The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Round 1_____
Looking at the statues with fascination, Orlando is startled when his Dancing Lights dim and the creatures drop to attack.
Knowledge:Arcana DC11: 1d20 + 2 ⇒ (18) + 2 = 20
"Darkmantles! Use magic light if you can!"
Orlando takes a step to the left and unloads his crossbow in the direction of enemy 1.
Crossbow attack: 1d20 + 3 ⇒ (14) + 3 = 17 miss chance? 1d100 ⇒ 20 Auto miss.
Orlando swears as his shot is lost in the dark; he drops his crossbow and draws his sword.


Female Human (Kellid) Cleric of Iomedae (War [Tactics], Glory [Heroism]) 3
Quick Stats:
Init +7 (6/day reroll, current 5) | AC 19, t 13, ff 16 | hp 31 / 34 | Fort +6, Ref +4, Will +6 | Perception +10

Damn we are packed tight! ^_^

Selka 5-Foot-Steps to the north-west, then takes a shot at the wounded Darkmantle number 3. She is also threatening Darkmantle 2.


Selka's attack is a fatal blow on number 3.


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

So by my reading the initiative order so far (as known) is :

17 Selka
14 Raven
11 Tessai
10 Creatures

That still leaves Aeron, Orlando, and Varn to roll and take an action.


Hmm yes so far it's

Round 1:
17-Selka readies to attack wounded one. Kills number 3 after Raven attacks
14-Raven attack number 3 for 10 damage
11-Tessai breaks free of grapple.
??-Orlando fire his crossbow and misses then drops his crossbow and draws his sword.
??-Varn no action yet.
??-Aeron no action yet.
10-Creatures

So Orlando needs to roll init and Aeron and Varn need to roll init and post actions.

On their turn the creatures will fly back up towards the roof provoking attacks.

You can start posting round 2 actions.


Elf Wizard 2 | AC14 (T13F11) CMD15 | HP 13/13 | Saves F+5 R+3 W+6 | Per+6 I Int +3

init: 1d20 + 3 ⇒ (19) + 3 = 22

know: 1d20 + 8 ⇒ (1) + 8 = 9

round 1
Seeing the beasts drop down from above and attack Varn fails to recognize the creatures. Hearing a shout about the nature of the creature he quickly moves north to gain a clear shot at one of the beasts.

two north if the e. Attacking 1 or 2 if one is dead.

attack: 1d20 + 2 ⇒ (17) + 2 = 19

damage: 1d6 + 5 ⇒ (6) + 5 = 11

+1 point bleed

round 2

Seeing the effectiveness of his last shot Varn once again summons his bamboo weapon with his mind.

attack: 1d20 + 2 ⇒ (9) + 2 = 11

damage: 1d6 + 5 ⇒ (4) + 5 = 9

+1 point bleed


Round 1:
22-Varn fire a magically conjured arrow at number 1 badly injuring it.
17-Selka readies to attack wounded one. Kills number 3 after Raven attacks
14-Raven attack number 3 for 10 damage
11-Tessai breaks free of grapple.
??-Orlando fire his crossbow and misses then drops his crossbow and draws his sword.
??-Aeron no action yet.
10-Creatures fly up is capable.

Round 2:
22-Varn fire a magically conjured arrow at a darkmantle missing it.
17-Selka:
14-Raven:
11-Tessai:
??-Orlando:
??-Aerom:
10-Creatures:


Male Human 2nd Level Monk (Zen Archer)| HP 17/17 | AC 16 | T 16 | FF 14 | CMD 19 | Fort +5 | Ref +5 | Will +7 | Init +6 | Perc +9 | PS 2/2

Init: 1d20 + 2 ⇒ (13) + 2 = 15

Round 1 - Aeron takes a five foot step forward and engages #1 with an attack. Not sure if a 14 is a hit...

