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![]() Amber turns and begins to run away from the thug and the thug takes a swing with his mace: 1d20 + 2 ⇒ (15) + 2 = 17. Amber is hit square in the back damage: 1d6 + 2 ⇒ (2) + 2 = 4. Issi follows Amber and easily catches up. Your charmed ally attacks his closest opponent mace: 1d20 + 2 ⇒ (13) + 2 = 15 for damage: 1d6 + 2 ⇒ (4) + 2 = 6. The thug drops to the ground as another hit to the neck area incapacitates him. The thug that hit Amber tries to run after her and your charmed friend swings at him as he goes by attack of opportunity: 1d20 + 2 ⇒ (9) + 2 = 11, but misses. The final thug tries to end his comrade’s madness mace attack: 1d20 + 2 ⇒ (11) + 2 = 13. His mace connects with the man’s shoulder damage: 1d6 + 2 ⇒ (4) + 2 = 6. The city folk continue to clear the area. XP:
135 each Escape: You will easily escape the riot with the next move action. Where do you wish to go? use the map in the Hell's Rebels Player's Guide and tell me letter/number location so I can find it quicker. Thank you ![]()
![]() Issi's attack penetrates the thug's armor and leaves a good size gash from his stomach to his chest. He hollers out in pain, AAAAAHHHH!! Amber casts a spell Will Save: 1d20 - 1 ⇒ (11) - 1 = 10 and easily manipulates the thug into doing as she commands. He turns around and attacks his ally Mace attack: 1d20 + 3 ⇒ (12) + 3 = 15 and lands a hit damage: 1d6 + 2 ⇒ (4) + 2 = 6 to the thug's shoulder and neck area. The one nearest to Issi swings his mace with all the strength he can muster mace attack: 1d6 + 2 ⇒ (6) + 2 = 8 but the pain from his wound causes him to miss completely. The closest thug to your charmed companion yells at him WHAT THE HELL ARE YOU DOING? and swings his large mace at him mace attack: 1d6 + 2 ⇒ (3) + 2 = 5 the confusion causes him to miss. The last thug squeezes through the crowd and also takes a swing at his once ally mace attack: 1d6 + 2 ⇒ (2) + 2 = 4 his confusion seams to cause his to miss as well.
Amber:
Great spell choice! The thug with the purple outline around it is your charmed ally. ![]()
![]() Initiative order: Map Update
Chelish Citizen's group
Amber Issi city folk Thugs Movement:
H11, I6, I7, I8 All four Chelish Citizen's Group thugs move toward you yelling threats, "You're going to die today ladies!" The one closet to Issi swings his heavy mace 1d20 + 4 ⇒ (3) + 4 = 7 and Issi easily avoids the strike. The other nearest Amber tries his luck with his mace 1d20 + 4 ⇒ (6) + 4 = 10 and misses ![]()
![]() Someone in the crowd throws a handful of manure at Barzillai. Though the putrid projectile misses Barzillai’s noble personage, the lord-mayor nonetheless flinches and spills wine across his ornate clothing. With his wardrobe and dignity endangered, the lord-mayor’s demeanor shifts from amused to bellicose. He shrieks, “Enough of this! Nox, run them off, arrest them, or kill them. I don’t care which!”before retreating into the opera house and slamming the windows.
You see 4 men wearing red and black clothing, chain shirt armor, wielding heavy maces and steel shields. They head toward you in a threatening manner. a woman in the crowd screams as a dagger is thrown and strikes one of the guards standing by the door. She pulls the dagger from her neck and then disappears into the opera house. Amber Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Note:
Treat spaces with city folk in them as difficult terrain. movement:
Use the left side letters and top numbers to show your movement Player Tokens:
Your tokens are green, city folk or NPCs are yellow and enemies are red You each may take a free action before the actual fighting begins. ![]()
![]() You both have been in Aria Park for 3 hours gathering information, Intimidating groups of city folk and rallying the crowd to make it more of an organized protest.
