Ustalav introduction campaign (Inactive)

Game Master Browman

Life in neither easy or fair in Ustalav, will the players attempt to ease the suffering of many or join the ranks of those exploiting the masses for their own gain?

Spreadsheet

See Campaign Info for quick summary


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Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Why don't we all go? I do not like the idea of splitting up...


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

"Well. If everyone wants to come, I don't see why not. As we discussed, we can bring the prisoners and the stolen goods. We are seven after all, and they are tied up, so it should be possible for us to make sure they don't get away, even if anything happens at the cemetery."

He dons his breastplate and puts on his thick dark brown cloak, pulling the hood up. Lastly he fastens his greatsword and the composite longbow to his back. Then he goes for the entrance to the mill, from where the morning light shines in.

"Shall we?"


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Remember, Rois is interrogating the guard and cannot hear this conversation.

GM - did the guard say any more? I wasn't sure if you would allow a second diplomacy check or not.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey remains waiting in the rain out there, watching constantly, until it is time for her to actually sleep.

She includes her time volunteering for first watch (so she can sleep through second and third) during her time in hiding.

She takes the rain as a personal challenge, one that she is determined to defeat as practice for a larger goal.

She comes in to sleep when her time comes, still seeking to hex the captives but electing to stay her hand and do nothing.

Instead, she finds a fairly secluded place to be, and sleeps there.

"Good morning, Nethys, Lord and King, Hailey prays in gnomish as part of her prayers. "Grant me wisdom to properly represent you, and to be able to actually help this party instead of being just a hanger-on, and most importantly, that I bring you glory and my report please you and the archbishop."

She continues praying exclusively in gnomish, but decides to select different spells today. For zero level, she prepares read magic, detect magic, and guidance. For first level, she prepares Identify as her domain spell, and Hide from Undead in the spell slot granted for having a high wisdom score. She leaves the direct spell slot for being a first level cleric open, so that she can either prepare it as needed or simply sacrifice it to cast Inflict Lt. Wounds.

She comes down to the group when her prayers are over.

Hailey is pleased with the idea that they're going to the cemetery, less so that they're bringing the prisoners.

They're too risky. We should knock them out and leave two people here to guard them. It also provides an early warning system should their colleagues return.

But again, she says nothing.

"Does anyone have any requests of me?" she asks.

If no one does, she will go outside and search the grounds, in case something unusual happened while she was sleeping. She also intends to cast Detect Magic while she is searching.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

I forgot. She did remove her chain shirt to sleep, and put it back on after praying.


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

"We should wait for Rois, small one. Once he is done his interrogation, we can press forward. Perhaps we can circle around to the other side of the mill, near the cemetery, and maybe we can spy something from here?"

Swift pats the gnome on the head, smile on his face.

"She reminds me so much of Ariadne,..."

His smile briefly falters, but he thinks no one noticed. He clears his throat and starts to make his way to the other side.

Hailey, I thought Read Magic was known by all spellcasters automatically without needing a spell slot?


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft
Swift-Palm wrote:
Hailey, I thought Read Magic was known by all spellcasters automatically without needing a spell slot?

That's arcane casters. Wizards and Sorcerers get it as part of their spell list for free. Clerics still need to pray for it as their 0 level selection.


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0
Sir Rois Grave wrote:
Swift-Palm wrote:
Hailey, I thought Read Magic was known by all spellcasters automatically without needing a spell slot?
That's arcane casters. Wizards and Sorcerers get it as part of their spell list for free. Clerics still need to pray for it as their 0 level selection.

Ah, ok! Thanks for the clarification!


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft
Swift-Palm wrote:
Sir Rois Grave wrote:
Swift-Palm wrote:
Hailey, I thought Read Magic was known by all spellcasters automatically without needing a spell slot?
That's arcane casters. Wizards and Sorcerers get it as part of their spell list for free. Clerics still need to pray for it as their 0 level selection.
Ah, ok! Thanks for the clarification!

No problem. Actually, Haley, I would recommend not taking that spell at this time. It's used for reading and identifying magical scrolls, of which we don't have any...right now. If we find any, you can always memorize it the next day. If we are going to be out on the road, Create Water or Purify Food/Drink can be more useful. Don't have to listen to me - it's just a suggestion.

