About Tessai
Tessai
Female oni-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 3
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception -1
Aura courage (10 ft.)
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Defense
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AC 23, touch 13, flat-footed 20 (+7 armor, +3 Dex, +1 natural, +2 shield)
hp 38 (4 HD; 1d8+3d10+12)
Fort +9, Ref +5, Will +7; +2 vs. death
Immune disease, fear; Resist cold 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron bastard sword +7 (1d10+6/19-20)
Special Attacks claws (2, 1d4, 7 rounds/day), smite evil 1/day (+3 attack and AC, +3 damage)
Spell-Like Abilities (CL 4th; concentration +7)
. . 1/day—alter self
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect evil
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—cure light wounds, divine favor, protection from evil
. . 0 (at will)—detect magic, guidance, light, purify food and drink (DC 13)
. . Mystery Nature
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Statistics
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Str 18, Dex 12, Con 16, Int 14, Wis 9, Cha 16
Base Atk +3; CMB +6; CMD 20
Feats Combat Expertise, Deadly Aim, Eldritch Heritage[UM], Exotic Weapon Proficiency (bastard sword), Extra Lay on Hands, Fey Foundling[ISWG], Power Attack, Skill Focus (Knowledge [planes])
Traits dangerously curious, fate's favored, fiend blood
Skills Acrobatics -4 (-8 to jump), Diplomacy +10 (+8 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Handle Animal +8, Intimidate +9, Knowledge (history) +7, Knowledge (nobility) +7, Knowledge (planes) +12, Knowledge (religion) +6, Linguistics +4, Sense Motive +6 (+4 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Use Magic Device +11
Languages Abyssal, Celestial, Common, Draconic, Infernal, Undercommon
SQ fiendish sprinter[ARG], finesse weapon attack attribute, lay on hands 6/day (1d6), mercy (sickened), oracle's curse (legalistic), prehensile tail[ARG], pride, revelation (nature's whispers), tiefling paladin, vow to self
Other Gear +1 breastplate, heavy steel shield, mwk cold iron bastard sword
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Special Abilities
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+3 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Claws (7 rounds/day) (Su) 2 Claw atacks deal 1d4 damage
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Fey Foundling Magical healing works better on you
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.
Vow to Self (1/day) +4 morale bonus to one roll to keep a promise.