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About FlandrionRacial Traits:
Base speed of 30 feet Low-light vision Receives a +2 racial bonus on perception checks Elves are immune to magic sleep effects and get a +2 racial saving bonus against enchantment spells and effects. Elves are proficient with longbows (including composite longbows), longswords, rapiers and shortbows (including composite shortbows) and treat any weapon with the word "Elven" in its name as a martial weapon. Receives a +2 racial bonus on caster level checks made to overcome spell resistance. Also receives a +2 racial bonus on spellcraft checks made to identify the properties of magic items.
Feats:
Level 1 - Point Blank Shot: +1 bonus on attack and damage rolls with ranged weapons at ranges of 30 ft or less. Rogue Class Features:
Weapon and armor proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow and shortsword. They are proficient with light armor but not with shields. Sneak attack: A rogue's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a dexterity bonus or not) or when the rogue flanks his target. ... Ranged attacks count as sneak attacks only if the target is within 30 ft. ... The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment. Trapfinding: A rogue adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps. Sneak attack damage: 1d6 Evasion: If he makes a successful Reflex save against an attack that does half damage on a successful save he instead takes no damage. Rogue Talents:
Trap Spotter: Whenever he comes within 10 feet of a trap he receives an immediate Perception skill check to notice the trap. Trained Skills:
Trained skills: 8(Class) + 2(INT MOD) + 1(FCB) = 11 ________________________Class___MOD___RANKS___MISC___ACP___Total
[NC] = Not a class skill
Note: ACP due to his armor is 0. ACP when carrying his backpack and under medium load is -3 Combat Stats:
AC = 10 + 4(DEX) + 3(MW studded leather) = 17, touch = 14, flat footed = 13 Note: AC when carrying backpack at medium load is 16 due to max dex 3 for medium load. CMB = 1(BAB) + 2(STR) = 3
Hit Points: 9 + 6 = 15 Offense:
Ranged weapons: (does not include point blank shot feat, +1 to hit and damage at ranges of 30 ft or less) ____________To hit___damage_____crit______range___type
Melee Weapons: _____________To hit___damage_______crit________type
* damage +3 when used two handed. Gear:
Encumbrance: Light Load: < 67 lbs, Medium load: < 134 lbs, Heavy Load < 200 lbs Gear: 800 gp to spend Explorer’s Outfit__________(free)__________8 lbs
Backpack_________________________2 gp________________2 lbs
596 gold pieces spent, 203 gp, 4 sp cash on hand (4.1 lbs) 61.1 lbs carried on person
Appearance:
Flandrion stands 5 feet 11 inches tall and weighs in at 121 pounds. He wears very well made studded leather armor over an explorer's outfit. His clothing and armor are in a variety of different shades of brown. He has white hair and brown eyes. His exposed skin has a tan that hints at a lot of time spent outdoors. He is still relatively young for an elf at 131 years of age. Flandrion fits the profile of the stereotypical adventurer in that he is obviously carrying as many weapons as he can. In addition to his backpack, he carries a longbow and a large quiver of arrows slung over his right shoulder. He carries a bunch of throwing darts in another quiver like holder worn over his left shoulder. He carries a longsword worn crossdraw on his left side, a morningstar on his right side, and a dagger rigged more or less horizontally through the front of his belt (set up for a right hand draw). Not usually visible would be two additional daggers, one concealed in each boot. When Flandrion is carrying his backpack he is obviously somewhat encumbered and not quite as nimble as one would expect an elf to be. When Flandrion is not carrying his backpack he can move with a grace and an elegance that would put most other people to shame. Backstory:
Flandrion was born and raised in Kyonin. He got his initial training as a rogue there. He then served a hitch with the border guards helping to keep various undesirable types out of the kingdom. It was while serving with the border guards that Flandrion picked up some knowledge of survival. When his tour of duty was up Flandrion decided to do some traveling. He went to check out Ustalav so he could see some of the battlefields that his ancestors had fought in. Also, he had heard that the inhabitants there still needed some help dealing with the lingering effects of the Whispering Tyrant's reign. Flandrion's great grandfather Caladrel and great grand uncle Ivellios went off to do battle against the forces of the Whispering Tyrant in 3754 AR. Ivellios took an heirloom longsword with him (details as to how to stat the longsword left up to DM). Neither Caladrel, nor Ivellios nor the blade were ever seen again, and none of those who were with Caladrel and Ivellios survived to bring the details back to Kyonin. Flandrion would be able to recognize the blade because it has the Silvari family crest engraved on the hilt. Flandrion's knowledge of the blade is simply that it is an heirloom, likely at least a masterwork. But as many of the Silvari family of that generation perished in the war he doesn't know anything more about it. Flandrion would like to find out everything he can about what happened to Caladrel and Ivellios, but figures that given the amount of time that has passed he will be lucky to just find the longsword. |