
DireMerc |

I bought and received the first 3 parts of the adventure path. Looking forward to Gm-ing it.
So...Who wants in?
Max 6 players.
-Level 1. (You do not start as a mythic character)
-Roll for starting wealth.
-No evil alignment.
-For stats roll 4d6 and take the 3 best, roll 2 sets of 6 and pick one. Post your rolls here. Special rule: 4 rolls of 6 = 19.
Example
Set 1:
4d6 ⇒ (5, 3, 4, 5) = 17 = 14
4d6 ⇒ (1, 6, 5, 4) = 16 = 15
4d6 ⇒ (4, 6, 6, 4) = 20 = 16
4d6 ⇒ (6, 4, 1, 4) = 15 = 14
4d6 ⇒ (4, 4, 3, 3) = 14 = 11
4d6 ⇒ (2, 3, 5, 3) = 13 = 11
Set 2:
4d6 ⇒ (5, 2, 1, 2) = 10 = 9
4d6 ⇒ (4, 3, 3, 5) = 15 = 12
4d6 ⇒ (2, 5, 5, 3) = 15 = 13
4d6 ⇒ (3, 6, 6, 2) = 17 = 15
4d6 ⇒ (6, 2, 1, 5) = 14 = 13
4d6 ⇒ (6, 1, 1, 1) = 9 = 9
special rule example: 4d6 ⇒ (6, 6, 6, 6) = 19
In this case I would choose set 1 and have 14, 15, 16, 14, 11, 11 as my stats that I can allocate as I choose for my character.

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What are the rules for Race, Class restrictions, Item crafting, and Traits.
1st
4d6 ⇒ (1, 6, 3, 6) = 16
4d6 ⇒ (3, 5, 2, 6) = 16
4d6 ⇒ (6, 2, 2, 5) = 15
4d6 ⇒ (3, 5, 1, 4) = 13
4d6 ⇒ (1, 6, 1, 1) = 9
4d6 ⇒ (4, 5, 1, 1) = 11
2nd
4d6 ⇒ (3, 5, 6, 4) = 18
4d6 ⇒ (4, 5, 5, 6) = 20
4d6 ⇒ (6, 1, 5, 4) = 16
4d6 ⇒ (2, 1, 3, 3) = 9
4d6 ⇒ (6, 1, 2, 6) = 15
4d6 ⇒ (5, 4, 1, 6) = 16
Ok set two for 16,15,15,15,14,8. Very even scores. I am making a druid, Cleric, or Ranger.

Faelyn |

Count me interested! Been wanting to have some fun with mythic classes!
1st
4d6 ⇒ (3, 2, 5, 4) = 14
4d6 ⇒ (4, 1, 6, 5) = 16
4d6 ⇒ (5, 4, 4, 1) = 14
4d6 ⇒ (3, 3, 3, 2) = 11
4d6 ⇒ (5, 1, 2, 4) = 12
4d6 ⇒ (5, 1, 3, 5) = 14
2nd
4d6 ⇒ (6, 2, 3, 6) = 17
4d6 ⇒ (6, 6, 4, 3) = 19
4d6 ⇒ (1, 1, 3, 2) = 7
4d6 ⇒ (2, 2, 3, 5) = 12
4d6 ⇒ (6, 1, 3, 1) = 11
4d6 ⇒ (1, 4, 6, 4) = 15
Okay so I think I'll take first the first set so I'm not screwed with a 6...
12, 15, 13, 9, 11, 13. Eh, not bad. Not great either... I'll come up with race/class in a bit.

DireMerc |

Any core race is allowed obviously, non core races are allowed but check with me first.
2 traits each.
Item crafting is allowed.
Also indicate which mythic path you intent to take.
-Archmage
-Champion
-Guardian
-hierophant
-Marchal
-Trickster
If possible I would like one of each to see how they match up.
First come first serve!

