Full Name |
Raven Leafwalker |
Race |
Human |
Classes/Levels |
4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10 |
Gender |
Loot Tracker |
Size |
M |
About Raven Leafwalker
Raven Leafwalker
Female Human (Taldan) Ranger (Guide) 3
NG Medium humanoid (human)
Init +3; Senses Perception +9
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 30 (3d10+6)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +6, Will +4
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Offense
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Speed 30 ft.
Melee masterwork warhammer +7 (1d8+3/×3)
Ranged masterwork composite longbow +9 (1d8+3/×3)
Special Attacks ranger's focus
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Statistics
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Str 16, Dex 17, Con 15, Int 10, Wis 17, Cha 9
Base Atk +3; CMB +6; CMD 19
Feats Deadly Aim, Endurance, Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Traits child of nature, devotee of the green
Skills Climb +7, Handle Animal +3, Knowledge (dungeoneering) +5 (+7 to navigate underground), Knowledge (geography) +7 (+9 while in forest terrain), Knowledge (nature) +7, Perception +9 (+11 while in forest terrain), Ride +7, Sense Motive +4, Spellcraft +4, Stealth +8 (+10 while in forest terrain), Survival +9 (+11 to find food and water, +11 to avoid becoming lost when using a Mapmaker's Kit as you travel, +11 while in forest terrain, +10 to track, +11 to avoid becoming lost when using this)
Languages Common
SQ combat styles (archery), favored terrain (forest +2), track, wild empathy +2
Combat Gear caltrops; Other Gear masterwork chain shirt, +1 arrows (6), arrows (68), masterwork composite longbow, masterwork warhammer, backpack, masterwork, bedroll, belt pouch, compass, fishhook, flint and steel, mapmaker's kit, rope, torch (10), trail rations (5), whetstone, 71 GP, 19 SP, 8 CP
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Special Abilities
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Child of Nature (Knowledge [nature]) +2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Mapmaker's kit +2 Circumstance for Survival to avoid becoming lost.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ranger's Focus +2 (1/day) (Ex) +2 to hit and damage focused target.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Raven was born to a woodland druid in the Estrovian Forest and a warrior of the Third Crusade. Her father died fighting the demons along the Sellen River and he rmother raised her to be in tune with nature and commune with the God/Goddess Gozreh.
Her druid mother still lives in the forest, but is aged and infirm. She grew up tracking and hunting in the forest Often feeding the small family solely on her kills. To help care for the family, Melisaria started as a guide to crusaders coming from the rest of Golarion to Kenebres and the points where the battle raged.
Raised in the forest, she is socially inept and has little tact or subtlety and may rub party members the wrong way.
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