
HedwickTheWorldly |

HedwickTheWorldly wrote:Oh, I thought since I included then in the title it would imply they get a bonus feat as well.Grippli is 6 RP - what would you do for them? Or do they remain as-is?
I'd love for them to get Int, since they have an alchemist archetype, but that may be greedy.
Ah. Okay. Well, I wasn't sure because you mentioned them, and then said 5 RP. My fault. I'll gladly take a bonus feat, though. Thank you!

Δaedalus |

I'm going tiefling exploiter wizard, with plans of entering Diabolist in time (perhaps with some necromancy on the side). Will it be possible to gain templates through the story? I'm particularly interested (as mentioned) in the devilbound template.
I'm also interested in the Damned story feat, as it's a very fitting addition and thematic for my character.
Also, do you allow the 'switch SLA' tables for tieflings from Blood of fiends? I'm going daemonkin, and while Death Knell as a SLA is somewhat thematic, I'm not sure how much use if get out of it.

dickie |

This link is my rough draft of my submission (Google Docs).
Murat believes in the chain of command. And to him, that is the chain he beats you with until you understand who is in command (sorry, Joss Whedon, but that's too good a line not to steal). He would make an excellent first mate type, but is not smart or creative enough to be in command. The right person as captain, however, will earn complete loyalty from Murat.
"Alright you pustular seadogs! Stop scratchin' yer privates and get to work! No goldbrickin' on this pleasure cruise! You work, or I tie you to a post, man!" Murat shouts into the face of a human he chose at random to make an example of. "Are you daft? Don't talk back to me!" The human had said nothing, and continues to say nothing. Murat shoves his whip into the man's face, "That's enough lip from you, human, if you won't listen to me, maybe you will listen to Ol' Snapper!"

OmniChaos |

Interested, but still settling on a concept. May send a PM. Here is a list for everyone. :)
Submissions
LE Hobgoblin Brawler- dickie
Tiefling Exploiter Wizard- Δaedalus
Kobold Mesmerist- Gobo Horde
CE Sprite Hydrokineticist- Philo Pharynx
NE Skinwalker Unchained Monk- Seth86
CN Kitsune Ninja- BeastMasterFTW
CE Goblin Unchained Rogue (Knife Master/Scout)- ignuspyre
CE Kobold Unchained Rogue- Jovich
LE Vanara Monk (Zen Archer)- Gramork
LE Oni-spawn Tiefling Unchained Monk- Spazmodeus
Let me know if any corrections need to be made.

Azacca |

All right, my submission here is ready to go now.
Azacca is a Dhampir Oracle, and right now he can buff allies (giving them a bite attack) or cause foes to flee. He can take control of the undead, although he won't be able to start raising them until 4th level. At that point, he'll focus more on buffing than battlefield control (i.e. the plan is to trade away cause fear), letting his minions control the battlefield for him.
He also fills the role of both party face and magic device user.
The Formidable Maid was already lively when Azacca stepped inside and made his way to a table. The dhampir sat down, setting coin upon the table to attract a barmaid, and waited. Sure enough, a sharp-eyed wench spotted the silver and wound her way through the crowd to his table.
"What can I get for ye?" the woman asked, looking Azacca up and down covetously. "A pitcher of de best wine in de house. And do let me know when dose need company, byootiful." Azacca smiled disarmingly, sliding several silver pieces across the table towards the woman. "Right away!" said the maid, seeing not only an attractive man with coin, but one who seemed to like her, as well. Dat ought to keep her working hard for me, thought Azacca, his eyes wandering over the other patrons. Now I wonder, is dere anyone in de house looking for anoder sailor?

