The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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I bought and received the first 3 parts of the adventure path. Looking forward to Gm-ing it.

So...Who wants in?

Max 6 players.

-Level 1. (You do not start as a mythic character)

-Roll for starting wealth.

-No evil alignment.

-For stats roll 4d6 and take the 3 best, roll 2 sets of 6 and pick one. Post your rolls here. Special rule: 4 rolls of 6 = 19.

Example
Set 1:
4d6 ⇒ (5, 3, 4, 5) = 17 = 14
4d6 ⇒ (1, 6, 5, 4) = 16 = 15
4d6 ⇒ (4, 6, 6, 4) = 20 = 16
4d6 ⇒ (6, 4, 1, 4) = 15 = 14
4d6 ⇒ (4, 4, 3, 3) = 14 = 11
4d6 ⇒ (2, 3, 5, 3) = 13 = 11

Set 2:
4d6 ⇒ (5, 2, 1, 2) = 10 = 9
4d6 ⇒ (4, 3, 3, 5) = 15 = 12
4d6 ⇒ (2, 5, 5, 3) = 15 = 13
4d6 ⇒ (3, 6, 6, 2) = 17 = 15
4d6 ⇒ (6, 2, 1, 5) = 14 = 13
4d6 ⇒ (6, 1, 1, 1) = 9 = 9

special rule example: 4d6 ⇒ (6, 6, 6, 6) = 19

In this case I would choose set 1 and have 14, 15, 16, 14, 11, 11 as my stats that I can allocate as I choose for my character.

The Exchange

What are the rules for Race, Class restrictions, Item crafting, and Traits.
1st
4d6 ⇒ (1, 6, 3, 6) = 16
4d6 ⇒ (3, 5, 2, 6) = 16
4d6 ⇒ (6, 2, 2, 5) = 15
4d6 ⇒ (3, 5, 1, 4) = 13
4d6 ⇒ (1, 6, 1, 1) = 9
4d6 ⇒ (4, 5, 1, 1) = 11
2nd
4d6 ⇒ (3, 5, 6, 4) = 18
4d6 ⇒ (4, 5, 5, 6) = 20
4d6 ⇒ (6, 1, 5, 4) = 16
4d6 ⇒ (2, 1, 3, 3) = 9
4d6 ⇒ (6, 1, 2, 6) = 15
4d6 ⇒ (5, 4, 1, 6) = 16
Ok set two for 16,15,15,15,14,8. Very even scores. I am making a druid, Cleric, or Ranger.


Count me interested! Been wanting to have some fun with mythic classes!

1st
4d6 ⇒ (3, 2, 5, 4) = 14
4d6 ⇒ (4, 1, 6, 5) = 16
4d6 ⇒ (5, 4, 4, 1) = 14
4d6 ⇒ (3, 3, 3, 2) = 11
4d6 ⇒ (5, 1, 2, 4) = 12
4d6 ⇒ (5, 1, 3, 5) = 14
2nd
4d6 ⇒ (6, 2, 3, 6) = 17
4d6 ⇒ (6, 6, 4, 3) = 19
4d6 ⇒ (1, 1, 3, 2) = 7
4d6 ⇒ (2, 2, 3, 5) = 12
4d6 ⇒ (6, 1, 3, 1) = 11
4d6 ⇒ (1, 4, 6, 4) = 15

Okay so I think I'll take first the first set so I'm not screwed with a 6...

12, 15, 13, 9, 11, 13. Eh, not bad. Not great either... I'll come up with race/class in a bit.


Any core race is allowed obviously, non core races are allowed but check with me first.

2 traits each.

Item crafting is allowed.

Also indicate which mythic path you intent to take.

-Archmage
-Champion
-Guardian
-hierophant
-Marchal
-Trickster

If possible I would like one of each to see how they match up.

First come first serve!

The Exchange

Because I think it would be awesome Ratfolk Magus Archmage path.
Haven't decided if i will use an archetype though.
Please tell me if that's ok.


Pathfinder Adventure Path, Maps Subscriber

I have the first two parts of this AP, but haven't looked at them much yet.