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Darkness: 1d100 ⇒ 34
Damage: 2d6 + 9 ⇒ (5, 1) + 9 = 15

Aeron begins to look around as the darkness suddenly surrounds them; however, his human eyes do not allow him to see much. Thankfully the group has some magical light brightens the darkened cave slightly. He hears the attack followed by Raven's screams. This moves him to action, the steps forward towards the nearest creature and swings his hammer!

Round 2 - If Aeron's first attack misses, then I will attack #1 once more! Really???? What's the likelihood of two 7's in a row...

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Darkness: 1d100 ⇒ 50
Damage: 2d6 + 9 ⇒ (5, 2) + 9 = 16

Aeron swings at the nasty creature once again!


Round 1:
22-Varn fire a magically conjured arrow at number 1 badly injuring it.
17-Selka readies to attack wounded one. Kills number 3 after Raven attacks
15-Aeron attacks and misses number 1
14-Raven attack number 3 for 10 damage
11-Tessai breaks free of grapple.
??-Orlando fire his crossbow and misses then drops his crossbow and draws his sword.

10-Creatures fly up if capable, provoking attacks. Tessai, Selka and Raven get attacks.

Aeron I will take your second attack as our AOO for when they fly up but it also misses. Unfortunately on your second turn they are up in the air 20 feet above clinging to the ceiling. The up in the air part goes for everyone actually.

Round 2:
22-Varn fire a magically conjured arrow at a darkmantle missing it.
17-Selka:
14-Raven:
11-Tessai:
??-Orlando:
??-Aeron:
10-Creatures:


Female Human (Kellid) Cleric of Iomedae (War [Tactics], Glory [Heroism]) 3
Quick Stats:
Init +7 (6/day reroll, current 5) | AC 19, t 13, ff 16 | hp 31 / 34 | Fort +6, Ref +4, Will +6 | Perception +10
DireMerc wrote:
10-Creatures fly up if capable, provoking attacks. Tessai, Selka and Raven get attacks.

Just for a case like this, I left an AoO roll two posts ago. I'll post it again so you don't have to dig it up from the thread DireMerc. ^_^

Miss Chance (High=Hit): 1d100 ⇒ 76

Longspear Attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Longspear Damage: 1d8 + 6 ⇒ (7) + 6 = 13

With the darkmantles now out of her reach and nestled against the roof of the cave, Selka readies herself to strike at them as soon as they drop down to attack again.

Selka readies an action to attack the first enemy that comes back inside her reach.

Miss Chance (High=Hit): 1d100 ⇒ 80

Longspear Attack: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Longspear Damage: 1d8 + 6 ⇒ (6) + 6 = 12

As before, I'll leave a roll for a possible AoO in the event one enemy triggers it.

Possible AoO:
Miss Chance (High=Hit): 1d100 ⇒ 74

Longspear Attack: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Longspear Attack Critical Confirmation: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Longspear Critical Damage: 3d8 + 18 ⇒ (6, 8, 1) + 18 = 33

Ah! I'd love to see a darkmantle skewered for 33 damage! xD


As the creature retreats, Tessai swings, trying to bring it down.

Warhammer attack: 1d20 + 6 ⇒ (15) + 6 = 21Damage: 1d8 + 4 ⇒ (4) + 4 = 8

She manages to clobber the creature that had attacked her before.

Not sure which one was grappling me before, and if this takes it down.


Ok, just realized I am missing my round 2 action:

Round 2:

Tessai reaches for her sling, and shoots at the creatures up top.

Sling Shot: 1d20 + 2 ⇒ (16) + 2 = 18Damage: 1d4 + 4 ⇒ (1) + 4 = 5


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Round 2_____
Acrobatically rolls into a flank with #1
Acrobatics: 1d20 + 6 ⇒ (13) + 6 = 19
Then flank attacks #1
Rapier flank attack: 1d20 + 3 + 1 + 2 ⇒ (12) + 3 + 1 + 2 = 18 for a possible 1d6 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5 points piercing damage.


