The Hidden Vault (Inactive)

Game Master DireMerc

A series of events leads to the discovery of a hidden vault under the city of Magnimar. Three keys are required to open it. Were are they? What is inside?
Link to images


351 to 400 of 497 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Game Master

Hey guys, I just picked up The Dragon's Demand module and am really stoked to run it (hopefully). Anyone interested can go ahead and check out the recruitment thread


Female Human Ranger/3 (HP 31/31 | AC:20 | T:14 | FF:17 | CMB: 5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+3 | Init:+3 [+2 Underground] | Perc: +8 [+2 vs. Goblinoids +2 when Underground] | Speed 20)

Level 2 HP: 1d10 + 1 ⇒ (9) + 1 = 10

9! +1! 10! Woot!


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

DaJelly, i end up at the main online-campaign screen.
Btw, is it a regular pbp or pfs?


Game Master

Yeah, I know. I messed up and copied the wrong thing. And I thought about PFS, but it is just a normal PbP. But, probably worth mentioning is that recruitment closed and the campaign is already under way :x I'm sorry!


(?)

I've got to run over to Boise, about 5 hours from where I live, to deliver a rebuilt computer to my son in college there this weekend, and I won't be back till Sunday. Great posts, everyone, sorry for the delay.


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

So, what's the bet, will we kill the hobgob in time to prevent an alarm?


doesn't look like it but he certainly lasted longer than I expected.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Sorry I have been completely out of contact the last few days. Ice storm took out power and internet on Friday. We got power back Friday night, but still no internet at home. I will try and catch up today.


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Hello to all.

i will be away for a mountain vacation until the 31 with Zero internet connection.

Please Bot me as appropriate.

I will be available today if you have a question tough.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Enjoy your trip!

BTW I will be on business travel all next week (3/23-3/28), and may or may not be able to post. Bot me as needed as well.


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Any sign of life from Min?


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

He recently has post and 2 other games i am playing with him that he is slowly catching up with work since his to do list piled up while he was sick.

So short answer he is still around and should be able to post soon.

DM can bot him meanwhile


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Hello to all,

I am back from my trip so give me a day or two to catch up with the post in this game and the others i play in...Hello to all,


Female Human Ranger/3 (HP 31/31 | AC:20 | T:14 | FF:17 | CMB: 5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+3 | Init:+3 [+2 Underground] | Perc: +8 [+2 vs. Goblinoids +2 when Underground] | Speed 20)

Hiya, welcome back :)


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

From min in a thread where he is my DM:

Still here! Life has just been... happening I suppose. Started new job, lost new job, been doing temp work etc. Not to get too personal or anything but I've just been having a hard time of it, and that coupled with dark souls 2 well... needless to say I haven't even been on the computer much in my limited free time. Not trying to ignore anyone, just sorta overwhelmed!


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Wouldn't it be a bummer if the fight's over, our muscle guys are panting, in comes a hobgoblin warpriest who's all charged up.


(?)

Well, I can sing, for like eight more rounds if I have to!


(?)

I’m still pathetically weak!

Now, for some good news/bad news

My daughter is receiving her Master’s Degree in South East Asian Studies from the University of Hawaii at Manoa. The graduation ceremony is on May 17. The wife and I are going to be there! We are leaving for Hawaii on the 13th and will be back on the 20th and, honestly, posting will not be high on my list of things to do while I am there ;)

So I will be absent, well more absent than I have been, for a week.


ok, I've been deciding how I was going to proceed for the next part.

The next big encounter would be the boss fight with the hobgoblin chief.

The a few more encounters with group of hobgoblins to finish clearing the keep after that we will have roleplaying for a while.

I will npc Min and Wag until the keep is clear and we will see what happens next.


(?)

I'll be here until Monday!, oh and is there any way we can go rest, and recover my strenght, before we go on?


Unlikely that this will happen before you clear the fort. You would need to fight your way out of the fort trough the front door and make your way to a safe place or go back out the way you came and go back to town trough the underdark.


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Doesn't sound very likely then :)


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Gloin will pave the way to Victory !