Silver Crusade

I appreciate your advice, really, I do. I am grateful. Hailey didn't prepare Purify food & drink today because she did yesterday, and so did Calistria. Since Read magic also refers to magical writing of every type, not merely scrolls, it is worth considering anyway. It blends well with both Detect Magic and Identify.
But then, following that line of logic, ultimately, Hailey and Calistria should get together each morning before they pray and discuss jointly what spells they're going to prepare. Since both have the same list, aside from their unique domains, it ensures smoother spell partnership and eradicates overlap. We can greatly improve the power of our priestesses, even if Hailey does multiclass to necromancer-wizard, if we plot our course jointly.

In short, Calistria, I suggest our priestesses join forces by preparing spells together and mutally agreeing which spells to prepare, even if in any other circumstance they would never want anything to do with each other. :) That way, if there are spells that we need to be casting, Hailey can cast them and leave Calistria free to spont. cure.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Hailey, you are absolutely right. And as they grow into an actual group, my guess is that's what Hailey and Calistria, the most unlikely of sisters, will do. :)

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

I think that goes for all of us, Calistria!
Garekk walks outside to speak with Sir Rois. "Sir Rois? I believe that we are getting ready to check out the graveyard, and We have talked about bringing the prisoners with us. What are your thoughts?"


Sir Rois Grave wrote:

Remember, Rois is interrogating the guard and cannot hear this conversation.

GM - did the guard say any more? I wasn't sure if you would allow a second diplomacy check or not.

He doesn't say anything else.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

"Yes. We are done here. He won't say anything else. Let's tie these lads up and continue with our assignment."


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

At Rois' directive, Vorelloex ties hands into knots. Pitiful hands, into tight, unmerciful knots.

He looks at the lawless men, cutting into the eyes, peering into their souls.
"You heard the man. Move!"

Within his last very climactic week, Vorelloex has begun to draw his loyalties to Rois Grave, to sort of replace the role which his brother held in his life, in a completely subconscious manner. Effectually, Rois, he is becoming your right hand. On the bandits, he doesn't really care what they did, but rather that they can get money off of them/Vorelloex still wants to 'revenge' his brother, even though he has already slain all slavers and undead which slaughtered them.


The party moves towards the cemetery arriving a few minutes later with prisoners and loot in tow.

The cemetery is set within a copse of trees and contains about a dozen graves, you think. At one point there would have been a metal fence around the graves, but it has rusted away. It is hard to tell as the ground is extremely disturbed, headstones have been knocked over. But there aren't any holes dug into the ground.

The prisoners seem panicked. "Sorcery," one cries. "witchcraft," says the second. The leader authoritatively states, "this is necromancy."

the prisoners quite likely believe that each of the three are completely different, unrelated but equally terrible."


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

"Hmm. No holes. That's always a good sign."

Voryn begins thouroughly searching the cemetery for anything odd or out of place.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Swift also looks around. Once the prisoners have said their parts, the monk spins around and looks at them inquisitively.

"What is this you are all babbling about? "

Swift wants to get to the bottom of this. He is not taking any chances with evil sorcery.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

"I guess we'll be staying together. Well, the more the merrier!" Calistria says as she moves along with the group to the cemetery.

"How strange. I'm glad we're here in the daylight." Calistria does much the same, investigating the area in search for oddities or clues or, at least, something she can point out to Hailey, the expert on the undead.

I'm going to use Perception to aid Hailey, giving her any clues she might need to puzzle this out.

Perception Aid Another: 1d20 + 4 ⇒ (9) + 4 = 13


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

At the murmuring of the prisoners, Vorelloex becomes unnerved. He begins remembering flashbacks of his brutal defeat at the hands of the dead at the lake to the northeast. He readies his wicked flail to comfort his seething anxiety, and peers about quickly.

