Benedict the Clever |
Benedict approaches the man, drawing his sword.
Is he seated or standing? And did Aubrin get him drunk?
"We know you are lying. The truth. Now. Grum, tell him what will happen if he lies again."
Benedict attempts to Aid Another on an Intimidate check by Grum. He knows Grum is better at this sort of interaction.
Intimidate: 1d20 + 2 ⇒ (5) + 2 = 7
Benedict the Clever |
Also hoping for Lissa and Amkarang to chime in. The board outages seem to have slowed momentum for a few of my games.
Amkarang the Unsinkable |
Amkarang approaches with the rest of the group. He draws his meteor hammer and begins swinging it menacingly. "Friend, I don't want to hurt you but you need to tell us the truth"
Intimidate: 1d20 + 4 ⇒ (13) + 4 = 17
I believe Grum was asking for the roll to be used on the next check.
DM Shisumo |
I had him use it for a Stealth check, given how he replied. But I also don't know if he's back from maneuvers yet, so I'll just bot him.
Intimidate: 1d20 + 7 ⇒ (20) + 7 = 27
Heh. 'Kay.
Edran looks at Grum, looks at Benedict, at Amkarang advancing with his meteor hammer... and bolts.
Initiatives!
Amkarang: 1d20 + 2 ⇒ (19) + 2 = 21
Benedict: 1d20 + 2 ⇒ (7) + 2 = 9
Grum: 1d20 + 1 ⇒ (20) + 1 = 21
Jie: 1d20 + 3 ⇒ (11) + 3 = 14
Lissa: 1d20 + 2 ⇒ (20) + 2 = 22
Edran: 1d20 + 2 ⇒ (14) + 2 = 16
Amkarang, Grum, Lissa, you're all within about 20 feet of Edran, so feel free to take action!
"Lissa" |
Lissa leaps forward swinging her glaive at the man, only to have him trip and pass harmlessly under the blade. To a casual observer, he dodged. A more careful observer would note the rope around his ankle.
Glaive: 1d20 + 2 ⇒ (8) + 2 = 10 1d10 + 4 ⇒ (5) + 4 = 9
"Lad, you chose the wrong side."
DM Shisumo |
Site has been ridiculous all weekend, but I am going to assume Lissa was trying to make her shot count.
Lissa's glaive slashes down, clipping the side of the man's throat and sending a gush of blood over the grass. Edran puts one hand over his throat to stop the bleeding, while raising the other one has best he can. "I surrender! I surrender!"
This time, you search him quite thoroughly. In addition to a trip of potions (two of one kind, one of another), some caltrops, a couple of tanglefoot bags, some silk rope, three daggers and a masterwork chain shirt, you find a code book, a set of small message tubes such as one might use with pigeons, and most damning of all, stitched inside his jacket - in a an oiled, waterproof sleeve no less! - papers indicating that the bearer is an agent of Imperial Governor Teldas of Molthune, and should be given free passage by Molthuni military forces.
He's a spy.
Benedict the Clever |
Benedict takes the manacles that we found and slaps them on Edran.
"Well, this is a problem. What do we do with you?
Let's start with some facts. Are the hobgoblins working for Molthune? Were you part of this invasion?
This doesn't have to end badly for you. You could, over time, persuade us of your repentance. But we can't risk you going back to Molthune."
He uses Alter Self to look like Edran.
"With these papers and this little trick I could get close to Governor Teldas. Poison, maybe? I think we found some. But... we Nirmathi have no intention of harming Molthune if you would just leave us alone."
He shifts back.
"Your career as a spy for Molthune is over. We will use your code book and message tubes to make sure of that. They will never trust you again. I would rather have you repent entirely of your own free will but I am not a fool. I hope you can respect that at least."
Chang Jie |
Startled by the sudden onset of violence, Jie quickly draws her bow, but stops once Lissa downs Edran. After the searching, she just shakes her head sadly. 'He seemed like such a nice addition to our group.' Confident that Benedict has matters well in hand, she begns to pitch the tent that she discovered amongst the hobgoblin spoils. Just one more shelter for when it rains tonight.
DM Shisumo |
"The Ironfang Legion disappeared three years ago, just after the Massacre," Edran replies sullenly. "We haven't had anything to do with them that I know of. I certainly had no part in this invasion; I can't even figure out where they came from. They would have killed me too, I'm sure of that at least."
Grum Bakison |
Grum watches impassively as the man speaks. "If you want him dead just say the word." Intimidate: 1d20 + 7 ⇒ (19) + 7 = 26 He certainly sounded like he was able and willing to do so.
