![]()
About JobooJoboo Gunstaab
Combat Modifiers:
AC 20 ( 10 +4 armor, +5 Dex, +1 size) Touch = 16 Flatfooted = 15 BAB = 6 CMB = 8 (+ 6 BAB + 3 Str - 1 small size) CMD = 23 (+ 10 + 6 BAB + 3 Str + 5 Dex - 1 Small size) +1 Menacing Katana +11/+6 (1d6+4/18-20/x2) - Deadly Masterwork Kusarigama +11/+6 (1d3+4/20/x2) - Double, reach, trip, grapple Masterwork Dagger (Spring Loaded Wrist Sheath) +11/+6 (1d3+3/19-20/x2) Masterwork Shortbow, Composite (Str +3) +13/+8 (1d4+3/20/x3) Unarmed Strike +10/+5 (1d2+3/20/x2) Speed = 20' Initiative = +5 Fort = 3 (Base +2 , Con +1) Reflex = 12 (Base +7, Dex +5) Will = 2 (Base +2, Wis +0) HP = 53 (8d8+8) Defensive Abilities Improved Uncanny Dodge (Lv >=12) Traits:
Goblin Bravado - mesa tough goblin! When me fight bigger thing, and no goblins next to mesa, mesa get +1 damage with non-reach weapon.
Skills:
Skill - Total (Ability/Ranks/Trained/Item/Misc) Acrobatics - 19 (5/6/3/5/0)
Feats:
Bleeding Attack +4 (Ex) Sneak attacks also deal 4 bleed damage per round. Darkvision (60 feet) You can see in the dark (black and white vision only). Desperate Battler Gain +1 morale bonus on melee attack and damage when alone Extra Ki Your ki pool increases by 2. Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty. Improved Uncanny Dodge (Lv >=12) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 12+. Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start. Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round. Ki Pool 8 (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier. Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round. Light Steps (Ex) When moving up to twice your normal movement, you may ignore difficult terrain and can move over any surface. No Trace +2 (Ex) Survival DCs to track you are at +2, gain +2 to Disguise and Stealth when you are stationary and not acting. Poison Use You don't accidentally poison yourself with blades. Quick Draw Draw a weapon as a free action. Throw at full rate of attacks. Shadow Clone (Su) The ninja can create 1d4 shadowy duplicates of herself that conceal her true location. This ability functions as mirror image, using the ninja's level as her caster level. Using this ability is a standard action that uses up 1 ki point. Sneak Attack +4d6 +4d6 damage if you flank your target or your target is flat-footed. Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point. Wave Strike Spend a swift action to make a Bluff check to feint Equipment:
+1 Menacing Katana Composite Shortbow (+3) Arrows (20) Arrow, Trip (2) Masterwork Kusarigama Masterwork Dagger on Spring Loaded Wrist Sheath +1 Shadow Studded Leather Necklace of Fireballs I Ring of Feather Falling Belt of Giant Strength +2 Boots of Elvenkind Cloak of Elvenkind Handy Haversack - Belt Pouch 1 -- Cash 200 pp 6540 gp 9 sp 6 cp mesa gots lots of mula! -Belt Pouch 2 (empty) -Belt Pouch 3 (empty) - Crowbar - Grappling hook - Oil (1-pint flask) (4) - Poison, Giant Wasp Poison (2) - Poison, Greenblood Oil (3) - Potion of Bull's Strength - Potion of Cure Light Wounds (2) - Rope, Spider Silk (50') - Sack (empty) - String (50') (2) - Sunrod (2) - Thieves' tools, masterwork - Tindertwig (6) - Whetstone Belt Pouch 4 - Caltrops (4) Background:
Joboo is a particularly sly and cruel gobbo. He was the runt of a litter of three...or was it four? Momma never missed that one did she? hehehe...bad things happen to little gobbos left alone... He quickly learned that might wasnt always right and that one could thrive in the gobbo community on sneakiness alone. He could work with other gobbos of the SpitGurgler tribe but his seriousness sometimes caused problems with the more silly brutes in his village. He went a super important mission for Big Bossy Blubberbust...Blubberbust Blubberbutt! hohoho, dont tell him mesa say that though... with three other goblins. Despite Joboo doing most of the killing; another bigger and not as ugly brute got all the credit. He made squishy time with the chief's non-consenting, plump daughter anyways and split the village that night. As he ran he could hear the horns of the warriors from his village searching for him in the woods somewhat nearby. He was about to jump into a creek when the air itself seemed to grab him in midair...me fly now?... Looking around with ignorant glee he saw a trio of men wearing dark robes backed by a larger group of men with nets and chains...uh oh...this not looka good for mesa at alls... He promptly messed his pants right before the darkness of oblivion took him. When next he woke he was strapped to a table with the same trio of men looking at him with their squinty eyes. Joboo squinted back and spit at them. They stuck tubes up his nose and needles into his arms before showering him in powder, drawing symbols on his flesh with fresh blood and chanting ominous words that left his hands clammy but made his head sweat. He was comatose with feverish visions for days and days. When the goblin awoke a second time his head hurt something fierce and he would swear that his brains had swollen inside of his little skull. He would forever after be afraid of sneezing...mesa big brains trying to escape!...and doubly afraid of stifling said sneezes lest his beady eyes pop out from the pressure. He realized that he was no longer strapped to a table and was in fact in a comfortable bed and dressed in silken clothes. He swooned when he sat up and shook his head wishing he could feel his brains rattle around like they used to. He quietly, ever so quietly left the room and found a table laden with food. His swollen tummy growled most impressively and he couldnt help himself from jumping up on the table and stuffing his fanged maw with anything and everything within his reach. Thats when the itching between his scrawny shoulder blades told him he was being watched. Looking up he saw the same three men...the Triad huh?...such a silly, silly name...not good name for tribe like SpitGurglers... in dark robes staring at him intently with the sickest smiles on their faces that for some reason Joboo found reassuring. That was years ago and the start of a life that Joboo could have never imagined for himself. he was taught how to be so quiet his own shadow couldnt hear him amongst many, many other things...mesa mucho dangerous now, hehehe... He was rewarded with deadly gear, succulent food and squishy, mushy time with women of all races no less...Ooh! Oi! mesa climbed all over long legged flesh...so tasty!... Despite all the benefits; Joboo didnt think twice that day when he found himself inside his master's secret room...hehehe, maybe Im too sneaky even for them!... and he saw the glowing disk suspended in air showing a vast city scape. He through a particularly large book at it and it passed right through! He followed right behind that tome...mesa free!...like flying bird...
