Ustalav introduction campaign (Inactive)

Game Master Browman

Life in neither easy or fair in Ustalav, will the players attempt to ease the suffering of many or join the ranks of those exploiting the masses for their own gain?

Spreadsheet

See Campaign Info for quick summary


1,901 to 1,950 of 2,340 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>

NG
Elven Eldritch Knight:
Fighter1/Transmuter1
HP 14/18 | AC 13, touch 13, flat-footed 10 | Fort +3, Ref +4, Will +2; +2 vs. enchantments Immune sleep | Init +4; Senses low-light vision; Perception +2 | Speed 30 ft. (20 ft. in armor)

After completing her copying, bendalis checks her bowstrings, then makes ready to leave.

Also ready to go.


The rest of the day passes quickly and soon it is the morning of the execution. If this day is any indication it will be a long, hard winter.

Josep has had a pyre built, including a pole for binding the condemned, in the village square. Even at an early hour it is clear that there will be a large crowd for the execution. A few enterprising people, including Antal, are making money selling food and drink to the crowd.


Male Human Magus (inactive)

"Do the rest of you think we should stay long enough to be sure the execution happens right and proper? I'm not being morbid. Don't you think it strange that he neither begged for mercy, nor showed fear when the baron made his decision? Either he's amazingly brave, or he's confident he won't die."


HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2

Flandrion says, "I would have preferred it if they had chosen a different method of execution. I suppose they feel they have to make a special point as to the vileness of the offense. Regardless, I suppose we should stay both to confirm the result of our efforts and to help ensure that nothing goes wrong."


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

"I agree with the both of you, something doesn't feel right, and I fear that it will culminate soon. We best be on our guards." the monk says, his eyes not leaving the gruesome execution area.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey nods, saying nothing but in full accord with the fears of her comrades.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Garekk joins his companions in the courtyard, watchful and wary. "This business does not please me, but it is necessary. It is best that we ensure that the judgment is carried out correctly."


About an hour before the execution should take place Josep approaches you and says that you need to come with him immediately.

He takes you back to the manor house then to the cells where the Baron holds prisoners awaiting sentencing or trial. "Obviously this happened overnight." he tells you as he motions for you to enter the cell.

Inside is the desiccated body of the prisoner. If you didn't know better he looks like he died several years ago.


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

Swift covers his mouth with the edge of his garb, evidently too preoccupied to hide his disgust. Gathering the courage to speak, he steels himself in the face of this atrocity.

"Now I'm by no means an expert of the arcane magicks, but to me it would seem he has been dead for quite a while. Perhaps he was dead this entire time, being controlled remotely?"

He looks at Hailey inquisitively, hoping that what he is saying makes any sense.


Male Human Magus (inactive)

"That is strange! That would go a long way to explain why he wasn't afraid of dying. Looks like he'd already done that long ago."


HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2

Flandrion controls his disgust as best he can and carefully looks things over.

Perception check: 1d20 + 8 ⇒ (17) + 8 = 25

Does the body have a necklace of the sort that Hailey had described earlier? If so Flandrion will point it out.

Flandrion says, "While I was uncomfortable with using burning as a form of execution, it is one of the best ways of dealing with bodies when necromancers are a problem. I strongly recommend that these remains be cremated as soon as practical."


Flandrion wrote:

Flandrion controls his disgust as best he can and carefully looks things over.

[Dice=Perception check] 1d20+8

Does the body have a necklace of the sort that Hailey had described earlier? If so Flandrion will point it out.

Flandrion says, "While I was uncomfortable with using burning as a form of execution, it is one of the best ways of dealing with bodies when necromancers are a problem. I strongly recommend that these remains be cremated as soon as practical."

The body has several faint tattoos that say

Dijiwai gelap berjalan dalam terang


Male Human Magus (inactive)

"I agree with Flandrion. Burn `im! Oh, and best to grind and scatter the ashes far and wide for good measure. Can't be too careful, I'm sure. Although Hailey would know more about that that I."

"This tattooed script on the body looks like gibberish. But, I'll copy it down. Someone else might make sense of it."

@ Browman: It probably doesn't matter, here, but Draalûsh knows the Common, Orc, Gnoll, and Goblin languages because of his intelligence. No linguistics skill as yet.


Draalûsh wrote:

"I agree with Flandrion. Burn `im! Oh, and best to grind and scatter the ashes far and wide for good measure. Can't be too careful, I'm sure. Although Hailey would know more about that that I."

"This tattooed script on the body looks like gibberish. But, I'll copy it down. Someone else might make sense of it."

@ Browman: It probably doesn't matter, here, but Draalûsh knows the Common, Orc, Gnoll, and Goblin languages because of his intelligence. No linguistics skill as yet.

It is not a language either you or Flandrion can read.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Stepping in to cell, Garekk agrees with the others. "There are several layers to this that we have not yet found, it seems. I agree that these cursed remains should be burned as soon as is possible. Hailey, you may be able to read this tattoo.. what does it say?

