The Hidden Vault (Inactive)

Game Master DireMerc

A series of events leads to the discovery of a hidden vault under the city of Magnimar. Three keys are required to open it. Were are they? What is inside?
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Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

so, hypothetically, if we failed the first save, do we get another chance to roll a fort save?


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |

no, I believe you would only roll 1 save, if you failed you take 1d2 str damage and 1 con damage and are fatigued. If you save you take none of the effects.


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |

So a bit of out of character knowledge here, both Min and Firebeard are diseased with fungal rot since they both failed their saves. When will they be required to make the first check? I intend on treating their diseases when they make the checks and I would also like to cast bit of luck on them when they make the checks to give them the best chance of surviving, any problems with this? Also, do I get any info from detect magic? I imagine I would see something on Waglinde at least :)

Detect Magic, round 1 wrote:
1st Round: Presence or absence of magical auras.


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

lulz. Yeah, Wags probably has magic alllllll over itself...

just to speculate as a player here... so we fought a slime mold (bestiary 2), correct? Or at least that is my best guess... Stonz, I already attempted and failed my fort save, so I'm sure Min will be feeling it tomorrow...


slime mold is correct.

You make a second saving trow once 24 hours have passed. If you fail that one also then you take the effects.


lol yes she has 3 magical arrows. You don't detect anything magical in the room.


who took the cloak? was that wag also?


(?)

Take the cloak? And deny everybody all this (you have to imagine me waving my hands all around indicating my rocking hot form). No, I did not take the cloak


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

rolling for hit points 1d8 + 2 ⇒ (3) + 2 = 5. I'll level up in the morning


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

1d10 + 2 ⇒ (1) + 2 = 3

uuuuuuuh reroll on 1 right? :D

1d10 + 2 ⇒ (3) + 2 = 5

...sigh


Female Wolf Animal Companion 2 HP: 26 Speed 50ft BAB +2 AC 15 Initiative +2 Perception +5 (scent, low-light) Fort +3 Ref +3 Will +1

1d8 + 2 ⇒ (1) + 2 = 3

woof woof woof!! (translated: Whats with these 1 rolls!!)

1d8 + 2 ⇒ (1) + 2 = 3

Ok seriously wtf

1d8 + 2 ⇒ (8) + 2 = 10

then suddenly 8


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

Hp roll 1d6 + 2 ⇒ (2) + 2 = 4


(?)

"Woo HOO! I win the Hit Point Rolling game!"


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

Lol


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

HP: 1d8 ⇒ 7

In unrelated news I am very sorry I've been out of the loop the past day or so. Work has been very busy, and I should be back in the groove tomorrow.


Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)

I've been working every day since the 10th of June. Looking like till July 3rd


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

Xarol... I just want to say I've introduced min as an npc in our clockwork campaign, and am so excited you are back because now it will make sense!


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |

Well it looks like this is going to be a 15min day if I ever saw one... we got 2 guys down, all healing exhausted, and we still got to carry them back to the inn. What do you guys think?


Nah you can keep going I mean the only things up ahead are a lake and an orc encampment what's the worst that can happen right?


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

Ahahahaha, Min is an NPC as well, oh man, lots of good jokes to be had there.

Also, I think there is a high chance that Xarol will take infusion for his discovery. That way he can buff and heal people, instead of only being able to use his extracts on himself.


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

I want it put on the record that I have yet to lose any HP


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

I'll have my character updated by tonight. Also, Ronin, you weren't there for the Black Widow incident. (That sounds much better than getting jumped by spiders)


http://www.geneticanomaly.com/RPG-Motivational/slides/hitpoints.jpg


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

lol just a flesh wound


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

Holy Freaking Crap! I just leveled up and I took mindchemist mainly for the flavor, but I now have +9 or better to every knowledge check in existance except local and nobility! That's freaking awesome. I really need to pick up precise bombs next discovery though, my bombs are going to start doing enough damage to hurt next level.

Also I vote that for once we get a chance to jump something instead of getting ambushed every time. :)


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

But xarol...

its a dungeon crawl!


lol for that your going to need to make less noise as you proceed. Breaking down every door kinda lets things know your coming -_-


(?)

"I'm sorry but what is this strange thing that you speak of, this thing, that you call...Less...Noise? Surely there is no such thing."


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

I think its a type of drink, I'm pretty sure


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |

"Yup! Bashing in doors and taking names is our style! Thats why we have been poisoned, diseased, have had half our number unconscious at one point or another, 2 of us at deaths door and bairly managed to go 15 minutes before having to head back with our tails between our legs like whipped dogs! Why I dont even know if any of us even know the meaning of stealth, or trapfinding for that matter..."

As for the mindchemist, it is nice, definitely one of my favorite archetypes! With a 20 int, you can have insane knowledge skills and lots of them too, all at really absurdly early levels. In another game I am playing, I am a mindchemist/bard 2 (gestalt) and managed to roll stats a whole 20 points below everyone else, yet despite that, I know way more than any of them ^-^


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

To be fair Stonz

a) I have a deficiency in stealth
b) I havn't lost any health :D
I could try to trapfind buuuuutt eeeeeeehhh not so good wit that :P


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

I can disable traps like nobody's business... I just can't find them :P


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |

Lol xarol, that's like a blind archer ^-^ or an unmovable weapon :P


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

Or nonalcoholic beer! ^.^


(?)

sugarless twinkee


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

Thanks guys. Really feeling the love here :P. Also anyone can spot traps in pathfinder, so as long as someone sees it I can try to disable it. I Can't do everything, we're only level 2!


Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |

But... But... But... You got 4 Skill points! +4 for your smarts! +1 for favoured class bonus! TIMES TWO!!! Thats a whole 18 skill points!!! Where is it all going????
Compared to my 3...


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

I only get 2 points per level...

Also, for future battles, Min gets a +1 to attack and damage if he is the only one adjacent to an enemy, thanks to his "axe to grind" trait


(?)

I look around for a metal pole, about 3 inches in diameter securely fashioned to the floor and ceiling, so I can show everyone where I put my skill points.


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

I had to dump points into craft alchemy, and into every knowledge check in the game so that I can get my nifty class bonus features. I'm also not getting bonus skills from favored class bonus, because that's going to bombs, which is why I need to pick up precise bombs discovery. I'm now up to 1d6+6 and next level it'll be 2d6+6, which is almost as much as maximus with his greatsword.


Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |

Key word being almost ;p


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

My level 4 plan is ridiculous hehehehehehe


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

level 4 plan?


Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0

You heard me...errrr, read me :P


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Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)
Waglinde wrote:
I look around for a metal pole, about 3 inches in diameter securely fashioned to the floor and ceiling, so I can show everyone where I put my skill points.

You may only need to stand on a chair for Sputnikk to see! Roflmgao


(?)

ahahahahahahahaha


(?)

Okay, so selling the 5 magic candles, and using 20 gold pieces of my own money. Can I buy a wand of Cure light wounds (maybe a slightly used one with less than the full number of charges?)


your quite short for a wand but you could get 5 clw potions.


Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0

Or you could let the alchemist in the party create 8 of them for that price :

Just Sayin'


what!? nonsense why would you want do that? ;)

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