DireMerc |
Surprise round:
Raven, Varn and Orlando fire arrows and bolts at the demons.
Raven hits one for 10, Orlando follows up with another hit for 13 Taking one Quasit down and Varn hits the other for 4.
Aeron manages to creep up close and trows a chakram striking a cultist in the back he howls in pain and wavers but is still standing.
Tessai and Selka try to sneak up getting as close as they can.
Orlando: 1d20 + 3 ⇒ (9) + 3 = 12
Raven: 1d20 + 3 ⇒ (8) + 3 = 11
Aeron: 1d20 + 2 ⇒ (7) + 2 = 9
Orlando: 1d20 + 3 ⇒ (5) + 3 = 8
Tessai: 1d20 + 1 ⇒ (13) + 1 = 14
Varn: 1d20 + 3 ⇒ (13) + 3 = 16
enemies: 1d20 + 6 ⇒ (18) + 6 = 24
The remaining Quasit panics and uses his innate powers to make himself invisible.
The cultist quickly react to the surprise attack some move to engage in melee while other cast spells upon themselves in preparation for battle.
One attacks Tessai, another attacks Selka and another moves up to Aeron while the other nine hang back casting spells. (3 spellcraft checks to identify the 3 spells used)
Cultist scythe attack on Tessai: 1d20 + 5 ⇒ (1) + 5 = 62d4 + 3 ⇒ (1, 3) + 3 = 7
Cultist scythe attack on Tessai: 1d20 + 5 ⇒ (10) + 5 = 152d4 + 3 ⇒ (4, 2) + 3 = 9
You all need to roll a will save on your turn. Dc 12 if you fail you take -1 on all attack rolls and saving trows against fear for 2 minutes.
Your turn you can all post.
Sorry I still don't have map made I just wanted to move on anyway. Making the map for this one is more difficult since it's a large area and I have a description of what is around but no visual I can use so I have to make the whole thing in paint and I suck at it. If anyone want to volunteer please do, if not I will post a map as soon as I have something decent.
Orlando Nedraid |
Round 1______
Will save: 1d20 + 2 ⇒ (7) + 2 = 9
Orlando keeps an eye out for the last Quasit as he calmly reloads his crossbow and fires at a spellcaster.
Crossbow shot: 1d20 + 4 ⇒ (7) + 4 = 11 for a possible 1d8 ⇒ 1 good and piercing damage.
Tessai |
I would suggest trying to begin with a simple excel sheet, squaring out the cells, and then filling out with flat colors - it is a crude, but very effective way to map encounters for beginners and advanced alike. In an encounter such as this one - I see 3 melee facing off against 3+9 - positioning is everything, flanking moves, reach, etc., and we may find ourselves in a dire situation without even realizing it. That being said, and to move things along:
Will Save: 1d20 + 11 ⇒ (16) + 11 = 27
Tessai growls as the cultists close in, feeling the futile attempt to overcome her with their foul magics - "You are going to pay for what is happening here" - she threatens - "This is not the time for repentance, but for punishment" - she finishes, letting the golden glint of Radiance speak for her.
Radiance Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Status
AC: 22
HP: 30/30
Effects: Protection from Evil
DireMerc |
Ok here is a decent map sorry it took so long
Encounter Map white dots are civilians.
Also checking now Orlando, Raven and Varn you are unaffected by the spell as you are out of it's range so no need for will saves on your part.
number 3 is the one Aeron hit with the Chakram.
Tessai hits number 2 for 13 and while he is badly injured he is still standing.
Orlando misses his second shot.
Orlando Nedraid |
Round 2______
In the absence of a Quasit to shoot, Orlando will target Red 5 as he calmly reloads his crossbow and fires.
Crossbow shot: 1d20 + 4 ⇒ (2) + 4 = 6 for a possible 1d8 ⇒ 5 good and piercing damage.
Caladire "Varn" Sophas |
Round 1
Varn smiles grimly as his arrow strikes the demon, while the other quasit drops dead. Unfortunately before he is able to draw and fire once more, the foul creature disappears. Varn decided to concentrate his attention on the cultists, but suddenly remembers as spell which would come in handy for this fight. Varn's eyes turn jet black as he begins to speak aloud a spell and draws his hand along his bow.