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Interested, but still settling on a concept. May send a PM. Here is a list for everyone. :)
Submissions
LE Hobgoblin Brawler- dickie
Tiefling Exploiter Wizard- Δaedalus
Kobold Mesmerist- Gobo Horde
CE Sprite Hydrokineticist- Philo Pharynx
NE Skinwalker Unchained Monk- Seth86
CN Kitsune Ninja- BeastMasterFTW
CE Goblin Unchained Rogue (Knife Master/Scout)- ignuspyre
CE Kobold Unchained Rogue- Jovich
LE Vanara Monk (Zen Archer)- Gramork
LE Oni-spawn Tiefling Unchained Monk- Spazmodeus
LE aasimar speaker fot the past wind shamanLet me know if any corrections need to be made.
fixed

Cuàn |

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DM, have you had any chance to look at my ideas for the entothrope skinwalker you suggested? It's in a spoiler on the previous page.
I do believe that the stats you have listed make sense, and I think vital strike isn't too much of an advantage, given what it is.
Although the reduced stat would likely be Cha, although looking at the stats for a giant Mantis it looks like all the stats either have a bonus or are average. So yeah, a -2 to Int.

OmniChaos |

Submissions
LE Hobgoblin Brawler- dickie
Tiefling Exploiter Wizard- Δaedalus
Kobold Mesmerist- Gobo Horde
CE Sprite Hydrokineticist- Philo Pharynx
NE Skinwalker Unchained Monk- Seth86
CN Kitsune Ninja- BeastMasterFTW
CE Goblin Unchained Rogue (Knife Master/Scout)- ignuspyre
CE Kobold Unchained Rogue- Jovich
LE Vanara Monk (Zen Archer)- Gramork
LE Oni-spawn Tiefling Unchained Monk- Spazmodeus
NE Grippli Alchemist (Beastmorph, Bogborn, Vivisectionist)- HedwickTheWorldly
LE Assimar Wind Shaman (Speaker for the Past)- Wade Willhelm
NE Dhampir Oracle- ObsessiveWiz
Updated. Let me know if any corrections need to be made.

Cuàn |

Cuàn wrote:DM, have you had any chance to look at my ideas for the entothrope skinwalker you suggested? It's in a spoiler on the previous page.
I do believe that the stats you have listed make sense, and I think vital strike isn't too much of an advantage, given what it is.
Although the reduced stat would likely be Cha, although looking at the stats for a giant Mantis it looks like all the stats either have a bonus or are average. So yeah, a -2 to Int.
If you have an idea for the 2nd skill bonus, spell-like ability and 4th shapeshift ability I'd love to hear it. That goes for everyone actually.
An alternative concept I have would be a Cavalier using a reflavoured version of the First Mother's Fang archetype where the character is a martial devotee of the Eldest Ragadahn.

Black Caul |

Caul is perfectly rational, calm, and always in control. Except when he isn't. He has a dark reputation, hence his name. He has a quick-triggered temper, but seems to be able to cool off as quickly as he heats up. Caul is an unrepentant, merciless savage of whom it has even been rumored that he has killed a few children in order to free an arrest. It didn't happen quite like that, stories always being exaggerated and all. As far as he's concerned, life's hard in the Shackles. Only man that survives is a harder one. Sometimes tough things need to be done. There it is.
Caul's father was a Free Captain, so hearing, "Ah, if it isn't Captain Grave Morley's kid," certainly hasn't been old for over two decades. Getting out the great wake made from his father's notoriety has been hard for him. Not cutting someone's throat every time he hears about dear Captain Dad is even harder.
Recently, Caul has been working aboard a whaling ship as a harpooner, but there's been little success in it, so he's decided to leave. It doesn't hurt that the decision has been encouraged by the whaling captain, after he shoved another crew member over board after tempers flared. So he decided to head to the Formidably Maid to start his own career. Time for his own ship. His own name. Only a beauty caught his eye, and after some winks and drinks, he's been cuffed and stuffed in a sack.

