| DireMerc |
Ok so I was thinking on how I was going to do this. And what I decided on was to keep the init from the last battle and to move Tessai before the enemy and carry it over to this battle. Seems Raven and Tessai are just going straight into the offensive without waiting at all so no prep time is given to either side.I modified the map to include the no prep time and tried to put everyone in the position they wanted but there isn't much room to work with so I did what I could on that account and out everyone over the wall even if I did have to shove Aeron in the corner. Here is the breakdown of how it's going to go for the first round.
Orlando: Moves to corner prepare to attack them them as they come out but the others moves over to engage them first!
Varn: Gets ready in position and prepares a spell.
Aeron: Stands by and waits for a chance
Selka: Stabs number 2 with her spear.
Raven: Shots number 2 with an arrow and number 2 goes down.
Tessai: Cast protection from evil and moves to block the door.
Mongrelmen: The two remaining are caught of-guard by the sudden attack and quickly grab clubs and attack Tessai who is closest but her defense holds.
attack: 1d20 + 4 ⇒ (14) + 4 = 18
attack: 1d20 + 4 ⇒ (16) + 4 = 20
Ok so you can all post again.
| Tessai |
Tessai actually spent a round casting Protection from Evil - so there was at least some short prep time DireMerc ;)
Evaluating the current situation, and not wanting to block the passage, Tessai shifts her position, and launches another attack at the closest enemy.
Shifting to O:5, and attacking enemy 3.
Morningstar attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
--Status--
AC: 22 (2 from Protection From Evil)
HP: 16/21
Effects: Protection from Evil -> 8/10 rounds
------------
| Selka Thunivhen |
Pressing the advantage, Selka directs her attack toward Tessai's target, hoping to bring down the enemy before he has a chance to react.
Longspear Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
After attacking, she 5-foot-steps to N:5
Damn these nimble mongrelmen, just stay still and let me impale you! Oh well, they are all yours guys, take 'em out! ;p
| Raven Leafwalker |
Raven is unable to get an unimpeded shot off against the remaining mongrel men. She readies an action to shoot if the ladies in front of her clear the area, otherwise she waits out the sequence.
Readied Shot, if Selka and Tessai move out of the way, into melee, point blank: 1d20 + 6 - 4 + 1 ⇒ (13) + 6 - 4 + 1 = 16
possible Damage to #3, point blank: 1d8 + 1 ⇒ (7) + 1 = 8
| Orlando Nedraid |
Round 3_____
Orlando,realizing the blitz is on, moves through the scrum and over an enemy to [N,8].
Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11
Rapier attack: 1d20 + 3 ⇒ (13) + 3 = 16 for a possible 1d6 + 2 ⇒ (3) + 2 = 5 piercing damage.
| Aeron Stillwater |
After Tessai, Selka, and Orlando move to engage the enemy, Aeron uses the void left by the movement to break free from the corner he'd found himself wedged into and bring the fight to these evil mongrelmen!
Attack: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage: 2d6 + 9 ⇒ (6, 3) + 9 = 18
Movement action to get into position of N6 to flank enemy #1 w/ Orlando. Hurray to +2 attack and free sneak attack for Orlando! He will then attack #1. I believe that movement will provoke AoO, but... such is life I suppose.
I'm telling you... this dice roller... And now Aeron looks like a complete fool...
| Varn Sophas |
assuming my spell went off. Add 4 to attack if they don't have cover. Add one if the long bless effect is still on I don't remember if that stopped.
Varn steps forward and manifests a spear between his hands aiming for the nearest standing mongrel man to him.
Hurry up and fall fools we have important work to do.
attack: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
damage: 1d6 + 4 ⇒ (2) + 4 = 6
| DireMerc |
Ah yes I'd forgotten about that blessing. It last 24 hours so it should still be in effect.
