The Year of Our Lord 1437 Pathfinder RAW PBP (Inactive)

Game Master Michael Johnson 66

Fantasy swords and sorcery in the early Renaissance!


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M Human unchained monk 8/paladin 6

Defeating the diabolical stone golem and prismatic death trap ascends the Crusaders into a higher level of the Game of Mortals—the Sixth Level!


M Human unchained monk 8/paladin 6

With the stone devil defeated, it is a simple matter for Quinlan to use mage hand to recover the remaining magic items from their pedestals, disarming the prismatic death trap and unlocking the pair of adamantine doors at the far end of the rainbow hall!

The green dagger is a dagger of venom named Viper’s Sting;

The blue jar of salve is a special salve of stone to flesh with 5 applications;

The indigo headband is a headband of mental superiority +2 [skill ranks in Knowledge (planes)]!


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Zagathoth throws flamefang against the nearby wall before taking a deep breath then pausing for a moment to calm himself. As he finishes catching his breath, he picks up doomcrescent and returns it to its scabbard and then, almost begrudgingly, retrieves flamefang and stows it on his back as well.

"Good work," he says to his companions without much enthusiasm.

Huzzah! I don't have time to level right now but I'll try to get it done tonight before bed.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Ass kicked and names taken!

Lucius examines each item Quinlan retrieves and distributes them to people as they seem useful. "This is clearly destined for you brother." He says, offering Quinlan the headband. "Fox would you care for this dagger? You can use it to inflict a magical poison upon your enemy in time of need."

Anyone want the lightning sword?


M Human unchained monk 8/paladin 6

The stone devil’s fire opal eyes are now free to loot as well.

Appraise DC 15:
Each of the 2 fire opals is worth 5,000 gp!


Blessed art thou, noble Crusaders of the Catacombs! Blessed art thine efforts against the Antichrist! A mother's boon do I give unto thee!

The Holy Mother of God grants the adventurers the boon of immunity to ability damage the next time they would take ability damage!

With those words, the Holy Virgin Mother departs.

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

Johann transforms back to his normal self. "AMAZING! DID YOU ALL SEE WHAT I JUST SAW! THE BLESSED MOTHER!"

He sits on his haunches against the stone wall to rest for a spell. "THAT WAS QUITE THE BATTLE. YOU, FOX... WERE TERRIFIC. I TOOK A BAD BLOW, BOGA. COULD YOU AID ME?"

He takes off the corrosive amulet and looks at it. A marvelous piece of magic. Looks like a lizard...There are the scales... But that doesn't feel right. Johann begins to scrub on the amulet more, and the amulet has a slightly different feel than a lizard. It feel more like... Hmmm.

Johann puts it back on. He feels...different... he feels like...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; Scent; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

"PSSSS---HISSSS!!"

In Johann's place, a huge snake, 20 feet long and 200 pounds, slithers over the the remains of the stone devil and curls around it.

Johann flickers his tongue in and out, taking stock of this rather strange feeling, elongated body.


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

<Gasp!> if I got muleback cords I could walk around with giant-ass Johann-snake draped around my neck... I could be the orcish ‘Jake the Snake Roberts’... lol

Dark Archive

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Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Jesus, you are Lord God, only son of the Father Almighty. Why in your holy name did you send me on a quest with these people?

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; Scent; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

Hey! Hey! This is neat. This is different. It feels so... cool on my skin as I slither around. Wait a minute. What did the Cardinal do to his hair?

Johann circles around the Cardinal 5 times before raising his head up to examine Lucius's hair. He accidently flickers his tongue into the Cardinal's ear.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Lucius' hand shoots up with remarkable speed for a man of his advanced years and catches the snake's tongue as it tickles his ear. Glaring at the snake Lucius is suddenly struck by the absurdity of the situation.

"Johann. Down!"

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; Scent; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

With a hiss hiss hiss that you take to be snake chuckle, Johann winds himself down and goes over to Boga and bumps his large head against the cleric's side.


In the secret sanctuary of the Antichrist, a magic alarm alerts the Evil One to the fact that the Rainbow Hall has been disarmed and the adamantine doors unlocked!

What!? How!? How is it possible!? That trap has killed every other band of interlopers that ever made it so far! And what of the stone devil!? Did they actually destroy it!?

Hurrying over to his crystal scrying orb, he angrily utters the dvinatory incantation...

Will save vs DC 21 please, Fox... and Perception checks to spot the scry sensor...


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

Will save: 1d20 + 6 ⇒ (17) + 6 = 23
Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; Scent; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

perception: 1d20 + 13 ⇒ (12) + 13 = 25

Snake takes a break trying to ask Boga for healing as his scales begin tingle. Something is amiss. Someone is trying to look at them. But as he has no way of communicating this to the others, he goes back to hitting his head on Boga's chest.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Taking 10 for Lucius hits 26, which should be enough.

