts in pain as the elemental slams into him. Once it falls, he takes off running towards the elemental by Grum. Benedict and Haela could probably handle the one they were fighting.
Think I'll have to double move to get by the elemental.

Aerel Truthseeker |

@Aerel - you'd have done another 1d8+12 with Manyshot. Also, I'll use Greater Feint when we fight foes that your Sneak Attack will work against, so I think you will see some pretty impressive damage in those situations.
My fault, I was just using the attacks that Stalwart botted for me - I didn't even think about the missing Manyshot damage. Next round.

William Grove |

William turns toward Benedict and fires at the elemental they are fighting.
+2 Adaptive Goblinoid Bane Composite Longbow PBS MS RS DA AS 1: 1d20 + 18 - 2 + 1 - 3 ⇒ (9) + 18 - 2 + 1 - 3 = 23 Damage 1: 1d8 + 4 + 2 + 1 + 6 + 3 ⇒ (4) + 4 + 2 + 1 + 6 + 3 = 20 Damage 2: 1d8 + 4 + 2 + 1 + 6 + 3 ⇒ (4) + 4 + 2 + 1 + 6 + 3 = 20
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 2: 1d20 + 19 - 2 + 1 - 3 ⇒ (15) + 19 - 2 + 1 - 3 = 30 Damage: 1d8 + 4 + 2 + 1 + 6 + 3 ⇒ (8) + 4 + 2 + 1 + 6 + 3 = 24
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 3: 1d20 + 14 - 2 + 1 - 3 ⇒ (16) + 14 - 2 + 1 - 3 = 26 Damage: 1d8 + 4 + 2 + 1 + 6 + 3 ⇒ (4) + 4 + 2 + 1 + 6 + 3 = 20

Haela Sturm |

"Let's see what we can do about those injuries. Benedict is not the only one with a hint of the heavens in his family tree. But it took me some training to learn to harness this power."
The dwarf holds her hands over Benedict's wounds and closes her eyes.
With Take 10, she restores 34 HP to a 10th-level PC, or 30 HP to an 8th-level one.
Nearly all of Benedict's injuries are healed. Now at 89/94.
Haela repeats the process for herself Now at 76/76.
She heals Grum. Grum had taken 38? So now he is only down 4.
... and then Amkarang who had been hit once for 15 and now is at full.
That is 4 uses of Healer's Hand used today, she has 4 left. And then the mundane hour-long Heal checks after that if needed.
"Everybody good to go?"

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Grum grinned. "Who would have known that having a dwarf around would be so useful?" He said, rolling his shoulder in happiness now that the pain was gone. "Feels great, and I didn't even have to poke it with a wand. Yeah, let's get going. See what more fun is on the way."

Benedict the Clever |

So correcting my math error, Benedict got 30 back (and is at 85/94) and Grum got 30 back (so is at 95/103). Both will be back to full overnight if there is no more combat today. 4 satchel charges used, 6 left for the day. 4 Healer's Hands used, 4 left for the day.
"William, Aerel, do you know anything about these creatures? Where they live and why they would attack us? They don't seem like animals. Were they magically conjured?"
Kind of wondering why elementals would randomly pop up and attack. Perhaps they are on the random encounter table but that doesn't explain much.
"If we can't figure it out, let's keep going."

Aerel Truthseeker |

"William, Aerel, do you know anything about these creatures? Where they live and why they would attack us? They don't seem like animals. Were they magically conjured?"
"Sorry, I'm not familiar with them. They don't appear natural to me, despite their appearance. A very magical ecology, I suspect, not of this world."
I am not able to make the Knowledge (Planes) check to learn anything.

Haela Sturm |

Oh, yeah, Haela has Planes for her healing ability.
Knowledge (Planes): 1d20 + 9 ⇒ (18) + 9 = 27
Does Haela have any idea what would have brought elementals to the Material Plane?

