The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Female Human (Kellid) Cleric of Iomedae (War [Tactics], Glory [Heroism]) 3
Quick Stats:
Init +7 (6/day reroll, current 5) | AC 19, t 13, ff 16 | hp 31 / 34 | Fort +6, Ref +4, Will +6 | Perception +10

With her companions busy either searching the camp or checking the tunnels, Selka takes a few moments to approach Anevia, Aravashial and Horgus, to exchange a few words with them and see how they are holding up.

When she's done talking, she resumes her position at the head of the group and waits patiently for the others to complete their actions.

Selka renews her Light spell (casting it on the holy symbol hanging from her neck, leaving her hands free to hold her spear), then waits for the others to finish searching the place.

When everyone is done, she resumes formation and then proceeds down the tunnel. Unless someone wants to do something else here?


Apraise: The amulet sis non-magical and you value the amulet at around 200 gold.

Hearing stories of strange bones and an amulet Aravashial comes forward. "I believe I know were we are. You see there is an old story dating back to the time of the first crusade. Back then the chaotic energy of the worldwound was stronger and the crusaders didn't know how to protect themselves from it like we do now. Many crusaders were transformed by this energy in...various ways. Many choose to return to Kenabres to retire there after being so afflicted and had children all of whom were horribly deformed and mutated and many were Tieflings. Unfortunately the crusade was still in full force at the time and it was decided that this was a sign they were corrupted by evil. They were called Mongrelman and they attempted to purge them and their children. However many of them escaped underground and rumor is that their descendants still live down here."
he explains.


I think we are all ready to proceed?


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

"Are these Mongrelmen friendly to the forces of Good, or have they become something Evil due to their time in exile underground?" Raven asks the knowledgeable Aravashial. "I have not heard this story before. But I am not surprised when men drive out those that are unlike them."

After she hears the answer, she gathers her pack and moves ahead of the others, scouting down the tunnel before the group if possible.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Elf Wizard 2 | AC14 (T13F11) CMD15 | HP 13/13 | Saves F+5 R+3 W+6 | Per+6 I Int +3

Varn pockets the amulet and waits for the others to carry on deeper into the caverns.


"I cannot say, there has been no contact between them and the people of kenabres in over a century."

You go forward an proceed into another cavern were several mounds of rock lie in heaps in this cavern, recently fallen from the walls and ceiling. Now and then, bits of dust settle from cracks in the stone above.

Raven leads the way into the cavern when suddenly a cave viper lunges out from under some rocks and bites her ankle! attack: 1d20 + 2 ⇒ (14) + 2 = 161d4 - 1 ⇒ (1) - 1 = 0

dealing 1 damage, make a fort save vs poison.

snake init: 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Hearing the noise of the attack, Orlando brings up his crossbow and tries to get a bead on the snake.
Perception: 1d20 + 1 ⇒ (8) + 1 = 9 But can't quite spot it in the melee...
"'Zounds but that is a small target! Stop blocking my sightline wench!"


Elf Wizard 2 | AC14 (T13F11) CMD15 | HP 13/13 | Saves F+5 R+3 W+6 | Per+6 I Int +3

Init: 1d20 + 3 ⇒ (3) + 3 = 6

Seeing the viper strike his comrade Varn pulls out his bow and carefully aims at the serpent.
-4 from being in comabt
bow: 1d20 - 1 ⇒ (16) - 1 = 15
damage: 1d8 ⇒ 1

Stop shaking and get away from it for a moment so I can hit it.


Female Human (Kellid) Cleric of Iomedae (War [Tactics], Glory [Heroism]) 3
Quick Stats:
Init +7 (6/day reroll, current 5) | AC 19, t 13, ff 16 | hp 31 / 34 | Fort +6, Ref +4, Will +6 | Perception +10

"Watch out!" Selka shouts as soon as she spots the viper.

Her hands firmly gripping her spear, she charges the snake determined to run the weapon through its head.

Assuming she has line of sight and all other conditions are met, Selka charges the viper. If she is unable to charge, she moves into flanking position and attacks (in this case just subtract the +2 charge bonus on the attack roll).

Initiative: 1d20 + 7 ⇒ (18) + 7 = 25

Attack, Charge: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Damage: 1d8 + 6 ⇒ (2) + 6 = 8


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Fort Save: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

Seeing the viper strike, Raven leaps backwards cry out. "Danger, snake!" too late to prevent herself from being bitten, but perhaps the creature couldn't inject it's venom fully through her boot.


"Careful!" - Tessai warns, as she approaches the snake with her longspear poised to strike.

Moving on the snake if possible, and attacking.

Longspear attack: 1d20 + 4 ⇒ (19) + 4 = 23 <- Please add +2 if flanking is possible ;)
Damage: 1d8 + 6 ⇒ (5) + 6 = 11


Looking at the map a charge wouldn't be possible. Most of the cave is difficult terrain (big rocks) and you need to go around them or trough Raven to get to the snake. You can move up and attack thought.

Raven kicks the snake away before too much venom enters her system.

Selka move up and takes a swing at the snake just barely missing it.

The snake coils up into a defensive position and hisses angrily and takes a quick snap at Selka but the bite is far from it's mark.

attack fighting defensive: 1d20 - 2 ⇒ (1) - 2 = -11d4 - 1 ⇒ (1) - 1 = 0

Varn fires and arrow just barely missing the snake.

Tessai moves forward and skewers the snake killing it.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando puts up his crossbow as the scrum separates and the snake is obviously dead.
"Well and all; congratulations to all on our glorious victory!" He said sardonically. Then he frowned with concern.
"Ah, Raven? Was that a... venomous snake?"


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

"Yes, bard. It was a venomous viper, luckily it did not inject me with it's poison, or I would be much worse off right now." Raven curses under her breath. "Gozreh's children, I should've seen that snake before it struck. I could've kept it from dying unnecessarily and kept us safe as well." She smiles at the others, a crooked smile that she rarely uses. "At any rate, thank you for ending the poor reptile and saving me from it's venom. Let us look around some more. There may be other vipers in these caverns."

Looking carefully about, Raven continues advancing, carefully creeping through the new cavern where the piles of rock lay. She keeps a sharp eye and ear out for other attacks.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Elf Wizard 2 | AC14 (T13F11) CMD15 | HP 13/13 | Saves F+5 R+3 W+6 | Per+6 I Int +3

Varn walks over to the corpse looking for his stray arrow on the ground before following Raven deeper into the cave.

Well so far we have been attacked by maggots and a snake. If we had not seen the spider and corpse I would have thought nothing in this cave had legs.

Varn mutters aloud.

50-51find: 1d100 ⇒ 65

yay arrow


You carry on down the tunnel the tunnels ends. You look around and spots some pitons and carved handholds on a wall going up, looking up you see an opening 60 feet above.

Thanks to however climbed before you it's not so hard to get up there.
dc 5 climb check.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando bows to Raven.
"You are right of course Raven. A natural creature, however venomous, is not to be bothered; not when there is an ocean of demons worthy of our steel."
He pauses, lost in thought for a moment.
"I say, that campfire makes me curious. Is there anyone skilled at tracking amongst our number? I am wondering if that was a common camp spot on a heavily trafficked trail."

At the wall, Orlando slings his crossbow, summons more Dancing Lights to orbit his head and starts climbing.
Climb check: 1d20 + 5 ⇒ (16) + 5 = 21
At the top he will look for threats...
Perception: 1d20 + 1 ⇒ (20) + 1 = 21
... and if clear he will anchor his rope and lower it for those who need the extra aid.


Tessai ponders the strangeness of the fact that such implements to assist climbing are present here, as it may mean there are intelligent creatures about, and not only vermin - "We should really scout what is up above before moving in" - she comments as Orlando takes point during the climb.


The way seems clear and after dropping a rope the climb is even easier.

You all climb up and proceed forward. You travel the winding tunnels going west for about 25 minutes (traveling about 2000 feet) when you arrive at a large cavern. You find A single sizable 20-foot-tall building remains in the center of this 30-foot-high cave, a bunkerlike structure with no windows and walls of worked stone blocks. A 10-foot-long carving of a hammer decorates the building’s facade. The ruins of collapsed outbuildings stand to either side. In the front courtyard there is a fountain of clear water and a stone bench.

The tunnel continues right pass what you quickly realize is a temple to Torag. So stopping here would seem to be optional.


"My leg is starting to ache, I could use a short break and this seems like a fine place to rest for a bit." she makes her way to the stone bench guiding Aravashial and they sit down.


"Bah! This temple is obviously long abandoned and we have no time to waste here, if the girl cant keep up then perhaps we should split the party. We can leave the elf to keep an eye on her and the rest of us can move on" he says with a small grin


"How dare you...I supposes I shouldn't be surprise that a man afraid to acknowledge his own faith wouldn't be moved by finding a forgotten temple like this...Really to be ashamed of one's faith is almost as bad as worshiping the demons!" responds Anevia in an outburst of anger.


Horgus is taken aback by her outburst but quickly responds "I will not be chided by a child who consorts with thieves!"


Tessai ignores Horgus's comment and follows along, keeping an eye on Anevia and Aravashial - "Do take a few moments to rest" - she offers - "We should perhaps take a look at this structure though" - she comments to her companions - "It is curious to find what seems to be some sort of building dedicated to Torag in these caves"


Anevia's slumps into silence her eyes full of anger still while Horgus paces back and forth grumbling to himself.


Female Human (Kellid) Cleric of Iomedae (War [Tactics], Glory [Heroism]) 3
Quick Stats:
Init +7 (6/day reroll, current 5) | AC 19, t 13, ff 16 | hp 31 / 34 | Fort +6, Ref +4, Will +6 | Perception +10

Selka grunts in irritation as her swing barely misses the viper, but her exasperation quickly evaporates when Tessai fells the snake in one powerful blow.

"Well done!" She congratulates her friend, "You are a remarkable warrior! I'm glad you're here, getting out of this mess will be much easier with you around!" She offers, patting Tessai on her shoulder and smiling broadly.

When Raven reassures the others she wasn't poisoned, Selka breathes a sigh of relief, and after stifling a laugh at Varn's jest, she is ready to get underway once more.

After they arrive at the temple of Torag.

"What is this?" she asks, surprised. "A small temple? Here in these forsaken tunnels? Those symbols... Torag! This is... Well, was, a temple dedicated to the Father of Dwarvenkind. Impressive!"

Selka takes a few moments to look around and search the temple.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Knowledge (religion): 1d20 + 4 ⇒ (10) + 4 = 14

Hearing Horgus snide comments, Selka's expression hardens, but she tries to act calm and collected to prevent the situation from escalating.

"Friends, please!" She interjects "This is not the time for quarrel. I understand your frustration, but this behavior won't produce anything good. We are in this all together, remember?"

She launches a stern glare at Horgus for a moment, then goes to Anevia's side to make sure she is fine and to whisper a few words of encouragement.

Since Selka's Diplomacy is laughable, I'll leave such endeavors to someone much more skilled then her and wait for someone else to make a roll! ^_^

Also, love the 'in-character' dialogue! ^_^


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Seeing the water in the fountain is clear, Raven takes a moment to see if it is safe to drink. Assuming that it is, she takes a moment to refill her waterskin and urges the others to do the same. "We don't know how long before we find clear, safe water again in these caverns."

Survival, find water: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

As the disagreement between the others breaks out, Raven says:"I am the first to want to feel the sun on my face and the wind in my hair, but things like a long abandoned temple are begging to be explored. While all the outbuildings crumbled, this structure remained. The water is still fresh and clear. Odd that! I think it bears investigation. Perhaps there is a way out inside."

Raven walks the perimeter of the bunker-like building looking for any means of egress. If she sees a door, she approaches and listens for any sound from within.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Male Human 2nd Level Monk (Zen Archer)| HP 17/17 | AC 16 | T 16 | FF 14 | CMD 19 | Fort +5 | Ref +5 | Will +7 | Init +6 | Perc +9 | PS 2/2

Aeron's eyes light up when he spots the hammer of Torag, his patron deity. "Ahh! Home to Father of the Forge." He takes a few strides forward, brushing past the father plump noble without taking notice of the snide fellow. The large man stops before the fountain, letting the head of his hammer thump to the stone ground as he takes a knee.

"Father of Creation, bless my hammer and get us home safely." He dunks both hands, cupped, into the water. Aeron takes a deep drink from the water and trickles a bit onto his weapon. "This is a good place. I agree, we should look inside before moving on."


The water is cool and refreshing.

The old stone door leading into the building is stuck, requiring a successful DC 15 Strength check to force open.


Male Human 2nd Level Monk (Zen Archer)| HP 17/17 | AC 16 | T 16 | FF 14 | CMD 19 | Fort +5 | Ref +5 | Will +7 | Init +6 | Perc +9 | PS 2/2

Aeron will approach the stuck door and sets his hammer to one side. "I will do this!" He puts his shoulder against the door and pushes against it with a grunt.

Strength check: 1d20 + 4 ⇒ (17) + 4 = 21


Selka Thunivhen wrote:

Selka grunts in irritation as her swing barely misses the viper, but her exasperation quickly evaporates when Tessai fells the snake in one powerful blow.

"Well done!" She congratulates her friend, "You are a remarkable warrior! I'm glad you're here, getting out of this mess will be much easier with you around!" She offers, patting Tessai on her shoulder and smiling broadly.

Tessai is humbled by the appreciation shown to her by a champion of Iomedae. She smiles back - "Thank you milady" - she responds with her eyes low.

Horgus The noble wrote:
Horgus is taken aback by her outburst but quickly responds "I will not be chided by a child who consorts with thieves!"

"Please milord and milady" - Tessai steps amidst the budding discussion - "This is not an ordinary situation for any of us" - she starts with a calm voice - "We are all out of our element, and doing our best to return to the surface as quickly as possible. But we stand a chance only if all cooperate in this effort. I can understand your divergences, but discussions will not only cause us to slow down, but also attract potential hostility" - turning directly to Horgus she adds - "As for the moment's rest, we all will need it soon, so there is no harm done in taking it, at least partially, right away. And garner the opportunity to check this structure, not only for inhabitants that can provide us clues but also perhaps for something that can be salvaged, and made of use to us in these dire straits"

Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25

Aeron Stillwater wrote:

Aeron will approach the stuck door and sets his hammer to one side. "I will do this!" He puts his shoulder against the door and pushes against it with a grunt.

[dice=Strength check]1d20+4

As Aeron approaches the door, Tessai follows closely, keeping watch as the man tests its strength against the old stone door.


Anevia via look over to Tessai a little relieved "It's alright...I know he's not as bad as he pretends to be. I happen to have inside knowledge on a few of his secrets...Why someone with a good heart would pretend to be a selfish jerk is beyond me but he does."


Horgus is stunned for a moment.

You...it was YOU! YOU BROKE INTO MY HOME!" he shouts in anger.


Anevia nods "By order of the court and it was thanks to my testimony that you were found innocent of demon worship and funding cultist. I found out were that money was really going and who you actually worship."


You...what...ahem...yes...my apologies then just not a word please.


So far Arvashial has been silent listening to the conversation when he finally speaks

"That's most interesting, it was my theories that several nobles in Kenabres were funding a secret cult of Baphomet and some investigation pointing you out as the most likely suspect Horgus. Personally I still believed you were guilty even after you were found innocent. I know for a fact that the cult does exist and someone is or was funding them if not you then another noble most likely."


After giving the door a good long push it gives way and comes upon with a loud bang that resonates throughout the caverns. Everyone braces for a moment but nothing attacks. Inside what Aeron sees is broken stone benches line a long narrow room. The air is cold and stale, and thick layers of dust cover the floor, benches, and a large altar at the far end of the room.


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Raven listens to the banter of the others, but does not enter into it. Baphomet is not a name she recognizes so any drama is lost on her.

"Bring us some light, Mother Cleric, and we will investigate this place."

Provided Selka applies her illumination, Raven enters and begins searching the place, starting with altar area. She moves quietly and reverently, not destroying or shredding anything intentionally, but looking carefully for anything unusual.

Take 10 on the search, for a total of 17. Any other internal doors? Or just one big box?


The temple is just one big box with benches and six pillars supporting the roof.

Raven moves into the temple when she notices a dwarf sitting on one of the front benches. Your about to call out to him when you realize that he is absolutely still and hasn't moved even tough you made a huge racket.


Female Human (Kellid) Cleric of Iomedae (War [Tactics], Glory [Heroism]) 3
Quick Stats:
Init +7 (6/day reroll, current 5) | AC 19, t 13, ff 16 | hp 31 / 34 | Fort +6, Ref +4, Will +6 | Perception +10
Aravashial The blind mage wrote:
"That's most interesting, it was my theories that several nobles in Kenabres were funding a secret cult of Baphomet and some investigation pointing you out as the most likely suspect Horgus. Personally I still believed you were guilty even after you were found innocent. I know for a fact that the cult does exist and someone is or was funding them if not you then another noble most likely."

At the mention of demonic cults in Kenabres, Selka's eyes go wide in surprise. "I feared blasphemers may have managed to infiltrate the city, but a whole, organized cult? And several nobles are involved, you say? This is troubling to say the least... This explains how the demons reached the city without being noticed..." Her grip tightens around the shaft of her weapon as her expression darkens, "There are traitors among Kenabres ranks."

When Raven calls out for her, Selka comes to her side, renews her light spell and follows inside the temple, curious about the place but wary of possible danger.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

At the appearance of the chapel, Orlando was enchanted.
"This is marvellous! An island of safety in a gloomy netherworld..." He promptly dropped his pack next to the bench and pulled out his journal to make some notes.

The scene between Anevia and Horgus fascinated him, and he noted down the particulars in his journal up until Tessai tried to calm them down. He realized he should help keep the peace amongst the companions and used his influence to aid Tessai.
"Yes, yes, hear her..."
Diplomacy (Aid Another): 1d20 + 2 ⇒ (20) + 2 = 22
Then he turns to Horgus.
"Secrets milord? But surely there is no need, being found innocent after all. What cult is this and why did the authorities think you were guilty? Orlando inquired, curious.
Diplomacy: 1d20 + 2 ⇒ (17) + 2 = 19


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Raven whispers, pointing to the still dwarf, "Look Selka, he is unmoving despite our intrusion and light. I fear he is not among the living. You have some healing skill, check him over. While I look to his gear."

Carefully, Raven examines or searches for any gear the still dwarf might have, while the cleric checks him over for signs of life.

Take 10 for a 17 on the search unless you want a roll.


Female Human (Kellid) Cleric of Iomedae (War [Tactics], Glory [Heroism]) 3
Quick Stats:
Init +7 (6/day reroll, current 5) | AC 19, t 13, ff 16 | hp 31 / 34 | Fort +6, Ref +4, Will +6 | Perception +10

When Raven prompts her to check on the dwarf, Selka stammers a little. "I don't... Actually I don't really have training in... Uh, well, I'll see what I can do..."

Selka tries to inspect the dwarf for any signs of life.

Selka takes 10 on a Heal check to determine the condition of the dwarf. Total 13.


Elf Wizard 2 | AC14 (T13F11) CMD15 | HP 13/13 | Saves F+5 R+3 W+6 | Per+6 I Int +3

As Varn steps in to the room he lets his magic flow through his eyes. detect magic

Stay away from the body until we know what killed the dwarf I don't want to deal with more maggots.

Hum, what is bothering me, it seems important, bah I will figure it out later.


Varn detects divine magic coming from the fountain near the entrance.

As you approach you can smell the stench of decomposing flesh which leads you to believe the dwarf is dead. However when you look at him he appears in perfect health. It's not until you go to touch him that you realize the truth as dwarf rises and attacks with claws made of sharpened finger bones! Lucky for Selka the bone claws cant penetrate her armor.
attack: 1d20 + 4 ⇒ (2) + 4 = 61d20 + 4 ⇒ (7) + 4 = 111d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (3) + 1 = 4

creature initiative: 1d20 + 6 ⇒ (5) + 6 = 11

Will save vs illusion / Initiative

Selka and Raven are whitin 10 feet of the creature. Aeeron is near the entrance 40 feet away. The rest of you are by the fountain 50 feet away


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Will: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative: 1d20 + 3 ⇒ (10) + 3 = 13


Elf Wizard 2 | AC14 (T13F11) CMD15 | HP 13/13 | Saves F+5 R+3 W+6 | Per+6 I Int +3

init: 1d20 + 3 ⇒ (6) + 3 = 9
will: 1d20 + 4 ⇒ (12) + 4 = 16
K. Religion: 1d20 + 8 ⇒ (4) + 8 = 12

Oh, great another thing trying to kill us.

What ever that thing is it needs to be killed and stay away from the fountain it is enchanted

If not in combat add 4. Regular arrow.
1d20 - 1 ⇒ (18) - 1 = 17
1d8 ⇒ 8


Male Human 2nd Level Monk (Zen Archer)| HP 17/17 | AC 16 | T 16 | FF 14 | CMD 19 | Fort +5 | Ref +5 | Will +7 | Init +6 | Perc +9 | PS 2/2

Aeron sees the dwarf attack Selka and lets out a shout of warning as he reaches for his hammer. "Enemy in the temple!"

Init: 1d20 + 2 ⇒ (3) + 2 = 5


Female Human (Kellid) Cleric of Iomedae (War [Tactics], Glory [Heroism]) 3
Quick Stats:
Init +7 (6/day reroll, current 5) | AC 19, t 13, ff 16 | hp 31 / 34 | Fort +6, Ref +4, Will +6 | Perception +10

"Ah!" Selka shouts, trying to dodge the creature sudden attack. "An undead abomination! Stay back monster!"

Will Save: 1d20 + 5 ⇒ (1) + 5 = 6

Well, damn... Assuming Selka is not paralyzed/incapacitated or something equally hindering after failing that save, here's her actions for the turn.

If needed, Selka takes a 5-Foot-Step away from the enemy, then attacks it with her spear.

Initiative: 1d20 + 7 ⇒ (11) + 7 = 18

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Just in case it's still alive and during its next turn provokes an AoO from Selka, I'll roll it in the spoiler below.

Possible AoO:
Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 6 ⇒ (5) + 6 = 11


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Raven leaps back as the smelly dwarf (is that redundant) antimates and attacks Selka.

Will Save: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative: 1d20 + 3 ⇒ (17) + 3 = 20

I think that roll makes me first in the round. If not apply where necessary.

Raven regains her composure quickly, "The dead must be returned to Pharasma. Go to her, you abomination!" She reaches for her morningstar, stepping forward and swinging the weapon down on the dwarf undead.

Morningstar: 1d20 + 4 ⇒ (10) + 4 = 14
Damage (Bludgeon or Pierce): 1d8 + 3 ⇒ (5) + 3 = 8

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