Lucius, distracted by Johann's strange behaviour, suddenly realises what has made the shifter so wary.

"The Antichrist spies upon us! Curse his foul name!"


Cardinal Lucius d'Borja wrote:

Taking 10 for Lucius hits 26, which should be enough.

Lucius, distracted by Johann's strange behaviour, suddenly realises what has made the shifter so wary.

"The Antichrist spies upon us! Curse his foul name!"

He tries, but his crystal ball shoes only murky clouds and shadows that randomly change! Fox is too wily!

In Infernal: Damn it! SHOW ME THAT FOX!!


M Human unchained monk 8/paladin 6

The adamantine doors at the west end of the hall resound with the rolling of tumblers...


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

As Lucius starts to hand the indigo headband over to Quinlan, Boga shuffles his feet and loudly clears his throat, "Brother Lucius, our good friend Quinlan already has a headband. Plus, the subject of the various planes our Lord has created has intrigued me for some time. I would greatly appreciate the honor of wearing this headband and serving the Lord with the knowledge and guidance it imparts." He extends his hand, taking the headband, and placing it delicately on his head. "Ahhh. A perfect fit..."

Boga smiles as he begins to see and understand the mysteries of the planes far better than he has ever comprehended. Almost as a sign of God's approval, the Holy Mother appears before Boga and the group. Boga falls to his knees, listening intently as shee speaks. Upon hearing her words, he faints and falls to the side, overwhelmed by all the signs and miracles he has witnessed so recently. Lost in his mind, he feels as if he is floating, drifting in the comforting embrace of his God. The pleasure is so great he is filled to bursting and passes out.

When he comes to, he is horrified to find a great snake banging his head upon his chest. Quickly, he scrambles backward, "What is this? I am embraced by God, waking only to find myself in the Garden of Eden with the snake?"

Boga was out for the sensor. No perception roll...


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Once Boga clears his head, he realizes he is confusing his inner with his outer reality. The snake is shocking, but once he understands that the snake is Johann expressing his continued blessings from God, he relaxes. "Bear... I mean Johann, I did not know you had more than one shape. This is a most unusual blessing from our Lord." "Unusual... My understanding of our Lord and his ways is clearly lacking. O Lord, bless me with wisdom. Guide my thoughts and understanding."

At Johann's prodding, he notices the wounds still on his body. "Here. Take some of the blessed wine and be healed."

Healing Wine: 3d8 + 10 ⇒ (5, 7, 1) + 10 = 23 Most of the way...

"I am injured. Zagathoth is, too. Bear, I mean, Johann and Zagathoth, feel the blessed, healing light of our Savior." If anyone else is injured, they can gather round as well

Channel Energy: 2d6 ⇒ (2, 1) = 3 hmmph, minimal

EDIT: Oops! Of course, Lucius is injured.

Boga turns to Lucius, "Clearly you are still in need. Here, my brother, take of the blood of our Savior."

Healing Wine: 3d8 + 10 ⇒ (8, 4, 7) + 10 = 29 Almost right on! 32 total for Lucius

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; Scent; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

Johann curls about Boga and head butts him again in thanks... "HISSSSS!!!!

Hmmm. Hard to make a snake anything but scary. Guess it is inherent.

Johann slithers over to the adamantine door to the west. He flicks his tongue out to taste the air... and his eyes take in the door. He nudges it ever so slightly just to see if it swings freely.

perception: 1d20 + 13 ⇒ (12) + 13 = 25


M Human unchained monk 8/paladin 6

Snake Johann nudges the adamantine doors and they quietly swing inward slightly, opening a dark crack of the chamber beyond, and releasing a musty draft that smells faintly of decay...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; Scent; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

Since nothing deadly jumps out to grab him--- honestly, what would want to grab a giant snake--- Johann pushes the door open the rest of the way and looks within.

I should ask Fox to tie a sunrod to my tail. It's dark in there.


M Human unchained monk 8/paladin 6

Pushing the great metal doors open wider, Snake Johann reveals a dark chamber beyond, another ossuary in which the skeletal remains of Romans long dead are heaped against the walls and in the corners...

Something stirs in the darkness...


The lights from the Crusaders’ sun rods and magic weapons illuminate a female centaur at the center of this chamber! She seems to awaken from slumber as the lights fall upon her, and shields her eyes... A rattle of chain can be heard as she stirs, and one of her hooved forelegs can be seen to be bound by a shackle and short length of chain to an eye ring fixed to the center of the chamber floor...

Fearfully, in Itialian: Are... are you going to sacrifice me to one of your demons!?


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Boga shakes as he looks upon the prisoner, "Is there no limit to the evil we find in these catacombs? Sacrifices, demons, prisoners waiting to be sacrificed..." He crosses himself without thinking as he replies in Italian to the centaur, "Oh, no! Absolutely not! Let us take a look. Perhaps we can set you free."