Benedict the Clever |
"Thank you, Grum. His skills may be helpful if he can convince us he is worth the trouble. But either we give him a chance or we kill him mercifully; we can't let him go since he could tell what he knows of us to the hobgoblins - willingly or not.
Should we put it to a vote? I say give him a chance to prove himself in some way."
"Lissa" |
I'd have aimed to nonlethal, but sure. Site is full of goblins in computers
Lissa cleans her blade impassively.
"We did, he turned out to be a liar and a spy. Bury him, say I. We don't have the people to keep watch on him and we cannot trust him. I'd let him go, except there's no way he's not headed right for either the Molthunians or the Legion. People are counting on us to keep them safe, not harbor criminals. A hard justice, but still just."
She seems sad, but resolute.
Benedict the Clever |
Well we do have some followers without any skills that we use daily (the adepts). So they could guard him. But my thought was to put him to work right away and bring him with us when we scout the redoubt; bards are really useful. Especially for a party of all fighters.
Seems a shame to lose a PC-classed potential ally. But may be necessary.
"Lissa" |
Evil Bards are less useful more hazard and in an AP I'm going to assume Spy=Evil. I'd rather the adepts were spending their time looking for potion materials or scribing scrolls eventually.
Benedict the Clever |
We could ask Aubrin to prepare Zone of Truth tomorrow and ask if he intends to betray us if we spare his life.
Benedict the Clever |
Benedict goes over to Jie, who is presumably still building shelters. "Jie, Edran is a Molthuni spy. We cannot let him go free, and it will take time away from our other tasks to guard him. He has skills and magic so could be of use, if he could give us a reason to trust him. Or, we could kill him now and be done with it; I expect that our refugees would suggest that course of action.
Can you come join us for our deliberations?"
Chang Jie |
Jie frowns and follow Benedict back to the rest of the group, talking to Benedict as they head over. "This hobgoblin attack has Mothune written all over it. We can't just let him go, he'll tell them our position and strength." regretting her earlier martial fervor while talking to him. "This isn't an easy decision to make. If it was just me that was at risk, I would give him a chance to prove his word to me. But we have two dozen people relying on us and I'm not willing to risk them on his honor. If the proof he is a spy is absolute, then we really need to kill him." Jie says this last part, biting her lip in worry, the decision obviously troubling her.
Amkarang the Unsinkable |
"Seems a shame to kill someone as useful as him. If he is indeed a spy then we want to make sure that the hobgoblins or the Molthuni can't get him back. If need be I can watch over him to make sure he doesn't escape. I'm sure we could make a hostage out of him."
Benedict the Clever |
Sounds like two votes for "kill him now", two for "maybe he could be useful," and the deciding vote asking what Edran has to say.
"Edran. Can you give us a very compelling reason why we should let you live? You must see that we cannot let you go.
If you would rather die than aid the enemies of Molthune, we can accommodate that request. It will be swift, and we will give you the proper rites for your god."
Grum Bakison |
Grum walks up behind the man and swings his sword in an attempt to decapitate the kneeling man.
Hit: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 2d4 + 10 ⇒ (2, 4) + 10 = 16
The blow was not as clean as he had hoped it would be...
Benedict the Clever |
Benedict watches Grum fulfill the man's wishes.
Edran served his country. That he was a spy is no dishonor; it is just as well to win a battle with wits. He was brave, to come in here alone. And he was good; he almost had me fooled.
Out of professional respect, Benedict digs a grave for Edran. Stripped of all his gear, of course. He asks Rhyna to give a proper blessing.
"I know he was an enemy, but a brave one. And the last thing we need is an angry ghost."
DM Shisumo |
Rhyna, once she learns of the man's allegiance, is a bit skeptical, and it can't be denied that her prayers are a bit curt, but she does indeed implore the earth to accept his bones and the trees to renew his life through their shoots and leaves, in the way of the Green Faith.
With the matter of Edran dealt with and the greater part of the day already gone, there is little to do but work some more on Jie's preparations for the coming rainstorm. Indeed, by about four o'clock, you can see the rain clouds massing on the horizon, and the scent of rain is heavy in the spring air.
Chang Jie |
Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Jie watches the execution, accepting her part of responsibility in Edran's death. She adds her own little prayer to Rhyna's funerary ritual. She then proceeds to continue to work on the storm preparations.
Benedict the Clever |
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Benedict gets to work building shelters.
Survival: 1d20 + 4 ⇒ (1) + 4 = 5
Edran's spirit curses him.
He will try again with his next hour's effort if nothing happens to change his plans.
Grum Bakison |
Perfeption: 1d20 ⇒ 18
Somehow Grum was lucky enough to notice her run off. Knowing that he would not be fast enough to catch her he instead shouted to the rest of the party what was happening.