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"You speak wislier than you realize, Swift-Palm. He could well have been a puppet. First, before they are burned, the remains should be checked for magic, and if there is evil magic there, it should be dispelled."

Hailey will look at it, and if it is not a tongue she knows, then she will cast Comprehend Languages on herself.

When she is done, she will use Detect Magic, just in case.


Hailey Besh wrote:

"You speak wislier than you realize, Swift-Palm. He could well have been a puppet. First, before they are burned, the remains should be checked for magic, and if there is evil magic there, it should be dispelled."

Hailey will look at it, and if it is not a tongue she knows, then she will cast Comprehend Languages on herself.

When she is done, she will use Detect Magic, just in case.

The text translates from infernal as "Imbued of the dark walk in the light"


NG
Elven Eldritch Knight:
Fighter1/Transmuter1
HP 14/18 | AC 13, touch 13, flat-footed 10 | Fort +3, Ref +4, Will +2; +2 vs. enchantments Immune sleep | Init +4; Senses low-light vision; Perception +2 | Speed 30 ft. (20 ft. in armor)

Where does hailey get comp-language, I missed it when I was duplicating spellbooks if it was on the wizard side. If it's on the cleric side disregard! Bailey has all the monster knowledge skills trained, so whichever applies to verify it's not some strange beast that looks like a cadaver. Detect Magic him as well.
Kn(Monster Knowledge): 1d20 + 9 ⇒ (9) + 9 = 18

Bendalis looks at the body in disgust.

Well, he's clearly let himself go. Time to chop him up and set him ablaze. The safest course and also the most respectful. Unmarked graves seem an unwise choice in these worried times.


Bendalis wrote:

Where does hailey get comp-language, I missed it when I was duplicating spellbooks if it was on the wizard side. If it's on the cleric side disregard! Bailey has all the monster knowledge skills trained, so whichever applies to verify it's not some strange beast that looks like a cadaver. Detect Magic him as well.

[dice=Kn(Monster Knowledge)]1d20+9

Bendalis looks at the body in disgust.

Well, he's clearly let himself go. Time to chop him up and set him ablaze. The safest course and also the most respectful. Unmarked graves seem an unwise choice in these worried times.

It is clearly a corpse and not some weird creature. Still it is not normal for a corpse to decay this quickly. That being said the only creature you are aware of that decays rapidly is a vampire.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey reveals to the others the language, and the meaning, grateful not to have had to waste her spell.

"From now on, you let me hex people who fight us. If I'd hexed him, it would not have harmed him, which would have told me he was an undead. Naturally enough, I strongly suggest we warn the baron."


Male Human Magus (inactive)

When Hailey has translated the phrase: "Strange phrase that. Part of a spell, maybe? And I agree with Bendalis. Take no chances, burn the remains and scatter them!"

After a short pause, Draalûsh will add "I reckon it would be a good idea NOT to tell the townsfolk 'Oh, by the way, the nasty piece of work we were going execute has already been dead for a few years.' Maybe just tell them he he choked to death … or some such fib."


HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2

Flandrion says, "That might not be a bad idea. Tell the people that the criminal committed suicide to avoid being burned to death. Which within limits appears to be true. Then just cremate the corpse in private."


"Indeed, no need to alarm the people. What is your next step in this investigation?"

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

"I think that we should determine if the keep that the necromancer was talking about is the same one that we were setting out to look for the last time. If it is, then we go pay a visit. If it is not, then we need to decide which one we should seek out."

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"And we should depart rather quickly."


NG
Elven Eldritch Knight:
Fighter1/Transmuter1
HP 14/18 | AC 13, touch 13, flat-footed 10 | Fort +3, Ref +4, Will +2; +2 vs. enchantments Immune sleep | Init +4; Senses low-light vision; Perception +2 | Speed 30 ft. (20 ft. in armor)

To the keep then. At a minimum, we'll have a real estate discussion when we return. Hopefully we'll have better news of the cult as well.


Male Human Magus (inactive)

"We should go to that keep quickly. Seems too much of a coincidence with necromancer appearing before you could make it to that keep the first time. A diversion to keep you all away from the keep, maybe?"


HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2

Flandrion says, "Sounds like a plan. Let's go check the keep out."


Male Human Magus (inactive)

"Lead the way! I don't really know where it is, though, since I joined you lot recently."


The plan decided the players leave within the hour and are able to make it to Kotla about an hour after dark. When they get there they quickly realize that something is wrong. The wooden gates are barred but there is no one patrolling on top of the wall and your knocks on the gate are not answered.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Hey may have gone ahead and punished the village. We should check."

She will cast Detect Magic.


Hailey Besh wrote:

"Hey may have gone ahead and punished the village. We should check."

She will cast Detect Magic.

You don't detect anything

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Though it's a risky thing to do, shall I send Alice in? I do have the ability to speak with animals temporarily, so I can explain a set of instructions to her. She did come from here, anyway.
"It's just that I don't wish her any harm. I . . . love her."


HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2

Flandrion says, "Another consideration is that we could simply find a nearby spot to camp and wait until morning. It is also possible that I could climb the wall and just stick my head up far enough to look inside. The problem there being that if I were spotted it might be interpreted as a hostile act."

"All things considered though, if Hailey is willing to risk her familiar that may be the best bet for quickly finding out if something is seriously wrong. I'll get ready to do a quick peek if Hailey tells me Alice saw something worth looking at."

Flandrion goes to his backpack which he had stashed in the wagon and gets some climbing spikes out of his climbing kit.


Male Human Magus (inactive)

Speaking to Flandrion: "I can see a bit in the dark, if you think it might be and idea for me to look over top of that palisade. Although I'm not a skilled climber."

Draalûsh will also peer around, trying to use his darkvision, to see if there's any glimmers of light visible from the town, as one would expect at night (from home fires, lanterns, etc).

perception: 1d20 + 1 ⇒ (19) + 1 = 20


Draalûsh wrote:

Speaking to Flandrion: "I can see a bit in the dark, if you think it might be and idea for me to look over top of that palisade. Although I'm not a skilled climber."

Draalûsh will also peer around, trying to use his darkvision, to see if there's any glimmers of light visible from the town, as one would expect at night (from home fires, lanterns, etc).

[dice=perception]1d20+1

The village is unnaturally dark.


NG
Elven Eldritch Knight:
Fighter1/Transmuter1
HP 14/18 | AC 13, touch 13, flat-footed 10 | Fort +3, Ref +4, Will +2; +2 vs. enchantments Immune sleep | Init +4; Senses low-light vision; Perception +2 | Speed 30 ft. (20 ft. in armor)

Something is amiss here. Is there another way in? I'd rather not leave this till morning, but we may have little choice in the matter if we cannot find a way past the gate without breaking it down.


Bendalis wrote:
Something is amiss here. Is there another way in? I'd rather not leave this till morning, but we may have little choice in the matter if we cannot find a way past the gate without breaking it down.

The wall is 12 ft high and has a climb DC of 20.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Garekk steps forward, nodding to Hailey at her admission; he knows what those words cost her. "In order to keep a low profile, perhaps we should send the cat in first. Meanwhile, we can set some ropes from the top of the palisade and get ready to go in."

He walks over to the wagon and starts pulling out the ropes and grappling hooks.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Actually, I have a better idea," Hailey says, suddenly perking up. "I'll give Alice the same instructions, but first I'll use my Summon Monster 1 spell and send him in, and if he doesn't return, then I'll think on sending Alice."

She casts Summon Monster 1, and then uses her gnomish power to speak with animals once per day as per the spell, to explain first to the monster (DM's choice) and to Alice what she wants.

She sends the summoned beast into the village first, but tells Alice that if he doesn't return, would she mind going in or does her feline intuition tell her it's not the town she left behind and she won't set paw there unescorted?

That is, she's giving the summoned creature an order, but asking Alice what she wants to do.


Hailey Besh wrote:

"Actually, I have a better idea," Hailey says, suddenly perking up. "I'll give Alice the same instructions, but first I'll use my Summon Monster 1 spell and send him in, and if he doesn't return, then I'll think on sending Alice."

She casts Summon Monster 1, and then uses her gnomish power to speak with animals once per day as per the spell, to explain first to the monster (DM's choice) and to Alice what she wants.

She sends the summoned beast into the village first, but tells Alice that if he doesn't return, would she mind going in or does her feline intuition tell her it's not the town she left behind and she won't set paw there unescorted?

That is, she's giving the summoned creature an order, but asking Alice what she wants to do.

You pick what you summon when you cast the spell

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Then let's try an eagle. They can fly so they won't need to climb or squeeze through the fence.


Hailey Besh wrote:
Then let's try an eagle. They can fly so they won't need to climb or squeeze through the fence.

The summoned creature disappears about 10 seconds after being summoned.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"He should have lasted sixty seconds, not ten. We could be dealing with magic suppression here."

As an experiment, she will cast Light on a rock or a twig or something inconsequential like that, and toss it over the gate.

"And the casting of a cantrip light spell should also tell me if either magic nullification or a stronger darkness spell than a cantrip level has taken hold here."

She awaits the results, expecting the light to be vanquished almost instantly.


Hailey Besh wrote:

"He should have lasted sixty seconds, not ten. We could be dealing with magic suppression here."

As an experiment, she will cast Light on a rock or a twig or something inconsequential like that, and toss it over the gate.

"And the casting of a cantrip light spell should also tell me if either magic nullification or a stronger darkness spell than a cantrip level has taken hold here."

She awaits the results, expecting the light to be vanquished almost instantly.

The light spell is easy to see against the darkness of the village, the spell lasts for 10 minutes.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey watches with surprise as the light functions, and she thinks, trying to figure out what's going on.

Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26


HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2

Flandrion sighs and shakes his head. He says, "Now everybody, their brother and his dog knows we're here. So much for surprise."