Casting Gravity Bow. This will increase the damage for all arrows fired by Varn to 2d6.
Raven Leafwalker |
Raven mutters a curse under her breath as the second quasit disappears. She nocks an arrow, readying it for when the flying demon reappears. Knowing that her friends are engaged against a multitude of cultists, she lingers on the area where the quasit was, hoping it reappears.
Ready attack on teh quasit if it reappears this round.
Raven Longbow: 1d20 + 8 ⇒ (15) + 8 = 23
Arrow Dmg: 1d8 + 2 ⇒ (6) + 2 = 8
If within 30', add +1 to both rolls for Point Blank Shot
DireMerc |
Varn cast his spells to make his arrows more effective.
Raven looks around looking for the missing demon.
Aeron swings and misses his target affected by the foul cultist magic.
Selka reaches over and stabs and cultist 2 using her spear.
attack: 1d20 + 6 ⇒ (12) + 6 = 181d8 + 6 ⇒ (6) + 6 = 12
The cultist in front of Tessai is caught of-guard by the attack from the side and is stabbed in the ribs and he goes down.
The two cultist in the back cast a second spell each.
The cultist who are close enough move to engage in melee using their scythes to swing at Selka, Tessai and Aeron and trying to move into flanks.
The cultist moving around to the side gives Selka a chance that she takes and she stabs number as he moves into position for 6 damage.
The cultist begin their counter-attack. Cultist 1 moves into position to flank Selka and slashes her for 7 damage and before she can recover Selka is slashed again by 5 for 11! Lucky for Selka the one she stabbed wasn't able to land a hit of his own.
Cultist 6 and 7 attack Tessai using weapons they have magically enhanced to be more effective. One of them just barely misses but the other one hits for 11 damage!
Cultist 3 and 8 attack Aeron and number 3 manages to land a good hit on Aeron dealing him 11.
The missing Quasit doesn't reappear just yet the demon is clever and cowardly and will likely only attack when it sees a good opportunity.
Selka Atk of op: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 5 ⇒ (1) + 5 = 6
cultist 1 attack: 1d20 + 6 ⇒ (18) + 6 = 242d5 + 4 ⇒ (1, 2) + 4 = 7
cultist 4 attack: 1d20 + 6 ⇒ (8) + 6 = 142d5 + 4 ⇒ (2, 3) + 4 = 9
cultist 5 attack: 1d20 + 4 ⇒ (16) + 4 = 202d5 + 4 ⇒ (2, 5) + 4 = 11
cultist 6 attack: 1d20 + 5 ⇒ (14) + 5 = 192d5 + 5 ⇒ (2, 1) + 5 = 8
cultist 7 attack: 1d20 + 5 ⇒ (18) + 5 = 232d5 + 5 ⇒ (3, 3) + 5 = 11
cultist 3 attack: 1d20 + 6 ⇒ (20) + 6 = 262d5 + 4 ⇒ (3, 4) + 4 = 11
cultist 8 attack: 1d20 + 7 ⇒ (2) + 7 = 92d5 + 5 ⇒ (2, 4) + 5 = 11
Ouch! lots of big hits there. Your turn again. You can all post in any order except for Orlando who is a bit ahead and already posted his round 2 action.
Raven Leafwalker |
Raven is frustrated by the quasit's failure to reappear so she moves forward to within 30' of the melee combat, and fires at one of the targets flanking Selka,
Raven Longbow, PBS: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Dmg, PBS: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Can't exactly tell where the target are now, could you update the map?
Tessai |
"Very well dogs!" - Tessai spits through bloodied teeth - "Let us see this through" - a soft glow emanates from her hand, then quickly enveloping her whole body even though she seems to make no conscious or purposeful action to trigger it.
The tiefling seems to hesitate momentarily, but as the warm glow begins mending her wounds, a smile crosses her not so bloodied lips - "Iomedae is with me" - she whispers, while swinging Radiance.
