The Hidden Vault (Inactive)

Game Master DireMerc

A series of events leads to the discovery of a hidden vault under the city of Magnimar. Three keys are required to open it. Were are they? What is inside?
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Male Human Monk (Unchained)/1: HP (12/12): AC (16/touch=16/flat=10): Saves (Fort=3/Ref=5/Will=3): Initiative +5: Perception +7: Sense Motive +7

Flurry with temple sword.

sword 1: 1d20 + 7 ⇒ (8) + 7 = 15

damage: 1d8 + 3 ⇒ (1) + 3 = 4

sword 2: 1d20 + 7 ⇒ (9) + 7 = 16

damage: 1d8 + 3 ⇒ (4) + 3 = 7

initiative: 1d20 + 2 ⇒ (1) + 2 = 3


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

"I am un-surprised.... :s"

Lilly touches Gloin's shoulder, casting guidance.

Init: 1d20 ⇒ 16


Male Aasimar(angel-kin) Fighter 3, AC 20, FF 19, T 11, F +5, R +2, W +1, In 1, Per +5

Bjorn swings his sword, seething with rage.

Have at you, foul creature!

attack: 1d20 + 8 ⇒ (9) + 8 = 172d6 + 9 ⇒ (6, 1) + 9 = 16
initiatve: 1d20 + 1 ⇒ (15) + 1 = 16

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