Ustalav introduction campaign (Inactive)

Game Master Browman

Life in neither easy or fair in Ustalav, will the players attempt to ease the suffering of many or join the ranks of those exploiting the masses for their own gain?

Spreadsheet

See Campaign Info for quick summary


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Hailey Besh wrote:
Oh, I'm sorry, DM. How embarrassing for me.

no worries I had to look up how long magic stays around myself.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"There is some rotten flesh here," she says.

She gathers it and brings it to the others.


Voryn Chaldov wrote:

Caves do also go down

"Dark magic.. The dead rising.. It sounds like you have seen something. What do you know?"

"what other explanation for this do you have? Disturbed earth where bodies were buried, no trace of who did this. If you are all this naive i fear you will not last long in Ustalav."

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Then once again, I suggest that we go search for a way underground. It's either that or exhume the corpses to see if they are still there, which I'm sure would have the locals up in arms with rage."


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

"I take that as a no."

He looks at the others.

"Perhaps we should dig up one of the graves. See for ourselves."


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Calistria wrinkles her nose at the idea.

"Generally, disturbing the dead isn't something people take kindly, too. Especially priests of the Dark Lady. Still..."

Calistria glances around the graveyard.

"The night is a time of wonder. When we should look to the stars and feel awe and joy. The undead make us cower in fear in our homes. If they are here... better to be wrong and ask forgiveness than be right and have people die because we didn't act."


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

"Aye. I agree, Lady Calistria. I'm sure no one will mind. After all we're checking for the undead! Our cause is just."

Voryn goes to find a piece of wood suitable for digging with (a wooden plank from the mill or a thick branch or whatever) and begins digging.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Though she is weak, Hailey will help him.


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

Strength: 1d20 + 3 ⇒ (20) + 3 = 23 if you need


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

While others dig, Calistria approaches the bandits.

"I'm sorry we have to keep you like this." the cleric of Densa says, quite sincerely. "But we need to understand what is happening here so we can stop it if need be. Before someone or their family are hurt or killed. Surely, you each have families to think of. Children, perhaps, or nieces and nephews? Please, help us. If you know anything at all about this graveyard and what is happening here tell me. Please."

Diplomacy and Sense Motive checks for my attempt at sweet and helpful.

Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12

Sense Motive: 1d20 + 8 ⇒ (5) + 8 = 13


Calistria the Courier wrote:

While others dig, Calistria approaches the bandits.

"I'm sorry we have to keep you like this." the cleric of Densa says, quite sincerely. "But we need to understand what is happening here so we can stop it if need be. Before someone or their family are hurt or killed. Surely, you each have families to think of. Children, perhaps, or nieces and nephews? Please, help us. If you know anything at all about this graveyard and what is happening here tell me. Please."

Diplomacy and Sense Motive checks for my attempt at sweet and helpful.

[dice=Diplomacy]1d20+6

[dice=Sense Motive]1d20+8

"never seen this place before in my life."


Voryn does most of the digging with some help from Hailey. There is no corpse in the grave, though there is some bits of rotten flesh.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Well, it takes a small woman to admit she was wrong, and I admit it. I was wrong. We do have an undead problem in this place."

This feels a bit like the scene in Jaws when Dr. Hooper investigates Chrissy's body and declares that she was killed by a shark.


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

"It appears so! Shall we return to Silvam, bring in the prisoners and stolen goods, and bring word to Bayan of what we have discovered here?"

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Naturally I must make a report. Even to tell my church this much is important. But we definitely shouldn't split up now. I suggest we tell the baron, right away. Oh yes, first of all, I'd better get my proof. First show the baron, then send it to the archbishop."

Since she did collect some of the rotting flesh, she will collect it and put in whatever she can find to contain it.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

"I agree. This needs to be reported. I will be writing to my order as well. But, for now, we need to take these men to the baron to meet their justice. We cannot face undead while we have the prisoners. They will only get in the way." Rois looks disdainfully at the captives, Their weakness and fear will cost lives...I can feel it.

GM - anything from my know local check?


Sir Rois Grave wrote:

"I agree. This needs to be reported. I will be writing to my order as well. But, for now, we need to take these men to the baron to meet their justice. We cannot face undead while we have the prisoners. They will only get in the way." Rois looks disdainfully at the captives, Their weakness and fear will cost lives...I can feel it.

GM - anything from my know local check?

As far as you are aware, this cemetery hasn't been used in years.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

I am sorry I haven't posted through all that.. work went to hell yesterday after lunch, and then the servers were down last night..
Garekk rouses himself from his stupor and catches up with the conversation.. yes.. the flesh seems to be a good indication of what's going on here.. I think that going to the priest and then the baron would be best though.. he asked Cali to come out here in the first place, and it's on the way. He might have some more information too.


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

Vorelloex growls.

"Then let us be rid of this place!"

He is wholly uncomfortable in this disturbed holy ground.
His nose wrinkles as if he were about to sneeze, his brow reminiscent of a rabid dog.

SOOO, how do we know when the servers will be down? this day was so dismal... I don't want to lose pace with this game lol

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

the servers were down last night because paizo lost power in a really bad storm that hit the north east yesterday


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

the perks of living in China...


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

I had JUST hit SUBMIT POST when the servers went down. My whole move was lost. :)

Calistria claps her hands in agreement.

"Yes. We should get back and warn people. The Baron may have to send runners to homes near the cemetery to warn then of the possibility of danger."

She pauses, then glances around again.

"If the undead aren't in their graves then they've moved on. I realize with the rain it will be difficult but shouldn't we look for tracks to see which way they went?"