Climb Check: 1d20 + 9 ⇒ (9) + 9 = 18

Climb Check: 1d20 + 9 ⇒ (9) + 9 = 18

Climb Check: 1d20 + 9 ⇒ (15) + 9 = 24

Made it on the third try.

Stealth check: 1d20 + 9 ⇒ (1) + 9 = 10

To not be noticed while just sticking his head above the wall.

Perception check: 1d20 + 8 ⇒ (6) + 8 = 14

Obviously the RNG is in league with the forces of evil. :-(


Hailey Besh wrote:

Hailey watches with surprise as the light functions, and she thinks, trying to figure out what's going on.

[dice= Spellcraft]1d20 + 8

Summon monster lasts 1 round per caster level.


Flandrion wrote:

Flandrion sighs and shakes his head. He says, "Now everybody, their brother and his dog knows we're here. So much for surprise."

[Dice=Climb Check] 1d20+9

[Dice=Climb Check] 1d20+9

[Dice=Climb Check] 1d20+9

Made it on the third try.

[Dice=Stealth check] 1d20+9

To not be noticed while just sticking his head above the wall.

[Dice=Perception check] 1d20+8

You make it to the top without issue, though it takes a while. You see nothing special other than the town seems empty, it is unnaturally quiet and dark.


HP 15/15 | AC 17 T 14 F 13 | F +1 R +7 W +1 | Init +4 | Senses: Low light vision, Perception +8 | SPD 30 Male Elf Rogue/2

Flandrion whispers down to the group, "The place seems quiet and empty. Do you guys want me to go over the wall and open the gate enough to let people walk in? Leave the wagon outside until we know what's happened. Or just toss up a rope for me to tie off somewhere and have people climb up?"

1 to 50 of 2,340 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Ustalav introduction campaign gameplay All Messageboards

Want to post a reply? Sign in.
1 to 50 of 70 << first < prev | 1 | 2 | next > last >>

As often happens with play by post games, I have lost several players from this campaign. Conveniently no recruitment thread was used when this campaign first started so the gameplay and discussion threads are already connected.

This campaign takes place in Ustalav and has the players investigating and dealing with the workings of a cult of necromancers. Ideally people should be able to post once a day. I and the current party somewhat got away from this but recently I have been working to bring it back to a more active state. Part of which is recruiting back up to 6 people.

I am looking for 3 players to replace our losses along the way.

My priority for how I will recruit people is as follows.

Character concept

How new to play by post you are. Against normal wisdom I tend to prefer helping new people get involved than recruiting more experienced people.

How well your character rounds out the party.

Power level of your character.

I aim to make my selections on June 4. So any characters submitted before 1600 EST June 4 will be considered.

Now the truly important part, the requirements for your characters.

characters:

Stats are generated using the standard rolling method.4d6 per stat take the best 3. Use in any order.

Only core rulebook. This is a hard rule, so don't ask for an exception it won't be granted

Level 2

800 gold

Currently the part consists of a gnome cleric, a human barbarian and a human monk.

I will be around to answer any questions people have.


4d6 ⇒ (4, 5, 2, 5) = 16 14
4d6 ⇒ (5, 1, 3, 2) = 11 10
4d6 ⇒ (2, 4, 3, 2) = 11 9
4d6 ⇒ (6, 3, 1, 5) = 15 14
4d6 ⇒ (1, 1, 3, 2) = 7 6
4d6 ⇒ (5, 2, 3, 1) = 11 10

*ugh* Never mind.....


Papa-DRB wrote:

4d6 14

4d6 10
4d6 9
4d6 14
4d6 6
4d6 10

*ugh* Never mind.....

That looks like a re-roll to me.


Got a couple character to put forth. Let's see what stats I get.

Character 1:
4d6 ⇒ (1, 3, 1, 5) = 10
4d6 ⇒ (1, 4, 3, 6) = 14
4d6 ⇒ (3, 3, 4, 5) = 15
4d6 ⇒ (1, 1, 3, 1) = 6
4d6 ⇒ (1, 2, 2, 3) = 8
4d6 ⇒ (6, 5, 1, 2) = 14

Character 2:
4d6 ⇒ (4, 5, 4, 4) = 17
4d6 ⇒ (6, 3, 3, 5) = 17
4d6 ⇒ (5, 3, 2, 2) = 12
4d6 ⇒ (2, 6, 1, 3) = 12
4d6 ⇒ (2, 1, 4, 1) = 8
4d6 ⇒ (3, 6, 3, 5) = 17


Tyeal wrote:

Got a couple character to put forth. Let's see what stats I get.

Character 1:
4d6
4d6
4d6
4d6
4d6
4d6

Character 2:
4d6
4d6
4d6
4d6
4d6
4d6

Only one character per person please.

Liberty's Edge

stat 1: 4d6 ⇒ (6, 4, 4, 4) = 18 14
stat 2: 4d6 ⇒ (2, 3, 4, 5) = 14 12
stat 3: 4d6 ⇒ (4, 2, 2, 3) = 11 9
stat 4: 4d6 ⇒ (5, 5, 5, 2) = 17 15
stat 5: 4d6 ⇒ (6, 5, 1, 1) = 13 12
stat 6: 4d6 ⇒ (4, 6, 6, 5) = 21 17

Looks good. Let me think about it a little. Probably a rogue.

