The Year of Our Lord 1437 Pathfinder RAW PBP (Inactive)

Game Master Michael Johnson 66

Fantasy swords and sorcery in the early Renaissance!


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M Human unchained monk 8/paladin 6

Re: The Latin inscription reflected in the mirror in the last chamber read: “The six colors must shine to unlock deeper mysteries”

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

"DON'T TOUCH IT FOX. IT'S A TRAP! REMEMBER, I WAS RIGHT ABOUT THE LAST TRAP!"


M Human unchained monk 8/paladin 6

A shard of orange crystal the size of a human fist is suspended by a silver chain from the ceiling over an unlit brazier above the altar in the crypt of St Cecilia...


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Zagathoth raises an eyebrow as the bearman and the new guy fret over the ghost. ”Are ghosts bad?” he asks, ”she seemed good...”

Noticing the brazier and crystal he adds, ”first color, here.”

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

"WELL..."... Oh, yeah... quiet.."...How about we light that brazier? I would bet you 5 gold that it is a trap. On a unrelated note, Fox... how about you light it? You are the one that wanted to come in here."


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Boga sheepishly replaces the scroll and picks up the crossbow while muttering quietly, "I didn't realize she was a friend." Hearing Zogathoth, he looks at the brazier, looks back at Zagathoth, "Great insight! The Lord is indeed with thee." "Hmmm. Time to reassess first impressions. Apparently, 'Holy simplicity' does not apply..."


M Human unchained monk 8/paladin 6

Who lights the brazier, and how?


Male Kitsune UnMnk 10 / Ftr (Brawler) 4 | Ki 8/10 | HP 127/168 | AC 30 (t24/ff24) | CMD 39 (40 vs bull/drag/repo) | F +13, R +15, W +13 | Perc +16 (low-light vision); SM +10; Init +5 | Fire 120, Acid 72, Heroism

The Ogon Fox makes a deep bow to Saint Cecilia as she presents to him this gift. As she fades from view, he approaches the altar and picks up the beautiful organetto. He pushes a few of the keys (without pumping air from the back so as to avoid attracting great hordes of undead with a loud sound), which depress with the perfect level of resistance. The instrument is truly a masterwork. He slips the leather strap over his head and onto his right shoulder so that the organetto rests against his left side.

At Johann's prompting, the Fox is happy to light the brazier, pulling out a flint and steel to do so.


M Human unchained monk 8/paladin 6

As Fox lights the brazier, the orange crystal begins to radiate a shining orange light that illuminates the crypt!


M Human unchained monk 8/paladin 6

Everyone levels up to 2nd level, and you gain all benefits of the new level immediately, except new spells prepared (you must rest 8 hours to prepare spells in any new slots you might get as a spellcaster class).


Male Tiefling Wizard 6 |HP 48/48|AC 17 T 13 FF 13|F +3 R +6 W +5|CMD 15|Perception +6 (darkvision 60 ft.) Sense Motive +0|Init. +9|AR 6/9|Active Effects - Mary's boon 1/1

Quinlan visibly sighs when the ghost disappears. "The Organello seems to work similarly to a set of pipes a traveling bard I met used. It should allow you to magically sounds of various sorts, not amazingly powerful magic to be sure, but useful nonetheless"


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --
Boga wrote:
"Great insight! The Lord is indeed with thee." "Hmmm. Time to reassess first impressions. Apparently, 'Holy simplicity' does not apply..."

lol- don't be fooled, he's definitely simple! It just so happens that in this case the simplest/most literal solution was correct.

Zagathoth grins broadly when the crystal lights up orange. Looking down at his fingers for a moment he says, "Five more to find! Where do we go now?"

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

"That was Saint Cecilia, patron saint of Musicians and Music." The Cardinal responds, quite sternly, to Johann. "She was not a mere ghost and certainly intended us no harm!" For the first time the authoritative voice of the church elder shines through his more benevolent appearance.


M Human unchained monk 8/paladin 6

With even a little experimentation, the Fox soon realizes the many possibilities this magical organetto presents... Far exceeeding the single voice of a mundane organetto, this instrument can produce the sound of a chamber ensemble, or a group of Madrigal singers... He could be credited with inventing counterpoint in music instead of his English contemporary, John Dunstable, whom history credits in this very year of 1437!


The pretty ghost lady seems to really like you, Fox!


Oooh! Look at the pretty orange rock! Are you fellas gonna make all the pretty rocks shine like that one?