Swift Action: Lay on Hands for 1d6 + 2 ⇒ (2) + 2 = 4. Standard Action: Attacking Cultist 1
Radiance attack on nr1: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Status
AC: 22
HP: 21/30
Effects: Protection from Evil
Lay on Hands remaining: 4/5
Caladire "Varn" Sophas |
Varn watches with worry as his companions take quite the beaten from the cultists. He draws an arrow from his quiver and takes aim at one of the cultists attack Aeron. He lets the projectile fly with the sharp snap of a bowstring. As soon as the arrow left the string, it sudden grows in size as it continues towards its target!
Before checking to see if his attack is successful he suddenly shouts towards the captives. "Fight you fools! Use what weapons you have and kill your captors!"
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 2d6 ⇒ (5, 4) = 9
Attacking cultist #8!
Aeron Stillwaters |
Round 3, Initiative 15
hp 26/37; AC 20/11T/19FF; CMD 20
+6F/+5R/+5W
Aeron grunts in pain as the cultist cuts him deeply and swings again.
Attack #3: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
Damage?: 2d6 + 17 ⇒ (6, 4) + 17 = 27
and the steps over to stand beside Tessai (J9)
DireMerc |
Selka takes a step back into H8 and takes a stab at number 1 and he goes down.
attack: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 6 ⇒ (2) + 6 = 8
The villagers takes Varn's advice and charges number 11 trying to swarm him and even manage to nick him twice but even so the cultist doesn't seem overly worried.
1d20 + 0 ⇒ (7) + 0 = 71d4 ⇒ 1
1d20 + 0 ⇒ (16) + 0 = 161d4 ⇒ 2
1d20 + 0 ⇒ (6) + 0 = 61d4 ⇒ 2
1d20 + 0 ⇒ (17) + 0 = 171d4 ⇒ 1
Aravashial and Anivia arrive lagging behind the group.
Aravashial The blind mage |
"My magic will aid you by making you react faster!" says the wizard casting a spell and you feel your limbs speeding up and sudenly things seems to be moving slower to you.
Casting haste on Anivia, Varn, Raven and Orlando.
Anevia |
Anivia final in position takes her bow and fires 3 arrows at number 4.
attack 1: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 1 ⇒ (1) + 1 = 2
attack 2: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 1 ⇒ (1) + 1 = 2
attack 3: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 1 ⇒ (5) + 1 = 6
She manages two hits but doesn't hit anything vital. (dealing 8 damage)
DireMerc |
The cultist close in and continue their attacks.
Once again Selka takes advantage of her weapon's reach and takes a stab at 5 as he advances giving a deep wound in the gut for being so careless.
atk of op: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 6 ⇒ (7) + 6 = 13
Cultist 4 and 5 attack Selka but this times she is ready and avoids both attacks.
Cultist 12, 6 and 7 attack Tessai but none manage to land a hit this time.
Cultist 3, 8 and 9 attack Aeron and none manage to land a hit.
Finally the Quasit reappears right next to Varn having picked him out as the easiest target and attacks. Catching Varn off guards it claws him twice and bites him for 5 damage. Varn quickly feels the poison from the demon's claws entering his body and slowing him down. [Varn loses 2 dex from poison]
Lucky break this time around it seems, well exept for Varn. Varn need to make another save on his turn againts poison. dc 15 if he fails he loses another 1d2 dex.