Set 1
4d6 ⇒ (5, 5, 6, 5) = 21 = 16
4d6 ⇒ (6, 5, 6, 4) = 21 = 17
4d6 ⇒ (6, 3, 3, 6) = 18 = 15
4d6 ⇒ (3, 4, 2, 2) = 11 = 9
4d6 ⇒ (2, 4, 2, 4) = 12 = 10
4d6 ⇒ (6, 3, 1, 6) = 16 = 15

Nice Set! 36 points buy

Set 2
4d6 ⇒ (2, 5, 6, 3) = 16 = 14
4d6 ⇒ (5, 5, 4, 4) = 18 = 14
4d6 ⇒ (2, 4, 2, 1) = 9 = 8
4d6 ⇒ (2, 4, 3, 6) = 15 = 13
4d6 ⇒ (6, 5, 6, 6) = 23 = 18
4d6 ⇒ (4, 4, 2, 5) = 15 = 13

Or 31 points? Both are good, but will go with the higher points! I was thinking a elf or half-elf ranger, with ranged weapon focus, that would move to Marshal mythic path later.

If Walter goes Ranger, I can go Paladin or something else. Will have a crunch up in a bit.


Set 1
4d6 ⇒ (5, 4, 6, 3) = 18=>15
4d6 ⇒ (2, 2, 6, 6) = 16=>14
4d6 ⇒ (4, 6, 5, 1) = 16=>15
4d6 ⇒ (4, 4, 3, 4) = 15=>12
4d6 ⇒ (1, 1, 6, 6) = 14=>13
4d6 ⇒ (5, 3, 2, 2) = 12=>10
24 point buy

Set 2
4d6 ⇒ (3, 2, 3, 1) = 9=>8
4d6 ⇒ (2, 6, 1, 3) = 12=>11
4d6 ⇒ (1, 6, 6, 6) = 19=>18
4d6 ⇒ (1, 1, 4, 1) = 7=>6
4d6 ⇒ (5, 5, 3, 2) = 15=>13
4d6 ⇒ (1, 3, 2, 1) = 7=>6
7 point buy

Hmm. Which set do I pick I wonder...


I would personally would rather see a full caster like a wizard or sorcerer go the Archmage path but if that's what you want to do go for it. It does benefit the magus quite a bit also.

Have a look at my post in the gameplay section to see a bit of what your going into.

Try to work that into your backgrounds.

Oh also if you roll a set that is less than 15 point buy go ahead and
re-roll it.

So go ahead and re-roll that second set Camris.


That's 5 so far. Room for one more.


Hmm...
Set 1: 6, 14, 10, 6, 14, 7.... (-6) below 15 point buy (reroll)
Set 2: 14, 12, 11, 15, 10, 9... (14) also below 15 point buy (reroll)

Okay, attempt #2:
Set 3:
4d6 ⇒ (2, 1, 1, 3) = 7
4d6 ⇒ (3, 4, 4, 6) = 17
4d6 ⇒ (4, 3, 2, 3) = 12
4d6 ⇒ (1, 1, 4, 1) = 7
4d6 ⇒ (1, 6, 6, 2) = 15
4d6 ⇒ (1, 2, 1, 4) = 8

Set 4:
4d6 ⇒ (5, 5, 4, 1) = 15
4d6 ⇒ (4, 1, 4, 4) = 13
4d6 ⇒ (4, 1, 2, 5) = 12
4d6 ⇒ (3, 5, 5, 5) = 18
4d6 ⇒ (3, 3, 2, 4) = 12
4d6 ⇒ (1, 2, 4, 3) = 10

trying again


Hmm, identical rolls, not sure what happened. Okay, now for actual sets 3 and 4.

Set 3:
4d6 ⇒ (1, 2, 3, 1) = 7
4d6 ⇒ (2, 5, 4, 4) = 15
4d6 ⇒ (5, 5, 2, 1) = 13
4d6 ⇒ (5, 2, 3, 4) = 14
4d6 ⇒ (4, 6, 6, 5) = 21
4d6 ⇒ (6, 1, 4, 1) = 12

Set 4:
4d6 ⇒ (4, 6, 1, 6) = 17
4d6 ⇒ (1, 1, 2, 4) = 8
4d6 ⇒ (6, 5, 5, 6) = 22
4d6 ⇒ (1, 6, 1, 2) = 10
4d6 ⇒ (1, 6, 4, 1) = 12
4d6 ⇒ (2, 3, 1, 4) = 10

trying again:
set 3: 6, 13, 12, 12, 17, 11... (14) below 15 points, 6 is ugly!
set 4: 14, 7, 16, 9, 11, 9... (10) below 15 points