Dart Quina |
Still working on the sheet (Feats and Gear), but here's the backstory for Atremis Moonstar's Grippli Alchemist.
Dart Quina is an interesting byproduct of the near genocide of his parent’s tribe. The Quina tribe of grippli were a traditionally peaceful lot, happy with their place. His mother was a healer, his father was a hunter. Everything was fine, until the humans came.
It was an unfortunate twist of fate that the Quina tribe was situated in their swamp in the direction of the ruins of a mostly buried temple that were of interest to the Aspis Consortium. And so they came, and either killed or enslaved his tribe. His family was one of the few that escaped. They couldn’t seem to find anywhere safe to settle down, so they kept running. Eventually, they followed the old stories that the tribe’s alchemists and rangers had told the village, leading them to the lands outside their swamp.
They couldn’t seem to find refuge anywhere for longer than a month, his parent plying their trade. Eventually, their travels had them sailing to Ilizmagorti, under the belief they would be safe and find work there. On the voyage, his mother finally gave birth, curiously to only one child. The sailors marked this as an auspicious event, though the couple wasn’t sure why.
Thus, the family settled down in Ilizmagorti, his father finding work fixing and building ships, his mother as a physician for the seemingly never ending number of injured in the city. Dart grew up with an interesting genetic trait, in that he could secret a venom on his skin. This prompted his early foray into studying poisons and toxins, something only refined as he learned the healing arts from his mother.
His father wanted him to be a carpenter, and got very physical when he was under the drink, a habit he picked up shortly after moving to the pirate infested isle. Dart, however, felt the pull of the sea, the call of the waves. The family’s oldest friend on the island, a grizzled old sailor by the name of Crob, on account his face looked like a crab’s shell and he only had two fingers on his left hand, dazzled Dart with tales of sailors and pirates and sea monsters, and made no secret that the boy was born on the ship and Besmara likely had a greater destiny in mind for him.
Dart’s father finally died, in a drunken fight down in one of the seedier taverns (which is saying something for a city of pirates). He, unfortunately, left them in debt. Though his poisons were selling relatively well, and his mother was charging a premium for healing, they weren’t going to be able to pay off his father’s loan sharks. So, with tales of riches in his head, Dart decided the only thing he could do was to go pirating at sea, and return with riches from foreign ships so that his and his mum could pay off his father’s debts....
Besides... He'd like to try out some of his new toxins on some poor bastard. His mother always did get in the way of his... Experiments.

Molly May Woodson |

Adding in another Aasimar an applicant for the ship's doctor.
Molly was born of goodness with just a tiny speck of evil inside. Happily the world nurtured that speck until it blossomed into the brilliant, beautiful, rotten to the core wench she is now.
This is the submission from my (John G's) rolls earlier. I took the first set cause the 45 point buy was too insane. 33 points was still quite nice to make with.

OmniChaos |
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Submissions
LE Hobgoblin Brawler- dickie
Tiefling Exploiter Wizard- Δaedalus
Kobold Mesmerist- Gobo Horde
CE Sprite Hydrokineticist- Philo Pharynx
NE Skinwalker Unchained Monk- Seth86
CN Kitsune Ninja- BeastMasterFTW
CE Goblin Unchained Rogue (Knife Master/Scout)- ignuspyre
CE Kobold Unchained Rogue- Jovich
LE Vanara Monk (Zen Archer)- Gramork
LE Oni-spawn Tiefling Unchained Monk- Spazmodeus
NE Grippli Alchemist (Beastmorph, Bogborn, Vivisectionist)- HedwickTheWorldly
LE Assimar Wind Shaman (Speaker for the Past)- Wade Willhelm
NE Dhampir Oracle- ObsessiveWiz
CE Human Unchained Barbarian- Master Elodin
NE Grippli Alchemist (Eldritch Poisoner/Toxicant)- Atremis Moonstar
CE Peri-blooded Aasimar Alchemist (Chirurgeon)- John Gs
Updated. Let me know if any corrections need to be made.

Cain d'Mondego |

HedwickTheWorldly wrote:Oh, gosh. There are only two even semi-healer submissions. Is it possible to submit a second character, to fill that gap?That tends to be a problem in evil campaigns unfortunately.
Still planning to submit the Oracle (Life Mystery), just been waffling on some choices.

