Ustalav introduction campaign (Inactive)

Game Master Browman

Life in neither easy or fair in Ustalav, will the players attempt to ease the suffering of many or join the ranks of those exploiting the masses for their own gain?

Spreadsheet

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As often happens with play by post games, I have lost several players from this campaign. Conveniently no recruitment thread was used when this campaign first started so the gameplay and discussion threads are already connected.

This campaign takes place in Ustalav and has the players investigating and dealing with the workings of a cult of necromancers. Ideally people should be able to post once a day. I and the current party somewhat got away from this but recently I have been working to bring it back to a more active state. Part of which is recruiting back up to 6 people.

I am looking for 3 players to replace our losses along the way.

My priority for how I will recruit people is as follows.

Character concept

How new to play by post you are. Against normal wisdom I tend to prefer helping new people get involved than recruiting more experienced people.

How well your character rounds out the party.

Power level of your character.

I aim to make my selections on June 4. So any characters submitted before 1600 EST June 4 will be considered.

Now the truly important part, the requirements for your characters.

characters:

Stats are generated using the standard rolling method.4d6 per stat take the best 3. Use in any order.

Only core rulebook. This is a hard rule, so don't ask for an exception it won't be granted

Level 2

800 gold

Currently the part consists of a gnome cleric, a human barbarian and a human monk.

I will be around to answer any questions people have.


4d6 ⇒ (4, 5, 2, 5) = 16 14
4d6 ⇒ (5, 1, 3, 2) = 11 10
4d6 ⇒ (2, 4, 3, 2) = 11 9
4d6 ⇒ (6, 3, 1, 5) = 15 14
4d6 ⇒ (1, 1, 3, 2) = 7 6
4d6 ⇒ (5, 2, 3, 1) = 11 10

*ugh* Never mind.....


Papa-DRB wrote:

4d6 14

4d6 10
4d6 9
4d6 14
4d6 6
4d6 10

*ugh* Never mind.....

That looks like a re-roll to me.


Got a couple character to put forth. Let's see what stats I get.

Character 1:
4d6 ⇒ (1, 3, 1, 5) = 10
4d6 ⇒ (1, 4, 3, 6) = 14
4d6 ⇒ (3, 3, 4, 5) = 15
4d6 ⇒ (1, 1, 3, 1) = 6
4d6 ⇒ (1, 2, 2, 3) = 8
4d6 ⇒ (6, 5, 1, 2) = 14

Character 2:
4d6 ⇒ (4, 5, 4, 4) = 17
4d6 ⇒ (6, 3, 3, 5) = 17
4d6 ⇒ (5, 3, 2, 2) = 12
4d6 ⇒ (2, 6, 1, 3) = 12
4d6 ⇒ (2, 1, 4, 1) = 8
4d6 ⇒ (3, 6, 3, 5) = 17


Tyeal wrote:

Got a couple character to put forth. Let's see what stats I get.

Character 1:
4d6
4d6
4d6
4d6
4d6
4d6

Character 2:
4d6
4d6
4d6
4d6
4d6
4d6

Only one character per person please.

Liberty's Edge

stat 1: 4d6 ⇒ (6, 4, 4, 4) = 18 14
stat 2: 4d6 ⇒ (2, 3, 4, 5) = 14 12
stat 3: 4d6 ⇒ (4, 2, 2, 3) = 11 9
stat 4: 4d6 ⇒ (5, 5, 5, 2) = 17 15
stat 5: 4d6 ⇒ (6, 5, 1, 1) = 13 12
stat 6: 4d6 ⇒ (4, 6, 6, 5) = 21 17

Looks good. Let me think about it a little. Probably a rogue.