Round 1:
23-Orlando fire his crossbow and misses then drops his crossbow and draws his sword.
22-Varn fire a magically conjured arrow at number 1 badly injuring it.
17-Selka readies to attack wounded one. Kills number 3 after Raven attacks
15-Aeron attacks and misses number 1
14-Raven attack number 3 for 10 damage
11-Tessai breaks free of grapple.
10-Creatures fly up number 3 and 1 die and number 2 makes it up. You also notice a fourth creature number 4 that didn't drop yet.

Round 2:
23-Orlando:
22-Varn fire a magically conjured arrow at a darkmantle missing it.
17-Selka:
15-Aeron:
14-Raven:
11-Tessai: Uses her sling to fling a rock at number 2 dealing it 8 damage.
10-Creatures:


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Round 2 Revised_____
Orlando swears again at the escape of the creatures before he could attack them.
He sheathes his sword, picks up his crossbow and reloads it.


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Raven's Round 1 AoO

Raven Morningstar, Blessed: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Seeing the darkmantles fly back up to their perches, surprises Raven. She swings at them as they fly by, but her moment's hesitation costs her any success.

Raven's Round 2 Action - Initiative 14

Seeing the others go for their ranged weapons, Raven smiles knowing this is her bailiwick. She tucks away her morningstar and brings out her longbow firing a shot at any remaining unwounded (or least wounded) darkmantle. The close shot against a non-moving target is almost too easy and see takes a moment to find the exact right spot to hit.

Raven Longbow, blessed, point blank, deadly aim: 1d20 + 6 + 1 + 1 - 1 ⇒ (16) + 6 + 1 + 1 - 1 = 23
Arrow Damage, point blank, deadly aim: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10


Male Human 2nd Level Monk (Zen Archer)| HP 17/17 | AC 16 | T 16 | FF 14 | CMD 19 | Fort +5 | Ref +5 | Will +7 | Init +6 | Perc +9 | PS 2/2

Aeron growls in frustration as both his attacks miss the darkmantles as Orlando calls them. He glances up and spots another creature that has yet to join the fray. He releases the handle of his hammer with his right hand and slowly lets the head down to the cavern floor as he reaches for one of his chakram hanging from his belt. The large man takes a moment to gauge his throw and then tosses the sharpened metal disc at the closest darkmantle.

Move action to draw chakram from my belt, Standard to attack. I'm guessing #3 is the closest darkmantle to Aeron? If not then assume he attacks #4. I also realized I forgot to add the +1 from Bless to my last two attacks, dang it. I won't forget this time! *EDIT* Hot dog! Crit threat! Hot darn! Total damage of 15 for that attack.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Crit confirm...: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Crit Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Round 1:
23-Orlando fire his crossbow and misses then drops his crossbow and draws his sword.
22-Varn fire a magically conjured arrow at number 1 badly injuring it.
17-Selka readies to attack wounded one. Kills number 3 after Raven attacks
15-Aeron attacks and misses number 1
14-Raven attack number 3 for 10 damage
11-Tessai breaks free of grapple.
10-Creatures fly up number 3 and 1 die and number 2 makes it up. You also notice a fourth creature number 4 that didn't drop yet.

Round 2:
23-Orlando: Picks up crossbow reloads it.
22-Varn fire a magically conjured arrow at a darkmantle missing it.
17-Selka: readies to attack dropping darkmantle.
15-Aeron: Trows chakram badly injuring number 2.
14-Raven: Shoots an arrow finishing off number 2.
11-Tessai: Uses her sling to fling a rock at number 4 dealing it 8 damage.
10-Creatures: Number 4 drops down and Selka skewers it. You hear a scream from somewhere deeper in the cavern "My pets! You gonna pay for that you darn crusaders!" Aeron feels a stinging sensation as two bolts of magical energy slam into him dealing 10 damage!
2d4 + 2 ⇒ (4, 4) + 2 = 10

Because of the darkness you cannot see him but you can know the direction the shout came from. Tessai who has darkvision sees a dwarf appear out of nowhere at the end of the cavern as he launches his bolts of energy. Even with her perfect vision the dwarf is blurry and she cant get a good read on him.