Perception: 1d20 + 16 ⇒ (8) + 16 = 24 Any traps?
Sense Motive: 1d20 + 16 ⇒ (13) + 16 = 29 Does she seem sincere?


Boga wrote:

Boga shakes as he looks upon the prisoner, "Is there no limit to the evil we find in these catacombs? Sacrifices, demons, prisoners waiting to be sacrificed..." He crosses himself without thinking as he replies in Italian to the centaur, "Oh, no! Absolutely not! Let us take a look. Perhaps we can set you free."

Any traps? Does she seem sincere?

Bluff 1d20 + 9 ⇒ (7) + 9 = 16... Boga smells a trap!

Oh, thank the gods! I am rescued! Come... let me embrace and kiss you, noble heroes!

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Sense Motive: 1d20 + 17 ⇒ (7) + 17 = 24

Lucius is too old and wily to be easily deceived by such a sight. "Hold a moment Brother." He says, raising a hand. "It is more usual to offer your rescuer an embrace after you are freed. Now tell me." The Cardinal levels his gaze on the centaur, something deeply compelling in his eyes.

"What are you really?"

Using Discern Lies :D because no-one lies to the Inquisition! (Will DC19 to resist)


Cardinal Lucius d'Borja wrote:


Lucius is too old and wily to be easily deceived by such a sight. "Hold a moment Brother." He says, raising a hand. "It is more usual to offer your rescuer an embrace after you are freed. Now tell me." The Cardinal levels his gaze on the centaur, something deeply compelling in his eyes.

"What are you really?"

Using Discern Lies :D because no-one lies to the Inquisition! (Will DC19 to resist)

Will save 1d20 + 11 ⇒ (3) + 11 = 14 fails!

Uh... I’m definitely not a lamia... haha!


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Heeding Lucius' warning, Boga stops. "Everywhere we turn, there lies another enemy to God. Why are there so many? How can there be so many? How do so many stand against God?" Boga clears his head with a shake and looks toward Lucius.

Perception: 1d20 + 16 ⇒ (18) + 16 = 34 Anything unusual in the room? Besides a chained centaur!?


Boga wrote:

Heeding Lucius' warning, Boga stops. "Everywhere we turn, there lies another enemy to God. Why are there so many? How can there be so many? How do so many stand against God?" Boga clears his head with a shake and looks toward Lucius.

[dice=Perception]1d20+16 Anything unusual in the room? Besides a chained centaur!?

Boga detects pin points of unholy hellfire flickering in the eye sockets of a few of the fully intact, armored skeletons lying amid the general bone piles in the corners...


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

”What is Lamia?” Zagathoth asks in broken Italian as he holds doomcrescent at the ready.

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

"A creature of the evil one." Lucius responds, "They come in many forms. Although I believe this creature - she could not lie to me in this." He shakes his head. "This is a trap though. She evades my questions and seeks to mislead us."

Is this the only way onwards? Can we go around/shut them in etc or do we simply know its a trap and have to go in anyway?

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 224/224 HP; Init +8; Perception +21; Low Light Vision; Scent; [AC 30][Touch 19][FF 28]; [Fort 19][Reflex 16][Will 13],[CMD:43, vs grapple 45], [Minutes of Minor Aspect 17/17], [Hours of Major Aspect 17/17]

"Hisss..... hisss....."

Johann moves back and forth in place, waiting for the battle to begin.

Not a trap if we expect it... someone with a ranged spell blast her or the skeletons.


M Human unchained monk 8/paladin 6

This does appear to be the only way onward...


M Human unchained monk 8/paladin 6

LEVEL 2 OF THE DEEPER CATACOMBS

The party is at the entrance to the chamber marked #8 on the map...


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Boga gasps as he spots the hiding skeletons, "A trap!" He grabs Lucius' shoulder and carefully starts backing up. He moves his head close to Lucius', but rather than flicking out his tongue, he whispers "Notice the light in the skeletons' eyes. Careful!" He waves his hand vigorously behind his back to attract the attention of the others and points back the way they came.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

As Boga retreats, he carefully eyes the "centaur".

Planes: 1d20 + 12 ⇒ (11) + 12 = 23 What is she, really...


Male Tiefling Wizard 6 |HP 48/48|AC 17 T 13 FF 13|F +3 R +6 W +5|CMD 15|Perception +6 (darkvision 60 ft.) Sense Motive +0|Init. +9|AR 6/9|Active Effects - Mary's boon 1/1

Planes: 1d20 + 14 ⇒ (15) + 14 = 29

"She seems nice, definitely not an evil monster waiting to rip us to pieces."


Realizing her deception isn’t working, the “imprisoned centaur” allows the illusory disguise to fade, revealing her true form—a beautiful woman from the waist up, with the centauric lower half of a lion! The shackle and chain also vanish...