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Enjoy it Wagsy.


Female Human Ranger/3 (HP 31/31 | AC:20 | T:14 | FF:17 | CMB: 5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+3 | Init:+3 [+2 Underground] | Perc: +8 [+2 vs. Goblinoids +2 when Underground] | Speed 20)

Have fun Wags! :)

And woohoo, a boss!


There we go now we can move on to rolepay for a bit and you can get back to full strength before the next fight.

You can also all move up to level 3 and then we will sort out what happens next.

Roll for your hit-points here in the ooc.

Also can I get a volunteer to keep track of loot?


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

lvl 3? Sweet.
Hp gain: 1d8 + 1 ⇒ (7) + 1 = 8

Sheet updated


Female Human Ranger/3 (HP 31/31 | AC:20 | T:14 | FF:17 | CMB: 5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+3 | Init:+3 [+2 Underground] | Perc: +8 [+2 vs. Goblinoids +2 when Underground] | Speed 20)

I don't mind keeping track of the loot. Did anyone keep a list before I joined the game? I'd have to dig rather deep otherwise.

HP gain level 3: 1d10 + 1 ⇒ (5) + 1 = 6

I'll be working on updating Kirana ;)


Unfortunately I don't think anyone has been keeping track so far.

It might do some good for you to read the previous posts and see the story so far. Several good clues appeared that can lead you to the big treasure and there were hints as to what is to come as well.


Female Human Ranger/3 (HP 31/31 | AC:20 | T:14 | FF:17 | CMB: 5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+3 | Init:+3 [+2 Underground] | Perc: +8 [+2 vs. Goblinoids +2 when Underground] | Speed 20)

I've read everything, and I think Ozen was keeping track of things. I'll start by looking up the last post where loot was sold, and pick up from there.


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

the only thing i keep track of was how much GP gloin made so far (550gp) so far


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

HP: 1d8 ⇒ 7
Level 3 Inquisitor
+1 Bab
+1 Reflex
Determination ability (replacing solo tactics and teamwork feat)
Feat: Power Attack


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

Level 3:

HP: 1d8 + 2 ⇒ (4) + 2 = 6
flurry +1/+1
+1 BAB
fast movement +10'
maneuver movement
still mind
feat: quick draw


Going to have a new player joining you soon.

I'm working out the backstory and will introduce him a little later.


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

As long as he gets only Himself killed :)


Female Human Ranger/3 (HP 31/31 | AC:20 | T:14 | FF:17 | CMB: 5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+3 | Init:+3 [+2 Underground] | Perc: +8 [+2 vs. Goblinoids +2 when Underground] | Speed 20)

@DireMerc: Please let me know if the Magic Ring on the loot list was identified.

@Everyone: I suggest you let me know what you want, and then we sell everything else. Rolls will have to be made to sell things, to determine the percentage we can sell for?

I also suggest everyone gets an equal share of the loot, where the things you claim are subtracted from your share. If you ever feel like you'd rather have the money, you can still sell the item you claimed and get that part of the loot money.

So let's say a party of 4 people can sell their loot for a total of 4000 gold, and has found 2000 gold in coins. They'd have a total of 6000 gold loot money, meaning everyone gets 1500 gold. Unless someone claims an item, which could have sold for 500 gold. Then that person gets 1000 gold and his item, which he can still sell if he wishes.

LOOT!:
Money:
1869gp 6sp

Sell-for-money stuff:
Gold Necklace 650 gp
Jewelry, estimated at 500gp

Items:
Crossbow Bolts [x160]
+1 Falchion
Game of Dice (Claimed by Kirana)
Javelin [x10]
Large Wooden Shield
Light Crossbow [x8]
Masterwork Chainshirt
Masterwork Dagger [x2]
Potion of Cure Light Wounds
Potion of Cure Moderate Wounds
Potion of Hull’s Strength
Ranseur
Scroll of Burning Hands (Lilly expressed interest)
Scroll of Magic Missile [x2] (Lilly expressed interest)
Spear
Splint Mail

Unidentified:
Magic ring from fortress chieftain (Lilly got 23 on Spellcraft to identify it)

Quest item?
Key ring with 8 keys


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

I need nothing from that list. I'll save up coinage for special items.