AGAIN

Set 5:
4d6 ⇒ (6, 4, 4, 3) = 17
4d6 ⇒ (2, 6, 4, 6) = 18
4d6 ⇒ (6, 6, 1, 2) = 15
4d6 ⇒ (3, 6, 4, 6) = 19
4d6 ⇒ (3, 3, 1, 6) = 13
4d6 ⇒ (3, 5, 6, 1) = 15

Set 6:
4d6 ⇒ (4, 6, 1, 1) = 12
4d6 ⇒ (3, 2, 6, 5) = 16
4d6 ⇒ (5, 2, 1, 6) = 14
4d6 ⇒ (1, 4, 6, 4) = 15
4d6 ⇒ (3, 1, 5, 5) = 14
4d6 ⇒ (5, 1, 5, 1) = 12

RPG Superstar 2014 Top 32

Dotting for interest! Thinking about a Cleric, and Hierophant mythic path (eventually!).


Mulliganing set 2:

4d6 ⇒ (6, 6, 1, 3) = 16=>15
4d6 ⇒ (5, 4, 3, 6) = 18=>15
4d6 ⇒ (1, 5, 3, 5) = 14=>13
4d6 ⇒ (5, 6, 4, 3) = 18=>15
4d6 ⇒ (5, 6, 1, 1) = 13=>12
4d6 ⇒ (4, 6, 5, 1) = 16=>15
33 point buy

Much better. I'll take this set.

Taking a level of Bard, then Rogue (Swashbuckler) all the way. Going for Trickster.
Wealth roll: 3d6 ⇒ (2, 6, 1) = 9x10=90gp


you can expect to become mythic at lv 5

RPG Superstar 2014 Top 32

@DireMerc can you tell us anything about what classes do you allow, what material (only paizo, 3pp, etc...), if you have any house rules we should be aware off... You know, the usual stuff. ;)


set 5: 14, 16, 14, 16, 12, 14... I think that is above 15...
set 6: 11, 14, 13, 14, 13, 11... above, but not as good as set 5.

So: 16, 16, 14, 14, 14, 12

So it seems we have a magus and a ranger (or paladin), and cleric/druid/ranger.

Thinking alchemist seeking personal redemption, though definitely not ruling our oracle/cleric/inquisitor/paladin/ranger. Seems like the perfect game for a religious character. Will play with some ideas and post shortly.


Classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, Alchemist, Cavalier (no Cockatrice), Gunslinger, Inquisitor, Magus, Oracle, Summoner, Witch.

Races: Dwarves, Elves, Gnomes, Halfling, Half-Elves, Half-Orcs, Humans, Aaasimar, Catfolk, Dhamphir, Oread, Ratfolk, Sylph, Tengu, Tielfing, Undine, Ifrit, Changeling.

This is not absolute. If you want something not on this list ask. What is here is approved for use however.

Houserules: I have a few but they are minor and may never come into play. If they do come into play I will explain them.


Mythic rules found here.

http://www.d20pfsrd.com/mythic/mythic-heroes


Camris here, this is my candidate.

Orlando Nedraid, professional Actor and Playwright, here in Kenabres to provide the entertainment desperately needed by the troops.


Okay, so my first set is actually only 13 point buy according to my calculations and my second set is right at 15. So.... rerolling first set!

4d6 ⇒ (4, 2, 5, 1) = 12
4d6 ⇒ (3, 2, 1, 2) = 8
4d6 ⇒ (1, 1, 1, 5) = 8
4d6 ⇒ (2, 5, 3, 2) = 12
4d6 ⇒ (6, 4, 6, 1) = 17
4d6 ⇒ (2, 1, 1, 6) = 10

*EDIT*

Good lord, and that was a 6 point. These dice effing hate me. AGAIN!

4d6 ⇒ (5, 5, 1, 3) = 14
4d6 ⇒ (3, 2, 1, 2) = 8
4d6 ⇒ (5, 5, 3, 2) = 15
4d6 ⇒ (3, 3, 4, 2) = 12
4d6 ⇒ (4, 6, 4, 6) = 20
4d6 ⇒ (4, 6, 4, 5) = 19

Sigh. 13, 7, 13, 10, 16, 15. 19 point buy.