If you will not come and embrace me... then I shall come to you, and steal a kiss! Hahaha!


As the lamia reveals her true form, four skeletal champions arise from the corners with a rattling of bones and rusty mail! They draw rusty longswords from moldy scabbards...


As if the lamia and four skeletal champions weren’t trouble enough, a pair of dark shadows rise up from the floor to either side of the lamia! These whisper unintelligible threats...


M Human unchained monk 8/paladin 6

A lamia, 4 skeletal champions, and 2 shadows! Should be a challenging fight! I’ll generate initiatives...

INITIATIVES:
QUINLAN 1d20 + 9 ⇒ (8) + 9 = 17
CARDINAL LUCIUS 1d20 + 6 ⇒ (13) + 6 = 19
COBRA JOHANN 1d20 + 5 ⇒ (7) + 5 = 12
SKELETAL CHAMPIONS 1d20 + 5 ⇒ (7) + 5 = 12
LAMIA 1d20 + 3 ⇒ (10) + 3 = 13
ZAGATHOTH 1d20 + 2 ⇒ (20) + 2 = 22
OGON FOX & ORPHEUS 1d20 + 2 ⇒ (12) + 2 = 14
SHADOWS 1d20 + 2 ⇒ (6) + 2 = 8
BOGA HAND OF JAN HUS 1d20 ⇒ 16


CRUSADERS VS LAMIA AND UNDEAD! ROUND 1!! FIGHT!!

ZAGATHOTH!
CARDINAL LUCIUS!
QUINLAN!
BOGA, HAND OF JAN HUS!
OGON FOX & ORPHEUS!
LAMIA!
COBRA JOHANN!
SKELETAL CHAMPIONS!
SHADOWS!

EEEEEEK!!


M Human unchained monk 8/paladin 6

I will post a pic of battle mat when I get home from work, probably tomorrow, but for now: Crusaders begin just west of the double doors leading to area 8; lamia is basically at center of chamber 8, flanked by the 2 shadows, and the 4 skeletal champions are in the four corners, one in each... Hope that helps!


Male Tiefling Wizard 6 |HP 48/48|AC 17 T 13 FF 13|F +3 R +6 W +5|CMD 15|Perception +6 (darkvision 60 ft.) Sense Motive +0|Init. +9|AR 6/9|Active Effects - Mary's boon 1/1

Quinlan looks around as if expecting even more enemies to materialize. "Right, because a Lamia and some skeletons wouldn't have been hard enough. Let me see if I can even the odds a bit."

Quinlan gestures at one of the shadows with both hands and speaks a familiar incantation.

Command undead, burn AP for DC 20 will save.


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Zagathoth steps to block the open door (standing outside the room, not in it) in order to take advantage of the natural choke point it provides. Raising doomcrescent above his head, he readies himself to bring it down on any enemy brave enough (or foolhardy enough) to come within his reach.

readied attack: 1d20 + 9 ⇒ (14) + 9 = 23, for: 2d4 + 13 ⇒ (2, 2) + 13 = 17


Quinlan Ifrean wrote:

Quinlan looks around as if expecting even more enemies to materialize. "Right, because a Lamia and some skeletons wouldn't have been hard enough. Let me see if I can even the odds a bit."

Quinlan gestures at one of the shadows with both hands and speaks a familiar incantation.

Command undead, burn AP for DC 20 will save.

Will save vs DC 20 command undead 1d20 + 4 ⇒ (4) + 4 = 8 fails! One shadow is under Quinlan’s control!


Remember the Holy Mother’s boom... Might come in handy for this battle!

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Hear ye! Hear ye! Brave adventurers are sought to explore the fantasy swords and sorcery sandbox that is DM MJ’s Renaissance Earth campaign! Heroes needed!


Those interested should submit a 1st level character (see CAMPAIGN INFO for creation rules) with a backstory here.


I will review submissions over the next couple weeks and select 6 players to participate. Please do not submit a character unless you are reasonably comfortable with posting at least once per week.

Scarab Sages

Campaign Info wrote:
Any playable race published on PRD that is CR 1/3

Is there an easy way to verify which races are CR 1/3? Or does it just require visiting the bestiary entry for each one?


Keante wrote:
Campaign Info wrote:
Any playable race published on PRD that is CR 1/3
Is there an easy way to verify which races are CR 1/3? Or does it just require visiting the bestiary entry for each one?

If you’re not sure, please double check in the SRD.

Grand Lodge

this seems familiar....


Keante wrote:
Campaign Info wrote:
Any playable race published on PRD that is CR 1/3
Is there an easy way to verify which races are CR 1/3? Or does it just require visiting the bestiary entry for each one?