attack number 4: 1d20 + 4 ⇒ (8) + 4 = 122d4 + 4 ⇒ (4, 1) + 4 = 9
attack number 5: 1d20 + 4 ⇒ (2) + 4 = 62d4 + 4 ⇒ (1, 3) + 4 = 8
attack number 12: 1d20 + 5 ⇒ (9) + 5 = 142d4 + 4 ⇒ (4, 4) + 4 = 12
attack number 6: 1d20 + 5 ⇒ (1) + 5 = 62d4 + 5 ⇒ (1, 3) + 5 = 9
attack number 7: 1d20 + 5 ⇒ (9) + 5 = 142d4 + 5 ⇒ (3, 1) + 5 = 9
attack number 3: 1d20 + 5 ⇒ (10) + 5 = 152d4 + 4 ⇒ (2, 1) + 4 = 7
attack number 8: 1d20 + 5 ⇒ (3) + 5 = 82d4 + 5 ⇒ (2, 1) + 5 = 8
attack number 9: 1d20 + 5 ⇒ (2) + 5 = 72d4 + 5 ⇒ (4, 1) + 5 = 10
attack quasit claw: 1d20 + 9 ⇒ (14) + 9 = 231d3 - 1 ⇒ (1) - 1 = 0
attack quasit claw: 1d20 + 9 ⇒ (17) + 9 = 261d3 - 1 ⇒ (3) - 1 = 2
attack quasit bite: 1d20 + 9 ⇒ (15) + 9 = 241d4 - 1 ⇒ (2) - 1 = 1
Varn fort saves vs poison
Varn fort save 1: 1d20 + 2 ⇒ (3) + 2 = 5
Varn fort save 2: 1d20 + 2 ⇒ (9) + 2 = 11
Varn dex damage
dex damage: 1d2 ⇒ 2
You can all post again.
Orlando Nedraid |
Round 3___________
Orlando suddenly bursts out in a fiery speech, some quote from Holdar the Grim, part V.
"Men jostle and climb to meet the bristling fire.
Lines of grey, muttering faces, masked with fear,
They leave their trenches, going over the top,
'Onward, O Onward!' they cry, as suns they rise to sear!"
Performance:Acting: 1d20 + 6 ⇒ (10) + 6 = 16
Bard Performance: Inspire Courage.
All allies gain +1 to hit, damage, saves.
He drops his crossbow (free);
Then as a move action, he darts forward in a blur of motion (Drawing his sword along the way). Moving in a right hook, he ends up flanking Red 4 with Selka.
Aeron Stillwaters |
Aeron should be at J9
Round 4, Initiative 15
hp 26/37; AC 20/11T/19FF; CMD 20
+6F/+5R/+5W
-1 attack(spell), +1/+1 Inspire
Aeron swings again at a cultist and this time connects solidly,
Attack Cultist #3(PA, FF): 1d20 + 9 - 1 + 1 ⇒ (17) + 9 - 1 + 1 = 26
Damage: 2d6 + 17 + 1 ⇒ (4, 1) + 17 + 1 = 23
Caladire "Varn" Sophas |
Fort DC 15: 1d20 + 2 ⇒ (11) + 2 = 13
Dex: 1d2 ⇒ 1
Varn gasps as the demon's poison burns through his veins and stumbles back a step, reeling from his attacker. He takes a deep breath to steady himself and, thanks to Aravashneil's magic, quickly draws and fires two arrows at the quasit!
Attack #1: 1d20 + 3 ⇒ (20) + 3 = 23
Attack #2: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirm #1: 1d20 + 3 ⇒ (2) + 3 = 5
Crit Confirm #1: 1d20 + 3 ⇒ (16) + 3 = 19
Damage #1: 2d6 ⇒ (1, 1) = 2
Damage #2: 6d6 ⇒ (6, 6, 5, 3, 3, 4) = 27
Thank god for those double 20s!!! Never seen that before... ever. 5-foot step back to K2 away from the quasit. Pumps two arrows into that little monster...
Raven Leafwalker |
Firing her bow at cultist #9, Raven is able to get off two shots with he Haste spell still in effect.
Shot #1, PBS, deadly aim: 1d20 + 9 ⇒ (12) + 9 = 21
Shot #2, PBS, deadly aim: 1d20 + 9 ⇒ (4) + 9 = 13
Shot #1 Damage, PBS, DEadly aim: 1d8 + 5 ⇒ (7) + 5 = 12
Shot#2 Dmg, PBS, Deadly Aim: 1d8 + 5 ⇒ (5) + 5 = 10
DireMerc |
Tessai attacks Cultist 12 using Radiance and lands a good blow slashing him deeply.
attack: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 5 ⇒ (8) + 5 = 13
Selka also attack number 12 with her spear and finishes him off.