M Human unchained monk 8/paladin 6

Returning carefully through the unstable ossuary to the central diamond-shaped chamber of the San Callisto Catacombs, the adventurers can now perceive an orange glow from the southern archway... which mirrors the orange glow from the crystal lit in the eastern terminus...


M Human unchained monk 8/paladin 6

CATACOMBS OF SAN CALLISTO


M Human unchained monk 8/paladin 6

A Kind of Magic by Queen seems appropriate here...


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

"Rats know where all the lights go?" Zagathoth asks the dimintive creatures as they scurry about around them.


Sure, big guy! We know where all the pretty rocks are...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

"Might make sense that there are more rocks in all directions from the main room. Lets go west now. Aye?"

Assuming the others continue to follow, Johann heads that way. He peers ahead and into the tomb recesses.

perception: 1d20 + 8 ⇒ (14) + 8 = 22


M Human unchained monk 8/paladin 6

Venturing west, the adventurers enter a crypt that is shaped somewhat like an arrowhead pointing east, with a dark corridor continuing westward...

The walls are painted with fading murals depicting the Grim Reaper, a giant skeleton in a black, hooded robe, mowing down fleeing mortals with a giant scythe...

Those fleeing Death on the north and northeast walls are cardinals, bishops, kings, lords and ladies...

Those on the south and southeast walls are farmers, herdsmen, scullery maids, stablehands, et cetera...


M Human unchained monk 8/paladin 6

From the western darkness come sounds like dogs gnawing on bones, and an evil stink...


M Human unchained monk 8/paladin 6

CATACOMBS SAN CALLISTO


M Human unchained monk 8/paladin 6

LIKE A RAINBOW IN THE DARK

Rainbow in the Dark by Dio

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

"WATCH IT! EVIL FOES APPROACH!"


M Human unchained monk 8/paladin 6

View from the west


M Human unchained monk 8/paladin 6

There is something...just beyond the edge of Johann's sunrod... Something gnawing bones in the dark... A few pairs of unholy eyes reflect the light back from the shadows...


Male Human Magus (Eldritch Scion) 5 | HP 45/45 | AC 18, FF 16, Touch 12 | CMB +5, CMD 16 | Fort +6, Ref +4, Will +4 | Init +2 | Perception -1 | Speed 30ft | Eldritch Pool: 4/4 | Spells - 1st: 5/5, 2nd: 3/3 | Conditions: None

“En garde!” Arc, ever the pragmatic one, holds his weapon at the ready. Unfortunately, he can’t quite hide his shaking hands, and it looks like some of his earlier bravado has worn off.


Johann’s harsh warning and Arc’s bravado echo jarringly in the catacombs, and all four sets of feral, cunning, wicked eyes flash east toward the adventurers in that darkness...

The undead give answer: a low, mournful howl that sends chills down the spine!


M Human unchained monk 8/paladin 6

Establishing initiative next... GM loading...


M Human unchained monk 8/paladin 6

INITIATIVES:
QUINLAN 1d20 + 8 ⇒ (7) + 8 = 15
CARDINAL LUCIUS 1d20 + 5 ⇒ (18) + 5 = 23
GHASTS 1d20 + 4 ⇒ (3) + 4 = 7
JOHANN 1d20 + 3 ⇒ (18) + 3 = 21
ARC 1d20 + 2 ⇒ (12) + 2 = 14
OGON FOX 1d20 + 2 ⇒ (18) + 2 = 20
ZAGATHOTH 1d20 + 2 ⇒ (9) + 2 = 11
BOGA 1d20 + 1 ⇒ (6) + 1 = 7


GHASTS VS THE GOOD GUYS!! OOH!! OOH!! ROUND 1!! FIGHT!!!

CARDINAL LUCIUS!
BEAR!
FOX!
QUINLAN!
ARC!
ZAGATHOTH!
GHASTS!
BOGA!

EEEEK!!


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Boga was going to delay, anyway...


Saint Cecilia appears in the chamber with the ghasts, which do not seem to perceive her... She begins to play the ancient church melody, “day of wrath”, dies irae, on a harp...


The effect of the music on three of the ghasts is hypnotic, dazed inactivity...

The fourth seems compelled toward the adventurers, malice in its eyes...


POSITIONS

A single ghast rushes out of the darkness, snarling!


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

In the marching order, is Boga in the right or left (as he sees it) position?


M Human unchained monk 8/paladin 6
Boga wrote:
In the marching order, is Boga in the right or left (as he sees it) position?

He’s in the back, in the right position.