Dark Archive

Hi Browman! Interesting take on the rules. Nothing like the core/classics huh? Maybe I could try with a fighter or sorcerer? :)

4d6 ⇒ (4, 5, 1, 6) = 16

4d6 ⇒ (3, 2, 6, 2) = 13

4d6 ⇒ (2, 4, 3, 1) = 10

4d6 ⇒ (4, 5, 4, 5) = 18

4d6 ⇒ (5, 2, 5, 2) = 14

4d6 ⇒ (5, 6, 6, 1) = 18


4d6 ⇒ (3, 3, 5, 5) = 16 -- 13
4d6 ⇒ (5, 5, 4, 3) = 17 -- 14
4d6 ⇒ (3, 5, 3, 3) = 14 -- 11
4d6 ⇒ (2, 2, 1, 6) = 11 -- 10
4d6 ⇒ (6, 2, 3, 5) = 16 -- 14
4d6 ⇒ (5, 2, 2, 4) = 13 -- 11

Hmmm... Perhaps a bard

-- david


4d6 ⇒ (5, 5, 3, 1) = 14 13
4d6 ⇒ (6, 5, 2, 6) = 19 17
4d6 ⇒ (2, 2, 1, 3) = 8 7
4d6 ⇒ (1, 6, 5, 6) = 18 17
4d6 ⇒ (1, 3, 2, 5) = 11 10
4d6 ⇒ (4, 1, 3, 5) = 13 12

Wow these rolls are pretty good. Might go paladin


I'd like to put forth Kalean Calindra, a Halfling Bard. Character stats, fluff, and sheet, are in her profile.


4d6 ⇒ (3, 3, 1, 5) = 12 11
4d6 ⇒ (4, 6, 5, 5) = 20 16
4d6 ⇒ (3, 5, 2, 6) = 16 14
4d6 ⇒ (4, 6, 6, 6) = 22 18
4d6 ⇒ (5, 6, 2, 3) = 16 14
4d6 ⇒ (2, 4, 6, 2) = 14 12

Well then. Maybe I'll try for an eldritch knight build to use up all that MAD. It looks like the party could use an arcane caster, and losing 2-3 levels of casting progression along the way nicely nerfs the wizard at higher levels.


Still massaging the fluff, but the crunch is basically complete. Flandrion is a 2nd level elven rogue. He helps round out the party in that he fills the following niches: trap detection and removal, scouting, gaining entrance to locked areas without leaving evidence behind that the area has been checked out (i.e., no bashed in doors or broken out windows), missile weapon skirmisher, and last but not least can stand up to some melee combat without instantly being turned into hamburger.

I am an experienced PbP gamer having participated in quite a few games over many years.

Power level is somewhat hard to judge. I got good rolls for stats and I'm used to running rogues so the character should be able to do well.

Dark Archive

I ended up with a 15, 11, 9, 14, 12, 17. Like I said before, I'm interested in playing a pure fighter - half-orc, probably, with the classic armor, sword and board. Or maybe a big two-handed weapon. He's more on the tanky side of the world, leaving the damage, skills, etc. for the other party members ;) I can write a background if you feel it's a concept which would fit. I see him as a hardened sword-for-hire type of character, maybe an ex-militia soldier.

I'm not completely new to PbP - I played in other forums outside of Paizo before, but White Wolf-style games. In Paizo forums I only played once and it didn't last much (GM and some other players were absent and it slowly died). I have good experience with Pathfinder and D&D, however, from actual tabletop, "in-person" games, and any help in terms of forums here would be obviously welcome.

In terms of party, he'd fit the role of attracting attention and serving as the classic meat shield. He's on the "heavy armor" spectrum of the world, leaving the damage more to the barbarian and monk. We'd probably still be missing someone for skills, and someone for arcane casting, but I think it rounds well the group.

For power level, considering my numbers, I think I'd be more in the balanced side. I might be able to absorb more attacks, probably (not due to HP, since the Barb's probably much further ahead, but in terms of armor itself). My damage might be close to the other in the beginning, but it won't last for long. In later levels (8+, maybe 12+) I'll probably fall behind in many other areas, but there's still a long road until then. Who knows, right? If I continue with my nice shining armor and attitude, I should be just fine!

Grand Lodge

I am one of the current players, and play the half-orc Barbarian. We started out very strong, and actually had to put a cap on the number of posts/day (That was a first for me!). This led to some very much more involved posts and some great character devolpment, but eventually everything slowed down. I will say this though: Browman is very good at dealing with whatever we throw at him, and keeping all the characters engaged and moving. He finds a way for each character to show development and to grow as an individual, as well as within the team. Anyone that is chosen for this game is in for a real treat!

Dark Archive

Nice to hear it, Garekk :) I think it might be a challenge itself purely on the material restrictions, and this is exciting. Crossing my fingers here - I'll detail the character this week. :)


Everything is looking good so far. I don't have a lot of time right now so more detailed looks will be done latest today.