Well, I think I might even just go with my initial second set. That leaves me with...
16, 15, 14, 10, 10, 6. With that, I'm laying claim to Fighter and Champion mythic path.


Orlando: Excellent character sheet. Character looks good. Make an intro post whenever you feel like it.

Note once you character is done what I would like to see under your name is the following: Race, Class, level, Current hp, Saves, Init and Perception.

Also indicate the mythic path you have chosen somewhere on your sheet (even if you aren't mythic yet.)


Starting Wealth: 5d6 ⇒ (3, 1, 3, 5, 4) = 16

160gp


Hello all, if there are still any open spots, I would like to throw my hat in the ring.

The plan is to play a tiefling Oracle/Paladin going the tank/guardian way most likely.

DireMerc, Let me know if that is ok, and if there is still room, and I'll roll :D


Aeron Dawnforge

This is Faelyn. Here's what I've got so far. I'll plan on finishing it up and transferring it over to this Alias soon!

Also, you mentioned item crafting is allowed. Does that mean those with ranks in Craft skill can create items at reduced prices during creation? I know some GMs allow it and some don't, just curious.


Set 1
4d6 ⇒ (2, 2, 5, 1) = 10=9
4d6 ⇒ (5, 4, 5, 6) = 20=16
4d6 ⇒ (1, 3, 5, 5) = 14=13
4d6 ⇒ (3, 6, 6, 5) = 20=17
4d6 ⇒ (5, 6, 6, 6) = 23=18
4d6 ⇒ (6, 5, 5, 1) = 17=16

Set 2
4d6 ⇒ (5, 3, 2, 3) = 13=11
4d6 ⇒ (1, 2, 3, 2) = 8=7
4d6 ⇒ (4, 5, 3, 4) = 16=13
4d6 ⇒ (1, 1, 5, 4) = 11=10
4d6 ⇒ (2, 6, 5, 4) = 17=15
4d6 ⇒ (4, 1, 5, 3) = 13=12

First set is what I'm going with. Character will be made in a bit.


Is there a roster of the Mythic Paths already taken?


After reading back a tad, I haven't seen any particular class or Mythic path set yet, except for Orlando ;)

Another question for DireMerc -> any other criteria for selection besides a correct crunch?


I've chosen fighter/champion, see previous posts above.


Sorry Faelyn, I didn't add it because I didn't see any character crunch ;)

Fighter Champion it is then sir ;)


Pathfinder Adventure Path, Maps Subscriber

My Ranger/Marshal will be up soon.

Starting Wealth: 5d6 ⇒ (2, 2, 1, 6, 4) = 15or 150gp, a little less than average, but same as PFS so that should be easy enough. Just need to gear up and crunch will be up, backstory may be alittle longer.


Rolling for fun:

Set #1
4d6 ⇒ (2, 4, 4, 5) = 15=13
4d6 ⇒ (2, 1, 6, 1) = 10=9
4d6 ⇒ (6, 3, 2, 2) = 13=11
4d6 ⇒ (3, 5, 3, 3) = 14=11
4d6 ⇒ (4, 6, 4, 3) = 17=14
4d6 ⇒ (2, 5, 6, 6) = 19=17
22pt buy

Set #2
4d6 ⇒ (2, 5, 4, 5) = 16=14
4d6 ⇒ (5, 6, 5, 2) = 18=16
4d6 ⇒ (1, 4, 3, 5) = 13=12
4d6 ⇒ (1, 5, 6, 6) = 18=17
4d6 ⇒ (1, 4, 5, 2) = 12=11
4d6 ⇒ (5, 5, 5, 6) = 21=16
41 pt buy

I guess that's a no brainer... let's see if I can get the juices flowing on a character.


Starting Wealth - Cleric: 4d6 ⇒ (4, 1, 6, 6) = 17=170gp

Do one trait necessarily need to be from the WotR player's guide?

Finishing up a Cleric/Wizard going for the Mysthic Theurge, probably through the Hierophant path.

