The Hidden Vault
(Inactive)
Game Master
DireMerc
A series of events leads to the discovery of a hidden vault under the city of Magnimar. Three keys are required to open it. Were are they? What is inside?
Link to images
Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)
I should have asked before we started if traits were allowed and how many. Can I still add them to my sheet?
Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0
2 traits
Also for the climb DC, take a 10 xD
bah you dont fall unless you fail by 5 or more. I've only seen a single player fall and die trying to make a dc 5 climb check and it was hilarious. (Had -2 str rolled a 1...)
Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0
Isnt it a DC of 0 since we have a knotted rope?
Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0
Also...thats pretty bad xD
Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)
Hey that sounds like Sputnikk. Lol. Let me see just for poop and giggles. DO NOT USE THIS ROLL GM!
1d20 - 2 ⇒ (12) - 2 = 10
Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)
Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0
Well if your holding onto the rope and being lowered down, its not even a climb check realy lol Idk if you have to roll
Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |
you would just have to roll a fear check is all ^_-
dc 5 for a rope or dc 0 with a knoted rope. pretty sure the rope isn't knotted right now as one doesn't usualy do that unless it's specificly for climbing. not that it matters since you can take10 and auto-succeed even the dc 5. Also knotting the rope would make it shorter and right now you have a 50 foot rope and a 50 foot drop. but again doesn't really matter.
What does matter is what order you go down in. So far I gather it's sputnikk and the wolf first?
Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0
Yes, lowered down as it were
Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)
Had to make an adjustment to my ability scores. Ohe of the benefits of my transmuter school is a +1 to Str, Dex, or Con. I had it under Int. I didn't receive a higher bonus, but it should have been under one of the others. I put it in Str which is still -2 bonus. Also added two traits
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
Hey all, sorry if I am holding things up. My hitel's wifi is abominable and I will be away from Internet until tonight, so DM please feel free to puppet Xarol if it will help move things along.
Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |
Just a heads up, next week starting Monday I will be away for a week on a houseboating trip and I have no idea if I will have internet access for the week so I might be silent for a while then ;)
Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0
my bad meant roll init and post reactions.
included an image of the creatures attacking you in the google drive.
here is the link again
https://drive.google.com/folderview?id=0B_FXJLC5PfjGODl4bS1SckRpdms&usp =sharing
Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0
Where is moon-moon in the picture? :o
Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0
Where is moon-moon in the picture? :o
behind you between the two squids I guess
Map has been updated to include numbers on the creatures.
Another 600 xp for the Darkmantles. 900 so far. Next battle should bring the survivors to lv2. ;)
(?)
I might take a level of Fighter, at second level, to be able to use the Longbow I've been given, so watch out! Waglinde the Warrior-Bard is coming
Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)
Thank Nethys, I'm taking offensive spells. Was going for a more buffer type caster, but Sputnikk feels useless during combat
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
Just hang in there! Wizards start getting awesome at 3rd level and just get better from there. Also, don't feel useless just because of the spider swarms! They are really kind of rediculously difficult enemies for low level parties.
Also, the best part of being a wizard is that you can decide day to day whether you want to be a buffer or a blaster.
(?)
"that's a little like the decission I get to make every day" ;)
Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |
Lololololololol!
Oh wags...
Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0
*clap clap* that one was funny
Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)
I took all buffing spells at startup, so now I need to get some offensive ones too. Although bulls strength is an important one too have.
Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |
This is a generic post being sent to everyone that I am currently playing with
Hey everyone. This is Stonz/Gobo Horde here. Due to the flooding happening here in Calgary and me supposedly going on vacation (which may or may not happen :P) my posting for this next week might be sporadic and lighter than normal. Sorry for it, but such is life :) If you need to, feel free to take control of me and I will pop in when I can.
Thanks ^-^
Male Gnome Wizard 2 hp:12/12 Fort+2, Ref+1, Will+3, Init+1, AC:12(16),mage armor:16(20), Touch:12(16), Flat-footed:11(15) Str 10(0), Dex 12(+1), Con 14(+2), Int 17(+3), Wis 13(+2), Cha 14(+2)
Hope everything works out on a positive note for you.
Meanwhile in the background
Chirp-chirp, chirp-chirp-chirp, chirp-chirp
Blackberry wishes you well too! :)
Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |
" HAahahha! Well good luck to you too little turkey! You know, you would make a fine breakfast! Something to keep in mind if we ever go hungry." ^_-
Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |
How much experience do I get for the sarcophagus?
1 xp and your sword breaks ;)
Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |
Lol does my sword really break?
Nah you don't actually get any xp either :P
Male Tiefling Alchemist 2 HP 20/20, AC 18(20), Init: +5, Saves: F+4, R +5, W +0
Ahh, the 'ole double Nope!
ah sad anything but a one would have hit and 15 damage would have finished it.
Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |
Wow! Poor Min! I did not expect him to drop down to -4 so quickly D:I hope we can get him out of there... I am also quite scared at what this disease is going to do to you guys...
Male (Ace) Half-Orc Samurai 2 HP: 10/17 AC: 15 Movement: 20ft with BAB +2 Fort +5, Reflex +0, Will +1, Perception +5, Initiative +0
I sure know how to make an entrance O.O
Yep also congrats your all level 2 now.
(?)
Does Min get hit points that bring him back to conciousness?
I will take a level of Fighter, learning from all these tough guys around me!
Are we rolling for hit points? Or taking average +1, or max, what’s the deal?
If I am rolling New Hit Points: 1d10 - 1 ⇒ (10) - 1 = 9
I ask that you roll but you can reroll a result of 1.
Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |
Well your in luck Min! That should give you a few extra hps before you bleed out ;) on the plus side I gain a new spell and can convert it to CLW :D Your saved Min! Assuming the disease dosent kill you...
hps: 1d20 + 1 ⇒ (4) + 1 = 5
How much exp did we get?
Edit: Whops! I flubbed that roll pretty hard :P I'll reroll it
hps: 1d8 + 1 ⇒ (5) + 1 = 6
Male Human Fighter, 2 | HP: 16/17 | AC: 19/13/16 | Fort: +5 | Ref: + 2 | Will: +2 | Init: +2 | Percept: +2 |
hp roll: 1d10 + 2 ⇒ (2) + 2 = 4
Ah come on dice...
Cleric, 2 | HP: +14/16 | AC: 15/11/14 | Fort: +4 | Ref: + 1 | Will: +7 | Init: +1 | Percept: +6 |
apparently disease isnt too good for the levelling up...
I gain 2 extra spells, detect magic and diagnose disease. So now, what kind of disease is this? I am actually really worried about it :P
(?)
I've leveled up, recalculated my gear and discovered I'm carrying 64 pounds, woof, that's a Medium Load so I'm down to 20 feet for movement.
I've figured out how the bow thingy works, but I'm out of first level spells for the day, bah, who needs them, let's jam.
Posted the disease effect in the game-play tread.
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