If you want to play a race that’s CR 1/2, just run it by me for the yay or nay, honestly. I’m pretty lenient on letting players play whatever, because it’s always fun to see how they fit it into the fantasy Earth setting.


grimdog73 wrote:
this seems familiar....

Lol yes... you might’ve quested in my world before

Grand Lodge

ah...can't resist...i won't rehash Paddy(although he was fun to play)...will get something together next day or two. are all archetypes open? thinkjng the Rondelero swashbuckler from Weappn masters handbook...they use the falcata...

Scarab Sages

I think I'm interested in this, Michael. Can you recommend anything as a reading sample or the like to get a feel for the setting? While I remember singing some Renaissance pieces in college choir, I don't remember much detail from my history classes.


Im in yes yes have to play an odd ball race.
would love to play a Sprite [CR 1/3] Investigator, be a fun PC.\

Lord Perpireen McGibel


grimdog73 wrote:
ah...can't resist...i won't rehash Paddy(although he was fun to play)...will get something together next day or two. are all archetypes open? thinkjng the Rondelero swashbuckler from Weappn masters handbook...they use the falcata...

Is Weapon Masters Handbook up on the PDR? The archetype sounds fitting for the setting, just want to be able to check it out myself...


Keante wrote:
I think I'm interested in this, Michael. Can you recommend anything as a reading sample or the like to get a feel for the setting? While I remember singing some Renaissance pieces in college choir, I don't remember much detail from my history classes.

I can’t resist this opportunity for a shameless plug lol...

In fact, I have written and published on Amazon.com for the kindle, a fantasy novella set in this setting, based on the first PBP campaign I ran for a few years. The novella is called Apocalypse Anon: The Lucky Fools, and it can be purchased for kindle for the diabolical price of $6.66. Here is a link if you’re interested.

Otherwise, Google Wikipedia articles on the Age of Exploration, Prince Henry the Navigator, King Henry VI of England, Emperor Sigismund of the Holy Roman Empire, Dauphin Charles VII of France, Philip the Good Duke of Burgundy, Nicolas Flamel, Humphrey Duke of Bedford, John Lancaster Duke of Cloucester, Marjory Jourdamayne “The Witch of Eye Next Westminster”... These are all historical NPCs alive during the time this campaign is set. Joan of Arc was burnt at the stake as a witch by the English six years ago. Earth history is more or less unmodified, or explained in fantastic terms (the royal courts employ wizards and clerics, divinations have hinted at the existence of a New World west of the Atlantic, which Vikings, Celts, and others have already discovered but left Little written record of the “Newfoundland”, etc).

Incorporated with real history are the many myths, legends, and folk lore of Europe, the British Isles, Scandinavia, Africa, Arabia, and Asia, plus some classic elements from D&D/Pathfinder. The Antichrist, who is the Ancient Roman Emperor Nero and also a lich, has used disguise spells to masquerade as various other villains throughout history, such as Atilla the Hun; various corrupt Popes who condoned atrocities committed by crusaders in the Holy Land against innocents and even other Christians; chieftains and barbarian kings of the Goths or the Vandals as they sacked Rome and other cities throughout the Roman Empire; and most recently, as various nobles of the Italian City-States—Medici, Borgia, Sforza, and others—instigating wars for hegemony; or posing as cardinals and priests in various German towns and instigating peasant revolts and oppression of Jews. He was behind the peasant revolt in Worms several years ago, in which German Christian peasants formed a violent mob and vented their rage and frustration on their Jewish neighbors, having been whipped into a frenzy of corrupted religious fervor by the Antichrist, posing as the Bishop of Worms.

Antichrist Nero’s most diabolical deed to date was calling down from the fiery planet Mercury with a dire spell of summoning the ancient red dragon Wormwood, who now lairs in the volcano Mount Vesuvius, which destroyed Pompeii and Herculaneum many centuries ago. Wormwood demands annual tribute in gold, gems, and virgin maidens from every kingdom and free city of Europe, and destroys with fire the crops, livestock, and cities of any who refuse. In response to the bold heroics of a band of international adventurers known as the Lucky Fools, who defied the Church of Lucifer (an international secret cult of Devil-worshippers with members in high positions with which the dragon is allied), Wormwood destroyed the coastal city of Naples by fire in 1433 AD, an event now known as the Halloween Holocaust of Naples. The city has since begun to rebuild.


GM_Panic wrote:

Im in yes yes have to play an odd ball race.

would love to play a Sprite [CR 1/3] Investigator, be a fun PC.\

Lord Perpireen McGibel

That does sound fun! See CAMPAIGN INFO for character creation rules specific to this PBP campaign, and submit a fully detailed 1st level character sheet, along with a backstory that includes where the PC is from, and why he/she/it has recently become an adventurer. If you are one of the 6 players chosen to play, I’ll work with you to modify or expand your backstory to place you at the starting point of the campaign and get you involved in the starting adventure.


