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All Seeing Eye's page

34 posts. Alias of Alaric the Barbarian.


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Stat: 4d6 ⇒ (6, 6, 4, 2) = 18=16
Stat: 4d6 ⇒ (5, 5, 5, 4) = 19=15
Stat: 4d6 ⇒ (6, 1, 4, 5) = 16=15
Stat: 4d6 ⇒ (6, 4, 6, 4) = 20=16
Stat: 4d6 ⇒ (6, 4, 4, 5) = 19=15
Stat: 4d6 ⇒ (6, 6, 3, 3) = 18=15
Stat: 4d6 ⇒ (3, 6, 5, 2) = 16=15


dot


That sounds fair to me so I will begin my witch, seems as though you are not opposed to me.


I am likely going Daemonspawn tiefling, will get to building it, should have it up by tomorrow night. I am currently at the beach and don't have as much time to build characters.


roll: 3d10 ⇒ (5, 2, 8) = 15


DM waz up? wrote:
Hey, it's only one automatically confirmed critical hit at maximum damage, I'm pretty sure a fighter can survive that.

Yeah and he can easily make the DC 60+ fortitude save as well. :)


Haven't gotten to really try out a shaman yet, they look cool on paper but I want to play one some time.


Spazmodeus wrote:
DM waz up? wrote:
All Seeing Eye wrote:
GM what would you think about a witch, I know some people are not big fans of them and if you are not please let me know. I feel like a witch could work well in a evil AP like this. Witch's are also commonplace on ships, the idea of a weather witch seems like it could be very interesting. Please let me know what you think.
People don't like witch? When did this happen? I'll allow it for sure! Is it like the Hexes or something? :/
I've seen a few comments about how the sleep hex is overpowered...

Yep I have seen the same thing, because it does not have a hit dice limit it can be powerful and then there is eternal slumber which really can ruin someones day but there is still a saving throw so I don't really see that much of an issue, save or die has always been in pathfinder.


GM what would you think about a witch, I know some people are not big fans of them and if you are not please let me know. I feel like a witch could work well in a evil AP like this. Witch's are also commonplace on ships, the idea of a weather witch seems like it could be very interesting. Please let me know what you think.


Tiefling witch is what I have decided on, I will get to work on it.


I am considering throwing my name in the ring, I will take a 25 point buy, probably will go an arcane caster of some sort, unsure about race.


Is this still live.


I am thinking of building a wyrwood rouge, will get to work on it and probably have it up by tomorrow. How will the construct traits work in union with class abilities such as skills per level, or saving throw bonus.


Would you allow the wyrwood race to be played.


How do I access the races in the ARG, I do not own that particular book.

Stats:

Stat: 4d6 ⇒ (2, 3, 6, 1) = 1211
Stat: 4d6 ⇒ (3, 6, 5, 3) = 1714
Stat: 4d6 ⇒ (6, 1, 3, 4) = 1413
Stat: 4d6 ⇒ (4, 6, 2, 4) = 1614
Stat: 4d6 ⇒ (5, 5, 4, 2) = 1614
Stat: 4d6 ⇒ (3, 6, 5, 6) = 2017

Stat: 4d6 ⇒ (4, 3, 1, 4) = 1211
Stat: 4d6 ⇒ (3, 3, 3, 3) = 129
Stat: 4d6 ⇒ (6, 6, 5, 3) = 2017
Stat: 4d6 ⇒ (4, 1, 3, 2) = 108
Stat: 4d6 ⇒ (2, 4, 2, 3) = 119
Stat: 4d6 ⇒ (6, 5, 5, 2) = 1816

Stat: 4d6 ⇒ (4, 3, 5, 1) = 1312
Stat: 4d6 ⇒ (1, 1, 2, 6) = 109
Stat: 4d6 ⇒ (5, 3, 2, 1) = 1110
Stat: 4d6 ⇒ (2, 1, 6, 6) = 1514
Stat: 4d6 ⇒ (6, 2, 2, 5) = 1513
Stat: 4d6 ⇒ (4, 2, 2, 4) = 1210


Tracking for the DM and Applicants.