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

"I tried my best and I couldn't find any."


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Suddenly wishing I had picked Detect Undead as one of my spells for the day. Hailey, you have a slot open, right? Can you do Detect Undead?


Calistria the Courier wrote:
Suddenly wishing I had picked Detect Undead as one of my spells for the day. Hailey, you have a slot open, right? Can you do Detect Undead?

detect undead has a range of 60 ft. So it might not be as useful as you think unless the undead are really close.


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

Seems we've done all we can do here. Let's head back to Silvam

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Garekk rounds up the prisoners and checks their bindings, securing any that may have come loose. "All good here


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft
Garekk wrote:
the servers were down last night because paizo lost power in a really bad storm that hit the north east yesterday

It looks like Paizo made Gozreh angry...


You arrive back at Silvam mid-afternoon. The prisoners were surprisingly little trouble on the way there. In Silvam you can see that the village is getting ready for the last big market day before everything shuts down for the winter. Stalls are being set up, carts are everywhere, and you are guessing that the village's population will at least double by morning.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

"They thought the villagers would be distracted." Calistria mumbles as she looks at merchants going about setting up for market. "By just market day? Or by something bound to happen during market day?"

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

You make a very good point there, Calistria. Let's find the priest and see what he says..


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

"Let's not dally and get these men to the baron. Then, maybe we can get some answers at last."

Then he adds, "Careful not to let the people get too close. Men in chains brings out grief and anger in others. They may try to attack or abuse our prisoners."


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

Wary of all of the merchants and patrons of the market, Swift makes his way through the village with his party.

"Yes, our number one priority is to take these men back to the baron. The quicker we can do that the better. We must put one foot in front of the other. We would do well not to stumble in our efforts."


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

"Yes. Let us turn in the criminals and stolen loot before we do anything else. We can find Bayan after."

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Personally, if I were planning an attack on the people, or on their homes, I could think of no better time than when everyone is assembled together. I said if! I want to see something like that that, I mean see to it that something like that never ever happens! Enough words. Let us go to the baron. But a good word real quick with whomever is in charge of security here, just so they'd have a warning to beware of trouble, probably wouldn't go amiss."


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Know Local: 1d20 + 4 ⇒ (13) + 4 = 17 To find out who is in charge of the city guard, such as it is.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"I just thought of something. If there is someone in charge of security, couldn't we have them tell the priest for us? That frees us up to go see the baron. Slap two dogs with one claw, as cats tend to say."


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

"I would rather not trust something as important as this to some messenger. The information we have may be sensitive and I mean to bring it to the right ears."

Am I missing something? Is there some reason we cannot visit the priest and the baron both? If there is, please do tell...

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

It was suggested that we should go straight to the baron and give him the prisoners, then come back and speak to the baron. Hailey didn't make the suggestion, she just added that it might be wise to tip off security. Then she had the idea that whomever we told could tell the priest for us.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

"Perhaps we can ask the father to join us." Calistria points out. "After all, the report on the cemetery should be given to both him and the Baron. Shall I run off and find him, then meet you there?"

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Personally, I'd suggest you take one of our men with you for the greater protection, just in case."


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Reviewing...
-We need to talk to the priest because he asked us to check out the cemetery.
-We need to talk to the baron because he wanted us to take care of the bandits. MISSION COMPLETE!

I suggest that we finish what we started with the baron then tackle the stuff with the priest. We can inform a guard captain along the way, of course.


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

"If we were to advise the security, perhaps we should be a bit vague. It would not be wise to start a panic for nothing."


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft
Swift-Palm wrote:
"If we were to advise the security, perhaps we should be a bit vague. It would not be wise to start a panic for nothing."

"We also do not want to take authority away from the baron. From what I have heard, nobility like to be in charge."

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"I'm just making suggestions. I'll go along with the general consensus most of the time. Besides, I've already made a fool of myself once today. Why make it twice?"


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

"Really, I don't think one of us going for the Father will be a problem." Calistria insists. "With the prisoners the bulk of will be slower. You go ahead. I'll find the good father and meet you there."

With that, Calistria walks away. She isn't senseless, though. She asks those she passes for directions to where Father Bayan might be and follows them.

High wisdom but poor impulse control. As a cleric of Desna, Calistria hates staying still. :)


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

Swift let's out a visible sigh at the mention of nobility.

"Yes. The nobility are known for being many things. And I would say you are right on the mark, sir Rois."

The monk readjusts his backpack and makes sure all his things are in order. He doesn't seem to want to discuss the matter of nobility any further.


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

@Calistria - Bayan should be easy to locate

Browman wrote:


The center of the village is a small square where a north-south and east-west road meet. Their is a decent sized, old stone church on the east side, with Bayan's house across the east road from it. Several shops and businesses fill the adjacent area, the most important of these being a tavern in the south-east corner and a large blacksmith's shop beside it. Source

So the party splits up. Calistria goes to find Bayan and the rest of us goes to the Gelu House, right?


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

In needed, here's a Diplomacy check to Gather Information on Bayan's whereabouts at the moment. Sure, there's the church right there, but he might not BE there. :)

Diplomacy for Gather Information: 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

"It will only be a moment before Calistria gets back.. Lets wait here and she will rejoin us." Garekk says, not wanting to split the party any further. "I know we need to get the prisoners to the baron, but the needs of the many are important as well.. we have undead walking from their graves and bandits alluding to people being distracted and upcoming plans. I really think that a couple of moments may benefit us all"

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