Nudos Croney:
Nudos Croney CR 4 XP 1200 Goblin Warrior 6 CE Small Humanoid (goblinoid) Init +2; Senses darkvision; Perception +0 -------------------- Defense -------------------- AC 18, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 size, +1 natural) hp 52 (6d10+6) Fort +6, Ref +4, Will +2 -------------------- Offense -------------------- Speed 20 ft., climbing (10 feet) Melee Masterwork Dogslicer +11/+6 (1d4+3/19-20/x2) and Masterwork Horsechopper +11/+6 (1d8+4/x3) and Unarmed strike +10/+5 (1d2+3/x2) -------------------- Statistics -------------------- Str 16, Dex 14, Con 12, Int 10, Wis 10, Cha 8 Base Atk +6; CMB +8; CMD 20 Feats Cleave, Death or Glory (+4), Power Attack -2/+4 Skills Acrobatics +1 (-3 jump), Climb +16, Escape Artist +1, Fly +3, Intimidate +4, Ride +5, Stealth +16, Survival +2, Swim +6 Languages Goblin Combat Gear Potion of cure moderate wounds, Potion of invisibility; Other Gear Masterwork Chain shirt, Masterwork Dogslicer, Masterwork Horsechopper, Amulet of natural armor +1, Elixir of fire breath, Ale (per gallon), Backpack, masterwork (4 @ 18 lbs), Belt pouch (1 @ 0.38 lbs), Belt pouch (3 @ 0 lbs), Roar cord, Shovel, Waterskin, 11 GP, 8 SP -------------------- Special Abilities -------------------- Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Climbing (10 feet) You have a Climb speed. Darkvision (60 feet) You can see in the dark (black and white vision only). Death or Glory (+4) Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Minion Wheezy:
Minion Wheezy CR 4 XP 1200 Goblin Adept 6 NE Small Humanoid (goblinoid) Init +3; Senses darkvision; Perception +6 -------------------- Defense -------------------- AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size) hp 26 (6d6) Fort +2, Ref +5, Will +8 -------------------- Offense -------------------- Speed 20 ft. Melee Fangfile +3 (1d3-1/x3) Adept Spells Prepared (CL 6): 2 (2/day) Invisibility, Web (DC 15) 1 (3/day) Obscuring Mist, Cure Light Wounds, Burning Hands (DC 14) 0 (3/day) Light, Ghost Sound (DC 13), Detect Magic -------------------- Statistics -------------------- Str 8, Dex 16, Con 11, Int 14, Wis 16, Cha 8 Base Atk +3; CMB +1; CMD 14 Feats Brew Potion, Low Profile, Spell Penetration Skills Acrobatics +0 (-4 jump), Climb -4, Craft (alchemy) +14, Escape Artist +0, Fly +2, Heal +8, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (nature) +6, Perception +6, Ride +4, Spellcraft +11, Stealth +17, Survival +8, Swim -4 Languages Common, Draconic, Goblin SQ arcane familiar nearby, deliver touch spells through familiar, empathic link with familiar, share spells with familiar, speak with familiar Combat Gear Potion of cure light wounds, Potion of enlarge person, Potion of jump, Potion of mage armor, Skyrocket firework, Sunrod (3), Tindertwig (10); Other Gear Fangfile, Assisting gloves (1 uses), Cauldron of brewing (empty), Feather token (whip), Jumping cinder, Backpack, masterwork (16 @ 9.325 lbs), Belt pouch (10 @ 20 lbs), Belt pouch (11 @ 0.2 lbs), Courtier's outfit, Pickles, goblin (per jar), Scroll case (empty), Spell component pouch, Tobacco (10), 5 GP, 5 SP -------------------- Special Abilities -------------------- Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach. Assisting gloves (1 uses) The wearer of these simple gloves can speak a command word create a glowing disembodied hand. As a swift action, the wearer can have the hand assist him with a task as if using the aid another action. The hand uses the wearer's base attack bonus or skill ranks when making the check to see if aid another is successful (it does not gain the benefit of the wearer's ability scores or other bonuses). The hand remains until it has attempted one action or until 1 minute passes, whichever comes first, at which time the gloves become nonmagical. Cauldron of brewing (empty) A cauldron of brewing looks like a fine cooking pot with four stout legs. The cauldron is capable of heating any liquid placed in it to a precise temperature (anywhere from just above room temperature to hot enough to boil salt water) and maintaining it indefinitely while still remaining only slightly warm to the touch on the outside. A cauldron of brewing provides a +5 competence bonus on Craft (alchemy) skill checks. Darkvision (60 feet) You can see in the dark (black and white vision only). Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Familiar - Slitherin' - small viper snake Low Profile +1 Dodge bonus to AC vs. Ranged attacks. You do not provide soft cover when ranged attacks pass through your square. Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch. Speak With Familiar (Ex) You can communicate verbally with your familiar. Spell Penetration +2 to caster levels checks to overcome spell resistance. |