This will largely be a sandbox, so I’ll be open to discussion with the 6 players chosen about where they’d like to start out, and what kind of adventures appeal to them. Some possible starting points and beginning objectives include:

Aboard a Portuguese caravel sailing to Morocco to strike against the Arab Slave Trade, or to explore the coast of Africa on behalf of Prince Henry;

In London Town hunting giant rats (and their wererat masters!) infesting the abandoned warehouses and mills along the River Thames;

In Paris hunting undead in the catacombs below the city streets on behalf of the clergy of Notre Dame Cathedral;

In the Black Forest of Germany within the Holy Roman Empire, which is an enchanted forest inhabited by all manner of fey and fairytale creatures, plus werewolves, vampires, wicked witches in giant candy-covered gingerbread houses, titanic beanstalks ascending to cloud castles inhabited by cloud giants, and talking animals;

In Nidaros (Trondheim), Norway, helping defend the city against raiding orcs, goblins, hobgoblins, bugbears, trolls, frost giants, and winter wolves—the evil minions of the ancient white dragon Frostfløyen, who lairs in a glacial cavern within the mountains north of the city;

Something even cooler than any of the above that one of the chosen 6 players comes up with! ;)

Grand Lodge

it's not on the d20, but its on ar hives if nethys....it should be on the paizo prd...


grimdog73 wrote:
it's not on the d20, but its on ar hives if nethys....it should be on the paizo prd...

If you can please link the rules for at least the archetype, I’ll check it out. Can’t seem to find a Weapon Masters Handbook on the Paizo PRD.


Keante wrote:
I think I'm interested in this, Michael. Can you recommend anything as a reading sample or the like to get a feel for the setting? While I remember singing some Renaissance pieces in college choir, I don't remember much detail from my history classes.

I’ve also posted several introductory posts in GAMEPLAY thread that help establish the setting a little, detailing some recent events and adventure hooks.


Interesting. Are there any alignment restrictions? What is the status of the church, in general?


Hmmmm, sounds like the kind of world that a Dhampir wanting to kill some undead may feel right at home.

I'm thinking a 'kinslayer' inquisitor would be appropriate. I'm not sure what country yet. I'm more familiar with France and England during this era, but 'eastern Europe' or 'Italy' may be more appropriate.

I'm curious does the 'no gunslingers' rule also applies to the 'Black Powder Inquisition'? Firearms, did exist, though it would be a stretch for it to be much more than an Arquebus.

I've always like the imagery of 'Solomon Kane' but it seems a little early for wheel-locks and rapiers :-)

Hey, Panic!


I'm thinking on creating a halfling sorcerer, or a dour German mercenary fighter. Either seems good.


Only have time to dot my interest right now...but I am interested. Will be coming back for a closer look this weekend.

Scarab Sages

Michael Johnson 66 wrote:
grimdog73 wrote:
it's not on the d20, but its on ar hives if nethys....it should be on the paizo prd...
If you can please link the rules for at least the archetype, I’ll check it out. Can’t seem to find a Weapon Masters Handbook on the Paizo PRD.

Here it is on Archives of Nethys, the Rondelero Swashbuckler.

On the d20pfsrd it's under falcata swashbuckler.

Michael Johnson 66 wrote:
Keante wrote:
I think I'm interested in this, Michael. Can you recommend anything as a reading sample or the like to get a feel for the setting? While I remember singing some Renaissance pieces in college choir, I don't remember much detail from my history classes.
I’ve also posted several introductory posts in GAMEPLAY thread that help establish the setting a little, detailing some recent events and adventure hooks.

I'm sold. I don't know yet what character I want to make but I'm sold on the game.


So! Much! Dot! I am always a total sucker for historical fantasy. My lord, there are so many possibilities. Perhaps a dour dhampir from the dark reaches of Transylvania? Or an alchemist in the most traditional sense? Maybe a living grimoire inquisitor, a literal Bible thumper if you will? In any case, I'll have something up, that is certain.

Silver Crusade

@GM_panic - That is absolutely brilliant.

@GM - you say posting once a week is acceptable? That seems very slow to me. Any chance you'd change that expectation to the fairly normal once a day?

Grand Lodge

ah...i missed it on archives....ty!


chillblame wrote:
Interesting. Are there any alignment restrictions? What is the status of the church, in general?

No Evil characters seems a wise restriction, now that you mention it... lol... The Church wages war against the forces of darkness at its best, and bullies pagan faiths at its worst. It is led by Pope Eugene, a high-level cleric of Christianity, and a number of bishops and cardinals. It is a powerful political entity, with influence over most kingdoms of Europe.


Sariel Patrick Cornelius wrote:

Hmmmm, sounds like the kind of world that a Dhampir wanting to kill some undead may feel right at home.