DM Stalwart |

Haela considers. "Well, elementals are frequently summoned into this realm by powerful spellcasters like druids, clerics and wizards. Strange that they would be just loose like that. Leftover from some battle? Maybe they were stationed to guard this pass for some reason?"
She shrugs. "We could explore around for answers, but we might never find out."

Benedict the Clever |

This is early in Day 4 of what we think is a 5-day journey to the valley?
"We should be getting close. Let's keep an eye out for anything - rearguard hobgoblins, or those drakes we heard about, or anything else."

DM Stalwart |

GM: 3d100 ⇒ (23, 98, 25) = 146
Aerel's Stealth: 1d20 + 21 ⇒ (17) + 21 = 38
Perception: 1d20 + 12 ⇒ (10) + 12 = 22
A few hours after the elementals, Aerel's scouting comes upon a giant of the kind he's seen before. It's very large (huge, even) with a gangly third arm. It does not notice Aerel, and appears to be in the middle of eating an ankheg, cracking it open like a lobster and sucking out the meat.

Benedict the Clever |

Assuming Aerel reports back:
"Another Ironfang giant like we fought before? Given the open country we can engage it at range and maybe take it down before it can react. Can you find us a good spot?"
If we move to a spot 200' away from where it is, that is a -20 on its Perception checks to see us so we can hopefully get a surprise round, and then maybe win initiative. If all goes well this is some easy XP, but many battles have been real nail-biters and it's nice to have the circumstances in our favor.
Benedict will have his bow in hand.

Aerel Truthseeker |

Aerel will retreat quietly to report. ”It dines directly in our path and does us a favor - I have no interest in battling those enormous termites if I can help it. I’m inclined to wait and see if it moves on about its business and we can avoid engaging with it. Otherwise, I suggest we find a defensible position for you to make a stand in and I draw it to you.”

Benedict the Clever |

Benedict shakes his head.
"These giants were among the Ironfang forces, so this could be allied with them. And if we have to pass this way again, going back and forth to Longshadow, it could get the jump on us. I don't think we should waste this opportunity.
I think our best chance is to engage it at long range rather than risk you getting close to it. You and William may be able to fell it quickly; the rest of us will be in front of you and will do what we can with our bows, switching to melee if it gets close. Though I am hopeful it will not come to close combat."
From the prior fight we know it has a pretty tough AC (26 or 27), and we'd be starting in the 2nd range increment, but we'd be putting a lot of arrows into the air.
@Aerel - unless there is some reason why you want to go with the plan of luring it towards us? Just seems like a ton of risk, if it beats you on Init or has a faster move than you do.

Aerel Truthseeker |

Aerel shakes his head, incredulous. "Why would you ever think I have any intention of getting close to this creature, after all these weeks we have fought together?"
I was going to kite it, start at a distance, fire at it, retreat, fire at it if it stops, rinse and repeat until I'm behind you guys, hopefully in position to jump it. I'm totally find with your plan, of course, but I was hoping to draw it to the most advantageous position for our melee folks.

DM Stalwart |

You all can then have a surprise round, then initiative:
Enemy: 1d20 + 1 ⇒ (16) + 1 = 17
Grum: 1d20 + 1 ⇒ (10) + 1 = 11
Benedict: 1d20 + 5 ⇒ (9) + 5 = 14
William: 1d20 + 5 ⇒ (14) + 5 = 19
Amkarang: 1d20 + 3 ⇒ (6) + 3 = 9
Aerel: 1d20 + 6 ⇒ (17) + 6 = 23
Haela: 1d20 + 2 ⇒ (12) + 2 = 14
Aerel and William will then get a full action on round 1. Maybe you can drop the thing before it goes!

Benedict the Clever |

Benedict looses an arrow before the giant is aware of the party's presence.
Composite Longbow, 2nd range increment: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
Probably a miss based on the previous fight.
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Haela does not have a bow and so just remains next to Benedict with her axe and shield ready.
Heavy shields aren't great for switch-hitting.