Ah, my adoring little chickadees. I am sorry to say I have not yet adapted to your quaint, country ways, being accustomed as I am to the sophistication and learning of Egorian. Nonetheless, know I have heard your concerns, and that I appreciate your valued feedback, and I know we shall eventually find a mutual understanding in the fullness of time. I take pride in updating Kintargo’s quaint, outdated laws to the modern standards the city deserves, and
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![]() Amber manages to organize a small group of protesters, getting them together in one area of the street rather than being scattered among the crowd. Lift the curfew. We’re not slaves! can be heard coming from your organized band. Issi uses her charisma against a man dedicated to the Chelish loyalist group, making him feel a bit uneasy about his place in the crowd. He tries to flee away from her fearing for his life. Round 3: one more action for the 3rd hour ![]()
![]() As Amber walks through the crowd she overhears a woman talking to a group of protesters. She stops to hear what she is saying.
Amber:
”I hear the dottari guard towers are so full of prisoners now they’re keeping those they arrest in warehouses. My cousin even said they’re putting prisoners to work in places like Sallix Salt Works.” Issi makes her way through the crowd as well looking for anything unusual, but with so many protesters she doesn’t notice anything. She does however overhear some gossip. Issi: [/b]”Clenchjaw’s tavern has gone bad. I used to love drinking my fill there; it was always a nice place to relax. Since the Night of Ashes, though the place is crowded and talk about politics has exploded-as has the number of brawls. We got enough fighting on the streets these days. Whatever is causing these brawls at Clenchjaw’s has ruined one of the last places we have to escape the violence. Just a matter of time before the new government shuts the place down, I guess.”[/b] ![]()
![]() As Aria Park continues to fill with people, many conversations are taking place and it seems more confusion and disorganization is filling the area. During the next three rounds you may take one of the following actions: Listen for Rumors:Perception or Diplomacy Check Pilfer: Sleight of Hand Check along with a Bluff Check Rabble Rouse: Diplomacy or Perform Check to better organize the crowd. Silence Undesirable Elements: Bluff or Intimidate Check Watch the Crowd: Perception or Sense Motive Check NOTE: Each of these takes up an hour of time. ![]()
![]() Welcome to Kintargo…… Located north of the Devil's Perch region in the northwestern part of Cheliax. Kintargo is a large city with nearly 12,000 people. The newly appointed lord-mayor Barzillai Thrune has seized Kintargo making the atmosphere very intense. Numerous protests have erupted only to be disbanded by the local guard until today…. 10 days prior:
Jilia Bainilus, the prior lord-mayor of Kintargo mysteriously disapeared. Rumors that she abondoned her city, leaving on a boat to Arcadia. 7 nights ago:
Many buildings were set ablaze, and people have come up missing or worse. That night is known as the Night of Ashes. The city feels like a completely different place. The current date is Lamashan 16, 4715 AR (Oathday) Even with the cobblestones of Argent Avenue and the foliage of Aria Park still wet from the morning’s light rain, dozens of Kintargans have gathered along the facade of the opera house to protest the city’s new lord-mayor, Paracount Barzillai Thrune. The city’s new leader was appointed by Her Infernal Majestrix, Queen Abrogail II, in the wake of the previous lord-mayor’s sudden flight from the city— an event that still has local rumormongers whispering furiously. In a scant seven days, Paracount Thrune has instituted martial law, a curfew, and seven outlandish and polarizing proclamations. These actions and more have called many of Kintargo’s dissatisfied citizens here on this overcast morn. There’s been no sign yet of Barzillai Thrune himself, and the opera house’s doors remain tightly closed—as they have since the man chose the landmark as his new home—but judging by the growing sound of the protesters, he surely can’t ignore the scene on the streets below much longer. Please introduce your characters and why you are at Aria Park where protesters have gathered. “Ah, my adoring little chickadees. I am sorry to say I have not yet adapted to your quaint, country ways, being accustomed as I am to the sophistication and learning of Egorian. Nonetheless, know I have heard your concerns, and that I appreciate your valued feedback, and I know we shall eventually find a mutual understanding in the fullness of time. I take pride in updating Kintargo’s quaint, outdated laws to the modern standards the city deserves, and strengthening its ties with the empire in these cruel times, but obviously I have approached my duties too aggressively. “You say you chafe at the presence of nonnatives in positions of power? That authorities not of this city have no place as its leaders? That you will not be yoked by intruders? Your lord-mayor hears you. And so it is with a heavy heart that I issue this proclamation, in response to your demands: all ships’ captains are hereafter barred from leaving their vessels and setting foot on Kintargo docks or streets, under pain of... let’s say... squassation!” ![]()