The Exchange

This is Walter
Ok, I am switching to an Elf Wizard Archmage. Crunch to follow in profile.
backstory
And rerolling since my first roll was an 13.
4d6 ⇒ (4, 5, 5, 1) = 15
4d6 ⇒ (1, 4, 4, 3) = 12
4d6 ⇒ (3, 3, 6, 1) = 13
4d6 ⇒ (1, 3, 4, 2) = 10
4d6 ⇒ (4, 4, 5, 3) = 16
4d6 ⇒ (3, 1, 4, 2) = 10
10 this time
4d6 ⇒ (5, 4, 3, 3) = 15
4d6 ⇒ (3, 6, 6, 2) = 17
4d6 ⇒ (1, 6, 1, 1) = 9
4d6 ⇒ (3, 6, 1, 6) = 16
4d6 ⇒ (4, 6, 4, 5) = 19
4d6 ⇒ (3, 4, 2, 1) = 10
Exacty 15
using the 2nd roll from my first post.

Spoiler:
Varn was born in the elven city of Kyonin. He was from a family of wizards and much of his youth was average for an elven child. Unfortunately for Varn while exploring with his friends they stumbled onto a sinkhole. The hole dropped them into a cave none the worst for wear. But Varn learned that he could see clearly in the deepest dark and used that ability to guide the others out of the cave. Having the other elves learn about this trait they began shunned Varn and his family. They moved away and eventually ended up in Riddleport. Varn eventually left Riddleport to study at the Acadamae in near by Korvosa. He wants to place his mark on history itself so he is finishing up his studies against his teachers in Avistan trying to find out what proximity to the World Wound has on summoning both fiendish and celestial creatures.

15 Str
17 Dex
13 Con
18 Int
14 Wisdom
8 Cha


Ok, so Champion, Hierophant, Archmage. It seeems there is still a spot for me.

I am still with the Paladin In mind, though a monk of Irori with some Paladin thrown into the mix might not be bad... Hmmmm :D


Still looking for 1 more? I can fill any gap needed in the party right about now, I've got 3-4 concepts running.


Rolling in case of

Set 1
1: 4d6 ⇒ (4, 4, 3, 4) = 15 = 12
2: 4d6 ⇒ (4, 2, 4, 6) = 16 = 14
3: 4d6 ⇒ (3, 6, 4, 1) = 14 = 13
4: 4d6 ⇒ (6, 2, 5, 5) = 18 = 16
5: 4d6 ⇒ (4, 4, 6, 3) = 17 = 14
6: 4d6 ⇒ (1, 2, 4, 1) = 8 = 7

Set 2
1: 4d6 ⇒ (1, 5, 1, 3) = 10 = 9
2: 4d6 ⇒ (1, 6, 4, 5) = 16 = 15
3: 4d6 ⇒ (2, 5, 6, 2) = 15 = 13
4: 4d6 ⇒ (3, 6, 1, 4) = 14 = 13
5: 4d6 ⇒ (5, 4, 1, 2) = 12 = 11
6: 4d6 ⇒ (2, 6, 3, 2) = 13 = 11

Choice isn't very hard here, 16-14-14-13-12-7 vs 15-13-13-11-11-9


Well, I am actually waiting for the feedback from DireMerc to know if I should advance with my concept for a tank/guardian.

I'm starting to see a lot of contenders though :D


Well, Halara's crunch is ready. Will do background and other stuff soon.


Here is Raven Leafwalker, Ranger of the Estrovian Forest in Mendev, who has been guiding crusaders to the battle lines at Kenebres and Nerosyan.

Crunch:
Raven Leafwalker
Female Human (Taldan) Ranger (Guide) 1
NG Medium humanoid (human)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee morningstar +4 (1d8+3)
Ranged longbow +5 (1d8/x3)
Special Attacks ranger's focus
Ranger (Guide) Spells Prepared (CL 0; concentration +3):
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 15, Int 10, Wis 17, Cha 9
Base Atk +1; CMB +4; CMD 17
Feats Deadly Aim, Weapon Focus (longbow)
Traits child of nature, devotee of the green
Skills Climb +7, Handle Animal +3, Knowledge (geography) +5, Knowledge (nature) +5, Perception +7, Ride +7, Stealth +7, Survival +7 (+9 to find food and water, +9 to avoid becoming lost when using a Mapmaker's Kit as you travel, +8 to track, +9 to avoid becoming lost when using this)
Languages Common
SQ track, wild empathy
Other Gear Leather armor, Arrows (40), Longbow, Morningstar, Backpack (19 @ 34 lbs), Bedroll, Belt pouch (2 @ 1.32 lbs), Compass, Fishhook, Flint and steel, Mapmaker's kit, Mess kit, Pot, Rope, Torch (10), Trail rations (5), Whetstone, 25 GP, 8 SP, 8 CP
--------------------
Special Abilities
--------------------
Child of Nature (Knowledge [nature]) +2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Mapmaker's kit +2 Circumstance for Survival to avoid becoming lost.
Ranger's Focus +2 (1/day) (Ex) +2 to hit and damage focused target.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------