Aerel Truthseeker |

Aerel will pause long enough for William so their missiles are striking in quick succession if not simultaneously.
RS, DA, Manyshot: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28
Damage: 1d8 + 12 + 1d8 + 12 ⇒ (5) + 12 + (7) + 12 = 36
RS, DA: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28
Damage: 1d8 + 12 ⇒ (5) + 12 = 17
RS, DA: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Damage: 1d8 + 12 ⇒ (1) + 12 = 13

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Surprise!: 1d20 + 11 ⇒ (15) + 11 = 26
Some damage?: 1d8 + 2 ⇒ (4) + 2 = 6
While in no way an archer, Grum still let an arrow fly. It was as accurate as he could have hoped for.

William Grove |

William fires off an arrow at the giant before it knows they are there and then follows with a full volley.
+2 Adaptive Goblinoid Bane Composite Longbow DA AS: 1d20 + 18 - 3 - 2 ⇒ (20) + 18 - 3 - 2 = 33 Damage : 1d8 + 4 + 2 + 6 + 3 ⇒ (6) + 4 + 2 + 6 + 3 = 21
+2 Adaptive Goblinoid Bane Composite Longbow MS RS DA AS 1: 1d20 + 18 - 2 - 3 - 2 ⇒ (16) + 18 - 2 - 3 - 2 = 27 Damage 1: 1d8 + 4 + 2 + 6 + 3 ⇒ (5) + 4 + 2 + 6 + 3 = 20 Damage 2: 1d8 + 4 + 2 + 6 + 3 ⇒ (5) + 4 + 2 + 6 + 3 = 20
+2 Adaptive Goblinoid Bane Composite Longbow RS DA AS 2: 1d20 + 19 - 2 - 3 - 2 ⇒ (19) + 19 - 2 - 3 - 2 = 31 Damage: 1d8 + 4 + 2 + 6 + 3 ⇒ (7) + 4 + 2 + 6 + 3 = 22
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 3: 1d20 + 14 - 2 - 3 - 2 ⇒ (17) + 14 - 2 - 3 - 2 = 24 Damage: 1d8 + 4 + 2 + 6 + 3 ⇒ (4) + 4 + 2 + 6 + 3 = 19
+2 Adaptive Goblinoid Bane Composite Longbow DA AS Crit Confirm: 1d20 + 18 - 3 - 2 ⇒ (4) + 18 - 3 - 2 = 17 Damage : 2d8 + 8 + 4 + 12 + 6 ⇒ (8, 1) + 8 + 4 + 12 + 6 = 39

Aerel Truthseeker |

Apologies, I should have had a single shot for the surprise round. Posting it now.
Surprise attack: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 1d8 + 12 ⇒ (8) + 12 = 20

DM Stalwart |

Ouch
A storm of arrows catches the giant unaware and he ends up looking like a pincushion.
He roars in shock and pain, as he grabs a boulder and flings it at one of the two sources of arrows.
1 Aerel, 2 William: 1d2 ⇒ 1
Rock: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
His retaliation is pitiable.
Not going to prolong this. He'll be dead with one or two more hits.

Benedict the Clever |

So after the archers easily finish off the giant...
Benedict approaches and searches the giant for any treasure of value.
"I know this was not exactly a glorious victory of which the skalds will sing.
But after many, many times of charging in over our heads, or foes popping up around us from out of the ground, or dropping on our heads and strangling us, it's nice to make use of a tactical advantage.
Let's move on."

Amkarang the Unsinkable |

Amkarang puts his bow away, a little dejected at the lack of oomph to the fight.
"Like shooting at fish in a small pond. Not as fun fishing that way. Less technique. I suppose when fighting giants the priority is a bit different though."

