Stonz McCoy
Stonz McCoy Human Cleric 2
N Medium Humanoid (Human)
Initiative +1
Senses Preception +6
Deity Ferrakus
Domains Earth (caves), Luck
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Defenses
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AC 15 Touch 11, Flat Footed 14 (+1 dex, +4 armor)
hp +14/16(2d8 +2)
Fort 4 Ref 1 Will 7
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Offenses
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Speed 20ft
Melee Heavy Pick +4 (1d6 +3/x4)
Ranged Acid Dart +4 (1d6 +1/x2)
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Spells
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Spells Per Day 0 (4/4), 1 (3/3 +1)
Domain Spells 1:Magical Stone
Domains Earth (Caves), Luck
Current Magical Effects
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Statistics
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Str 16, Dex 12, Con 12, Int 10, Wis 18, Cha 7
BAB +1 CMB +4 CMD +15
Feats bodyguard, combat reflexes
Traits adopted: helpful, Eyes and Ears of the City
Skills
Heal +8 (1 Rank, 3 CS, +4 Wis)
Knowledge (Religion) +4 (1 Rank, +3 CS, +0 Int)
Knowledge (Dungoneering) +1 (1 Rank, +0 Int)
Perception +10 (2 Ranks, +3CS, +1 Trait, +4 Wis)
Profession (Miner) +8 (1 Rank, +3 CS, +4 Wis)
Sense Motive +8 (1 Rank, +3 CS, +4 Wis)
Languages Common,
Other Gear Heavy pick, armored coat, 92gp
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TRACKED RESOURCES
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Channel Energy (1/1) positive
Bit of Luck (7/7) grant touched ally the ability to re-roll any d20 and take the best result before start of next turn
Acid Dart (7/7) 1d6 +1 acid damage. 30ft touch attack.
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Special Abilities
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Acid Dart 7/day 1d6 +1 acid damage. 30ft touch attack.
Bit of Luck 7/day. Grant touched ally the ability to re-roll any d20 and take the best result before start of next turn
Channel Positive Energy cure 1d6hp in a 30ft burst or inflict 1d6 negative damage in a 30ft burst. DC 10 Will for half damage.
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Encumbrance lb
Light 76lb, Medium 153lb, Heavy 230lb
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spoiler=Spells Prepared
Cantrips: Stabalize, Resistance, Light, Detect Magic
1st: Cause Fear, Bless, Shield of Faith
Domain Spells: True Strike, Magic Stone
spoiler
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Experience 1700!