Dark Archive

Hi Browman! Interesting take on the rules. Nothing like the core/classics huh? Maybe I could try with a fighter or sorcerer? :)

4d6 ⇒ (4, 5, 1, 6) = 16

4d6 ⇒ (3, 2, 6, 2) = 13

4d6 ⇒ (2, 4, 3, 1) = 10

4d6 ⇒ (4, 5, 4, 5) = 18

4d6 ⇒ (5, 2, 5, 2) = 14

4d6 ⇒ (5, 6, 6, 1) = 18


4d6 ⇒ (3, 3, 5, 5) = 16 -- 13
4d6 ⇒ (5, 5, 4, 3) = 17 -- 14
4d6 ⇒ (3, 5, 3, 3) = 14 -- 11
4d6 ⇒ (2, 2, 1, 6) = 11 -- 10
4d6 ⇒ (6, 2, 3, 5) = 16 -- 14
4d6 ⇒ (5, 2, 2, 4) = 13 -- 11

Hmmm... Perhaps a bard

-- david


4d6 ⇒ (5, 5, 3, 1) = 14 13
4d6 ⇒ (6, 5, 2, 6) = 19 17
4d6 ⇒ (2, 2, 1, 3) = 8 7
4d6 ⇒ (1, 6, 5, 6) = 18 17
4d6 ⇒ (1, 3, 2, 5) = 11 10
4d6 ⇒ (4, 1, 3, 5) = 13 12

Wow these rolls are pretty good. Might go paladin


I'd like to put forth Kalean Calindra, a Halfling Bard. Character stats, fluff, and sheet, are in her profile.


4d6 ⇒ (3, 3, 1, 5) = 12 11
4d6 ⇒ (4, 6, 5, 5) = 20 16
4d6 ⇒ (3, 5, 2, 6) = 16 14
4d6 ⇒ (4, 6, 6, 6) = 22 18
4d6 ⇒ (5, 6, 2, 3) = 16 14
4d6 ⇒ (2, 4, 6, 2) = 14 12

Well then. Maybe I'll try for an eldritch knight build to use up all that MAD. It looks like the party could use an arcane caster, and losing 2-3 levels of casting progression along the way nicely nerfs the wizard at higher levels.


Still massaging the fluff, but the crunch is basically complete. Flandrion is a 2nd level elven rogue. He helps round out the party in that he fills the following niches: trap detection and removal, scouting, gaining entrance to locked areas without leaving evidence behind that the area has been checked out (i.e., no bashed in doors or broken out windows), missile weapon skirmisher, and last but not least can stand up to some melee combat without instantly being turned into hamburger.

I am an experienced PbP gamer having participated in quite a few games over many years.

Power level is somewhat hard to judge. I got good rolls for stats and I'm used to running rogues so the character should be able to do well.

Dark Archive

I ended up with a 15, 11, 9, 14, 12, 17. Like I said before, I'm interested in playing a pure fighter - half-orc, probably, with the classic armor, sword and board. Or maybe a big two-handed weapon. He's more on the tanky side of the world, leaving the damage, skills, etc. for the other party members ;) I can write a background if you feel it's a concept which would fit. I see him as a hardened sword-for-hire type of character, maybe an ex-militia soldier.

I'm not completely new to PbP - I played in other forums outside of Paizo before, but White Wolf-style games. In Paizo forums I only played once and it didn't last much (GM and some other players were absent and it slowly died). I have good experience with Pathfinder and D&D, however, from actual tabletop, "in-person" games, and any help in terms of forums here would be obviously welcome.

In terms of party, he'd fit the role of attracting attention and serving as the classic meat shield. He's on the "heavy armor" spectrum of the world, leaving the damage more to the barbarian and monk. We'd probably still be missing someone for skills, and someone for arcane casting, but I think it rounds well the group.

For power level, considering my numbers, I think I'd be more in the balanced side. I might be able to absorb more attacks, probably (not due to HP, since the Barb's probably much further ahead, but in terms of armor itself). My damage might be close to the other in the beginning, but it won't last for long. In later levels (8+, maybe 12+) I'll probably fall behind in many other areas, but there's still a long road until then. Who knows, right? If I continue with my nice shining armor and attitude, I should be just fine!