Orlando: Moves up to flank and manages to avoid the mongrelmen attacks on the way. He stabs number 1 in the back for 5.
attack of op: 1d20 + 4 ⇒ (2) + 4 = 6
attack of op: 1d20 + 4 ⇒ (13) + 4 = 17
Varn: Launches a wooden spear at number 3 and hits for 6.
Aeron: Moves up attacks and misses.
Selka: Stabs number 2 with her spear.
Raven: Shoots number 3 for 8
Tessai: Smacks number 3 and he goes down.
Mongrelmen: A Mongrelwoman who seems part spider enters the room using a hidden entrance at the south-east corner of the room. She is accompanied by a lizard the size of a dog. "So chasing us from the surface wasn't enough crusaders? Now you've come down here to finish the job just like they said you would! Well now you face Wenduag, huntress of crusaders!" she says with a voice full of venom.
She fire at Selka while her lizard charges Tessai. Tessai manages to block the lizard's attack but the arrow strikes true near a vital organ.
(favored enemy human)
attack Lizard: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 4 ⇒ (5) + 4 = 9
Archer attackS Selka: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 5 ⇒ (7) + 5 = 12
Mongrelman 1 turns around and attacks Orlando smacking him with his club.
attack: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 1 ⇒ (4) + 1 = 5
| Varn Sophas |
Well she's is in a target rich environment.
I would like to point out that we are here because you are working with demonic cultists not because of your race.
Varn casually walks to a clear spot and hammers mongrel man one with his spear.
We are just trying to get out of here when you lot started on us.
1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
1d6 + 4 ⇒ (4) + 4 = 8
| Tessai |
Seeing the danger that is posed by a ranged opponent left unchecked, Tessai grits her teeth, and circles the lizard, even risking being attacked in the process, to get at the archer - "Huntress of Crusaders?!" - she roars - "You will PAY for that!"
Move Action: Going to Q:4 || Standard Action -> Attacking Wenduag.
Morningstar Attack on Wenduag: 1d20 + 6 ⇒ (19) + 6 = 25Damage: 1d8 + 5 ⇒ (1) + 5 = 6
--Status--
AC: 22 (2 from Protection From Evil)
HP: 16/21
Effects: Protection from Evil -> 7/10 rounds
------------
| Selka Thunivhen |
For some reason I can't seem to access the Google Drive where the map is anymore... Anyone else having this problem? O.o
Selka cries in pain when the arrow digs deep into her flesh. Gritting her teeth, she grips the arrow and breaks it in half, looking directly at Wenduag. "You betrayed you own people! You just drew your last breath, demon whorshiper!"
Spear held high above her head, Selka steps forward, and brings it down on the archer's skull.
Longspear Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Selka 5-foot-steps to O:4, then attacks Wenduag.
EDIT - Nevermind, now I can see the map... Strange things are happening, I tells ya!
| Orlando Nedraid |
Round 4_____
Orlando grimaces at being hit with the club, then shrugs off his cape into his left hand. He parries and thrusts again.
"Touche! You may make a worthy foe after all..."
Rapier flank attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 for a possible 1d6 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6 piercing damage.
| Raven Leafwalker |
Having no more targets from her vantage point, Raven moves forward through the narrow opening to P6, provoking an AoO from #1 if he hasn't already made one.
She tries to twist and turn herslf to avoid the expected attack from the mongrelman as she advances. Once she gets to her intended destination, she pivots and fires at mongrelman 1, trying to end him so they can focus on the bigger threat, but her shot is rushed and flies wide of the mark.
Acrobatics to avoid AoO: 1d20 + 2 ⇒ (8) + 2 = 10
Raven Longbow, bless, point blank, into melee: 1d20 + 6 + 1 + 1 - 4 ⇒ (1) + 6 + 1 + 1 - 4 = 5
| Aeron Stillwater |
Aeron's actions will depend on whether Orlando's attack takes down #1. If Orlando's attack does not kill #1, then Aeron will attack #1. If Orlando's attack DOES kill #1, then Aeron will move to P5 and attack the lizard (provoking an AoO in the process. I'll throw out the rolls and can make an IC post if you'd like depending on the results of Orlando's attack.