Kalean Calindra wrote:
I'd like to put forth Kalean Calindra, a Halfling Bard. Character stats, fluff, and sheet, are in her profile.

Where is Kalean from originally? What has brought her to rural Ustalav?


Flandrion wrote:

Still massaging the fluff, but the crunch is basically complete. Flandrion is a 2nd level elven rogue. He helps round out the party in that he fills the following niches: trap detection and removal, scouting, gaining entrance to locked areas without leaving evidence behind that the area has been checked out (i.e., no bashed in doors or broken out windows), missile weapon skirmisher, and last but not least can stand up to some melee combat without instantly being turned into hamburger.

I am an experienced PbP gamer having participated in quite a few games over many years.

Power level is somewhat hard to judge. I got good rolls for stats and I'm used to running rogues so the character should be able to do well.

Does Flandrion aim to accomplish anything in Ustalav other than visit old battlefields and vaguely help the people against the whispering tyrant?

Grand Lodge

4d6 ⇒ (5, 6, 6, 6) = 23 18
4d6 ⇒ (5, 5, 5, 5) = 20 15
4d6 ⇒ (6, 4, 5, 4) = 19 15
4d6 ⇒ (1, 1, 3, 2) = 7 6
4d6 ⇒ (5, 5, 5, 1) = 16 15
4d6 ⇒ (6, 1, 4, 5) = 16 15

Whole lotta 15's there. Well, that screams something arcane; let me see what I can do


Browman wrote:
Flandrion wrote:

Still massaging the fluff, but the crunch is basically complete. Flandrion is a 2nd level elven rogue. He helps round out the party in that he fills the following niches: trap detection and removal, scouting, gaining entrance to locked areas without leaving evidence behind that the area has been checked out (i.e., no bashed in doors or broken out windows), missile weapon skirmisher, and last but not least can stand up to some melee combat without instantly being turned into hamburger.

I am an experienced PbP gamer having participated in quite a few games over many years.

Power level is somewhat hard to judge. I got good rolls for stats and I'm used to running rogues so the character should be able to do well.

Does Flandrion aim to accomplish anything in Ustalav other than visit old battlefields and vaguely help the people against the whispering tyrant?

When Flandrion's great uncle Ivellios went off to do battle against the forces of the Whispering Tyrant, he took an heirloom longsword with him (details as to how to stat the longsword left up to DM). Neither Ivellios nor the blade were ever seen again, and none of those who were with Ivellios survived to bring the details back to Kyonin.

Flandrion would be able to recognize the blade because it has the Silvari family crest engraved on the hilt. Flandrion's knowledge of the blade is simply that it is an heirloom, likely at least a masterwork. But as many of the Silvari family of that generation perished in the war he doesn't know anything more about it.

Grand Lodge

On second thought, with rolls like that, I'm thinking a ranged combat style Ranger.

Just wondering if we get traits? If so, how many?


Calinthas Aldimay wrote:

On second thought, with rolls like that, I'm thinking a ranged combat style Ranger.

Just wondering if we get traits? If so, how many?

No traits. Traits only showed up in the APG.


Massaged the back story a little more. He should be good to go now.


I'm interested in submitting a character. No experience with PbP before. This is the first time I've rolled dice in a thread, so hopefully I'm parsing the expression right.

Stats:: 4d6 ⇒ (6, 2, 4, 5) = 174d6 ⇒ (1, 2, 4, 1) = 84d6 ⇒ (5, 1, 4, 5) = 154d6 ⇒ (5, 6, 4, 3) = 184d6 ⇒ (5, 5, 5, 3) = 184d6 ⇒ (3, 2, 3, 1) = 9


Hrm, so that's 15, 7, 14, 15, 15, 8...I may be able to make it work?

I'm wanting to play around with a druid, gnome if I can get the stats to make it work.

Sovereign Court

Roll 1:
1) 4d6 ⇒ (4, 5, 2, 6) = 17 15
2) 4d6 ⇒ (5, 4, 5, 4) = 18 14
3) 4d6 ⇒ (2, 6, 6, 5) = 19 17
4) 4d6 ⇒ (1, 3, 6, 4) = 14 13
5) 4d6 ⇒ (3, 3, 5, 6) = 17 14
6) 4d6 ⇒ (2, 5, 3, 5) = 15 13

This looks interesting. Let's see what I can dream up.


Stats: 4d6 ⇒ (1, 3, 4, 3) = 11 10
Stats: 4d6 ⇒ (3, 5, 6, 5) = 19 16
Stats: 4d6 ⇒ (1, 1, 1, 3) = 6 5
Stats: 4d6 ⇒ (6, 5, 2, 5) = 18 16
Stats: 4d6 ⇒ (6, 1, 3, 1) = 11 10
Stats: 4d6 ⇒ (5, 1, 4, 1) = 11 10

What the heck is that. Beautiful, that's what.