All the darkmantles are dead but a new opponent appears! Resume same init and post round 3 actions.

Roll a 20% miss chance if you attack the dwarf.


Male Human 2nd Level Monk (Zen Archer)| HP 17/17 | AC 16 | T 16 | FF 14 | CMD 19 | Fort +5 | Ref +5 | Will +7 | Init +6 | Perc +9 | PS 2/2

When you say Eric, did you mean Aeron?


Yes, edited to correct.


Male Human 2nd Level Monk (Zen Archer)| HP 17/17 | AC 16 | T 16 | FF 14 | CMD 19 | Fort +5 | Ref +5 | Will +7 | Init +6 | Perc +9 | PS 2/2

Ok, thanks for the clarification. Just wanted to double check.

Aeron lets out a pained cry when the magical assault slams into him, knocking the air from his lungs; he stares at the two smoking burns on his chest in surprise. He takes a moment to regain his breath before removing the potion from his bandolier. He pulls the stopper out with his teeth and gulps down the glowing liquid. He lets out a sigh of relief as the magics heal his smoldering wounds.

Potion of Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Round 3_____

Orlando waives his hand, and his Dancing Lights move to bracket the dwarf, which dim as they enter the darkness. He then fires at the new target.
Crossbow attack: 1d20 + 3 ⇒ (3) + 3 = 6 for a possible 1d8 ⇒ 4 points piercing damage. Miss chance?: 1d100 ⇒ 87


Elf Wizard 2 | AC14 (T13F11) CMD15 | HP 13/13 | Saves F+5 R+3 W+6 | Per+6 I Int +3

Varn move straight forward and one square down to be directly over the dwarf and raises his hands slowly a pale but somehow thick glow rising from his hands before throwing itself at the dwarf's feet.

Grease dc 15 reflex save or fall prone. Centered on the bottom right corner of the dwarf's square.


DireMerc, what distance is the dwarf from Tessai?


Elf Wizard 2 | AC14 (T13F11) CMD15 | HP 13/13 | Saves F+5 R+3 W+6 | Per+6 I Int +3

he was added to the map here


Thanks Varn, my bad I did not notice it.

Seeing the new foe, Tessai immediately charges what she perceives to be a caster, and therefore the greatest threat - "Stay your hand! We are merely defending ourselves" - she urges - "And if you press your attack, we shall continue our defense!"

Tessai charges the dwarf -> I am sure that blurring effect will mean something, but since Spellcraft is really not Tessai's specialty...

Warhammer Charge Attack: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Tessai Status-> HP:11/22 AC:18


Yes and the black circle is the radius of the darkness.

The dwarf is steady and doesn't fall.
"So you know some tricks elf, but I know some too!" he spits out.
reflex: 1d20 + 2 ⇒ (18) + 2 = 20


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Since she already has her bow out, and the dwarf wizard is being quite aggressive, Raven turns her aim on him. Inhaling deeply, she does as drilled into her head so many times before, even though this time the target can shoot back...

Before Tessai can reach him for melee, the arrow streaks from the ranger's hand as with a will of its own, seeking the mid-line of the dwarf. Raven then moves 20 ft to the west, trying to keep a good line of sight on the target if her allies close with him.

Raven Longbow, blessed, point blank: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18
Miss Chance, high is good: 1d100 ⇒ 76
Damage, point blank: 1d8 + 1 ⇒ (2) + 1 = 3


Roll 20% miss chance, the blurring effect is the spell blur.


Miss Chance, high is good: 1d100 ⇒ 51


Female Human (Kellid) Cleric of Iomedae (War [Tactics], Glory [Heroism]) 3
Quick Stats:
Init +7 (6/day reroll, current 5) | AC 19, t 13, ff 16 | hp 31 / 34 | Fort +6, Ref +4, Will +6 | Perception +10

"Who are you? Show yourself!" - Selka shouts, all the while trying to pinpoint where the voice came from - "We have no quarrel with you, surrender and we will grant you mercy!"