DM DoctorEvil |

I have the first two parts of this AP, but haven't looked at them much yet.
Set 1
4d6 ⇒ (5, 5, 6, 5) = 21 = 16
4d6 ⇒ (6, 5, 6, 4) = 21 = 17
4d6 ⇒ (6, 3, 3, 6) = 18 = 15
4d6 ⇒ (3, 4, 2, 2) = 11 = 9
4d6 ⇒ (2, 4, 2, 4) = 12 = 10
4d6 ⇒ (6, 3, 1, 6) = 16 = 15
Nice Set! 36 points buy
Set 2
4d6 ⇒ (2, 5, 6, 3) = 16 = 14
4d6 ⇒ (5, 5, 4, 4) = 18 = 14
4d6 ⇒ (2, 4, 2, 1) = 9 = 8
4d6 ⇒ (2, 4, 3, 6) = 15 = 13
4d6 ⇒ (6, 5, 6, 6) = 23 = 18
4d6 ⇒ (4, 4, 2, 5) = 15 = 13
Or 31 points? Both are good, but will go with the higher points! I was thinking a elf or half-elf ranger, with ranged weapon focus, that would move to Marshal mythic path later.
If Walter goes Ranger, I can go Paladin or something else. Will have a crunch up in a bit.

Camris |

Set 1
4d6 ⇒ (5, 4, 6, 3) = 18=>15
4d6 ⇒ (2, 2, 6, 6) = 16=>14
4d6 ⇒ (4, 6, 5, 1) = 16=>15
4d6 ⇒ (4, 4, 3, 4) = 15=>12
4d6 ⇒ (1, 1, 6, 6) = 14=>13
4d6 ⇒ (5, 3, 2, 2) = 12=>10
24 point buy
Set 2
4d6 ⇒ (3, 2, 3, 1) = 9=>8
4d6 ⇒ (2, 6, 1, 3) = 12=>11
4d6 ⇒ (1, 6, 6, 6) = 19=>18
4d6 ⇒ (1, 1, 4, 1) = 7=>6
4d6 ⇒ (5, 5, 3, 2) = 15=>13
4d6 ⇒ (1, 3, 2, 1) = 7=>6
7 point buy
Hmm. Which set do I pick I wonder...

DireMerc |

I would personally would rather see a full caster like a wizard or sorcerer go the Archmage path but if that's what you want to do go for it. It does benefit the magus quite a bit also.
Have a look at my post in the gameplay section to see a bit of what your going into.
Try to work that into your backgrounds.
Oh also if you roll a set that is less than 15 point buy go ahead and
re-roll it.
So go ahead and re-roll that second set Camris.

wanderer82 |

Hmm...
Set 1: 6, 14, 10, 6, 14, 7.... (-6) below 15 point buy (reroll)
Set 2: 14, 12, 11, 15, 10, 9... (14) also below 15 point buy (reroll)
Okay, attempt #2:
Set 3:
4d6 ⇒ (2, 1, 1, 3) = 7
4d6 ⇒ (3, 4, 4, 6) = 17
4d6 ⇒ (4, 3, 2, 3) = 12
4d6 ⇒ (1, 1, 4, 1) = 7
4d6 ⇒ (1, 6, 6, 2) = 15
4d6 ⇒ (1, 2, 1, 4) = 8
Set 4:
4d6 ⇒ (5, 5, 4, 1) = 15
4d6 ⇒ (4, 1, 4, 4) = 13
4d6 ⇒ (4, 1, 2, 5) = 12
4d6 ⇒ (3, 5, 5, 5) = 18
4d6 ⇒ (3, 3, 2, 4) = 12
4d6 ⇒ (1, 2, 4, 3) = 10
trying again

wanderer82 |

Hmm, identical rolls, not sure what happened. Okay, now for actual sets 3 and 4.
Set 3:
4d6 ⇒ (1, 2, 3, 1) = 7
4d6 ⇒ (2, 5, 4, 4) = 15
4d6 ⇒ (5, 5, 2, 1) = 13
4d6 ⇒ (5, 2, 3, 4) = 14
4d6 ⇒ (4, 6, 6, 5) = 21
4d6 ⇒ (6, 1, 4, 1) = 12
Set 4:
4d6 ⇒ (4, 6, 1, 6) = 17
4d6 ⇒ (1, 1, 2, 4) = 8
4d6 ⇒ (6, 5, 5, 6) = 22
4d6 ⇒ (1, 6, 1, 2) = 10
4d6 ⇒ (1, 6, 4, 1) = 12
4d6 ⇒ (2, 3, 1, 4) = 10
trying again:
set 3: 6, 13, 12, 12, 17, 11... (14) below 15 points, 6 is ugly!
set 4: 14, 7, 16, 9, 11, 9... (10) below 15 points
AGAIN
Set 5:
4d6 ⇒ (6, 4, 4, 3) = 17
4d6 ⇒ (2, 6, 4, 6) = 18
4d6 ⇒ (6, 6, 1, 2) = 15
4d6 ⇒ (3, 6, 4, 6) = 19
4d6 ⇒ (3, 3, 1, 6) = 13
4d6 ⇒ (3, 5, 6, 1) = 15
Set 6:
4d6 ⇒ (4, 6, 1, 1) = 12
4d6 ⇒ (3, 2, 6, 5) = 16
4d6 ⇒ (5, 2, 1, 6) = 14
4d6 ⇒ (1, 4, 6, 4) = 15
4d6 ⇒ (3, 1, 5, 5) = 14
4d6 ⇒ (5, 1, 5, 1) = 12

