We Who Are About To Die... (Inactive)

Game Master Doomed Hero

Gladiators Wanted! Come one, come all, risk your life for wealth, glory and the entertainment of the masses. Newcomers always welcome!


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HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Its 2% over anything that costs more then 100gp. Ryujin will loan whatever you need up to whatever he has left.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Magic the tax away, it's only three characters.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Muscle Wizard seems to be bad at math.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

I'd also like to add:
50x thistle arrows (50gp)
50x nexavaran steel arrows (3.75gp)

If I can't get nexavaran steel, I'll do cold iron for 5gp.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

My list revised after paying the tax man:

Liquid Ice 40 gp
Scroll of Mage Armor x4 100 gp
Scroll of Cure Light Wounds x2 50 gp
Scroll of Obscuring Mist x2 50 gp
Scroll of Glitterdust 150 * 1.02 = 153 gp
Potion of Cure Light Wounds x2 50 gp
Total: 443 gp

Remaining 157 gp = 15 pp 7 gp


Loot Tracker Current Map

Everyone please give me a basic description of where you are and what you're doing.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

I'd be examining the Alchemist's goods when I noticed the gate opening.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Ideally I'll spot a sunglasses stall...if so that is definitely my first destination. Otherwise I am looking at weapons when I notice the gate again.


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth has already posted his intended location IC, but he is attempting to explain the concept of a kangaroo to one who has likely never seen one before...


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Gwrrr, this is the wrong area to find sunglasses. They're here, but Door Street is pretty big.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I'm working on a map. Give me a bit.


HP 20/20 AC 15 CMD 15 Fort+5 Ref+2 Will+3

Am I around yet?


Loot Tracker Current Map

Current Map

Initiative rolls from everyone please.


Loot Tracker Current Map

Duroja: Yes, you've been added to the map.

Background info: You've been told to meet a group of new students down on Door Street to show them around. You've been here three days and have explored most of Door Street by now. You got distracted looking at the creatures in the auction pit and didn't notice the other students show up. Now that the ____ has hit the fan, you'll probably notice them pretty quick.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

As an additional note, I've discovered a better way of keeping track of basic stats than spoilers on every post.

If everyone could please erase what they have written in their race/class entry and instead put the following there instead:

HP xx/XX, AC xx, CMD xx, Fort +x, Ref +x, Will +x, Special Trackable info (for example Rage Rounds or Ki points x/X)

Then the important basics will be listed right next to your name.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

like this?

edit: no, like this?

edit2: yes that's more like it :D
Also: welcome Duroja Womanskinner! (Or should it be Slaadskinner? Manskinner is a typo... right?)


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

great dodging gobbo!


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

hehehe...mesa real quick on my flat feet!...

Thanks Lorn, we gotta team up on some sneak attacks now!


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Team Stab! Complemented with touch of team Muscle & Wizard of course.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

BTW, I find that having the GM have a big init roll spoiler table you can paste in when it's time for everyone to roll init saves waiting for players. :)


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Good call Gwrr. As usual I'm not going to have time for a big update until Sunday or Monday. I'll roll for anyone who hasn't done so by then and build an init block to use in the future.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Technically this is the same day, so spells and abilities would not normally have refreshed. However, the Arena baths have a significant rejuvenating effect. You are considered to have received 8 hours rest over your 1hour there. During your downtime picking out your rooms you were able to rememorize (if you are a non-spontaneous caster).

So unless you have one of those rare abilities that only refresh at a certain time every day you should be at full strength.


Male Human (HP 19/19, AC 13 CMD 18, Fort +5, Ref +5, Will +4,)

Just a warning, you will probably seeing minimal posting from me over the coming week. Diablo 3 is almost here!


Loot Tracker Current Map

Alright, everyone's listed in init order on the map.

Round 1, go!


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,
Karlov 'Muscle Wizard' Britol wrote:
Just a warning, you will probably seeing minimal posting from me over the coming week. Diablo 3 is almost here!

oh shut up :(


Loot Tracker Current Map

An adjustment to our previous encounter rules-

Feel free to move yourselves on the map. There's no sleds or control rolls to be made, so no reason you can't choose where you end up. After you move yourself remember to mark the initiative chart with an X so I know you've acted. It helps me a lot.

Sense Motive DC 15:
Every enemy on the feild that isn't a brown mudfrog is into the range of "lots powerful than me". The White one is slinging magic that puts it into the "f$+!ing terrifying" range.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

I (as in: Brass Pigeon, not Lorn) was already wondering if you were using your own kind of slaad or were using some other trick (OMG ITZ ALL AN ILLUZION!!!!)


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I do make adjustments to enemies to make for more interesting encounters, but they are basically the same as normal. Definitely the same in terms of power scale.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

you can call it whatever you want; all Joboo sees is food for the whole group!

he's gonna be so dissapointed when they all dissappear...