This is Rennaivx with my gnome druid for consideration. Fluff's pretty much done, crunch is maybe a third of the way there. I'm going to be working on everything more, but I wanted to get her linked in.


I'll give it a go!

1. stats: 4d6 ⇒ (4, 5, 5, 5) = 19 = 15
2. stats: 4d6 ⇒ (5, 1, 2, 2) = 10 = 9
3. stats: 4d6 ⇒ (4, 3, 4, 5) = 16 = 13
4. stats: 4d6 ⇒ (5, 4, 3, 1) = 13 = 12
5. stats: 4d6 ⇒ (6, 5, 3, 5) = 19 = 16
6. stats: 4d6 ⇒ (5, 4, 6, 3) = 18 = 15

That looks like a pretty well-rounded set of stats to me! Worth 28 points on the standard point buy thingy. Woooooo!

How about a Half-Orc sorcerer? Fire elemental bloodline?
STR 13, DEX 15, CON 12, INT 15, WIS 9, CHA 18

Just need to hammer out things like name and a bit of back story sort of thing...


A quick question, when you get a chance: wooden armor isn't in the Core Rulebook (it's in the APG), but the material darkwood is. Does that mean Caia can buy darkwood armor (assuming she can afford it)?


Stats Mk.2: 4d6 ⇒ (2, 6, 2, 5) = 15 13
Stats Mk.2: 4d6 ⇒ (2, 1, 5, 5) = 13 12
Stats Mk.2: 4d6 ⇒ (4, 6, 3, 6) = 19 16
Stats Mk.2: 4d6 ⇒ (5, 3, 5, 2) = 15 13
Stats Mk.2: 4d6 ⇒ (5, 3, 3, 6) = 17 14
Stats Mk.2: 4d6 ⇒ (6, 6, 6, 6) = 24 18

I'm gonna go ahead and try for a reroll. Normally I would love running a character with a 5 stat, but I couldn't find anything that meshed with the current party and was something I wanted to play.

Much better. I'll see what I can come up with, and whether GM Browman approved the reroll, in the morning.


Tomato Jam wrote:

[dice=Stats Mk.2]4d6 13

[dice=Stats Mk.2]4d6 12
[dice=Stats Mk.2]4d6 16
[dice=Stats Mk.2]4d6 13
[dice=Stats Mk.2]4d6 14
[dice=Stats Mk.2]4d6 18

I'm gonna go ahead and try for a reroll. Normally I would love running a character with a 5 stat, but I couldn't find anything that meshed with the current party and was something I wanted to play.

Much better. I'll see what I can come up with, and whether GM Browman approved the reroll, in the morning.

I was going to tell you to re-roll anyway.


Caia Topeshtenick wrote:
A quick question, when you get a chance: wooden armor isn't in the Core Rulebook (it's in the APG), but the material darkwood is. Does that mean Caia can buy darkwood armor (assuming she can afford it)?

Yes you could buy darkwood armour.


Browman wrote:
Caia Topeshtenick wrote:
A quick question, when you get a chance: wooden armor isn't in the Core Rulebook (it's in the APG), but the material darkwood is. Does that mean Caia can buy darkwood armor (assuming she can afford it)?
Yes you could buy darkwood armour.

Thanks. :) Would a breastplate be the most appropriate armor type to base it on, or is there a light armor that would do the trick?


Caia Topeshtenick wrote:
Browman wrote:
Caia Topeshtenick wrote:
A quick question, when you get a chance: wooden armor isn't in the Core Rulebook (it's in the APG), but the material darkwood is. Does that mean Caia can buy darkwood armor (assuming she can afford it)?
Yes you could buy darkwood armour.
Thanks. :) Would a breastplate be the most appropriate armor type to base it on, or is there a light armor that would do the trick?

Anything can be made from darkwood as long as you can afford the price.


Hi Browman, adsapiens here! Here's Abbo Lyrio, my submission. As you can see, I kept the whole "meat shield" theme, but changed to a Human Paladin. He's not from Ustalav, but is traveling there to hunt the undead. And a certain cult of necromancers might be just on his sight :)


Bendis:
Bendis
Female elf fighter 1/transmuter 1
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 18 (2 HD; 1d6+1d10+2)
Fort +3, Ref +4, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee elven curve blade +5 (1d10+3/18-20)
Ranged darkwood composite longbow +6 (1d8+2/×3)
Arcane School Spell-Like Abilities (CL 1st; concentration +6)
. . 8/day—telekinetic fist (1d4 bludgeoning)
Transmuter Spells Prepared (CL 1st; concentration +6)
. . 1st—enlarge person (DC 16), feather fall, floating disk, silent image (DC 16)
. . 0 (at will)—arcane mark, detect magic, light, mending, read magic
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 15, Dex 18, Con 12, Int 20, Wis 11, Cha 12
Base Atk +1; CMB +3; CMD 17
Feats Point-blank Shot, Scribe Scroll, Weapon Finesse
Skills Acrobatics +1 (-3 to jump), Climb +3, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +9, Perception +2, Profession (sailor) +4, Ride +5, Spellcraft +9 (+11 to identify magic item properties), Swim +3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Gnome, Goblin, Orc, Sylvan
SQ arcane bond (ring), elven magic, physical enhancement (+1)
Combat Gear cold iron arrows (50), oil (4); Other Gear scale mail, darkwood composite longbow (+2 Str), elven curve blade, - arcane bond ring -, backpack, belt pouch, candle (10), crowbar, grappling hook, hammer, hemp rope (50 ft.), ink, black, inkpen (2), miner's pick, piton (4), sack, sack, shovel, sledge, spell component pouch, spellbook, torch (10), trail rations (7), 3 gp, 6 sp
--------------------
Special Abilities
--------------------
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Strength) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Telekinetic Fist (1d4 bludgeoning, 8/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.
Transmutation Transmuters use magic to change the world around them.