I'm thinking a 'kinslayer' inquisitor would be appropriate. I'm not sure what country yet. I'm more familiar with France and England during this era, but 'eastern Europe' or 'Italy' may be more appropriate.

I'm curious does the 'no gunslingers' rule also applies to the 'Black Powder Inquisition'? Firearms, did exist, though it would be a stretch for it to be much more than an Arquebus.

I've always like the imagery of 'Solomon Kane' but it seems a little early for wheel-locks and rapiers :-)

Hey, Panic!

I just feel like the firearm rules are a bit unbalanced, so I like to play without them for the most part. Solomon Kane is dope, though lol!


chillblame wrote:
I'm thinking on creating a halfling sorcerer, or a dour German mercenary fighter. Either seems good.

Four German merc! Love it! Of course, halfling sorcerer is pretty cool too... reminds me of ‘80s flick Willow


Simeon wrote:
So! Much! Dot! I am always a total sucker for historical fantasy. My lord, there are so many possibilities. Perhaps a dour dhampir from the dark reaches of Transylvania? Or an alchemist in the most traditional sense? Maybe a living grimoire inquisitor, a literal Bible thumper if you will? In any case, I'll have something up, that is certain.

Yay!!!


Keante wrote:
Michael Johnson 66 wrote:
grimdog73 wrote:
it's not on the d20, but its on ar hives if nethys....it should be on the paizo prd...
If you can please link the rules for at least the archetype, I’ll check it out. Can’t seem to find a Weapon Masters Handbook on the Paizo PRD.

Here it is on Archives of Nethys, the Rondelero Swashbuckler.

On the d20pfsrd it's under falcata swashbuckler.

Michael Johnson 66 wrote:
Keante wrote:
I think I'm interested in this, Michael. Can you recommend anything as a reading sample or the like to get a feel for the setting? While I remember singing some Renaissance pieces in college choir, I don't remember much detail from my history classes.
I’ve also posted several introductory posts in GAMEPLAY thread that help establish the setting a little, detailing some recent events and adventure hooks.
I'm sold. I don't know yet what character I want to make but I'm sold on the game.

Glad you like my idea! It’s going to be a blast!


pauljathome wrote:

@GM_panic - That is absolutely brilliant.

@GM - you say posting once a week is acceptable? That seems very slow to me. Any chance you'd change that expectation to the fairly normal once a day?

Honestly, I’d love if I could expect everyone to post at least once per day... but I know from experience that the reality is often different from the expectation lol


Thinking of going a sacred fist warpriest route, travelling monk trying to spread the good word and trained to vanquish evil where ever it raises it's ugly head.

Are there rules around for worshiping the christian God in Pathfinder? What is his alignment? What domains?

I am assuming Lawful Good, or maybe Lawful Neutral seeing how they treated pagans in the dark ages.

Thinking a vanilla Human, although an Aasimar with the Celestial Crusader alternate racial trait would be interesting...maybe someone that ultimately is on the way to sainthood. Aasimar is a 1/2 CR though, so that is something you would need to weigh in on.


BC4Realz wrote:

Thinking of going a sacred fist warpriest route, travelling monk trying to spread the good word and trained to vanquish evil where ever it raises it's ugly head.

Are there rules around for worshiping the christian God in Pathfinder? What is his alignment? What domains?

I am assuming Lawful Good, or maybe Lawful Neutral seeing how they treated pagans in the dark ages.

Thinking a vanilla Human, although an Aasimar with the Celestial Crusader alternate racial trait would be interesting...maybe someone that ultimately is on the way to sainthood. Aasimar is a 1/2 CR though, so that is something you would need to weigh in on.

In my campaign, the Christian God is Lawful Good, but many priests in the Catholic Church are Lawful Neutral, or even Lawful Evil. The LE ones have either lost their clerical powers, or secretly worship an archdevil and gain their spellcasting ability from their diabolical patron.

Aasimar is fine.


Domains to select from? Since it defines so much of the warpriest build.


BC4Realz wrote:
Domains to select from? Since it defines so much of the warpriest build.

Christian God (I Am, Yahweh, Tetragrammaton)

Lawful Good Greater God
Domains: Glory, Good, Healing, Law


So my inquisitor will go long bow if he is English, or crossbow for practically everyone else.

Since this Inquisitor will be catholic, lets discuss the 'Christian Gods' favorite weapon. There is a lot of references to 'double edged swords' in christian literature. Would you consider making his 'favored weapon' a double edged sword? If so could it be ANY double edge sword or a specific type? Shooting for a weapon I can use for 'weapons finesse'


Michael Johnson 66 wrote:
GM_Panic wrote:

Im in yes yes have to play an odd ball race.

would love to play a Sprite [CR 1/3] Investigator, be a fun PC.\

Lord Perpireen McGibel

That does sound fun! See CAMPAIGN INFO for character creation rules specific to this PBP campaign, and submit a fully detailed 1st level character sheet, along with a backstory that includes where the PC is from, and why he/she/it has recently become an adventurer. If you are one of the 6 players chosen to play, I’ll work with you to modify or expand your backstory to place you at the starting point of the campaign and get you involved in the starting adventure.