Camris |

Mulliganing set 2:
4d6 ⇒ (6, 6, 1, 3) = 16=>15
4d6 ⇒ (5, 4, 3, 6) = 18=>15
4d6 ⇒ (1, 5, 3, 5) = 14=>13
4d6 ⇒ (5, 6, 4, 3) = 18=>15
4d6 ⇒ (5, 6, 1, 1) = 13=>12
4d6 ⇒ (4, 6, 5, 1) = 16=>15
33 point buy
Much better. I'll take this set.
Taking a level of Bard, then Rogue (Swashbuckler) all the way. Going for Trickster.
Wealth roll: 3d6 ⇒ (2, 6, 1) = 9x10=90gp

wanderer82 |

set 5: 14, 16, 14, 16, 12, 14... I think that is above 15...
set 6: 11, 14, 13, 14, 13, 11... above, but not as good as set 5.
So: 16, 16, 14, 14, 14, 12
So it seems we have a magus and a ranger (or paladin), and cleric/druid/ranger.
Thinking alchemist seeking personal redemption, though definitely not ruling our oracle/cleric/inquisitor/paladin/ranger. Seems like the perfect game for a religious character. Will play with some ideas and post shortly.

DireMerc |

Classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, Alchemist, Cavalier (no Cockatrice), Gunslinger, Inquisitor, Magus, Oracle, Summoner, Witch.
Races: Dwarves, Elves, Gnomes, Halfling, Half-Elves, Half-Orcs, Humans, Aaasimar, Catfolk, Dhamphir, Oread, Ratfolk, Sylph, Tengu, Tielfing, Undine, Ifrit, Changeling.
This is not absolute. If you want something not on this list ask. What is here is approved for use however.
Houserules: I have a few but they are minor and may never come into play. If they do come into play I will explain them.

Faelyn |

Okay, so my first set is actually only 13 point buy according to my calculations and my second set is right at 15. So.... rerolling first set!
4d6 ⇒ (4, 2, 5, 1) = 12
4d6 ⇒ (3, 2, 1, 2) = 8
4d6 ⇒ (1, 1, 1, 5) = 8
4d6 ⇒ (2, 5, 3, 2) = 12
4d6 ⇒ (6, 4, 6, 1) = 17
4d6 ⇒ (2, 1, 1, 6) = 10
*EDIT*
Good lord, and that was a 6 point. These dice effing hate me. AGAIN!
4d6 ⇒ (5, 5, 1, 3) = 14
4d6 ⇒ (3, 2, 1, 2) = 8
4d6 ⇒ (5, 5, 3, 2) = 15
4d6 ⇒ (3, 3, 4, 2) = 12
4d6 ⇒ (4, 6, 4, 6) = 20
4d6 ⇒ (4, 6, 4, 5) = 19
Sigh. 13, 7, 13, 10, 16, 15. 19 point buy.
Well, I think I might even just go with my initial second set. That leaves me with...
16, 15, 14, 10, 10, 6. With that, I'm laying claim to Fighter and Champion mythic path.

DireMerc |

Orlando: Excellent character sheet. Character looks good. Make an intro post whenever you feel like it.
Note once you character is done what I would like to see under your name is the following: Race, Class, level, Current hp, Saves, Init and Perception.
Also indicate the mythic path you have chosen somewhere on your sheet (even if you aren't mythic yet.)

Aeron Stillwater |

This is Faelyn. Here's what I've got so far. I'll plan on finishing it up and transferring it over to this Alias soon!
Also, you mentioned item crafting is allowed. Does that mean those with ranks in Craft skill can create items at reduced prices during creation? I know some GMs allow it and some don't, just curious.