Grand Lodge

I am one of the current players, and play the half-orc Barbarian. We started out very strong, and actually had to put a cap on the number of posts/day (That was a first for me!). This led to some very much more involved posts and some great character devolpment, but eventually everything slowed down. I will say this though: Browman is very good at dealing with whatever we throw at him, and keeping all the characters engaged and moving. He finds a way for each character to show development and to grow as an individual, as well as within the team. Anyone that is chosen for this game is in for a real treat!

Dark Archive

Nice to hear it, Garekk :) I think it might be a challenge itself purely on the material restrictions, and this is exciting. Crossing my fingers here - I'll detail the character this week. :)


Everything is looking good so far. I don't have a lot of time right now so more detailed looks will be done latest today.


Kalean Calindra wrote:
I'd like to put forth Kalean Calindra, a Halfling Bard. Character stats, fluff, and sheet, are in her profile.

Where is Kalean from originally? What has brought her to rural Ustalav?


Flandrion wrote:

Still massaging the fluff, but the crunch is basically complete. Flandrion is a 2nd level elven rogue. He helps round out the party in that he fills the following niches: trap detection and removal, scouting, gaining entrance to locked areas without leaving evidence behind that the area has been checked out (i.e., no bashed in doors or broken out windows), missile weapon skirmisher, and last but not least can stand up to some melee combat without instantly being turned into hamburger.

I am an experienced PbP gamer having participated in quite a few games over many years.

Power level is somewhat hard to judge. I got good rolls for stats and I'm used to running rogues so the character should be able to do well.

Does Flandrion aim to accomplish anything in Ustalav other than visit old battlefields and vaguely help the people against the whispering tyrant?

Grand Lodge

4d6 ⇒ (5, 6, 6, 6) = 23 18
4d6 ⇒ (5, 5, 5, 5) = 20 15
4d6 ⇒ (6, 4, 5, 4) = 19 15
4d6 ⇒ (1, 1, 3, 2) = 7 6
4d6 ⇒ (5, 5, 5, 1) = 16 15
4d6 ⇒ (6, 1, 4, 5) = 16 15

Whole lotta 15's there. Well, that screams something arcane; let me see what I can do


Browman wrote:
Flandrion wrote:

Still massaging the fluff, but the crunch is basically complete. Flandrion is a 2nd level elven rogue. He helps round out the party in that he fills the following niches: trap detection and removal, scouting, gaining entrance to locked areas without leaving evidence behind that the area has been checked out (i.e., no bashed in doors or broken out windows), missile weapon skirmisher, and last but not least can stand up to some melee combat without instantly being turned into hamburger.

I am an experienced PbP gamer having participated in quite a few games over many years.

Power level is somewhat hard to judge. I got good rolls for stats and I'm used to running rogues so the character should be able to do well.

Does Flandrion aim to accomplish anything in Ustalav other than visit old battlefields and vaguely help the people against the whispering tyrant?

When Flandrion's great uncle Ivellios went off to do battle against the forces of the Whispering Tyrant, he took an heirloom longsword with him (details as to how to stat the longsword left up to DM). Neither Ivellios nor the blade were ever seen again, and none of those who were with Ivellios survived to bring the details back to Kyonin.

Flandrion would be able to recognize the blade because it has the Silvari family crest engraved on the hilt. Flandrion's knowledge of the blade is simply that it is an heirloom, likely at least a masterwork. But as many of the Silvari family of that generation perished in the war he doesn't know anything more about it.

Grand Lodge

On second thought, with rolls like that, I'm thinking a ranged combat style Ranger.

Just wondering if we get traits? If so, how many?


Calinthas Aldimay wrote:

On second thought, with rolls like that, I'm thinking a ranged combat style Ranger.

Just wondering if we get traits? If so, how many?

No traits. Traits only showed up in the APG.


Massaged the back story a little more. He should be good to go now.