![]() Welcome to Kintargo…… Located north of the Devil's Perch region in the northwestern part of Cheliax. Kintargo is a large city with nearly 12,000 people. The newly appointed lord-mayor Barzillai Thrune has seized Kintargo making the atmosphere very intense. Numerous protests have erupted only to be disbanded by the local guard until today…. 10 days prior:
Jilia Bainilus, the prior lord-mayor of Kintargo mysteriously disapeared. Rumors that she abondoned her city, leaving on a boat to Arcadia. 7 nights ago:
Many buildings were set ablaze, and people have come up missing or worse. That night is known as the Night of Ashes. The city feels like a completely different place. The current date is Lamashan 16, 4715 AR (Oathday) Even with the cobblestones of Argent Avenue and the foliage of Aria Park still wet from the morning’s light rain, dozens of Kintargans have gathered along the facade of the opera house to protest the city’s new lord-mayor, Paracount Barzillai Thrune. The city’s new leader was appointed by Her Infernal Majestrix, Queen Abrogail II, in the wake of the previous lord-mayor’s sudden flight from the city— an event that still has local rumormongers whispering furiously. In a scant seven days, Paracount Thrune has instituted martial law, a curfew, and seven outlandish and polarizing proclamations. These actions and more have called many of Kintargo’s dissatisfied citizens here on this overcast morn. There’s been no sign yet of Barzillai Thrune himself, and the opera house’s doors remain tightly closed—as they have since the man chose the landmark as his new home—but judging by the growing sound of the protesters, he surely can’t ignore the scene on the streets below much longer. Please introduce your characters and why you are at Aria Park where protesters have gathered. “Ah, my adoring little chickadees. I am sorry to say I have not yet adapted to your quaint, country ways, being accustomed as I am to the sophistication and learning of Egorian. Nonetheless, know I have heard your concerns, and that I appreciate your valued feedback, and I know we shall eventually find a mutual understanding in the fullness of time. I take pride in updating Kintargo’s quaint, outdated laws to the modern standards the city deserves, and strengthening its ties with the empire in these cruel times, but obviously I have approached my duties too aggressively. “You say you chafe at the presence of nonnatives in positions of power? That authorities not of this city have no place as its leaders? That you will not be yoked by intruders? Your lord-mayor hears you. And so it is with a heavy heart that I issue this proclamation, in response to your demands: all ships’ captains are hereafter barred from leaving their vessels and setting foot on Kintargo docks or streets, under pain of... let’s say... squassation!” ![]()
![]() Campaign Link .http://paizo.com/ urlthreads/rzs2uqgw?GM-Dragons-Hells-Rebels-Campaign-for-2#1 We can get started here. We still have some things to work out like Issi leaving Kintargo, nemesis' and map links. I am currently working on the Villain Codex. There may be something in there. ![]()
![]() Welcome to Kintargo…… Located north of the Devil's Perch region in the northwestern part of Cheliax. Kintargo is a large city with nearly 12,000 people. The newly appointed lord-mayor Barzillai Thrune has seized Kintargo making the atmosphere very intense. Numerous protests have erupted only to be disbanded by the local guard until today…. 10 days prior:
Jilia Bainilus, the prior lord-mayor of Kintargo mysteriously disapeared. Rumors that she abondoned her city, leaving on a boat to Arcadia. 7 nights ago:
Many buildings were set ablaze, and people have come up missing or worse. That night is known as the Night of Ashes. The city feels like a completely different place. The current date is Lamashan 16, 4715 AR (Oathday) Even with the cobblestones of Argent Avenue and the foliage of Aria Park still wet from the morning’s light rain, dozens of Kintargans have gathered along the facade of the opera house to protest the city’s new lord-mayor, Paracount Barzillai Thrune. The city’s new leader was appointed by Her Infernal Majestrix, Queen Abrogail II, in the wake of the previous lord-mayor’s sudden flight from the city— an event that still has local rumormongers whispering furiously. In a scant seven days, Paracount Thrune has instituted martial law, a curfew, and seven outlandish and polarizing proclamations. These actions and more have called many of Kintargo’s dissatisfied citizens here on this overcast morn. There’s been no sign yet of Barzillai Thrune himself, and the opera house’s doors remain tightly closed—as they have since the man chose the landmark as his new home—but judging by the growing sound of the protesters, he surely can’t ignore the scene on the streets below much longer. NOTE: Please introduce your characters and why you are at Aria Park where protesters have gathered. |