A series of events leads to the discovery of a hidden vault under the city of Magnimar. Three keys are required to open it. Were are they? What is inside?
Link to images
no, I believe you would only roll 1 save, if you failed you take 1d2 str damage and 1 con damage and are fatigued. If you save you take none of the effects.
So a bit of out of character knowledge here, both Min and Firebeard are diseased with fungal rot since they both failed their saves. When will they be required to make the first check? I intend on treating their diseases when they make the checks and I would also like to cast bit of luck on them when they make the checks to give them the best chance of surviving, any problems with this? Also, do I get any info from detect magic? I imagine I would see something on Waglinde at least :)
lulz. Yeah, Wags probably has magic alllllll over itself...
just to speculate as a player here... so we fought a slime mold (bestiary 2), correct? Or at least that is my best guess... Stonz, I already attempted and failed my fort save, so I'm sure Min will be feeling it tomorrow...
Take the cloak? And deny everybody all this (you have to imagine me waving my hands all around indicating my rocking hot form). No, I did not take the cloak
HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17
rolling for hit points 1d8 + 2 ⇒ (3) + 2 = 5. I'll level up in the morning
Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)
Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)
I've been working every day since the 10th of June. Looking like till July 3rd
Well it looks like this is going to be a 15min day if I ever saw one... we got 2 guys down, all healing exhausted, and we still got to carry them back to the inn. What do you guys think?
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
Ahahahaha, Min is an NPC as well, oh man, lots of good jokes to be had there.
Also, I think there is a high chance that Xarol will take infusion for his discovery. That way he can buff and heal people, instead of only being able to use his extracts on himself.
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
I'll have my character updated by tonight. Also, Ronin, you weren't there for the Black Widow incident. (That sounds much better than getting jumped by spiders)
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
Holy Freaking Crap! I just leveled up and I took mindchemist mainly for the flavor, but I now have +9 or better to every knowledge check in existance except local and nobility! That's freaking awesome. I really need to pick up precise bombs next discovery though, my bombs are going to start doing enough damage to hurt next level.
Also I vote that for once we get a chance to jump something instead of getting ambushed every time. :)
"Yup! Bashing in doors and taking names is our style! Thats why we have been poisoned, diseased, have had half our number unconscious at one point or another, 2 of us at deaths door and bairly managed to go 15 minutes before having to head back with our tails between our legs like whipped dogs! Why I dont even know if any of us even know the meaning of stealth, or trapfinding for that matter..."
As for the mindchemist, it is nice, definitely one of my favorite archetypes! With a 20 int, you can have insane knowledge skills and lots of them too, all at really absurdly early levels. In another game I am playing, I am a mindchemist/bard 2 (gestalt) and managed to roll stats a whole 20 points below everyone else, yet despite that, I know way more than any of them ^-^
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
Thanks guys. Really feeling the love here :P. Also anyone can spot traps in pathfinder, so as long as someone sees it I can try to disable it. I Can't do everything, we're only level 2!
But... But... But... You got 4 Skill points! +4 for your smarts! +1 for favoured class bonus! TIMES TWO!!! Thats a whole 18 skill points!!! Where is it all going????
Compared to my 3...
I look around for a metal pole, about 3 inches in diameter securely fashioned to the floor and ceiling, so I can show everyone where I put my skill points.
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
I had to dump points into craft alchemy, and into every knowledge check in the game so that I can get my nifty class bonus features. I'm also not getting bonus skills from favored class bonus, because that's going to bombs, which is why I need to pick up precise bombs discovery. I'm now up to 1d6+6 and next level it'll be 2d6+6, which is almost as much as maximus with his greatsword.
Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)
Waglinde wrote:
I look around for a metal pole, about 3 inches in diameter securely fashioned to the floor and ceiling, so I can show everyone where I put my skill points.
You may only need to stand on a chair for Sputnikk to see! Roflmgao
Okay, so selling the 5 magic candles, and using 20 gold pieces of my own money. Can I buy a wand of Cure light wounds (maybe a slightly used one with less than the full number of charges?)
Kavakii_Zhen
Male Human Monk (Unchained)/1: HP (12/12): AC (16/touch=16/flat=10): Saves (Fort=3/Ref=5/Will=3): Initiative +5: Perception +7: Sense Motive +7
played by
gossamar4
(77
posts)
Kirana Scarlet
Female Human Ranger/3 (HP 31/31 | AC:20 | T:14 | FF:17 | CMB: 5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+3 | Init:+3 [+2 Underground] | Perc: +8 [+2 vs. Goblinoids +2 when Underground] | Speed 20)
played by
StephNyan
(141
posts)
Lilly Hennett
F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50WoCMW 38/50 played by
Chyrone
(1,154
posts)
Firebeard
HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17
played by
bigrin42
(271
posts)
Min Maximus
Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |
played by
DajellyMan
(359
posts)
Moon-Moon, wolf companion
Female Wolf Animal Companion 2 HP: 26 Speed 50ft BAB +2 AC 15 Initiative +2 Perception +5 (scent, low-light) Fort +3 Ref +3 Will +1
played by
JakeTG
(6
posts)
Ronin Aoi Hasu
Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0
played by
JakeTG
(91
posts)
Sputnikk
Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)
played by
New England Frost Giant
(132
posts)