Attack: 1d20 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18
Damage: 2d6 + 9 ⇒ (6, 3) + 9 = 18
| DireMerc |
Orlando: Stabs number 1 for 6 damage. I believe this is the first hit on him
Varn: Trow a spear at number 1 dealing him another 8. He is hurt but still up.
Aeron: Kills number 1, he is dead.
Selka: Moves up avoiding the lizard and attacks Wenduag dealing a strong blow for 14 damage!
Raven: Fires her bow and misses.
Tessai: Moves up avoiding the lizard and takes a swing at wenduag dealing her 6 damage. Lizard Attack of op on Tessai: 1d20 + 5 ⇒ (5) + 5 = 10
Mongrelmen: Wenduag is badly hurt and seeing no escape decides to try and take down Selka with her. She draws and dagger putting her bow aside and close in and stabs Selka leaving a deep gash but not a fatal wound.
attack: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 4 ⇒ (5) + 4 = 9
The lizard attacks Tessai trying to protect it's master but Tessai can easily avoid it's attack.
lizard attack: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 3 ⇒ (3) + 3 = 6
| Selka Thunivhen |
1 hp! Damn this fight is brutal! :o
Selka's vision starts to swirl and blur as she approaches the limits of her resilience.
'If I have to die, I'll take one last evildoer with me!'
With a strangled grunt, she raises her weapon and attacks her foe once more.
Longspear Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Selka 5-foot-steps (or rather, 5-foot-stumbles, since she's half-dead!), to N:4, then attacks Wenduag again!
| Raven Leafwalker |
Looking to end this fight, Raven fires at the remaining lizard,but her shot flies wide, missing badly.
Raven Longbow, Point blank, bless, into melee: 1d20 + 6 + 1 + 1 - 4 ⇒ (1) + 6 + 1 + 1 - 4 = 5
5ft step from P6 to Q7. Sorry guys, a fine time to miss...
| Aeron Stillwater |
Aeron sees their last remaining enemy, the lizard. He takes a few steps towards the creature so as to flank it with Tessai. He brings his large hammer around and down towards it!
Move action to O4, provoking an AoO, to flank with Tessai. Attack action on lizard.
Attack: 1d20 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18
Damage: 2d6 + 9 ⇒ (1, 5) + 9 = 15
| Raven Leafwalker |
With the immediate threat ended, Raven looks to secure any entrances to the cavern they are in first, and make sure no more bad guys are on the way.
If she sees none, she will help search the bodies and the area for anything of interest.
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
| Selka Thunivhen |
I'm trying to determine who needs healing: 5 hp Tessai, 5 hp Orlando, 17 Selka... Did I miss someone?
Clutching her wounds, Selka looks around the battlefield, trying to make sure the fight is truly over and no more enemies are coming.
Satisfied, she calls for the others to come closer, and starts tending to the wounded.
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Channel Positive Energy, healing: 2d6 ⇒ (5, 6) = 11
| DireMerc |
The mongrelmen carry nothing of note or worth, simple clubs and rags and nothing more (they didn't even have armor).
Wenduag the huntress carries a number of interesting items.
Two wands (unknown types and charges), A masterwork Chain shirt, A masterwork composite bow (+2 str),
An obsidian holy symbol of Baphomet, and when you check for magic items you see she has 6 arrows that register as magical and she has 16 that do not.
There are two doors leading out of this room. The hallway to the north and the secret passage to the south that wenduag came out of, the door however closed behind her and your not entirely sure were it was.
| Aeron Stillwater |
Well, I think we know who the longbow and arrows should go to; Raven. Aeron has no need of any of the items.