She quickly tries to move toward it, ready to strike down this new threat.

Miss Chance for Darkness (High=Good): 1d100 ⇒ 40
Miss Chance for Blur (High=Good): 1d100 ⇒ 32

Longspear Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Longspear Damage: 1d8 + 6 ⇒ (8) + 6 = 14

I'm not 100% sure Selka could do that. My reasoning was: Selka hears the voice, she doesn't see the enemy but knows where it came from, so she uses a move action to get close enough to strike (10 ft.). When she is in position, she can finally see the enemy and can attack him.

If I made a mistake, sorry about that and just assume Selka simply moves closer to the voice (10 ft. from it if she can), to be able to attack next round.


Round 3:
23-Orlando: moves up to see dwarf and fires arrow and misses.
22-Varn: Moves next to dwarf and cast grease but the dwarf doesn't fall.
17-Selka: Moves up to the dwarf. (Unable to reach him and attack on the same turn)
15-Aeron: drinks potion to heal.
14-Raven: Raven moves up a bit and fires and arrow into the dwarf shoulder dealing him 3.
11-Tessai: Tessai moves up and swings at the dwarf but misses.

10-Dwarf: The wounded dwarf will take a 5 step back and cast color spray hitting Selka, Tessai and Varn.
Dwarf acrobatics to move 1d20 + 0 ⇒ (19) + 0 = 19

Will save dc 14 for those affected.

Pink area is grease.


Elf Wizard 2 | AC14 (T13F11) CMD15 | HP 13/13 | Saves F+5 R+3 W+6 | Per+6 I Int +3

Dwarf shouldn't be able to 5 foot on the difficult terrain from grease.
will: 1d20 + 5 ⇒ (1) + 5 = 6

The lights, the colors so b...

Varn falls backwards to the ground drooling while his eyes glow in the patterns released by the dwarf's hands.


Male Human 2nd Level Monk (Zen Archer)| HP 17/17 | AC 16 | T 16 | FF 14 | CMD 19 | Fort +5 | Ref +5 | Will +7 | Init +6 | Perc +9 | PS 2/2

Aeron sees the general direction the others are moving towards to attack, so he follows suit. He moves through the darkness until he sees Tessai's tail darting in the dim light. He draws another chakram as he comes to stand next to the tiefling, finally exiting the magical darkness. He spots their enemy, the dwarven spellcaster and prepares to throw his bladed weapon.

Double move to end south of Tessai (assuming the top of the map is north. He has a chakram in hand, ready to throw during his next turn.


I was under the impression he could move normally if he made the acrobatics check in this case I will modify his action to compensate.

He will cast color spray defensively (just barely making the check)
cast defensive: 1d20 + 10 ⇒ (7) + 10 = 17

and then move back 20 feet going deeper into the tunnel provoking attacks from Tessai and Selka if they make the will save.

As a note the dwarf currently has a light crossbow loaded and drawn as a weapon tough he hasn't fire it yet and seems to be relying on his magic instead for the moment.


Female Human (Kellid) Cleric of Iomedae (War [Tactics], Glory [Heroism]) 3
Quick Stats:
Init +7 (6/day reroll, current 5) | AC 19, t 13, ff 16 | hp 31 / 34 | Fort +6, Ref +4, Will +6 | Perception +10

Will vs Color Spray (DC 14): 1d20 + 6 ⇒ (3) + 6 = 9

When the dwarf unleashes his magic Selka tries to cover her eyes, but she's not fast enough. With a strangled whimper she flops down to the ground, unconscious.