Perception check: 1d20 + 4 ⇒ (15) + 4 = 19

Drawing Heavy Flail

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Seeing the unease of everyone around him, Garekk attempts to settlet the group while peering around him. "Easy, my friends. There could be all manner of reasons for the disturbed ground here. Be at ease so that we may think and act with clear heads. Steady now..." He continues this mantra, talking the group out o fb their imagined horrors and into the scene before them.
Perception: 1d20 + 4 ⇒ (7) + 4 = 11


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Remember to use your knowledge skills everyone! Ask specific questions to help the GM determine what you are looking for.

Rois stands with the prisoners and surveys the cemetery as if it were a battlefield. He tries to recall what he knows about this cemetery.

Is the cemetery still in use (do people still burry their dead here)? How old is it? Is there a gravedigger or custodian that takes care of the cemetery?

Know Local: 1d20 + 4 ⇒ (8) + 4 = 12


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

Thanks Rois. Vorel is looking expressly for undead.


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

Swift seeks clues pertaining to possible undead.

Know Religion: 1d20 + 4 ⇒ (3) + 4 = 7

Annnnnd crappy roll...

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Garekk is looking about the grounds trying to see if the disturbed earth is natural and normal or perhaps what might have caused the turmoil
Knowledge Nature: 1d20 + 5 ⇒ (9) + 5 = 14


The disturbed soil doesn't seem natural. It also appears to have occurred at least several days ago as rain appears to have washed away some of the disturbed earth.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Garekk realizes that although the state of the ground is not natural, it is several days old and therefore probably safe. He moves out into the graveyard for a closer look around


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Rois walks the prisoners over to a sturdy tree on the edge of the graveyard and ties them to it.

"I'll wait here and watch these fellows. I do not have the expertise here. Let me know if you need assistance."

Get me if you need to unlock something


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

"There's definitely something not right here. Something's wrong with the soil. I can't quite explain what it is," Voryn remarks as he lets some of the soil flow through his fingers.

"Sir Rois, might I have a quick word?" Voryn leans close and whispers in Sir Rois' ear: "The prisoners started acting weird as soon as we got here. Perhaps they might know something."

He then turns to Calistria and Hailey. "Can one of you see if there's been magic at work here?"

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey begins by searching the cemetery carefully. This is her business to investigate, and she intends to go thoroughly through the process, leaving out nothing.

She will also be drawing upon her various sets of knowledge.

Knowledge: Arcana: 1d20 + 6 ⇒ (18) + 6 = 24

Knowledge: Religion: 1d20 + 6 ⇒ (8) + 6 = 14

Knowledge: Planes: 1d20 + 6 ⇒ (14) + 6 = 20

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

When she is done, she will answer Voryn.
"Yes, I can." With that, she will be casting Detect Magic.


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

"Excellent. I will search for tracks leading to and from the cemetery."

Survival: 1d20 + 6 ⇒ (12) + 6 = 18 to see if there are tracks leading to and from the cemetery and follow them to see where they lead Edit: His Survival skill is +5 and he gains +1 from the ranger class feature Track


Hailey Besh wrote:

Hailey begins by searching the cemetery carefully. This is her business to investigate, and she intends to go thoroughly through the process, leaving out nothing.

[dice=Perception]1d20 + 5

When she is done, she will answer Voryn.
"Yes, I can." With that, she will be casting Detect Magic.

You believe that the disturbance of the earth came from below. Your detect magic shows no signs of any spells currently.


Voryn Chaldov wrote:

"Excellent. I will search for tracks leading to and from the cemetery."

[dice=Survival]1d20+6 to see if there are tracks leading to and from the cemetery and follow them to see where they lead Edit: His Survival skill is +5 and he gains +1 from the ranger class feature Track

There has been too much rain recently to track whatever was here.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"The cause was subterranean, I'm sure of it. And if there was any magic here, it's gone now. This could be a scare campaign. You know, playing on local superstitions. Of course, we could always start searching underground to be sure . . ."


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

"Too much rain has fallen for me to find any tracks. Subterranean you say? I wonder what that means..." He knows what the word subterranean means. He tries to make sense of how the soil has been disturbed from below.

Voryn ponders for a few seconds.

"How do you suppose we'd search underground? You think there's a cave around here somewhere?"