Gool GM, doing this now, Also I want him to come from Ireland, and from the court of the "King Under the Hill"

One of the leaders [kings] of the Tuatha Dé Danann Peoples. That should fit right into the setting.

Grand Lodge

i could see a short sword being the favoured weapon....Romans used short swords....and there are Roman Catholics....just spitballing...oh and traits...2 right?

Grand Lodge

ah...i cant buy the book....cuz im.in Canada


Sariel Patrick Cornelius wrote:

So my inquisitor will go long bow if he is English, or crossbow for practically everyone else.

Since this Inquisitor will be catholic, lets discuss the 'Christian Gods' favorite weapon. There is a lot of references to 'double edged swords' in christian literature. Would you consider making his 'favored weapon' a double edged sword? If so could it be ANY double edge sword or a specific type? Shooting for a weapon I can use for 'weapons finesse'

I’m pretty flexible when it comes to allowing players to customize their PCs in my campaign. Collaboration is half the fun! I’d say any kind of double-edged sword would be an appropriate favored weapon. Longsword is probably most appropriate, but if you want to go finesse route, I’d allow rapier or another finesse sword to be chosen as your particular order’s favorite weapon.


GM_Panic wrote:
Michael Johnson 66 wrote:
GM_Panic wrote:

Im in yes yes have to play an odd ball race.

would love to play a Sprite [CR 1/3] Investigator, be a fun PC.\

Lord Perpireen McGibel

That does sound fun! See CAMPAIGN INFO for character creation rules specific to this PBP campaign, and submit a fully detailed 1st level character sheet, along with a backstory that includes where the PC is from, and why he/she/it has recently become an adventurer. If you are one of the 6 players chosen to play, I’ll work with you to modify or expand your backstory to place you at the starting point of the campaign and get you involved in the starting adventure.

Gool GM, doing this now, Also I want him to come from Ireland, and from the court of the "King Under the Hill"

One of the leaders [kings] of the Tuatha Dé Danann Peoples. That should fit right into the setting.

Cool idea! Sounds like a fun character. And will be able to fit in small spaces if necessary. Lol


grimdog73 wrote:
i could see a short sword being the favoured weapon....Romans used short swords....and there are Roman Catholics....just spitballing...oh and traits...2 right?

Yes, two traits.


grimdog73 wrote:
ah...i cant buy the book....cuz im.in Canada

As long as we can check out the pertinent info on your chosen archetype online, I’m cool with it. No need to own the book. If it’s a Paizo publication and not third party, I trust that it’s pretty balanced and legit. Also, I trust your judgment, having played with you for a few years now! ;)

Grand Lodge

no i meant the one you wrote....i own the weapon masters book


grimdog73 wrote:
no i meant the one you wrote....i own the weapon masters book

Oh, damn, that sucks :/

Especially since your character Paddy is one of the heroes! :)

Maybe I can post the chapters in another thread for you, maybe in Campaign Journals?


grimdog73 wrote:
no i meant the one you wrote....i own the weapon masters book

I’ll send it to you in digestible chunks to your private mail lol


I sent you the first four uber-paragraphs (lol, sorry, that’s my archaic writing style) in two private messages, grimdog.

If anyone else would like to read my novella to get some campaign setting canon, but you can’t buy it on Amazon for whatever reason, let me know. I’m happy to PM you chunks of it at a time.

It’s about an English knight (Alphonse Veritas, aasimar paladin), an Irish thief (Paddy, tiefling rogue), a renegade Koga clan ninja (Hisao, human ninja), a Norse skald (Tyr Magnusson, human skald), and others who quest for powerful weapons and artifacts to use in the fight against a continental secret society called the Church of Lucifer—a satanic cult of devil-worshipping nobles and churchmen—bent on bringing about Doomsday.


Quick question, I really want to make a Living Grimoire inqusitor that wield a copy of the Malleus Maleficarum, Hammer of Witches in English, but it was published in 1486. Can we edit the world slightly to have it published during the time of the game?


Simeon wrote:
Quick question, I really want to make a Living Grimoire inqusitor that wield a copy of the Malleus Maleficarum, Hammer of Witches in English, but it was published in 1486. Can we edit the world slightly to have it published during the time of the game?

We could, or you could choose one of the many other real-life grimoires that we’re published by 1437, such as The Key of Solomon, or The Necronomicon of Abdul Alhazred, it the Emerald Tablets of Thoth... etc.... if you’re really sold on the Hammer, though, we can bend history a bit.

There was also Kabbala and Book of Enoch

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