Garekk is a young (17) half-Orc that has been sent on a spirit quest by his clan Shaman as a right of passage. He has been charged with learning about the natures of both true good, and true evil, and his own place between them. Once he finds himself, he must win a bride and may only then return home as a full member of his clan. His features more closely resemble his human mother, but his size and bone structure belie his fathers heritage.
AC 13, touch 9, flat-footed 12 HP: 29 Will +3; Great Sword: +7/2d6+8/19-20x2
Special Attacks Power Attack -1/+2
Rage (9/9): –2 penalty to Armor Class, +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. 2 temporary hit points per Hit Die. Cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride)
Spell-Like Abilities Guarded Life (Ex): While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes.