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THE CENTER CANNOT HOLD. Things end. The rot away. The balance falls apart. At the center of the world of Orphos is a city built atop the skull of a long forgotten, dead god. Once a capital of ancient empires, it now sits as the central metropolis for a republic of magi.
It is a time of great change and upheaval. The vampire clans of Crux continue their schemes beneath its streets. The University of Crux digs further and further beneath the city for lost knowledge. Intrigue, crime and secrecy rule the streets. Everyone is looking for somebody to do their dirty work in Crux, to find things and to get things done. In interesting times, Adventurers have no shortage of business to find.
I've managed to cobble enough bits of a setting together to start the process of thinking out some mechanics. But in the meanwhile, I figured I share my absurd amount of fluff and flavor. I decided to focus on thinking out the basic pillars of flavor and themes in Crux before I attempted to think out how to adapt Pathfinder to it.
Most of the following links to my personal blog, but it should help anyone interested in reading more on Crux. I'm always eager to hear suggestions/improvements. I'm currently looking for anyone willing to read and give me their two cents on the project. That and I'm spreading word about it as I go.
This is my main theme document. I've been writing material expanding out from it.
WHAT IS CRUX?
Its a city set in the center of the setting. The world of Orphos is entering a period not unlike the Napoleonic era. A revolution has taken over most of one continent, only to be ruled by a Empress standing on revolutionary reforms and values; a new nation built on new radical ideas was founded only fifty years prior after a war for its independence; an ancient empire dominates world trade through slave labor, arrogantly thinking it still is a power worth fearing; and a world-spanning monarchy is struggling with reforms of its own, while still pursuing colonies its own people don't want.
Guns are prevalent, and religions are largely unaligned, supporting members of all alignments while espousing their own central values. Crux sits at a place central to world trade, that once was a capital of empires and has a university sitting atop the skull of a long forgotten god.
Right now I'm preparing to do some retooling of races for some balance concerns, as well as detailing more of Crux itself. Adventuring sites, plot hooks and the like, all of which I'd more than happy to hear suggestions for. If I like something I plan to use, I'll try and link back to whatever or whoever posted it. They should get the credit if turns out to be good idea.