Early Fluff:

Raven was born to a woodland druid in the Estrovian Forest and a warrior of the Third Crusade. Her father died fighting the demons along the Sellen River and he rmother raised her to be in tune with nature and commune with the God/Goddess Gozreh.

Her druid mother still lives in the forest, but is aged and infirm. She grew up tracking and hunting in the forest Often feeding the small family solely on her kills. To help care for the family, Melisaria started as a guide to crusaders coming from the rest of Golarion to Kenebres and the points where the battle raged.

Raised in the forest, she is socially inept and has little tact or subtlety and may rub party members the wrong way.


Set 1.
4d6 ⇒ (6, 4, 5, 2) = 17=15
4d6 ⇒ (4, 5, 5, 1) = 15=14
4d6 ⇒ (5, 2, 6, 3) = 16=14
4d6 ⇒ (1, 2, 3, 6) = 12=11
4d6 ⇒ (2, 6, 3, 6) = 17=15
4d6 ⇒ (2, 4, 5, 2) = 13=11

Set 2.
4d6 ⇒ (6, 3, 6, 1) = 16=16
4d6 ⇒ (5, 6, 3, 4) = 18=15
4d6 ⇒ (3, 3, 6, 3) = 15=12
4d6 ⇒ (6, 2, 5, 2) = 15=13
4d6 ⇒ (6, 4, 4, 1) = 15=14
4d6 ⇒ (1, 6, 5, 3) = 15=14

Cleric of Nethys, Wraak found here.Going to fix the crunch for the new stats soon.


Here is Wraak from The Celtic Circle, just in case there is still a spot, otherwise, just ignore him.

Going Arcane savant and then hierophant.


Ok then, I'm rolling too as soon as I get home in a couple of minutes and can post from my laptop.


As soon as I am done with this traffic jam, that is...


I would have something for a Samsaran character if that is allowed, if not I'l go back to my previous choices, depending on what's needed.


In the meantime I'll add a couple more details about my character - idea is a tiefling left abandoned in the wilds of the Worldwound.

Having lived as an animal for some time, spared from simply being crushed by any other demonic servant perhaps for her heritage, even after having been taken in by a priest of Iomedae, fascinated with the creature's will to live, it was hard for her to shake away her old ways, behaving like somewhat of an animal for months until her benefactor was able to bring some measure of reasoning into the creature - he saw something in her...

Her education was mainly in the tenets of Iomedae, and she was found to adhere to them almost instinctively - her benefactor would call her the most amazing of contradictions - but in her heart, she did not hear the calling, she felt as if she was not yet ready to embrace the faith, too many questions lingering at the edge of her conscience, her heritage not the least important of them.

Delving with abandon into knowledge has always been a part of her thirst for understanding - what she is, what her purpose in life would be, and if her "father" is correct in pointing her in Iomedae's direction - she has been able to tap on some of her powers, that came almost naturally as she delved deeper and deeper unto herself, but still she does not feel yet capable to take the path towards the goddess...


Ok, crunch is in the profile and fluff to follow! Also, I will add all the requested information to the tag list later!


So lets see...It looks like I have a full party

players:

1. Walter Lindie -> Archmage

2. Faelyn -> Champion

3. Doctor Evil -> Marshal

4. Camris -> Trickster

5. Wanderer 82 -> Guardian

6. Thanos Maximo -> Hierophant

I will be sure to leave a message here if a spot becomes open however.

Your traits can be anything you like.


If you're on the above list and have your character ready make a post in the game play section. I will examine your character and any last minutes changes can be done then. We can start the roleplay even if your not 100% done.


My bad I guess... All this time talking about building a Guardian/Tank. I honestly did not realize that Wanderer 82 had built one.

Ok then, I will be skulking around for a chance at this one.

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