JMG021283/ Stats Rolled/ Jin Stonewood Dwarf Druid/ Complete
Lokiel/ Stats Rolled/ Elrin Soustaile Half-Elf Fighter(Archer)/ Complete
Lokiel’s Friend/ Stats Rolled/ Addicus Soustaile Half-Elf Rogue (Poisoner)/ Complete
All Seeing Eye/ Stats Rolled/ Newton Marakov Human Wizard (Conjurer)/ Complete

Brother Fen/ Stats Rolled/ Salnyon Medvyed, the Steelrider, Human Druid/ Incomplete
Magic Blast/ Stats Rolled/ Incomplete
Gwenivere/ Lady Lillian Medyved/ Stats Rolled/ Human Cleric of Sinashakti/ Incomplete
Ramza0Tyr/ Interest/ Incomplete
GM Doom/ Stats Rolled/ Incomplete
DiceAllNight/ Stats Rolled/ Incomplete
Willshaper/ Stats Rolled/ Incomplete
Rolling 1's/ Stats Rolled/ Incomplete


Man that is a perfect paladin roll.


Tracking for the DM and Applicants.

JMG021283/ Stats Rolled/ Jin Stonewood Dwarf Druid/ Complete
Lokiel/ Stats Rolled/ Elrin Soustaile Half-Elf Fighter(Archer)/ Complete
Lokiel’s Friend/ Stats Rolled/ Addicus Soustaile Half-Elf Rogue (Poisoner)/ Complete
All Seeing Eye/ Stats Rolled/ Newton Marakov Human Wizard (Conjurer)/ Complete

Brother Fen/ Stats Rolled/ Salnyon Medvyed, the Steelrider, Human Druid/ Incomplete
Magic Blast/ Stats Rolled/ Incomplete
Gwenivere/ Lady Lillian Medyved/ Stats Rolled/ Human Cleric of Sinashakti/ Incomplete
Ramza0Tyr/ Interest/ Incomplete
GM Doom/ Stats Rolled/ Incomplete
DiceAllNight/ Stats Rolled/ Incomplete
Willshaper/ Stats Rolled/ Incomplete


What is a confirmation game.


Veshly I am sorry you don't have the inspiration, if you ever get it back I would love to see your submission.


Zen archer/Inquisitor is truly absurd.


Dot


Reckless wrote:
All Seeing Eye wrote:
Yeah you could build a wicked strong magus from those rolls, your ac will be ridiculous and if you go weapon finesse you will be accurate as well. You have the constitution to take a few hits and the intelligence to have loads of spells and arcane points.
Except Magus is from Ultimate Magic.

Dang, forgot that completely.


Tracking for the DM and Applicants.

JMG021283/ Stats Rolled/ Jin Stonewood Dwarf Druid/ Complete
Lokiel/ Stats Rolled/ Elrin Soustaile Half-Elf Fighter(Archer)/ Complete
Lokiel’s Friend/ Stats Rolled/ Addicus Soustaile Half-Elf Rogue (Poisoner)/ Complete
All Seeing Eye/ Stats Rolled/ Newton Marakov Human Wizard (Conjurer)/ Complete

Brother Fen/ Stats Rolled/ Salnyon Medvyed, the Steelrider, Human Druid/ Incomplete
Magic Blast/ Stats Rolled/ Incomplete
Gwenivere/ Lady Lillian Medyved/ Stats Rolled/ Human Cleric of Sinashakti/ Incomplete
Veshly/ Stats Rolled/ Incomplete
Ramza0Tyr/ Interest/ Incomplete
GM Doom/ Stats Rolled/ Incomplete


Yeah you could build a wicked strong magus from those rolls, your ac will be ridiculous and if you go weapon finesse you will be accurate as well. You have the constitution to take a few hits and the intelligence to have loads of spells and arcane points.


Tracking for the DM and Applicants.