And Selka is out for the rest of the fight too... We have faith in you guys, avenge us! Aveeeeeenge uuuuus! xD


Varn = unconscious: 2d4 ⇒ (3, 4) = 7 blind+stun: 1d4 ⇒ 3

Selka = unconscious: 2d4 ⇒ (1, 1) = 2 blind+stun: 1d4 ⇒ 2


Will Save: 1d20 + 6 ⇒ (11) + 6 = 17

Tessai is able to shake off the magical effect conjured by the dwarf, and seizes the opportunity to strike as he tries to retreat.

AoO: 1d20 + 6 ⇒ (8) + 6 = 14Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Miss Chance, high is good?: 1d100 ⇒ 57

After the caster has attempted to gain an advantageous positioning, Tessai presses forward - "You will regret your actions" - she threatens, as she charges and swings at the blurry image again.

Warhammer attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Miss Chance, high is good?: 1d100 ⇒ 7

Tessai Status-> HP:11/22 AC:18

This is not going well...


Oh also anyone crossing the grease is going to have to make a reflex to not fall prone. Also the square directly south-west of the dwarf is a tigh spot that you need to squeeze to cross. Assuming Tessai doesn't slip on the grease you can make it to the dwarf and swing but you take penalties if you stay in that tight spot. Tessai has enough movement to make it past the tight passage and still attack so you don't need to take the penalties and he cant take and attack of opt with a crossbow.

squeezing:
In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

Check the map

Assuming you make it up and attack: The dwarf is protected from your attacks thanks to his protective spells. Both attacks miss.

Round 3:
23-Orlando:
22-Varn: incapacitated by color spray
17-Selka: incapacitated by color spray
15-Aeron:
14-Raven:
11-Tessai: Tessai moves up and swings at the dwarf but misses.
10-Dwarf:


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Round 3_____

"Faugh!"
Orlando drops the empty crossbow with disgust, thinking the Dwarf's spells made it useless for this fight. He assumes a Defensive stance and draws his rapier instead.

Then he pursues the dwarf across the cavern and through the narrow passage, leaping over the Greased area. He hopes to make melee contact this round.
Reflex save: 1d20 + 7 ⇒ (12) + 7 = 19


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Carefully maneuvering, Raven tries to skirt the grease stain to the north, ending her movement just on the west side of the narrow opening. Still with bow in hand, she fires at the dwarf, even though he is in a melee with her allies.

Just in case skirting it doesn't work, I rolled a Reflex below

Reflex Save: 1d20 + 6 ⇒ (18) + 6 = 24
Raven Longbow, Blessed, Point Blank, Into Melee: 1d20 + 6 + 1 + 1 - 4 ⇒ (18) + 6 + 1 + 1 - 4 = 22
Bow damage, Point Blank: 1d8 + 1 ⇒ (2) + 1 = 3

Looks like I winged him again...maybe enough to break concentration and keep him from casting?


In order for your damage to prevent him from casting you need to ready the action to fire when he starts to cast a spell, simply shooting him on your turn has no effect on any casting done during his turn

Updated map

Round 3:
23-Orlando: Moves up the dwarf
22-Varn: incapacitated by color spray
17-Selka: incapacitated by color spray
15-Aeron:
14-Raven: Moves and fires the arrow hitting the dwarf for 3 damage.
11-Tessai: Tessai moves up and swings at the dwarf but misses.
10-Dwarf:


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Don't mean to post out of ordr, but just in case I am unavailable when Round 3 ends, here is my Round 4 action. Feel free to retcon if circumstances dictate.

Round 4

Raven fires again from the far side of the narrow stricture, choosing to stay here until he is retired. She moves aside if Aeron tries to go through, but sends another arrow speeding at the dwarf, who is engaged with her allies.

Raven Longbow, Blessed, Point Blank: 1d20 + 6 + 1 + 1 - 4 ⇒ (16) + 6 + 1 + 1 - 4 = 20
Arrow Damage, Point Blank: 1d8 + 1 ⇒ (7) + 1 = 8


Male Human 2nd Level Monk (Zen Archer)| HP 17/17 | AC 16 | T 16 | FF 14 | CMD 19 | Fort +5 | Ref +5 | Will +7 | Init +6 | Perc +9 | PS 2/2

I will have a post up tonight. Wife and I had to take our son to the doctor today and for some reason I can't view the map on my phone....