attack: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 5 ⇒ (4) + 5 = 9
Cultist 4 moves into a less disadvantageous position moving out of the flank and next to his partner. He then attacks Orlando but Orlando easily avoids the attack.
attack: 1d20 + 4 ⇒ (10) + 4 = 142d4 + 4 ⇒ (4, 2) + 4 = 10
Cultist 5 continues to swing at Selka and selka blocks his attack once more.
attack: 1d20 + 4 ⇒ (10) + 4 = 142d4 + 4 ⇒ (1, 2) + 4 = 7
Cultist 6, 7, 8 and 9 all flank and attack Aeron together trying to bring him down. even so only one of them manage to land a hit stabbing Aeron in the shoulder with his scythe. (13 damage)
attack: 1d20 + 7 ⇒ (12) + 7 = 192d4 + 5 ⇒ (2, 1) + 5 = 8
attack: 1d20 + 7 ⇒ (13) + 7 = 202d4 + 5 ⇒ (4, 4) + 5 = 13
attack: 1d20 + 7 ⇒ (1) + 7 = 82d4 + 5 ⇒ (1, 4) + 5 = 10
attack: 1d20 + 7 ⇒ (5) + 7 = 122d4 + 5 ⇒ (4, 4) + 5 = 13
Cultist 11 cuts down one of the villagers showing them no mercy.
attack: 1d20 + 4 ⇒ (20) + 4 = 242d4 + 4 ⇒ (3, 2) + 4 = 9
The villager attack again trying to bring him down but the cultist is a warrior and he easily avoids their attacks.
attack: 1d20 + 0 ⇒ (12) + 0 = 121d4 ⇒ 3
attack: 1d20 + 0 ⇒ (1) + 0 = 11d4 ⇒ 4
attack: 1d20 + 0 ⇒ (13) + 0 = 131d4 ⇒ 2
You can all post again.
Aeron Stillwaters |
(Ouch, that one hurt...)
Round 5, Initiative 15
hp 13/37; AC 20/11T/19FF; CMD 20
+6F/+5R/+5W
-1 attack(spell), +1/+1 Inspire]
"That all you got!? Bring it on it! I'll send every last one of you to the abyss!"
Attack #8: 1d20 + 9 - 1 + 1 ⇒ (20) + 9 - 1 + 1 = 29
Confirm?: 1d20 + 9 - 1 + 1 ⇒ (15) + 9 - 1 + 1 = 24
Crit damage(x3): 6d6 + 51 + 3 ⇒ (1, 4, 3, 4, 3, 1) + 51 + 3 = 70
5' Step to I8
(A crit is a beautiful thing)
Orlando Nedraid |
Round 4___________
Orlando continues his performance.
Bard Performance: Inspire Courage (Round 2).
All allies gain +1 to hit, damage, saves.
Seeing the villagers in danger of being slaughtered, Orlando breaks away from Red-4 and moves to (17,C) in a blur of (hasted) motion.
He flank attacks Red-11.
Rapier flank attack: 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10 for a possible 1d6 + 2 + 1 + 1d6 ⇒ (3) + 2 + 1 + (4) = 10 piercing damage.
Raven Leafwalker |
Raven, still under the effect of the hasten spell fires twice more at the same target trying to end at least one flank on poor Aeron.
Shot #1 Longbow, PBS, inspire: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Shot #2 Longbow, PBS, inspire: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Shot #1 Dmg, PBS,inspire: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Shot #2, DMG, PBS, inspire: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Caladire "Varn" Sophas |
Varn sees the cultist cut down one of the villagers from the corner of his eyes and feels a righteous fury raise up inside him! His comrades are handling the other cultists quite well, so he rushes past Raven to get a clear shot at the murderous foe! Once in position he takes aim and lets an arrow fly!
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 2d6 ⇒ (6, 4) = 10
Moving to C5. Firing at cultist. And since... I'm technically not using a full around attack action I won't be able to get a second attack in with haste.
DireMerc |
Aeron crushes cultist 8 with a might blow to the skull.
Orlando moves into position to attack cultist 11 and he swings but he misses.
checking your sheets you guys don't have precise shot so you both takes -4 when shooting at someone in melee.