Male Aasimar Cleric 6 / Monk 1 | HP 74/77 | AC.T.FF 15.15.15 | F.R.W 9.4.12 | CMD 19 | Init 0 | P 17, SM 17

Boga nervously crosses himself and regrips his crossbow. "Perhaps," he thinks, "I should have a scroll in my hands instead of this weapon. May God guide us and our weapons as we seek to do His work, ridding these catacombs of His enemies..."

Saint Cecilia wrote:
The effect of the music on three of the ghasts is hypnotic, dazed inactivity...

"Our Lord has sent Saint Cecilia! He is watching over us! Purge the room of evil!"

Dark Archive

Male Medium Human Cleric 10 | HP: 47/99 | AC: 24/23 | F: +15, R: +16, W: +21 | Dec/Itm/Perf +16, Lore/Soc +15, Dip/Rel/Per +19, Med +21| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 3/5, Heal 0/1 SL 1/1| Active Conditions:

Lucius, his eyes easily able to pick out the ghasts hiding in the darkness up ahead, raises his voice. "Four more of the foul ghouls. God will aid us against them!"

His voice a little quieter he prays, "Lord, protect your servant in his time of need." and draws his longsword once again.

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

"GAH-RARRRRRWWWW! CHARGE HIM, BEFORE THE OTHERS ENTER THE FRAY!"

Johann becomes more bear-like; he gets bigger and tougher. minor bear aspect for 1 minute, +2 con, swift action .

He approaches the lone monster in the front and attempts to bite down.

Bite Attack & damage: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 2 ⇒ (5) + 2 = 7 str 2 bab 2; str 2


Johann Kaltgeboren wrote:

"GAH-RARRRRRWWWW! CHARGE HIM, BEFORE THE OTHERS ENTER THE FRAY!"

Johann becomes more bear-like; he gets bigger and tougher. minor bear aspect for 1 minute, +2 con, swift action .

He approaches the lone monster in the front and attempts to bite down.

[dice=Bite Attack & damage]d20+4; d6+2 str 2 bab 2; str 2

The nimble ghast dodges back, narrowly evading Johann’s ferocious bite!


The overwhelming stench of the ghast hits Johann’s nose as he charges up to the monster!

Fort save DC 15 or sickened by the stench...

Grand Lodge

Male Skinwalker Shifter 13/Monk 1; 196/196 HP; Init +9; Perception +21; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 18][Reflex 17][Will 13],[CMD:41, vs. grapple 43], 17/17 Minutes of Minor Aspect, 17/17 Hours of Major Aspect Buff/Debuffs:

fort: 1d20 + 6 ⇒ (17) + 6 = 23

"AH-HA-HA! YOU MAY DODGE ME, BUT I REMEMBERED TO HOLD MY BREATH THIS TIME, FIEND!"


M Human unchained monk 8/paladin 6
Johann Kaltgeboren wrote:

[dice=fort]d20+6

"AH-HA-HA! YOU MAY DODGE ME, BUT I REMEMBERED TO HOLD MY BREATH THIS TIME, FIEND!"

lmao


HP 117/117 | AC 24* (t17/ff24*) | CMD 31 | Fort +9, Ref +9, Will +8 | Perception +13 (darkvision 60'); Sense Motive +1; Initiative +2 | active effects: --

Not to be outdone by the bearman, Zagathoth rushes forward as well. He raises his falchion above his head as he moves and with a grunt brings it down hard at the smelly enemy...
power attack: 1d20 + 6 ⇒ (17) + 6 = 23, for: 2d4 + 9 ⇒ (2, 3) + 9 = 14

His face twists in revulsion as he, forgetting to hold his breath, gets a nostril full of stink...
Fort: 1d20 + 5 ⇒ (17) + 5 = 22


M Human unchained monk 8/paladin 6

Everyone except Boga gets a round of actions as the ghast rushes up to the position shown above, then Boga acts in round 1, and then round 2 begins... We’ll say Johann gets round 1 actions (if he would take any other than readying a bite for the nearest ghast), then his move and missed bite happen on round 2... That makes the most sense, right?


Zagathoth wrote:

Not to be outdone by the bearman, Zagathoth rushes forward as well. He raises his falchion above his head as he moves and with a grunt brings it down hard at the smelly enemy...

[dice=power attack]1d20+6, [dice=for]2d4+9

His face twists in revulsion as he, forgetting to hold his breath, gets a nostril full of stink...
[dice=Fort]1d20+5

Zagathoth’s mighty downward stroke shears through undead sinew, and a spray of foul blood showers the savage brawler!

GGRRRRRAAAAAHHH!!!

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