Brother Fen/ Stats Rolled/ Salnyon Medvyed, the Steelrider, Human Druid/ Incomplete
Magic Blast/ Stats Rolled/ Incomplete
Lokiel/ Stats Rolled/ Elrin Soustaile Half-Elf Fighter(Archer)/ Complete
Lokiel’s Friend/ Stats Rolled/ Addicus Soustaile Half-Elf Rogue (Poisoner)/ Complete
All Seeing Eye/ Stats Rolled/ Newton Marakov Human Wizard (Conjurer)/ Complete
JMG021283/ Stats Rolled/ Jin Stonewood Dwarf Druid/ Incomplete
Gwenivere/ Lady Lillian Medyved/ Stats Rolled/ Human Cleric of Sinashakti/ Incomplete
Veshly/ Stats Rolled/ Incomplete
Ramza0Tyr/ Interest/ Incomplete
GM Doom/ Stats Rolled/ Incomplete


If you are open on Thursday nights 6:30-9:30 their is an open recruitment for a fantasy grounds game kingmaker AP going on Here


Reckless Greenleaf is my fantasy grounds ID. The Hit Points also includes the favored class bonus of which I selected so I think 8 is correct but I could be wrong if we arent playing that. Skills I need to edit some and you are correct about that swap and I will add a familiar and be complete.


Reckless, for familiars what bestiary can I pull from?


Newton Backstory:

Laurence Marakov has the dual distinctions of standing in one of Brevoy's noble houses, and being an warrior of some renown. In his former adventuring days as the Fighter of the Five Knives Company, a small band of adventurers and opportunistic mercenaries, he specialized as a master of combat who perfected his art with the sword. Unfortunately, the days of the party were cut short when one member, the wizard Francesco Rossi, was slain - the group disbanded shortly after, heading their separate ways.

For Laurence, that was home, to Brevoy. He retired to New Stetven, married his childhood sweetheart, Mayra Lebeda a humble practioner of the arcane arts, invested in a few businesses, and settled for a life of research and theoretical arcane study. He managed a brisk trade training other adventuring parties that traveled through, and amassed an impressive private collection of weapons and armor from all parts of the world.

When Mayra announced that she was pregnant, Laurence was overcome with joy. He imagined himself rearing his son up to be a warrior as he was. He could already see the greatness that his son was destined for. When Newton was born Laurence had already planned his life out for him. As he grew Laurence slowly realized his son would be nothing like him. He was a frail, sickly boy, prone to catching every cough and sniffle that came around, and spending large amounts of his childhood bedridden and weak. Although there is nothing Newton could do about it he was a disappointment in his fathers eyes. He still wanted to learn, however, and Mayra spent many long days and nights at his son's bedside, schooling him in the ways of magic.

As Newton grew, his health remained consistently poor. He was a gangly youth, brittle-boned and dry-lipped, prone to illness and possessed of a persistent dry, hacking cough that shook his shoulders and scraped his throat. As Newton entered his twelfth year with no sign of improvement, even from the priests and apothecaries Laurence and Mayra called in, the proud father became determined to take things into his own hands.

He withdrew.

Newton spent the next several years of his life, hunched over books or crouched in prayer. The wizard spoke little, engaging deep in his own research, delving into the study of conjuration. Somewhere, in these dusty tomes, was the answer - a way to transcend the limitations of his final form, to strengthen his bones and lungs with magic.

Marya fussed and flitted, worried that she was losing her boy to his fruitless research. Yet Newton's good memories of his father slowly faded, replaced with those of a distant, grave fellow who could barely stand the sight of his own son. He slowly grew and mastered his first spells - they weren't flashy, but they were effective, and held immense promise.

He was well into his twenties when his father approached him in the library - the first time he'd done so in years. "I've got an opportunity for you," he said, and for the first time in years he looked his son in the eyes, "There's an expedition heading into the Stolen Lands. I think it would do you good." He stood, squeezed his shoulder briefly, and went to the door. "It leaves in four days," he added, before leaving.

Newton found himself at the gates four days later, his pack slung over a thin shoulder, dressed in his patched robes and sturdiest boots. His spellbook was heavy at his hip, and a gnarled staff was clutched in his hand. After hugging his mother goodbye, he was surprised to see his father there, ready to see him off. And he had a parting gift - a

"It will help keep you safe," was the only explanation given. "It should help you out there, make me proud son" Having bestowed his odd gift, he was gone once more.

Placing the familiar on his shoulder, Anton drew a deep, shaky breath, and took his first steps into the unknown.


Which one is your friends submission Lokiel?


Starting Gold: 2d6 ⇒ (6, 4) = 10
Starting Gold: 2d6 ⇒ (1, 5) = 6


Why did you roll twice for gold.


Yikes didn't even think about that, I will steer clear of an elf, I was planning on human anyways.