Benedict the Clever |
"Phersi! Where are you going?"
Benedict abandons his attempt at shelter building and follows after Phersi.
He is slowed by his armor but may be able to catch up if she stops for some reason.
"Lissa" |
"Damnit, someone catch her."
Lissa follows Benedict, keeping to a steady pace.
DM Shisumo |
You quickly move into the forest, following Phersi's trail. You are just a few moments behind her, and it only takes a couple minutes before you catch up to her in the forest. However, the scene is not what you would have hoped to encounter.
Phersi lies on her back, blood covering her chest and throat. She is still breathing, but it is clear that she is badly hurt. Standing on her chest is a massive crow, the size of a family dog, over two feet high at the shoulder and likely a wingspan exceeding six feet. It has bright green eyes, and cocks first one and then the other as you approach. "At last, you come," it says in oddly-accented but entirely intelligible Taldane. "The heroes of that village where so many of my idiot cousins feast. They told me of you. I come to offer a trade. I know you are no magicians yourselves, and I see the glint of much magic on you nonetheless. Give me the magical spoils you have taken from the village, for which you magic-blind fools have no need anyway, and I will allow you and this poor woman to live. Deny me, and I will take what I need from your corpses after I feast on them!"
Benedict the Clever |
Are we all there? Can we get a map up? Benedict is inclined to fight this thing, if it isn't so far away that it can CdG Phersi before anyone gets there.
Grum Bakison |
"Well seems pretty clear cut. We give you what you want and you kill more people later, and more people in camp die due to lack of resources. We cut you down and you only kill one person now. A person whose name I don't even know. Seems pretty clear to me. Anyone here know how to cook crow?" As he says this Grum makes a few practice swings with his sword to loosen his muscles.
Intimidate: 1d20 + 7 ⇒ (15) + 7 = 22
DM Shisumo |
The crow fluffs its feathers, clearly unsettled by Grum's words. "So-" it squawks, and then repeats itself, trying to seem more calm, "So be it then!"
Initiatives!
Grum: 1d20 + 1 ⇒ (13) + 1 = 14
Benedict: 1d20 + 2 ⇒ (18) + 2 = 20
Lissa: 1d20 + 2 ⇒ (13) + 2 = 15
Jie: 1d20 + 3 ⇒ (4) + 3 = 7
Amkarang: 1d20 + 2 ⇒ (17) + 2 = 19
Witchcrow: 1d20 + 3 ⇒ (8) + 3 = 11
Initiative order:
Benedict, Amkarang, Lissa, and Grum, then
the witchcrow, then
Jie.
Benedict, Amkarang, Lissa, and Grum, you're up. I'll have a map for you tonight.
Benedict the Clever |
Grum's logic is impeccable.
Benedict will draw his bow and shoot the thing.
Composite Longbow: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
If he is in Grum, Lissa, or Amkarang's way he will 5' step to clear a charge lane.
Grum Bakison |
hit with charge against flatfooted: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 2d4 + 10 ⇒ (2, 1) + 10 = 13
With a roar that spoke of the simple joy of doing battle, Grum charged in straight at the crow. It wasn't a particularly skilled blow, and it relied more on pure strength along with catching the foe flatfooted, but if it managed to connect then it was going to hurt.
Chang Jie |
No Knowledge Arcana possible since Jie is untrained. Sorry I'm late to the fight I had to go out of town and just got back Jie looks up to late to notice Phersi run off but she definitely notices every one else leaving. Not having time to saddle Feng, she rushes after the others only to come upon the fight with the crow, hearing the tail end of the conversation.
DM Shisumo |
Botting for Lissa.
Lissa runs past the crow, readying her glaive to cut off any escape as she swings back at the bird. The swing's a bit soon, though, and misses just over the crow's head.
Glaive with flank: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10, damage: 1d10 + 4 ⇒ (9) + 4 = 13
Unexpectedly surrounded, the crow focuses its mind on something. "You got lucky," it snarls, "but luck can change quickly."
Concentration check: 1d20 + 8 ⇒ (18) + 8 = 26
Suddenly, there is not just one crow standing over Phersi, but 1d4 + 1 ⇒ (2) + 1 = 3, all seeming to blend and blur together. The blurring crows flutter closer to Lissa and glare at all of you.
You guys. If you attack, add an extra die to your attack roll: if it's a 1, you've hit the crow, otherwise it's just an image. With 3 images, the die starts at a d4, and will drop by a die type each time a mirror image is destroyed.
Grum Bakison |
Hit: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 2d4 + 10 ⇒ (4, 2) + 10 = 16
Mirror Image: 1d4 ⇒ 2
Grum swings again, roaring as he does so. He splits apart one of the images..