Male Human 2nd Level Monk (Zen Archer)| HP 17/17 | AC 16 | T 16 | FF 14 | CMD 19 | Fort +5 | Ref +5 | Will +7 | Init +6 | Perc +9 | PS 2/2

Going to follow in Raven's footsteps. Double move action to skirt around the Greased area... and if my total calculations match up, I should have enough movement to end my actions to the left of Orlando. Reference that... is that square still considered to be "squeezed"? If my assumptions/actions are incorrect, Merc, just let me know and we can change it up as necessary. Also throwing a Ref save just in case...

Reflex: 1d20 + 2 ⇒ (17) + 2 = 19

Aeron's frustration at his inability to reach his enemy grows, especially when his new companions follow the demented dwarf further into the caves. He moves deftly around the slippery area and looks dubiously at the small area in which two of his companions have already slipped through. He cannot leave them to fight alone!

The large warrior calms his anxieties and takes one last deep breath before blasting out all the air in his lungs as he begins to inch his way through the small area. He got stuck for a just a moment and his mind reeled in fear; however, with one last nudge he bursts through to the other side. He casts a dark glare at the dwarf. "Run little man, Aeron is going to crush you!"


The square left of Orlando is squeezed yes and so is the square left of the dwarf..

"If yeh want me come and get me but your not taking me alive crusader!"
The takes a step back and fires his crossbow at Erik who cant dodge very well in his tight spot. The bolts hits him in the shoulder dealing 5 damage. He then drops his crossbow and take out a dagger.

fire arrow: 1d20 + 2 ⇒ (13) + 2 = 15

damage: 1d8 ⇒ 5

Round 3:
23-Orlando: Moves up the dwarf
22-Varn: incapacitated by color spray
17-Selka: incapacitated by color spray
15-Aeron: Moves up to the dwarf
14-Raven: Moves and fires the arrow hitting the dwarf for 3 damage.
11-Tessai: Tessai moves up and swings at the dwarf but misses.
10-Dwarf: 5 step back and shoots Aeron

Round 4 now officially begins so starts making your round 4 posts.

Round 4:
23-Orlando:
22-Varn: incapacitated by color spray
17-Selka: incapacitated by color spray
15-Aeron:
14-Raven: Fires the arrow hitting the dwarf for 8 damage.
11-Tessai:
10-Dwarf:


DireMerc, two questions: the map hasn't been updated with the dwarf's new position, correct? And is he still blurred?

Tessai shifts her position, and swings again at the dwarf - "You are foolish to forfeit the chance at surrendering" - she threatens.

Will move 5' north I believe.

Warhammer Attack: 1d20 + 6 ⇒ (19) + 6 = 25Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Miss Chance, high is good: 1d100 ⇒ 85


The map has been update the Link can always be found at the top in the game description. Yes he is still blurred it last 1 minute per caster level

Tessai lands a powerful blow on the dwarf and he staggers.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Sorry, I see no map link in the game description. Just the one in your third to last post.

"Come come young dwarf!" He said merrily. "We should all be friends against the incursion of demons! Here I give you my name; it is Orlando diNedraid, at your service. What is yours?"
Orlando will acrobatically tumble to flank the dwarf with Tessai.
Acrobatics: 1d20 + 5 ⇒ (4) + 5 = 9
Rapier flank attack: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 for a possible 1d6 + 2 ⇒ (4) + 2 = 6 piercing damage.


Male Human 2nd Level Monk (Zen Archer)| HP 17/17 | AC 16 | T 16 | FF 14 | CMD 19 | Fort +5 | Ref +5 | Will +7 | Init +6 | Perc +9 | PS 2/2

Having the same issue as Orlando. Also my work computer is out of commission tonight so I will do my best to make a post on my phone...

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