Fluff:
Every elf studies their magic, and every elf studies the blade, but few elves split their studies equally. Bendis is such an elf. She's in Ustalav hoping to gain an understanding of Necromancy's less unfortunate uses but hasn't found any thus far.

Still, she intends to keep looking. There must be some reason for this school of magic. Some redeeming value. It can't just be madmen trying to take over a dead world.

I'll probably take opposition school research for necromancy or enchantment at some point, so that offers a nice hook for how and why bendis left kyonin. She's studying abroad. Admittedly, it's a bit more exciting than the typical transfer student, but she has her brother's old sword and her own bow, and worst case she can put on the armor her parents made her take along. (Elven parents are like that. Even when you're an adult they meddle...


Scratch "Elven parents" and just say "Parents." Still, it can get obnoxious. Even though you're technically an adult at about 110 years of age, they don't really treat you like one until you're at least 200. If I wasn't a third son I'd probably have been kept in Kyonin for some reason or other. My family is still licking their wounds from the casualties we took in the Shining Crusade over 900 years ago.


4d6 ⇒ (6, 2, 5, 6) = 19 17
4d6 ⇒ (3, 1, 5, 2) = 1110
4d6 ⇒ (6, 3, 6, 3) = 18 15
4d6 ⇒ (3, 5, 4, 2) = 14 12
4d6 ⇒ (4, 5, 1, 6) = 16 15
4d6 ⇒ (4, 1, 4, 6) = 15 14

Hmm... I think these will work.


Dot


Abbo Lyrio wrote:
Hi Browman, adsapiens here! Here's Abbo Lyrio, my submission. As you can see, I kept the whole "meat shield" theme, but changed to a Human Paladin. He's not from Ustalav, but is traveling there to hunt the undead. And a certain cult of necromancers might be just on his sight :)

From my quick look your crunch looks fine, I would like to see more on his personality and backstory.


Ash.. wrote:
** spoiler omitted **...

Crunch looks good from my quick look at it.

It would be interesting to see your character interact with the Cleric of Nethys that the party has.

What caused your character to study both spell and sword when most elves specialize?


This is Alfrazar, and here is my submission.


4d6 ⇒ (2, 4, 5, 5) = 16 = 14
4d6 ⇒ (3, 3, 2, 6) = 14 = 12
4d6 ⇒ (1, 6, 5, 5) = 17 = 16
4d6 ⇒ (4, 3, 5, 4) = 16 = 13
4d6 ⇒ (4, 3, 4, 1) = 12 = 10
4d6 ⇒ (1, 3, 1, 6) = 11 = 10

Meh. I think I'm going to try a re-roll


4d6 ⇒ (4, 4, 4, 5) = 17 = 13
4d6 ⇒ (3, 4, 3, 1) = 11 = 10
4d6 ⇒ (4, 3, 2, 5) = 14 = 12
4d6 ⇒ (5, 4, 5, 4) = 18 = 14
4d6 ⇒ (1, 5, 1, 5) = 12 = 11
4d6 ⇒ (2, 1, 6, 4) = 13 = 12

Sad


Feth wrote:

4d6 = 14

4d6 = 12
4d6 = 16
4d6 = 13
4d6 = 10
4d6 = 10

Meh. I think I'm going to try a re-roll

What is wrong with this set of rolls?


Forgot to ask earlier what do you do for health? Roll, take half, full?


Stats: 4d6 ⇒ (4, 4, 6, 2) = 1614
Stats: 4d6 ⇒ (2, 3, 3, 2) = 108
Stats: 4d6 ⇒ (3, 6, 3, 6) = 1815
Stats: 4d6 ⇒ (5, 2, 6, 3) = 1614
Stats: 4d6 ⇒ (2, 6, 3, 2) = 1311
Stats: 4d6 ⇒ (5, 3, 5, 5) = 1815

Hmm now what should I play...


Orson Renvall wrote:
Forgot to ask earlier what do you do for health? Roll, take half, full?

Max at level 1, half rounded up for future levels


Dwarf Druid! Zeva Rigas

1 to 50 of 70 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Ustalav introduction campaign Re-recruitment All Messageboards

Want to post a reply? Sign in.