Walter das Sombras |

Set 1
4d6 ⇒ (2, 2, 5, 1) = 10=9
4d6 ⇒ (5, 4, 5, 6) = 20=16
4d6 ⇒ (1, 3, 5, 5) = 14=13
4d6 ⇒ (3, 6, 6, 5) = 20=17
4d6 ⇒ (5, 6, 6, 6) = 23=18
4d6 ⇒ (6, 5, 5, 1) = 17=16
Set 2
4d6 ⇒ (5, 3, 2, 3) = 13=11
4d6 ⇒ (1, 2, 3, 2) = 8=7
4d6 ⇒ (4, 5, 3, 4) = 16=13
4d6 ⇒ (1, 1, 5, 4) = 11=10
4d6 ⇒ (2, 6, 5, 4) = 17=15
4d6 ⇒ (4, 1, 5, 3) = 13=12
First set is what I'm going with. Character will be made in a bit.

Sir Culer |

Rolling for fun:
Set #1
4d6 ⇒ (2, 4, 4, 5) = 15=13
4d6 ⇒ (2, 1, 6, 1) = 10=9
4d6 ⇒ (6, 3, 2, 2) = 13=11
4d6 ⇒ (3, 5, 3, 3) = 14=11
4d6 ⇒ (4, 6, 4, 3) = 17=14
4d6 ⇒ (2, 5, 6, 6) = 19=17
22pt buy
Set #2
4d6 ⇒ (2, 5, 4, 5) = 16=14
4d6 ⇒ (5, 6, 5, 2) = 18=16
4d6 ⇒ (1, 4, 3, 5) = 13=12
4d6 ⇒ (1, 5, 6, 6) = 18=17
4d6 ⇒ (1, 4, 5, 2) = 12=11
4d6 ⇒ (5, 5, 5, 6) = 21=16
41 pt buy
I guess that's a no brainer... let's see if I can get the juices flowing on a character.

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This is Walter
Ok, I am switching to an Elf Wizard Archmage. Crunch to follow in profile.
backstory
And rerolling since my first roll was an 13.
4d6 ⇒ (4, 5, 5, 1) = 15
4d6 ⇒ (1, 4, 4, 3) = 12
4d6 ⇒ (3, 3, 6, 1) = 13
4d6 ⇒ (1, 3, 4, 2) = 10
4d6 ⇒ (4, 4, 5, 3) = 16
4d6 ⇒ (3, 1, 4, 2) = 10
10 this time
4d6 ⇒ (5, 4, 3, 3) = 15
4d6 ⇒ (3, 6, 6, 2) = 17
4d6 ⇒ (1, 6, 1, 1) = 9
4d6 ⇒ (3, 6, 1, 6) = 16
4d6 ⇒ (4, 6, 4, 5) = 19
4d6 ⇒ (3, 4, 2, 1) = 10
Exacty 15
using the 2nd roll from my first post.
15 Str
17 Dex
13 Con
18 Int
14 Wisdom
8 Cha

BigCoffee |

Rolling in case of
Set 1
1: 4d6 ⇒ (4, 4, 3, 4) = 15 = 12
2: 4d6 ⇒ (4, 2, 4, 6) = 16 = 14
3: 4d6 ⇒ (3, 6, 4, 1) = 14 = 13
4: 4d6 ⇒ (6, 2, 5, 5) = 18 = 16
5: 4d6 ⇒ (4, 4, 6, 3) = 17 = 14
6: 4d6 ⇒ (1, 2, 4, 1) = 8 = 7
Set 2
1: 4d6 ⇒ (1, 5, 1, 3) = 10 = 9
2: 4d6 ⇒ (1, 6, 4, 5) = 16 = 15
3: 4d6 ⇒ (2, 5, 6, 2) = 15 = 13
4: 4d6 ⇒ (3, 6, 1, 4) = 14 = 13
5: 4d6 ⇒ (5, 4, 1, 2) = 12 = 11
6: 4d6 ⇒ (2, 6, 3, 2) = 13 = 11
Choice isn't very hard here, 16-14-14-13-12-7 vs 15-13-13-11-11-9