DM Stalwart |

19,200 xp
The giant did have a strap slung across its chest with a few bags. Inside were some odds and ends, plus a few objects of value. The heroes are able to find a +1 heavy wooden shield, a scrollcase that contains divine scrolls of divine power and inflict critical wounds. They also find assorted coins worth 647 gp, and a masterwork spear.
After a few more hours of travel, the party finds themselves on an old animal trail winding up a steep embankment. When they crest the rise, they find themselves at the head of a fog-enshrouded mountain valley. Hills rise to the east and west, with a near-vertical face of the Mindspin Mountains barring the way further north. Water rushes down the sides of the mountain, carried in crumbling aqueducts before pouring into a tumbledown ruin. Grass and weeds choke the ground ahead, with interspersed rocks and the occasional black pool or pillar of stone. The valley stretches on for thousands of feet, eventually plunging into a deep crevasse at the base of the northern mountains.
A few wooden buildings -- far newer than the stone ruins littering the valley's northern end -- huddle to the southwest, while a creaking, weather-grayed wooden tower peeks above the fog near the valley's center.

Aerel Truthseeker |

Aerel holds up a hand to stop the others below the crest. ”I think we’ve found it. The valley is fogbound, as they said, but there are a few buildings visible along with a tower poking up through the bank. Let us pause to rest and watch for activity before we press on.”

Benedict the Clever |

About what time is it? The elementals were just after we broke camp in the morning (say 7 AM).
The giant was a few hours later (10-11 AM).
And then from there a few hours to the valley (1-3 PM). So maybe early afternoon? And we know that the fog takes "the better part of a day" to clear up. So the fog might be lifting fairly soon.
The buildings to the southwest are closer to us?
"Let's take advantage of the fog to get to those nearby buildings before it lifts. That way, if there are drakes about, they won't see us from above the fog, and then once it lifts we'll have the buildings for cover."
I'm not entirely clear on how thick the fog is or how much it would impede our movement, but if it can keep us safe from airborne foes, then I think it can be to our advantage.

DM Stalwart |

The fog is low-lying and will be similar to an obscuring mist, meaning miss chances and total concealment after about ten feet. It will obscure the party from aerial attacks.
Seeing that the wooden buildings are the closest landmark that the party can see, they start down the path into the valley with that as their destination.
"This is old Dwarven stone," Haela says, observing the cracked path that winds down into the valley. Clearly ancient and weathered into not much more than an animal path, there are still tell-tale markings of old Dwarven craftsmanship in winding path.
The party is roughly two hundred feet from entering the low-lying fog when the heavy flap of wings calls their attention to the sky. Instead of the dreaded drakes, they see two birds of prey of enormous size! Rocs!
The immense raptors seem zeroed into the party and are flying in to attack!
Enemy: 1d20 + 6 ⇒ (12) + 6 = 18
Grum: 1d20 + 1 ⇒ (16) + 1 = 17
Benedict: 1d20 + 5 ⇒ (19) + 5 = 24
William: 1d20 + 5 ⇒ (4) + 5 = 9
Amkarang: 1d20 + 3 ⇒ (1) + 3 = 4
Aerel: 1d20 + 6 ⇒ (13) + 6 = 19
Haela: 1d20 + 2 ⇒ (17) + 2 = 19
Benedict, Haela, and Aerel can act before the giant birds!

Aerel Truthseeker |

”Get to the fog!”
Aerel grabs the last bead from the necklace at his throat and flings it at the closer of the two massive creatures. With a soft whooshing, it blossoms into a ball of fire on impact.
Hoping for some dissuasion in addition to the fire damage.
Fire, Ref DC 11 save for half: 4d6 ⇒ (6, 3, 4, 1) = 14
He moves toward the fog bank carefully (170’ now), not taking his eyes from the creatures, hoping the sudden appearance of fire makes them think twice.

Benedict the Clever |

Benedict is completely flabbergasted that the rocs managed to get so close without anybody seeing. I'm guessing they were hidden by rock walls or something, because that is incredibly close to not have noticed a house-sized bird.
"They're too close and the fog is too far! Just kill them!"
Benedict takes a shot at the injured one.
Longbow: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Then he drops his bow and draws the Dragon Figurine.
Haela enters Dwarven Hatred Style and uses Total Defense (for AC 31 and CMD 28). If she is struck, she will apply her Defensive Training bonus as an immediate action for an additional +4 AC, which would make her CMD 32.