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Nothing of interest for Gloin


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Nothing of interest to the crazy one


(?)

Well, I'm back from the island of O'ahu, and have no idea what you guys are talking about. But I'll start leveling to second level bard right away.

So is Min a drop out after all?


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

It seems so. But the definite word is still to come.


Female Human Ranger/3 (HP 31/31 | AC:20 | T:14 | FF:17 | CMB: 5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+3 | Init:+3 [+2 Underground] | Perc: +8 [+2 vs. Goblinoids +2 when Underground] | Speed 20)

Welcome back, Wags! I'm keeping track of the loot, and made a list of what we currently have. Anything of interest to you amongst the pile of loot we have, besides (obviously) the gold?

Min was so much fun... :(


Alright so a little something I put together and will be posting in the description section of all my games. Feel free to comment on this, in fact I would like your feedback.

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception(all of them).
Sense Motive.
Bluff
Stealth
Apraise
Knowledge (all of them)

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it!

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Funny you mention creativity. I have a witch whom, in her previous carnation, tried to ignite the clothing of a hostile NPC. With the "spark ignites flammable materials", it worked a first time but later the dm ruled it invalid after a review.

Below is just personal thoughts, everybody has their own taste after all.

Spoiler:

On rolls, i'd like to keep it to saving rolls and initiative. Rolling your skill like bluff gives a satisfying feeling, but that's just a personal thing. It'd totally depend on what the party would want to do, instead of what they might. THey're adventurers.....and not every adventurer is as keen :)

If you roll automatically, won't you remove the deciding element?
You examine the room/notice...maybe the party wouldn't even bother to roll and thus miss something in order to quickly do something. Just a thought.

That supercrit, looks fun, but i wonder how many times it'll happen :).
Something i did in my recently started campaign was to describe in detail if somebody scored a critical killing move, just a confirmed. The thief they attacked got shot on a normal to 0hp, then got his 2nd shot a crit confirmed to outright kill him. The arrow pierced the chest, sticking out from both sides.

On the other things i agree. If people act stubbornly stupid by attacking something out of their league despite hints....meh, let them feel it.

Level up: totally agree, have it make sense.


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

Well i am not a real super fan if house rules that modify the way the games handles (to add on top to the fact that in PbP one might play in a whole bunch of games and it would be hard to "remember" all the house rules)

i like when GM like you posted does roll for a bunch of things it makes the game play faster.

Combat Rules: I am fine with this approach. after all you are running a homebrew.

Actions: it rewards players to think out of the box. (neat)

Posting Rate: Fine

Level up: Your world and it makes sense.

---

here are my 3 coppers... :)


(?)

It's all good


F Human [Oracle 5/ Escapee 1] HP: 46/46, AC 16/15/12, CMB +7, CMD 20, Fort +4, Ref +7, Will +5 (+7 vs confusion, insanity & fear), Perception +8, Darkvision 60 feet, Speed 30, Init +5 WoS 47/50 WoCMW 38/50

Don't misunderstand though, i'm having fun as it is thusfar.


Basically just say you search the room and I will make a post letting you know what you find.

too often I have players searching a room again and again until they get a good roll to make sure there is nothing.


Human Hp 22/29 AC 23 (+8 Perc; +5 Init; Fort +5, Ref +5, Will +6)

I too am having lots of fun


HP 25/25 AC 15 Touch 15 Flat 12; flurry unarmed +4/+4(1d6+3/1d6+3); shuriken +3/+3 (1d2+3/1d2+3); grapple +8; F +5 R +5 W +5 INIT +2 Perc +8 CMB +6 CMD 17

I am having fun, though apparently I keep missing out on updates. Sorry for the sporadic-appearing posting.

351 to 400 of 497 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Hidden Vault Discussion All Messageboards

Want to post a reply? Sign in.