I'm interested in submitting a character. No experience with PbP before. This is the first time I've rolled dice in a thread, so hopefully I'm parsing the expression right.

Stats:: 4d6 ⇒ (6, 2, 4, 5) = 174d6 ⇒ (1, 2, 4, 1) = 84d6 ⇒ (5, 1, 4, 5) = 154d6 ⇒ (5, 6, 4, 3) = 184d6 ⇒ (5, 5, 5, 3) = 184d6 ⇒ (3, 2, 3, 1) = 9


Hrm, so that's 15, 7, 14, 15, 15, 8...I may be able to make it work?

I'm wanting to play around with a druid, gnome if I can get the stats to make it work.

Sovereign Court

Roll 1:
1) 4d6 ⇒ (4, 5, 2, 6) = 17 15
2) 4d6 ⇒ (5, 4, 5, 4) = 18 14
3) 4d6 ⇒ (2, 6, 6, 5) = 19 17
4) 4d6 ⇒ (1, 3, 6, 4) = 14 13
5) 4d6 ⇒ (3, 3, 5, 6) = 17 14
6) 4d6 ⇒ (2, 5, 3, 5) = 15 13

This looks interesting. Let's see what I can dream up.


Stats: 4d6 ⇒ (1, 3, 4, 3) = 11 10
Stats: 4d6 ⇒ (3, 5, 6, 5) = 19 16
Stats: 4d6 ⇒ (1, 1, 1, 3) = 6 5
Stats: 4d6 ⇒ (6, 5, 2, 5) = 18 16
Stats: 4d6 ⇒ (6, 1, 3, 1) = 11 10
Stats: 4d6 ⇒ (5, 1, 4, 1) = 11 10

What the heck is that. Beautiful, that's what.


This is Rennaivx with my gnome druid for consideration. Fluff's pretty much done, crunch is maybe a third of the way there. I'm going to be working on everything more, but I wanted to get her linked in.


I'll give it a go!

1. stats: 4d6 ⇒ (4, 5, 5, 5) = 19 = 15
2. stats: 4d6 ⇒ (5, 1, 2, 2) = 10 = 9
3. stats: 4d6 ⇒ (4, 3, 4, 5) = 16 = 13
4. stats: 4d6 ⇒ (5, 4, 3, 1) = 13 = 12
5. stats: 4d6 ⇒ (6, 5, 3, 5) = 19 = 16
6. stats: 4d6 ⇒ (5, 4, 6, 3) = 18 = 15

That looks like a pretty well-rounded set of stats to me! Worth 28 points on the standard point buy thingy. Woooooo!

How about a Half-Orc sorcerer? Fire elemental bloodline?
STR 13, DEX 15, CON 12, INT 15, WIS 9, CHA 18

Just need to hammer out things like name and a bit of back story sort of thing...


A quick question, when you get a chance: wooden armor isn't in the Core Rulebook (it's in the APG), but the material darkwood is. Does that mean Caia can buy darkwood armor (assuming she can afford it)?


Stats Mk.2: 4d6 ⇒ (2, 6, 2, 5) = 15 13
Stats Mk.2: 4d6 ⇒ (2, 1, 5, 5) = 13 12
Stats Mk.2: 4d6 ⇒ (4, 6, 3, 6) = 19 16
Stats Mk.2: 4d6 ⇒ (5, 3, 5, 2) = 15 13
Stats Mk.2: 4d6 ⇒ (5, 3, 3, 6) = 17 14
Stats Mk.2: 4d6 ⇒ (6, 6, 6, 6) = 24 18

I'm gonna go ahead and try for a reroll. Normally I would love running a character with a 5 stat, but I couldn't find anything that meshed with the current party and was something I wanted to play.

Much better. I'll see what I can come up with, and whether GM Browman approved the reroll, in the morning.