OmniChaos |

I think I am going with an undine druid for this one. Should have something drawn up tomorrow.
We have a shaman and oracle already in the submissions. Pretty sure they count as healers. Anyways you should always have scrolls and wands for back up healing. Smart enemies focus fire on healers and pirates deal with those more then mindless monsters. ;)

Azacca |

HedwickTheWorldly wrote:Oh, gosh. There are only two even semi-healer submissions. Is it possible to submit a second character, to fill that gap?That tends to be a problem in evil campaigns unfortunately.
Well, the other thing to keep in mind is that anyone with UMD or a healing spell on their list is a healer if the party chips in for a cheap wand (by the way, almost every caster has a level 1 healing spell on their list). In-combat healing isn't very good in Pathfinder anyway - with a couple rare exceptions.
P.S. DM waz up? Do you have a time frame in mind for how long the recruitment will go?

Molly May Woodson |

Alchemists aren't bad healers, just not as good as clerics. They have to use brew potion to get cheap clw to everyone. The Chirurgeon archetype adds to that a bit. So not as good as clerics, or oracles, or witches, or shamans or... crap well they can heal a little at least. :)
And THANKS OmniChaos for gathering us all together in a list.

Loup Blanc |

A question for the GM: Would you be willing to let me use the Virtuoso Bravo archetype with the Antipaladin class, rather than the Paladin? It would just replace the similar class features--no deflection from smite good, no spellcasting, Nimble replacing Cruelties, no Aura of Vengeance, and no Unholy Champion.
If not, that's fine and I'll play just a Swashbuckler (or maybe a Daring Champion Cavalier), but I figured I'd ask to see. Still planning on Dhampir either way.

Cain d'Mondego |

Submitting (Doctor) Cain d'Mondego, follower of Zon-Kuthon, taster of pain, and all-around nice guy. He firmly believes that life is a long thread of suffering and misery, and so will do everything in his power to help others live in this glorious state for as long as possible.
LE Tiefling (Kyton-Spawn) Oracle (Divine Herbalist) with the Life Mystery and Forsaken Curse.
Cain was born into a minor noble house in Nidal, where his birth was celebrated among those who followed the Prince of Pain. The boy's very existence looked like an ode to sorrow: spikes of bone and what appeared to be metal protruded from his body at odd, painful angles across his head, shoulders, and arms. His mother's survival of the birthing process was largely due to the aid of a cleric of Zon-Kuthon. Cain's studies as a child included a significant smattering of herbalism and healing, so as to allow him to keep alive those who were suffering the most, as the cleric had done to his mother.
When he came of age, Cain was to venture out to see Egorian, capital of Cheliax. His ship, however, was waylaid by pirates, and he and his crew were press-ganged into service. His knowledge of basic anatomy coupled with his healing prowess quickly gained attention, and he found himself taken on as the ship's doctor. The fact that those who were injured and healed by Cain did everything in their power to avoid needing to be "treated" by him again only served to encourage the pirates to hone their combat skills and avoid injury, leading to an even more fearsome crew, much to the captain's pleasure.
Cain eventually bought his own freedom from the captain, and has been selling his services as something of a freelance doctor and surgeon as of late. He has been able to eke out a living: his prices are reasonable, and the excruciating pain of his procedures is only temporary.
Healer, face, buffer. In-game, Cain would be shooting for the position of Ship Doctor. At present, he lacks Channel Positive Energy (although will gain that and Selective Channel at level 3), instead largely healing with the Life Link revelation, taking the wounds of others and converting them to his own.
Just in case anyone is unfamiliar with the Divine Herbalist, it grants the Healer's Way skill, allowing Cain to heal himself as a swift action similar to Lay on Hands, which will allow him to heal off the damage he takes from healing others with Life Link.

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So, yes ,I've seen you all!
First:Ninja with rouge Archetype/Unchained with rouge Archetype- so long as the ninja/rouge has the Abilites to swap around in the Archetype.
Other abilities for the Mantis Skinwalker: well, one would be a fly speed with poor manuverability (like 30ft), the second option would be blindsense up to 15ft. Curse you mindless and your strange ability to know where the rouge is no matter what!
As for the spell-like ability: Isn't speak with vermin a spell? If not you can use speak with animals but it only effects vermin, who even though are mindless can still awnser questions, just as a plant can.
And the skills would be perception and bluff