Male
Dhampir Oracle 1
NE Medium Humanoid (
Dhampir)
Init +6;
Senses Darkvision 60ft, Low-light Vision, Perception +3
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DEFENSE
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AC 18, touch 12, flat-footed 16 (+5 armor, +2 dex, +1 shield)
hp 10 (1d8+2)
Fort +2,
Ref +2,
Will +2
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OFFENSE
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Speed 20 ft.
Melee Morningstar +0 (1d8)
Melee Dagger +0 (1d4)
Ranged Dagger +2 (1d4)
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STATISTICS
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Str 10, Dex 14 (12 +2 racial), Con 12 (14 -2 racial), Int 11, Wis 10, Cha 20 (18 +2 racial)
Base Atk +0; CMB +0; CMD 12
Traits Eye for Plunder (+1 Appraise and Perception to find concealed or secret objects; begin campaign with 50gp worth of trade goods), Resilient (+1 Fortitude saves)
Feats Command Undead, Improved Initiative
Adventuring Skills (4+INT; 4/level)
Bluff +7 (+0 points; +0 class, +5 CHA, +2 racial)
Diplomacy +9 (+1 points; +3 class, +5 CHA)
Perception +3 (+1 points; +0 class, +0 WIS, +2 racial)
Sense Motive +4 (+1 points; +3 class, +0 WIS)
Use Magic Device +9 (+1 points; +3 class, +5 CHA)
ACP -5
*ACP applies to these skills
Background Skills (2/level)
Profession (sailor) +4 (+1 points; +3 class, +0 WIS)
Perform (oratory) +9 (+1 points; +3 class, +5 CHA)
Non-Standard Skill Bonuses +1 Perception to find concealed or secret objects (including traps or secret doors)
Languages Common