Tomato Jam wrote:

[dice=Stats Mk.2]4d6 13

[dice=Stats Mk.2]4d6 12
[dice=Stats Mk.2]4d6 16
[dice=Stats Mk.2]4d6 13
[dice=Stats Mk.2]4d6 14
[dice=Stats Mk.2]4d6 18

I'm gonna go ahead and try for a reroll. Normally I would love running a character with a 5 stat, but I couldn't find anything that meshed with the current party and was something I wanted to play.

Much better. I'll see what I can come up with, and whether GM Browman approved the reroll, in the morning.

I was going to tell you to re-roll anyway.


Caia Topeshtenick wrote:
A quick question, when you get a chance: wooden armor isn't in the Core Rulebook (it's in the APG), but the material darkwood is. Does that mean Caia can buy darkwood armor (assuming she can afford it)?

Yes you could buy darkwood armour.


Browman wrote:
Caia Topeshtenick wrote:
A quick question, when you get a chance: wooden armor isn't in the Core Rulebook (it's in the APG), but the material darkwood is. Does that mean Caia can buy darkwood armor (assuming she can afford it)?
Yes you could buy darkwood armour.

Thanks. :) Would a breastplate be the most appropriate armor type to base it on, or is there a light armor that would do the trick?


Caia Topeshtenick wrote:
Browman wrote:
Caia Topeshtenick wrote:
A quick question, when you get a chance: wooden armor isn't in the Core Rulebook (it's in the APG), but the material darkwood is. Does that mean Caia can buy darkwood armor (assuming she can afford it)?
Yes you could buy darkwood armour.
Thanks. :) Would a breastplate be the most appropriate armor type to base it on, or is there a light armor that would do the trick?

Anything can be made from darkwood as long as you can afford the price.


Hi Browman, adsapiens here! Here's Abbo Lyrio, my submission. As you can see, I kept the whole "meat shield" theme, but changed to a Human Paladin. He's not from Ustalav, but is traveling there to hunt the undead. And a certain cult of necromancers might be just on his sight :)


Bendis:
Bendis
Female elf fighter 1/transmuter 1
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 18 (2 HD; 1d6+1d10+2)
Fort +3, Ref +4, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee elven curve blade +5 (1d10+3/18-20)
Ranged darkwood composite longbow +6 (1d8+2/×3)
Arcane School Spell-Like Abilities (CL 1st; concentration +6)
. . 8/day—telekinetic fist (1d4 bludgeoning)
Transmuter Spells Prepared (CL 1st; concentration +6)
. . 1st—enlarge person (DC 16), feather fall, floating disk, silent image (DC 16)
. . 0 (at will)—arcane mark, detect magic, light, mending, read magic
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 15, Dex 18, Con 12, Int 20, Wis 11, Cha 12
Base Atk +1; CMB +3; CMD 17
Feats Point-blank Shot, Scribe Scroll, Weapon Finesse
Skills Acrobatics +1 (-3 to jump), Climb +3, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +9, Perception +2, Profession (sailor) +4, Ride +5, Spellcraft +9 (+11 to identify magic item properties), Swim +3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Gnome, Goblin, Orc, Sylvan
SQ arcane bond (ring), elven magic, physical enhancement (+1)
Combat Gear cold iron arrows (50), oil (4); Other Gear scale mail, darkwood composite longbow (+2 Str), elven curve blade, - arcane bond ring -, backpack, belt pouch, candle (10), crowbar, grappling hook, hammer, hemp rope (50 ft.), ink, black, inkpen (2), miner's pick, piton (4), sack, sack, shovel, sledge, spell component pouch, spellbook, torch (10), trail rations (7), 3 gp, 6 sp
--------------------
Special Abilities
--------------------
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Strength) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Telekinetic Fist (1d4 bludgeoning, 8/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.
Transmutation Transmuters use magic to change the world around them.

Fluff:
Every elf studies their magic, and every elf studies the blade, but few elves split their studies equally. Bendis is such an elf. She's in Ustalav hoping to gain an understanding of Necromancy's less unfortunate uses but hasn't found any thus far.