Aeron wipes lizard blood from his hammer while the others went over the possessions of their enemies. He watches the hallway to the north, fully expecting another wave of mongrelmen to came rushing in at any moment. He glances back to also keep an eye on the south door; however, when he looks the door is now gone. "Where did that other door go?"
| Varn Sophas |
Varn will take ten for 21 on all items. His detection completed Varn will call over Selka and Tessai to the southern part of the room.
Help me search this area thoroughly for the secret door she used.
Varn will spend 2 minutes taking 20 on the middle section of the southern wall. for 26 the spot is p2
| Raven Leafwalker |
Raven graciously accepts the composite longbow and the arrows both magical and non-magical, refilling her quiver. She offers her old bow to anyone who chooses, or to sell at next opportunity.
"Thank you for the new bow, it is quite fine, and it's penetrating power is far beyond my old one. While I hate to give up the bow i have had these many years, this one is so much superior." She smiles embarrassed.
"Tell us about the wands, I understand the healing, but what does the other do?"
She lends her aid to Varn's search for the lost secret door or anyway to trigger it's opening.
Perception: 1d20 + 8 ⇒ (2) + 8 = 10
"The paladins I have led to Kenebres have told me of secret ways that can only be opened from one side. They have these in their fortresses or temples. Maybe this is like that? We may try battering down the entrance, it is plain enough to see now that Varn has pointed it out. Or we can try the other door to the north."
| Selka Thunivhen |
"I think we should try and pry that hidden door open" - Selka chimes in, straightening herself now that most of her wounds have been healed - "There is obviously something important they wish to conceal behind it. It could very well be the way to the surface... Or perhaps their inner sanctum? If so, we could even find valuable intel on the demon attack on the surface! Now, we just need to find a way to open it..."
A little puzzled, she looks around the room, trying to find some way to open the strange door.
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
| Orlando Nedraid |
"It is ingeniously hidden from this side; I cannot see it at all!" Marvels Orlando. He offers to help open the door with ST 15.
| Raven Leafwalker |
Raven offers her shoulder to assist whoever is primary on sliding open the one-way door.
Strength, Aid Another: 1d20 + 3 ⇒ (11) + 3 = 14
| Tessai |
"There has got to be some way to open this..." - Tessai ponders - "Unless it is not supposed to open from this end? I am really not that familiar about secret doors and passages"
She moves to the other exit from the room (Hallway to the North), peering into it, and listening for any sounds.
Perception: 1d20 + 1 ⇒ (4) + 1 = 5
| Selka Thunivhen |
"Let's see if we can pry it open... If we can't, then we'll try something more drastic."
Selka approaches the door, puts her hands on it, and tries to force it open.
Strength Check: 1d20 + 4 ⇒ (8) + 4 = 12
This is either a normal check, or an aid-another check if someone else wants to roll the 'main' check. ;)
| Aeron Stillwater |
Aeron nods to Varn's suggestion and places his hands upon the boulder. He takes a moment and then presses as hard as he can with a grunt of exertion.
Strength check: 1d20 + 4 ⇒ (9) + 4 = 13
Or we can use Tessai's check as the primary... Lol
| DireMerc |
Tessai starts to move north but before she makes it to the northern door she is called back and returns to help move the boulder.
The stones moves once more and you get a look at the room beyond which looks like a kitchen (tables with slaughtered animals and pots & pans liter the area. However before you can open it enough to enter your hands slip and it gets back into place.
Last check was 16 (budged but not quite)
This check was 19 (budged more you were very close but not quite)
| Aeron Stillwater |
Aeron decides to try one more time.... However, his hands a slippery with sweat and he only offers minimal aid to the attempt.
Strength check... Again: 1d20 + 4 ⇒ (7) + 4 = 11
This is getting ridiculous. We can't even roll over a freaking 10.
| Selka Thunivhen |
"Damn door... Why... Won't you... OPEN!"
Selka puts all of her strength in the task and pushes as hard as she can.
Strength Check: 1d20 + 4 ⇒ (20) + 4 = 24
Finally a good roll! If we can't get it open now, I'm personally smashing it down, piece by piece. ;)