DM Stalwart |

Reflex (don't roll a 1): 2d20 ⇒ (13, 13) = 26
An explosion of fire singes the feathers, but the rocs fly in undeterred.
Random: 2d6 ⇒ (3, 1) = 4
One of the rocs angles its flight toward Aerel and tries to grab him with its talons.
Talon: 1d20 + 18 ⇒ (19) + 18 = 37
Damage: 2d6 + 9 ⇒ (4, 3) + 9 = 16
Crit confirm: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 2d6 + 9 ⇒ (6, 2) + 9 = 17
Grab: 1d20 + 29 ⇒ (10) + 29 = 39
The swordlike talons spear the elven archer, digging deep into his flesh, and he is lifted off the ground in the bird of prey's clutches!
The other aims for Benedict.
Talon: 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19
The warrior is able to duck just out of the reach of its terrifying claws.
Both rocs continue their flight, starting to climb up into the air.
Everyone's up!

Benedict the Clever |

I believe that the one that grabbed Aerel can't move, unless it either makes a Grapple check next round or else conducts the grapple with only its claws (-20 penalty, which would mean its Grab didn't beat his CMD).
If it didn't take the -20 penalty, then the roc itself now has the Grappled condition and therefore cannot move. If it wins the check to maintain as a standard action next round, it can move - though at half its speed for grappling, and halved again for ascending.
I would assume in this case that the roc is 20' up and Aerel is 15' up now.
So Benedict mounts up.
Ride DC 20 to mount as free action: 1d20 + 5 ⇒ (15) + 5 = 20
"Get me in close to that roc! Watch out for its bite!"
The dragon with the stats of a griffon uses Total Defense and flies up to get close to the roc. The roc can't take an AOO since it is Grappling, and it should also have -2 AC from the -4 Dex. The dragon is AC 21 with Total Defense and is now at 20', next to the roc.
Benedict draws his warhammer and attacks.
Attack, PA: 1d20 + 15 - 3 ⇒ (14) + 15 - 3 = 26
Damage: 1d8 + 7 + 9 ⇒ (8) + 7 + 9 = 24
Haela maintains Total Defense.
Benedict picks up his bow and takes another shot.
Longbow: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Haela heals Aerel as a full-round action.
Heal: 1d20 + 16 ⇒ (7) + 16 = 23 which restores 20 HP (with no satchel charges used).

DM Stalwart |

Okay, I've done some thinking and talked it over with some other people familiar with the system and they agree that a gargantuan animal known for being able to fly away with an elephant in its claws shouldn't have any issues with flying off with a medium-sized creature. So I'll have it stop its movement above Aerel (it has 15' reach), but assuming it maintains the grapple on its turn it can move its full speed rather than half. Because it's three size categories bigger. There's got to be a concession to how a creature is evolutionarily designed to hunt.
Benedict is able to close the distance and smack the roc with his hammer.
Everyone else can go!

Benedict the Clever |

@GM, makes total sense to me. Hopefully we can kill this one this round.

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Readied Action: 1d20 + 22 ⇒ (8) + 22 = 30
Damage with electricity and fire: 1d10 + 1d6 + 1d4 + 26 ⇒ (2) + (6) + (1) + 26 = 35
Knowing that there wasn’t much he could do against flying opponents, Grum took up position next to the dwarf. If the second creature swooped down, then it would have to contend with all of them. And if it got within arm’s reach? Well, he’d make it pay for its meal.

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...as Grum dug in his heels frustration built in him. He wanted to be up there with Benedict, bringing the fight to the enemy. He detested the idea of being stuck on the ground, watching as others fought his battles for him. The feeling of helplessness as Aerel was being carried away to his death was too much to handle. And it was then that Grum's sorcerous powers kicked in. This innate magic from his bloodline caused wings to form on his back, wings that mimicked his draconic ancestor. Not questioning his good fortune, Grum called out to Gorum in praise.
Move action barroom bralwer, standard action flight mastery. Can't get off the ground this turn, but he does have a flight speed now!

