Garekk
|
When everyone is ready, Garekk gives a count and throws open the door, leading the rush into the room with his sword held high.
| Flandrion |
Flandrion readies his morningstar and proceeds to follow Garekk.
Unless the door is locked, in which case Flandrion will say to Garekk, "Let me try this first."
Flandrion will then see if he can somehow unlock the door.
Disable Device check: 1d20 + 11 ⇒ (16) + 11 = 27
Garekk
|
"Any of you magic users prepare an "opening" spell? Or do we just have to muscle this open?" Garekk growls as the door rattles, but doesn't open."[/b]
Hailey Besh
|
"In which case, Alice and I are going to wait just outside of this room, and so is my minion. I suggest all of us but one go to the other side of the room, and on that one who remains to deal with the door, I can cast one protection spell on them if they want me to. Or, if you know any fire cantrips, Draalûsh, you could keep using them on the door's weak spot. It would take time, but it would eventually open the door without danger as cantrips are not exhausted as other spells are."
| Draalûsh |
"Unfortunately, I don't have cantrips that can quickly break down a door. But let's see if a wee bit of fire can weaken it some."
With that, Draalûsh will cast Ray of Frost (doing fire damage, as per his bloodline arcana) on the door …
ray of frost (fire damage): 1d20 + 3 ⇒ (12) + 3 = 151d3 ⇒ 3 (no save)
… and try to see if there's any noticeable damage done to the door
perception: 1d20 + 1 ⇒ (6) + 1 = 7
| Flandrion |
Flandrion steps back away from the door, holding his morningstar in his right hand and his everburning torch in his left. He says to Draalush, "When Garekk is clear and you're ready to go again, be my guest."
Garekk
|
Sorry, this week has been getting away from me.
Abashed, the hulking half orc finally realizes he is being spoken to and backs away as requested.
| Draalûsh |
"Thanks, Garrek. I guess everyone should be ready for anything that might come out that door. Here goes again!"
Draalûsh sets off another fire-damaging ray of frost at the door
ray of frost (fire damage): 1d20 + 3 ⇒ (9) + 3 = 121d3 ⇒ 3 (no save)
Ooo! Maxed out twice in a row! Not bad for a tiddly little cantrip.
| Browman |
The fire intensifies after the second blast and about a minute later to door is weak enough for what is left to be kicked out of the way. The passage leading away from it is narrow and winding slowly making it's way back to the surface where you exit about a mile from where you entered. at first glance there is no trail or tracks to follow.
Garekk
|
Garekk curses under his breath. "I am getting tired of these abominations slipping through our fingers!" he exclaims before casting about to find any trail of the necromancer.
Survival/ Track: 1d20 + 5 ⇒ (19) + 5 = 24
| Flandrion |
Flandrion aids Garekk as he searches for tracks.
Survival check: 1d20 + 3 ⇒ (15) + 3 = 18
Flandrion says, "Well, if nothing else at least he will know that he has opposition and that will hopefully give him at least minor pause."
Garekk
|
Garekk examines the area carefully.. and when he can find no further tracks, he turns to the two magic users if their party. "Have either of you an idea of what this is?"
-Posted with Wayfinder
Garekk
|
As Hailey exclaims her theory about teleportation, Garekk curses and kicks the dirt. "Will we never pin these bastards down!?!?" after fuming for a while, (and allowing Hailey to finish her investigations) Garekk proposes moving on. "There were still two tunnels that we did not check out back there, and I imagine that you want to keep all of the books and scrolls we found. This may take some time, so we should load the wagon with our findings, and then check the tunnels quickly before moving on."
Garekk
|
Garekk leads the way back into the tunnels [b]"We need to get back on the road. Lets load this stuff up and make a quick check before we leave.
Is the tunnel large enough to allow the mule and cart in to make things easier?