Raven takes a -4 shooting into melee she misses once and hits with the second shot. dealing 11 damage to number 9.
Varn takes a -4 shooting into melee penalty and misses.
Tessai swing Radiance at cultist 6 but misses.
tessai attack: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 6 ⇒ (1) + 6 = 7
Selka reaches over and stabs at cultist 9 stabs him hard and he goes down. tessai attack: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 6 ⇒ (8) + 6 = 14
Cultist 4 sees a chance and charges Varn but he is too eager and his swing is clumsy.
attack cultist 4: 1d20 + 6 ⇒ (2) + 6 = 82d4 + 4 ⇒ (1, 4) + 4 = 9
Cultist 5 moves up and attacks Tessai flanking with cultist 7 but even so Tessai block his attack.
attack cultist 5: 1d20 + 6 ⇒ (13) + 6 = 192d4 + 4 ⇒ (4, 4) + 4 = 12
Cultist 6 attacks Tessai bu also fails to connect.
attack cultist 6: 1d20 + 5 ⇒ (2) + 5 = 72d4 + 5 ⇒ (4, 4) + 5 = 13
Cultist 7 takes advantage of the flank and finding an opening lands a accurate hit on Tessai but he loses his footing and can't put too much power behind the blow.
attack cultist 7: 1d20 + 7 ⇒ (20) + 7 = 272d4 + 5 ⇒ (1, 1) + 5 = 7
attack cultist 7 confirm: 1d20 + 7 ⇒ (2) + 7 = 9
Cultist 11 find himself faced with a more skilled foe attacks Orlando instead slicing him using his scythe.
attack cultist 11: 1d20 + 4 ⇒ (16) + 4 = 202d4 + 4 ⇒ (2, 1) + 4 = 7
The villagers try to take advantage of the situation to attack the cultist from the flank and one of them manages to stab him in the ribs.
attack: 1d20 + 2 ⇒ (16) + 2 = 181d4 ⇒ 3
attack: 1d20 + 2 ⇒ (2) + 2 = 41d4 ⇒ 1
attack: 1d20 + 2 ⇒ (8) + 2 = 101d4 ⇒ 2
Your turn again.
Orlando Nedraid |
Round 5___________
Orlando continues his performance.
Bard Performance: Inspire Courage (Round 3).
All allies gain +1 to hit, damage, saves.
His rapier licks out like a striking snake as he haste full round flank attacks Red-11.
Rapier flank attack 1: 1d20 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 19 for a possible 1d6 + 2 + 1 + 1d6 ⇒ (3) + 2 + 1 + (5) = 11 piercing damage.
Rapier flank attack 2: 1d20 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13 for a possible 1d6 + 2 + 1 + 1d6 ⇒ (3) + 2 + 1 + (6) = 12 piercing damage.
Aeron Stillwaters |
Round 5, Initiative 15
hp 13/37; AC 20/11T/19FF; CMD 20
+6F/+5R/+5W
-1 attack(spell), +1/+1 Inspire
Aeron swings again at another cultist,
"If you run now, you might live to see the end of this day...."
Attack #7: 1d20 + 9 - 1 + 1 ⇒ (5) + 9 - 1 + 1 = 14
Damage(if hit): 2d6 + 17 + 1 ⇒ (3, 5) + 17 + 1 = 26
Selka Thunivhen |
Ok, I'm trying to get back into the game! If I get this right: Selka's initiative is after the enemies, it's our turn to act, and she took 7+11=18 damage. Assuming I got this right, here I go! ^_^
Although her wounds are pulsing angrily with pain, Selka focuses all her attention on her enemy, trying to find an opening to take advantage of.
'I need to finish him quickly, Varn needs help!'
Taking a quick step back, she suddenly twists her arm and sends her spear swirling forward toward the cultist's gut.
Longspear Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
5-foot-step to J:8, then attack on Cultist 5.
Caladire "Varn" Sophas |
Oh shoot! I completely forgot about the penalty, sorry Merc. That being said... Thanks for having the cultist charge Varn. Now he can attack without penalty lol.