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Possibly, but unlikely. But there could by a number of ways in, possibly even holes hastily filled in. I suggest we break up into teams of two and search the area for entrances to the underground, using this place as a rendezvous point. Besides, caves don't normally go down, they go back."

Hailey goes to the prisoners.

"Was there an earthquake in the last day or two?" she asks them bluntly.


Hailey Besh wrote:

Hailey goes to the prisoners.

"Was there an earthquake in the last day or two?" she asks them bluntly.

"n..no, this is clearly dark magic."

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"I don't think so boys. Trust me, I'm something of an expert . . ."


Hailey Besh wrote:
"I don't think so boys. Trust me, I'm something of an expert . . ."

"so the dead rise on their own where you are from?"

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"It takes powerful magic to bring the dead back, either living or undead. I'm not seeing any sign of it here. That kind of magic doesn't go away that quickly. Is there anything more you can tell us? Anything at all? Even local gossip might help."


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

Caves do also go down

"Dark magic.. The dead rising.. It sounds like you have seen something. What do you know?"


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Calistria looks up, towards the sky. As it almost always is in this region, the grey clouds overshadow everything but there's a hint of sunlight. It is still day.

"There's an alternative to finding an entrance. There might not be any."

Calistria turns to the others.

"Some things only come out at night. Perhaps something rises at night, then returns to their grave before daybreak."

GM, is there a pattern here? Specific graves, perhaps, where the dirt has been disturbed? Also, do I know of any creature or undead that would follow this sort of pattern?

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Knowledge: Religion: 1d20 + 4 ⇒ (6) + 4 = 10

It is official. The dice hate Desna.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"But that should leave traces, either magical or physical. And Voryn, if that was directed at me, remember, I'm a priestess of the god of magic. Knowledge of arcana and spellcraft is part of my education, meaning is a frequent topic of conversation. Besides, lots of wizards and sorcerers, and bards now that I think of it, go his his church. And they talk in the halls. And we priests listen in, sometimes seen, sometimes not."


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

"Only if the undead are being animated here." Calistria points out as she's distracted from her examination of the scene. "If the undead are ALREADY animated, there would be no magic at work here beyond the undead themselves and they'd be buried under quite a bit of dirt. That would obscure traces of the necromancy. As for physical evidence, we have the disturbed dirt."


Hailey Besh wrote:
"It takes powerful magic to bring the dead back, either living or undead. I'm not seeing any sign of it here. That kind of magic doesn't go away that quickly. Is there anything more you can tell us? Anything at all? Even local gossip might help."

Magical energy tends to dissipate really quickly for spells. The magical traces of even 9th level spells normally dissipates within an hour. So detect magic is really only useful if there are currently active spells in place

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Then we should check a second time, this time focusing on the remnants of flesh and bone."

Hailey will then proceed to do just that, examining the cemetery a second time, this time searching only for flesh and bone.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Oh, I'm sorry, DM. How embarrassing for me.


Calistria the Courier wrote:

Calistria looks up, towards the sky. As it almost always is in this region, the grey clouds overshadow everything but there's a hint of sunlight. It is still day.

"There's an alternative to finding an entrance. There might not be any."

Calistria turns to the others.

"Some things only come out at night. Perhaps something rises at night, then returns to their grave before daybreak."

GM, is there a pattern here? Specific graves, perhaps, where the dirt has been disturbed? Also, do I know of any creature or undead that would follow this sort of pattern?

[dice=Perception]1d20+4

[dice=Knowledge: Religion]1d20+4

It is official. The dice hate Desna.

The disturbed earth combined with the rain makes it really difficult to even tell exactly where all the graves were, but if you had to guess all were effected.


Hailey Besh wrote:

"Then we should check a second time, this time focusing on the remnants of flesh and bone."

Hailey will then proceed to do just that, examining the cemetery a second time, this time searching only for flesh and bone.

[dice=Perception]1d20 + 5

examining carefully specifically for flesh and bone you find occasional traces of rotten flesh, but no bones.


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17
Voryn Chaldov wrote:

Caves do also go down

"Dark magic.. The dead rising.. It sounds like you have seen something. What do you know?"

@Browman - What does the bandits answer to this?

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