We Who Are About To Die... (Inactive)

Game Master Doomed Hero

Gladiators Wanted! Come one, come all, risk your life for wealth, glory and the entertainment of the masses. Newcomers always welcome!


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HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Doomed, the last spoiler is broken and says Lorth, not Lorn
I don't know why that mustache almost copied Lorn's name but it's starting to get annoying, Lorn shall offer to repair his facial hair and maybe do something "funny"...... >)

also: must... resist... jumping... into... portal...


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Last spoiler? The one in the list right above your post?

No, the one with your name is correct for you. You're in the fire. Lorth is almost in the fire.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

No inside Karlov's spoiler you tried to make another spoiler, the Perception one


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Attack whip:
Greatsword: 1d20 + 12 ⇒ (2) + 12 = 14, damage 2d6 + 14 ⇒ (4, 5) + 14 = 23


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

D'oh! You're right. Spoiler fail and name fail.

I'm glad you're smart enough to figure out what I was trying to do.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

It was more like persistence. I kept on clicking on "spoilers below" before I finally saw that!


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

no it was intelligence on my side

dumbass monk :p


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

It's kinda the monk approach. "I do not understand, therefore, I must hit this thing until I reach enlightenment."


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Exactly!


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

hehe


HP 20/20 AC 15 CMD 15 Fort+5 Ref+2 Will+3

Can I get out of the pit by climbing up the boat?


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Heads up - I'm going out of town for a few days and internet connection availability is questionable. Feel free to run Joboo if you're having to wait. For now he'll run/ regroup with the others. I should be back by Saturday night.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Duroja Manskinner wrote:
Can I get out of the pit by climbing up the boat?

Absolutely. Give me a Climb check DC 5. The boat counts as difficult terrain.


Loot Tracker Current Map

Work is kicking my butt real bad. If everyone's acted by tomorrow night I think I can manage a full update.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Sorry, forgot I had posted rolls here but not posted my action post. I'll do so sometime today.


HP 20/20 AC 15 CMD 15 Fort+5 Ref+2 Will+3

Climb check 1d20 + 4 ⇒ (7) + 4 = 11


Loot Tracker Current Map

I'm checking in to say that I'm sorry for the delay in this game. This week has been a nightmare at work and I have not had the free time I usually do. As usual I'll be unable to post over the weekend, but I will do my darnedest to do a round update on monday.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

that's ok, thanks for letting us know


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

I've been in a similar bind at work this week...real life comes first.


Loot Tracker Current Map

I weighed this one for a while. The next round was going to be the last one. All the really important things had happened. You guys-

Held the line against the brown slaad
Survived the fire and all the random events
and spotted the shapeshifter

-which were your win conditions.

So i decided to clean things up with a short cut-away and some exposition.

Sorry it took so long, and I hope that doesn't feel anti-climactic.

Hope you enjoyed your introduction to Door Street and the city of Arch.


Loot Tracker Current Map

Here's your Grab Bag. Feel free to trade them or sell them if you don't like what you get.

Joboo:

Potion of Cure Light
Tanglefoot Bag x2
Itching Powder
Anchor Feather Token

Lorn:

Potion of Cure Poison
Alchemical grease
Alchemical Ice
Tar and Feather Token

Ryujin:

Potion of Cat's Grace
Potion of Cure Light
Antitoxin x2
Antiplague x2
Tree Feather Token

Lorth:

Potion of Magic Fang
Oil of Magic Stone
Troll Styptic
Lance Feather Token

Gwrr:

Potion of Endure Elements
Potion of Enlarge Person
Whip Feather Token x2

Duroja:

Potion of Remove Paralysis
Fuse Grenade x2
Boat Feather Token

Mel:

Potion of Mage Armor
Potion of Endure Elements
Potion of Cure Light
Vermin Repellant

Karlov:

Potion of Blur
Thunderstone x2
Anchor Feather Token


Loot Tracker Current Map

Also, you are now all second level.

There's going to be a "training scene" in a bit which will mark the narrative reason for a significant skill boost, but you can all go ahead and update your mechanics now.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

What HP gain mechanic should we use? Normal die? Half + half die? Half rounded up? Other?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I like Half and Half.

Roll 1/2 your usual hit dice and add half the usual hit dice value.

So, 1d10 becomes 1d5+5


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Great way to end the scene Doomed! To keep things moving in a pbp it's ok to do stuff like that.

And yay for the level up! Will require some time to adjust my character (come to think of it.... this might actually be my first pbp character to level up... how sad!).

Did we get to buy anything we wanted?

hitpoints for 2nd level: 1d4 + 4 ⇒ (1) + 4 = 5

edit: Cure Poison = Neutralize Poison?
edit2: Alchemical Ice = Liquid Ice?


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Another question since we've abandoned the gladitorial game:
Can I ditch the Strong Arm Subtle Wrist trait (not going to be a net-thrower) and get different trait instead (Suspicious for instance)?


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Great wrap up summary DM Doomed!

and sweet deal on the level up!!

HP = 1d4 + 4 ⇒ (2) + 4 = 6 + current 10 + 1 Con + 1 Favored class = 18

gain Ki Pool but I screwed myself with the low Cha so Im guessing this starts at 0 or do I get a minimum of 1? this will directly affect which ninja trick I pick.

Skills - + 10 ranks:

+1 - Acrobatics - 9 (4/2/3/0)
+1 - Bluff - 4 (-1/2/3/0)
+1 - Climb - 6 (1/2/3/)
+1 - Disable Device - 9 (4/2/3/0)
+1 - Escape Artist - 9 (4/2/3/0)
+1 - Knowledge/Local - 6 (2/1/3/0)
+1 - Perception - 6 (1/2/3/0)
+0 - Ride - 5 (4/0/4/0)
+1 - Sense Motive - 6 (1/2/3/0)
+1 - Sleight of Hand - 9 (4/2/3/0)
+1 - Stealth - 17 (4/2/3/8)
Swimming - 5 (1/1/3/)


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

HP roll (barbarian): 1d6 + 6 ⇒ (5) + 6 = 11
Favored class to skill points.
Rage power: Superstition
Gain DR 1/-, 2/lethal


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

HP Roll: 1d4 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Unbalancing Counter (AoO I make them flat-footed)
Bonus Monk Feat - Deflect Arrows
Evasion


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,
Ryujin Tatsu wrote:

[dice=HP Roll]1d4+4+3

Unbalancing Counter (AoO I make render them flat-footed)
Bonus Monk Feat - Deflect Arrows
Evasion

Joboo, we should stay near Ryujin for those extra backstabbings. :D


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'
Lorn the Barber wrote:
Ryujin Tatsu wrote:

[dice=HP Roll]1d4+4+3

Unbalancing Counter (AoO I make render them flat-footed)
Bonus Monk Feat - Deflect Arrows
Evasion

Joboo, we should stay near Ryujin for those extra backstabbings. :D

good call Lorn!


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

I'll set them up, you knock 'em down. (well technically I'll probably knock them down and then set them up, but you get the idea!)


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Lots to do today, but I should be able to update everything later today.


HP 20/20 AC 15 CMD 15 Fort+5 Ref+2 Will+3

1d4 + 4 ⇒ (3) + 4 = 7 , plus 2 from con

spellcraft on token 1d20 + 8 ⇒ (7) + 8 = 15


Loot Tracker Current Map

Don't worry about spellcrafting the items, they're all labeled for easy use.

as for your questions-

Joboo, Sure, let's go minimum 1.

Lorn, correct on both counts with the potions. Also, retraining that trait is fine.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Mel gains:

1d3 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7 Hitpoints (HD + Con + Favored Class)

Can memorize an additional cantrip per day

Can memorize an additional 1st level spell per day

Familiar learns: Unshakable Chill (Patron Spell), Charm Person, Comprehend Languages

+1 Base Attack

+1 Will Save

Slumber Hex

a rank in the following skills:

Knowledge (Arcana)
Knowledge (History)
Knowledge (Nature)
Knowledge (Planes)
Perception
Spellcraft
Use Magic Device

I will try to "feed" one of my scrolls of Obscuring Mist to my familiar so he can "learn" it.

Spellcraft DC 16 1d20 + 9 ⇒ (18) + 9 = 27

Also have to level up my familiar


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'
DM Doomed Hero wrote:

Don't worry about spellcrafting the items, they're all labeled for easy use.

as for your questions-

Joboo, Sure, let's go minimum 1.

Lorn, correct on both counts with the potions. Also, retraining that trait is fine.

Thanks DM!

gonna go with Fast Stealth for my trick.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

@Joboooh yeah you go hide while they kick my ass when Ryujin is down (which he obviously will be, his luck must run out anytime soon)
:D

@Doomed: Ok great, thanks! Potions sound like fun.

edit: just read Joboo's post, lol! Great idea, little goblin that feeds his pet abberation all the stuff even he doesn't want.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

haha Lorn! there isnt much Jobbo wont eat. hope the little girl doesnt like coins though.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

By the way folks, I know your shopping got interrupted. You'll be able to continue on as soon as you're done talking to Darian.

This is one of four districts on Door Street. If you'd like to explore them now, we can do that, or we can cut straight to academy training day 1.

Taking votes until Monday night.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

I vote for Academy Training


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Well I'm curious about the rest of Door Street but Academy Training sounds fine with me too (not with Lorn though!). I'm fine with either.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo is enjoying his freedom in the city but is all about learning how to be more sneaky and such first. Onward to training!

adding an iron pot w/lid and some string to tie it shut to my shopping list

pot - 8 sp
string - 1 cp


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Training works for me.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

A monk always needs more training


HP 78/78, AC 25/12/23, Saves 11/5/14

Will Lorth be allowed to return to do his shopping later? - as there is no way in hell that he would continue to casually browse given the indignity of his condition.

Will have level up done when I get a chance.


Male Human (HP 19/19, AC 13 CMD 18, Fort +5, Ref +5, Will +4,)

"I roll for life!"

1d8 ⇒ 7


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

I hope we get an 80's-style training montage with Muscle Wizard ;-)


Male Human (HP 19/19, AC 13 CMD 18, Fort +5, Ref +5, Will +4,)
Melashara the Crone wrote:
I hope we get an 80's-style training montage with Muscle Wizard ;-)

You're the best, AROUND!


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

I think I'm ready to move on, I bought most of the stuff on my list and adjusted my character info accordingly.

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