Lorn the Barber |
Looks like the Drive/Acro DCs got overlooked. That's been fixed now. I'm going to try for a round update tonight, but life's still pinning me down and kicking me in the hourglass.
ehhh round update as in: giving us the ok to post?
Melashara the Crone |
I haven't seen anyone bring up any complications, so yeah, go right ahead.
I'm going to ask Severus to help me take the reigns (5 ft move to enter my square, standard action to reposition me to where he is, then move action to hold on). Assuming that's ok, then I'll use a move action to drive the sled. This way we won't have a robot driving our sled, hehe.
Melashara the Crone |
Hey DM DH, I think Chess is going to use levitate on Severus (or possibly himself), so I'm going to take my turn as though I have the base movement. If Chess doesn't use levitate or that doesn't sufficiently reduce our encumbrance, just reduce my speed accordingly on the map.
Melashara the Crone |
Hmm. I thought I was in the middle square but the map has me in the back square. So our turn would have to be like this (which I think should be fine).
1) Severus moves to share middle square with Chess, repositions me to driver's square. Holds on as move action and takes 10 for balance.
2) Mel drives.
3) Chess 5 ft moves to back square, then takes his move and standard action (whatever they may be).
Good?
Doomed Hero |
That's fine. In situations like that where there's no opposed roles and no one else is going to interrupt the actions in the space between two different initiatives, I'm fine handwaving it as "for your move actions this round, you two switch places"
GWRRR'RRR |
Trying to imagine my options at this point. Full round action with another acro check to try to improve my status (closest thing I could think of to the ride check riders are doing)? Strength/climb check possible instead? I'm assuming improving my situation is only possible if I devote my full action to it.
DH: Is this okay / what would you like to see for this?
Doomed Hero |
You are essentially trying to barefoot waterski, which is a very difficult balance check. If you fail you're being dragged, if you're being dragged you need to make a climb check to hold on.
Your options are:
Try to stand (move action) and if you fail, make a climb check to hold on (another move action, used with your standard action)
Make a climb check to hold on (as a move action), and do something else as a standard action (while being dragged) if you succeed.
Chessna'ra |
I've been really busy today, and I honestly would rather sleep than hammer out my post this round. My actions desired actions are to cast levitate on Severus, as he's the heaviest of all of us, direct him to hold on, stop my bardic performance, and be set up in the last square with the cannon. I'll post sometime tomorrow if the round hasn't updated yet, and my lab report hasn't eaten me. Doomed, feel free to have Mel roll for me, or do it yourself if I'm holding things up!
Also, can we have Severus make aid another checks to Mel to help her ride check each round?
Melashara the Crone |
I've been really busy today, and I honestly would rather sleep than hammer out my post this round. My actions desired actions are to cast levitate on Severus, as he's the heaviest of all of us, direct him to hold on, stop my bardic performance, and be set up in the last square with the cannon. I'll post sometime tomorrow if the round hasn't updated yet, and my lab report hasn't eaten me. Doomed, feel free to have Mel roll for me, or do it yourself if I'm holding things up!
Also, can we have Severus make aid another checks to Mel to help her ride check each round?
Well, you could use your 5 ft move to get to the back square, your standard to cast the spell, and your move action to hold on. Therefore, no roll necessary. :-)
Chessna'ra |
Ryujin, I'll have to check my math sometime when RL slows down, and I'll just assume you're right until then. That puts me at -4, so I'm taking a penalty of -2 instead of one untill further notice. I also need to count how many rounds I used my bardic preformance I used, if anyone wants to be helpful. *winks*
Melashara the Crone |
Mel, you're correct. It was a mistake by the announcer that I caught after I'd written it. I was going to address it during the next round update, which will happen sometime tomorrow.
Technically the team in the lead is Lorn and Karlov.
Ah, Gotcha. And again, looking at my post the tone seemed mean, so I apologize about that. My computer was deleting my posts so I had to switch to my phone and I was annoyed about that. Apologies for my tone.
DM Doomed Hero |
No problem. I apologies for the recurring slow updates. Life keeps throwing me curve-balls and updating this game takes about an hour and a half to get everything worked out. I simply haven't had that large of a consistent block of time very often lately.
DM Doomed Hero |
Joboo, you caught up to the sled and managed to grab the back end, but you're not on it. At the beginning of this round's action please give me a DC 10 climb check to haul yourself onto the sled.
Zib. The broken cannon you're towing just tried to fire. Make a DC 13 Reflex save to avoid getting soaked in cold stuff.
Chess and Mel, your path took you over one of the new cannon icons. The emblem on the cannon controls is different this time. Last time it looked like a snowflake and shot an ice bomb. This time it's got a "+" sign. Make of that what you will.
Gwrr, awesome and well done. The crowd loves it. Get a +2.
Ryujin, you've got a loaded cannon too. Good luck trying to fire it while you drive . :)
Lorth Blood-Seer |
Lorth's plan for this round is to attempt to have Magnus leap aboard Ryujin's sled. This would be an acrobatics check on behalf of Magnus. DM Doomed - is Lorth capable of taking 10 on the ride, or would you like a roll this round?
Since the combined Lorth / Magnus combo is a medium creature he should be able to sit just behind Ryujin (where the 4 is) and leave a blank spot immediately behind him for Gwrrr'rrr to attempt to get into under his own power...
Lorth Blood-Seer |
From the side would be my vote (assuming I can reach it) - so as to give Gwrrr'rrr a better chance of being able to board.
Aware that jumping doesn't tally well with tumbling - any chance of taking a penalty on the Acro check to combine jumping and moving through threatened area without an AoO? - Good check = get both; Bad check = get neither (as in provoke an AoO, as well as not getting on the sled)
DM Doomed Hero |
All those actions are fine, go ahead and post.
The only one that I want to work out details on so far is Lorth's. Gwrr, you'll probably want to wait to post, as the difficulty of your action will depend on his success or failure.
Doomed Hero |
Since Chess goes before you, he'll fire and then basically get an immediate reload with the first pink square. Hitting the second one won't actually matter since the cannons are single shot mechanisms. (not that you know that yet, but you're about to find out)
Chessna'ra |
Whoa, sorry everyone just catching up with everyone else. DM Doomed, would any kind of knowledge check allow mel or myself to identify what the + sign or ammo might be? What kind of action would it be to try and use my detect magic to help that understanding?
Chessna'ra |
My intent will be to do my best to figure out what kind of ammo it is, and ask Severus and Mel if he should aim it at one of them, more really as a courtesy than anything else, then take aim the middle of the sled (ie Severus's feet) and fire. Low wisdom and high charisma sometimes means to having confidence in the risks one takes.