Varn spots the cultist charging him early and due to his hastened movements, is able to dodge the clumsy attack. Varn takes a step back away from the cultist and rapidly fires two arrows!
Attack #1: 1d20 + 3 ⇒ (4) + 3 = 7
Attack #2: 1d20 + 3 ⇒ (6) + 3 = 9
5-foot step to B5 and two misses.
DireMerc |
Orlando takes advantage of the distraction created by the villagers to slip past the cultist defenses and stab him in a vital spot. Cultist 11 goes down.
Aeron lands a hard blow on cultist 7 and he goes down ad well.
Selka takes down cultist 5 with a mighty stab.
Only two cultist remain.
Raven and Tessai are left for this turn.
Tessai |
Phew.... Apologies for all the hold ups people - last week was crazy as ever... Trying to get back on track now. DireMerc, would it be possible to have the current combat map readily available somewhere we could promptly access it, like at the top under the campaign name, or in the Campaign Info tab?
Not really sure which cultists are up at the moment, but there are two of them, correct? If one of them is close to the captives, and she can charge him/her, she will.
Tessai moves in on one of the remaining cultists, brandishing Radiance.
Radiance Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Raven Leafwalker |
My bad for not updating Raven's profile page, but for future reference she took Precise Shot for her 3rd level feat. I just hadn't updated her page. If you want to not count the other damage, I understand.
Seeing Varn's shots miss, and knowing he may be in trouble, Raven drops her bow, and charges cultist #4, drawing her warharmmer as she comes.
Raven Warhammer, charging: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
AC drops to 15 during charge attack.
DireMerc |
if you check the link at the top for images it will take you to my google drive were I keep all images related to this campaign including one called encounter map that is a map of the current battle always kept up to date. And yes please keep your sheets up to date!
Tessai stabs number 6 who is standing right in front of her.
Raven swings and hits cultist 4 who is caught of-guard by her attack.
Cultist 6 swings at Tessai for what is likely his last chance but once more he fails to connect.
attack: 1d20 + 4 ⇒ (4) + 4 = 82d4 + 4 ⇒ (4, 3) + 4 = 11
Cultist 4 retaliates and swings at Raven who attacked him either momentum she is unable to avoid the hit.
attack: 1d20 + 4 ⇒ (12) + 4 = 162d4 + 4 ⇒ (2, 3) + 4 = 9
The villagers hang back and free those who are tied up.
your turn again.
Caladire "Varn" Sophas |
Varn takes advantage of Raven's distraction. He quickly drops his bow and draws out the magical morningstar that hung from his hip. He takes a step forward, swinging his weapon towards the cultist!
Attack: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Free Action to drop the bow. Move action to draw the morningstar. 5-foot step to C6 to flank #4 with Raven. Attack against #4!
Aeron Stillwaters |
Round 6, Initiative 15
hp 13/37; AC 20/11T/19FF; CMD 20
+6F/+5R/+5W
-1 attack(spell), +1/+1 Inspire
Aeron swings at the last remaining cultist, but he slips in the spilled blood of his foes, and his swing goes wide.
Attack #6: 1d20 + 9 - 1 + 1 ⇒ (1) + 9 - 1 + 1 = 10
Selka Thunivhen |
The gruesome confrontation finally over, Selka takes a few deep breaths while looking around the battlefield, trying to determine with her experienced eye how badly wounded are her companions, and if the villagers need assistance as well.
"Here, come closer, I'm a cleric of the Inheritor, I can help you if you're in need of healing." - she calls to the villagers, also gesturing to her friends to gather around if they require her talents.
When everyone is close enough, Selka channels energy to get them back on their feet!
Channel Positive Energy, Healing: 2d6 ⇒ (6, 4) = 10
Caladire "Varn" Sophas |
Varn shakes the cultist's blood and gore from his morningstar before hooking it back on his belt. He gingerly touches the oozing wounds from the quasit... still feeling weak from it's poisonous claws. He approaches Selka as she pours out her deity's healing magic. His wounds close; however, his body still feels sluggish. "That quasit poisoned me I believe. Perhaps one of you can purge this weakness I feel plaguing me.