HP 78/78, AC 25/12/23, Saves 11/5/14

Careful Joboo - Slaad are only a single letter change from Salad!... therefore they can't taste too good.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Looks like that's everyone but Karlov.

I'll give him another hour and then update the round.


Loot Tracker Current Map

All DC 15 saves vs. Fear or be shaken by the grey creature's bellow.

Lorn, Mel, Ryujin, Lorth, Duroja: Give me Reflex saves and Fort saves. Please don't take your turns until I give you the results of those checks. Also the closest three of you each take damage 1d6 slashing damage from shrapnel (reflex for half)
.

Lorn: 1d6 ⇒ 5
Mel: 1d6 ⇒ 5
Ryujin: 1d6 ⇒ 2

Lorn, i need an additional reflex save from you to avoid the slime that hits the ground near you.

Gwrr, You're hit by a glob of slime. Make a Fort save.

Heal DC 12:

The slime appears to be toxic.

Craft Alchemy DC 12:

The slime appears to act similarly to a tanglefoot bag

Linguistics DC 12:

The frog-things are speaking an amalgam of a great many languages.

Linguistics DC 16:

The frog things are speaking a great many languages, but the only word they are saying in any one of them is "frog".


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Fear save is Will, right? 1d20 + 4 ⇒ (12) + 4 = 16

Reflex 1d20 + 2 ⇒ (20) + 2 = 22

Fort 1d20 + 5 ⇒ (15) + 5 = 20


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Damn, my dice are hot at the right time!


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Mel:
You avoid most of the shrapnel and chemical bath but still take a bit of damage from flying wood. In addition the chemicals heal you one point and itch like crazy. (distraction, -1 to attacks and skill checks, basic Concentration check required to cast spells, until it's washed off)


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Gwrr, will save against fear also, please.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Ryujin, you're missing a Will save against the creature's roar. Also

Spoiler:
You get splashed with a caustic chemical mixture. The effects are 1 acid damage (will repeat next round), a numbing effect (+2 to fort saves for 5 minutes), and your fingers and toes become long and webbed. (-2 Dex, +10 swim for 5 minutes). go ahead and give me a description with your next post.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Sorry, I added that Fear save now to my last post


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Just saw that. Good job.

Ryujin's a pretty cool guy. He punchkicks, wins races and doesn't afraid of anything.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Fort: 1d20 + 1 ⇒ (9) + 1 = 10
Reflex 1: 1d20 + 6 ⇒ (16) + 6 = 22
Reflex 2: 1d20 + 6 ⇒ (9) + 6 = 15

edit: forgot about save vs Fear
Will: 1d20 ⇒ 11


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,
Doomed Hero wrote:

Just saw that. Good job.

Ryujin's a pretty cool guy. He punchkicks, wins races and doesn't afraid of anything.

Its the rigid training, he just lets his reflexes take over!


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Lorn, you are Shaken by the bellow and Sickened by the mixture of chemicals in the air.


HP 78/78, AC 25/12/23, Saves 11/5/14

Reflex: 1d20 + 5 ⇒ (9) + 5 = 14
Fort: 1d20 + 4 ⇒ (4) + 4 = 8


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,
Doomed Hero wrote:

Just saw that. Good job.

Ryujin's a pretty cool guy. He punchkicks, wins races and doesn't afraid of anything.

He won what? Oh the MVP race yes ;)


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,
Doomed Hero wrote:
Lorn, you are Shaken by the bellow and Sickened by the mixture of chemicals in the air.

oh boy... that's -4 to almost everything right?


HP 78/78, AC 25/12/23, Saves 11/5/14

Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

is it round 2 yet?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Joboo wrote:
is it round 2 yet?

Yes. Sorry if that wasn't clear. Go ahead and post.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Lorth, sorry I missed you somehow.

Caustic chemicals splash on you. Take 1 acid damage, and one additional next round (unless you can neutralize it somehow)

also

Spoiler:
the alchemical spatter hits you and causes all your hair (all of it) to start turning clear and crystalline. It looks like a cross between spiderwebs and diamond (or modern thin fiber optic cable). It reflects light like a prism making it appear to be full of sparkles and rainbows. The transformation tickles like crazy, causing the effects of Hideous Laughter. A new saving throw next round (DC 13) does not end the effect, but it allows you to act as though Staggered that round. The transformation/tickle effect will last 2 rounds.

Also, I forgot to have you roll saves for Magnus so,

Magnus Fort: 1d20 + 4 ⇒ (1) + 4 = 5

Magnus Ref: 1d20 + 5 ⇒ (19) + 5 = 24

Magnus avoids the acid splatter, but he still gets a lungfull of the airborn alchemical stuff.

Spoiler:
Magnus begins writhing on the ground in agony.


Loot Tracker Current Map

It looks to me like we're waiting on Duroja to make saves and take her action and for Lorth and Mel to act.

I'll give them until tomorrow night to take their turns and will update as soon as they do.

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