Aerel Truthseeker |

Gasping from the pain of the strike, Aerel mutters, ”This won’t do me much good…,” as he drops his bow to the ground as his feet leave the ground.
He draws an enchanted dagger, determined to not go easily.
Punching Dagger: 1d20 + 12 ⇒ (9) + 12 = 21 (Not including any penalties from being grabbled)
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Amkarang the Unsinkable |

Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
With nothing better to do, Amkarang draws his rarely-used bow and fires off a shot at the giant bird carrying off Aerel.

DM Stalwart |

Botting William
William sends a barrage of arrows at the roc holding Aerel.
+2 Adaptive Goblinoid Bane Composite Longbow PBS MS RS DA AS 1: 1d20 + 18 - 2 + 1 - 3 ⇒ (1) + 18 - 2 + 1 - 3 = 15
Damage 1: 1d8 + 4 + 2 + 1 + 6 + 3 ⇒ (4) + 4 + 2 + 1 + 6 + 3 = 20 Damage 2: 1d8 + 4 + 2 + 1 + 6 + 3 ⇒ (4) + 4 + 2 + 1 + 6 + 3 = 20
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 2: 1d20 + 19 - 2 + 1 - 3 ⇒ (12) + 19 - 2 + 1 - 3 = 27
Damage: 1d8 + 4 + 2 + 1 + 6 + 3 ⇒ (1) + 4 + 2 + 1 + 6 + 3 = 17
+2 Adaptive Goblinoid Bane Composite Longbow PBS RS DA AS 3: 1d20 + 14 - 2 + 1 - 3 ⇒ (16) + 14 - 2 + 1 - 3 = 26
Damage: 1d8 + 4 + 2 + 1 + 6 + 3 ⇒ (2) + 4 + 2 + 1 + 6 + 3 = 18
Fly: 1d20 + 7 ⇒ (12) + 7 = 19Fly: 1d20 + 7 ⇒ (16) + 7 = 23Fly: 1d20 + 7 ⇒ (10) + 7 = 17Fly: 1d20 + 7 ⇒ (16) + 7 = 23Fly: 1d20 + 7 ⇒ (10) + 7 = 17
The roc sustains several hits, but stays in the air.
Grapple: 1d20 + 29 ⇒ (8) + 29 = 37
With Aerel still in its claws, it begins to climb into the air.
Fly: 1d20 + 7 ⇒ (1) + 7 = 8
Wow, these things are clumsy
The roc fails to gain any altitude, and instead crashes into a rocky outcropping.
Per the rules, failure of a fly check by 5 or more drops you out of the sky and you take falling damage.
Falling: 1d6 ⇒ 1 For the roc and Aerel
The other roc starts a wide turn to come back around and attack.
PCs are up!

Benedict the Clever |

AOO on roc as it tries to fly away: 1d20 + 15 - 3 ⇒ (13) + 15 - 3 = 25
Damage: 1d8 + 7 + 9 ⇒ (7) + 7 + 9 = 23
Benedict smashes his warhammer into the roc's thigh as it tries to fly off with Aerel. The force of his blow causes the gigantic raptor to crash.
"Sorry, Aerel!"
The dragon charges, taking its Pounce attacks on the fallen roc (because the dragon has griffon stats).
As anything that takes falling damage is normally rendered prone, the roc probably has -4 to its AC - not factored in here.
Bite, Charge: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Talon, Charge: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Talon, Charge: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Benedict follows up with another warhammer blow, trying to finish the beast off.
Attack, PA: 1d20 + 15 - 3 ⇒ (14) + 15 - 3 = 26
Damage: 1d8 + 7 + 9 ⇒ (2) + 7 + 9 = 18

Aerel Truthseeker |

"No proble.... oof!"
The elf tries to turn in the massive creature's grip to get a better angle and plunges the dagger into it repeatedly.
+1 punching dagger: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
+1 punching dagger: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Confirming the crit: 1d20 + 12 ⇒ (1) + 12 = 13
Added crit damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9