Still, she intends to keep looking. There must be some reason for this school of magic. Some redeeming value. It can't just be madmen trying to take over a dead world.

I'll probably take opposition school research for necromancy or enchantment at some point, so that offers a nice hook for how and why bendis left kyonin. She's studying abroad. Admittedly, it's a bit more exciting than the typical transfer student, but she has her brother's old sword and her own bow, and worst case she can put on the armor her parents made her take along. (Elven parents are like that. Even when you're an adult they meddle...


Scratch "Elven parents" and just say "Parents." Still, it can get obnoxious. Even though you're technically an adult at about 110 years of age, they don't really treat you like one until you're at least 200. If I wasn't a third son I'd probably have been kept in Kyonin for some reason or other. My family is still licking their wounds from the casualties we took in the Shining Crusade over 900 years ago.


4d6 ⇒ (6, 2, 5, 6) = 19 17
4d6 ⇒ (3, 1, 5, 2) = 1110
4d6 ⇒ (6, 3, 6, 3) = 18 15
4d6 ⇒ (3, 5, 4, 2) = 14 12
4d6 ⇒ (4, 5, 1, 6) = 16 15
4d6 ⇒ (4, 1, 4, 6) = 15 14

Hmm... I think these will work.


Dot


Abbo Lyrio wrote:
Hi Browman, adsapiens here! Here's Abbo Lyrio, my submission. As you can see, I kept the whole "meat shield" theme, but changed to a Human Paladin. He's not from Ustalav, but is traveling there to hunt the undead. And a certain cult of necromancers might be just on his sight :)

From my quick look your crunch looks fine, I would like to see more on his personality and backstory.


Ash.. wrote:
** spoiler omitted **...

Crunch looks good from my quick look at it.

It would be interesting to see your character interact with the Cleric of Nethys that the party has.

What caused your character to study both spell and sword when most elves specialize?


This is Alfrazar, and here is my submission.


4d6 ⇒ (2, 4, 5, 5) = 16 = 14
4d6 ⇒ (3, 3, 2, 6) = 14 = 12
4d6 ⇒ (1, 6, 5, 5) = 17 = 16
4d6 ⇒ (4, 3, 5, 4) = 16 = 13
4d6 ⇒ (4, 3, 4, 1) = 12 = 10
4d6 ⇒ (1, 3, 1, 6) = 11 = 10

Meh. I think I'm going to try a re-roll


4d6 ⇒ (4, 4, 4, 5) = 17 = 13
4d6 ⇒ (3, 4, 3, 1) = 11 = 10
4d6 ⇒ (4, 3, 2, 5) = 14 = 12
4d6 ⇒ (5, 4, 5, 4) = 18 = 14
4d6 ⇒ (1, 5, 1, 5) = 12 = 11
4d6 ⇒ (2, 1, 6, 4) = 13 = 12

Sad


Feth wrote:

4d6 = 14

4d6 = 12
4d6 = 16
4d6 = 13
4d6 = 10
4d6 = 10

Meh. I think I'm going to try a re-roll

What is wrong with this set of rolls?


Forgot to ask earlier what do you do for health? Roll, take half, full?


Stats: 4d6 ⇒ (4, 4, 6, 2) = 1614
Stats: 4d6 ⇒ (2, 3, 3, 2) = 108
Stats: 4d6 ⇒ (3, 6, 3, 6) = 1815
Stats: 4d6 ⇒ (5, 2, 6, 3) = 1614
Stats: 4d6 ⇒ (2, 6, 3, 2) = 1311
Stats: 4d6 ⇒ (5, 3, 5, 5) = 1815

Hmm now what should I play...


Orson Renvall wrote:
Forgot to ask earlier what do you do for health? Roll, take half, full?

Max at level 1, half rounded up for future levels


Dwarf Druid! Zeva Rigas

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