Raven Leafwalker |

Here is Raven Leafwalker, Ranger of the Estrovian Forest in Mendev, who has been guiding crusaders to the battle lines at Kenebres and Nerosyan.
Female Human (Taldan) Ranger (Guide) 1
NG Medium humanoid (human)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee morningstar +4 (1d8+3)
Ranged longbow +5 (1d8/x3)
Special Attacks ranger's focus
Ranger (Guide) Spells Prepared (CL 0; concentration +3):
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 15, Int 10, Wis 17, Cha 9
Base Atk +1; CMB +4; CMD 17
Feats Deadly Aim, Weapon Focus (longbow)
Traits child of nature, devotee of the green
Skills Climb +7, Handle Animal +3, Knowledge (geography) +5, Knowledge (nature) +5, Perception +7, Ride +7, Stealth +7, Survival +7 (+9 to find food and water, +9 to avoid becoming lost when using a Mapmaker's Kit as you travel, +8 to track, +9 to avoid becoming lost when using this)
Languages Common
SQ track, wild empathy
Other Gear Leather armor, Arrows (40), Longbow, Morningstar, Backpack (19 @ 34 lbs), Bedroll, Belt pouch (2 @ 1.32 lbs), Compass, Fishhook, Flint and steel, Mapmaker's kit, Mess kit, Pot, Rope, Torch (10), Trail rations (5), Whetstone, 25 GP, 8 SP, 8 CP
--------------------
Special Abilities
--------------------
Child of Nature (Knowledge [nature]) +2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Mapmaker's kit +2 Circumstance for Survival to avoid becoming lost.
Ranger's Focus +2 (1/day) (Ex) +2 to hit and damage focused target.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
Raven was born to a woodland druid in the Estrovian Forest and a warrior of the Third Crusade. Her father died fighting the demons along the Sellen River and he rmother raised her to be in tune with nature and commune with the God/Goddess Gozreh.
Her druid mother still lives in the forest, but is aged and infirm. She grew up tracking and hunting in the forest Often feeding the small family solely on her kills. To help care for the family, Melisaria started as a guide to crusaders coming from the rest of Golarion to Kenebres and the points where the battle raged.
Raised in the forest, she is socially inept and has little tact or subtlety and may rub party members the wrong way.

TheCelticCircle |

Set 1.
4d6 ⇒ (6, 4, 5, 2) = 17=15
4d6 ⇒ (4, 5, 5, 1) = 15=14
4d6 ⇒ (5, 2, 6, 3) = 16=14
4d6 ⇒ (1, 2, 3, 6) = 12=11
4d6 ⇒ (2, 6, 3, 6) = 17=15
4d6 ⇒ (2, 4, 5, 2) = 13=11
Set 2.
4d6 ⇒ (6, 3, 6, 1) = 16=16
4d6 ⇒ (5, 6, 3, 4) = 18=15
4d6 ⇒ (3, 3, 6, 3) = 15=12
4d6 ⇒ (6, 2, 5, 2) = 15=13
4d6 ⇒ (6, 4, 4, 1) = 15=14
4d6 ⇒ (1, 6, 5, 3) = 15=14
Cleric of Nethys, Wraak found here.Going to fix the crunch for the new stats soon.

Edeldhur |

In the meantime I'll add a couple more details about my character - idea is a tiefling left abandoned in the wilds of the Worldwound.
Having lived as an animal for some time, spared from simply being crushed by any other demonic servant perhaps for her heritage, even after having been taken in by a priest of Iomedae, fascinated with the creature's will to live, it was hard for her to shake away her old ways, behaving like somewhat of an animal for months until her benefactor was able to bring some measure of reasoning into the creature - he saw something in her...
Her education was mainly in the tenets of Iomedae, and she was found to adhere to them almost instinctively - her benefactor would call her the most amazing of contradictions - but in her heart, she did not hear the calling, she felt as if she was not yet ready to embrace the faith, too many questions lingering at the edge of her conscience, her heritage not the least important of them.
Delving with abandon into knowledge has always been a part of her thirst for understanding - what she is, what her purpose in life would be, and if her "father" is correct in pointing her in Iomedae's direction - she has been able to tap on some of her powers, that came almost naturally as she delved deeper and deeper unto herself, but still she does not feel yet capable to take the path towards the goddess...

DireMerc |

So lets see...It looks like I have a full party
players:
1. Walter Lindie -> Archmage
2. Faelyn -> Champion
3. Doctor Evil -> Marshal
4. Camris -> Trickster
5. Wanderer 82 -> Guardian
6. Thanos Maximo -> Hierophant
I will be sure to leave a message here if a spot becomes open however.
Your traits can be anything you like.