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Zin Z'arin wrote:Thank you for the response! I am up for pretty much anything. I saw someone else mentions Seasons 0-5 are fine with me. I have played 05, 13, and 17 from Season 0 in CORE, plus 4-19. I have ran a lot of the Season 0 sessions in regular play and played most as well. I have played none of the Season 1-3 scenarios in CORE and only ran or played a few of them in regular play. I just like to play CORE although I've got plenty of characters in regular play.Xathos of Varisia wrote:I personally am more interested to see who is going to run a CORE 1-5 or 3-6 so I can try to play my L4 Wizard if it is a scenario I have not played in yet. I really am not interested in the Evergreens though.Do you have a request? I'm looking to start up a new game within the week. I prefer to run a scenario in CORE first, then run it in Standard. If you have a wishlist scenario that I happen to have already played (I only GM games I've already played), I'd be happy to run that for you.
Of course! I'll PM you early next week with some scenario ideas, and we'll see if we can align on something. You'll get an early heads-up before I post the recruitment, but it will be a publicly recruited game with no reserved seats, so that we can qualify for boon support.

GM Numbat |
1 person marked this as a favorite. |

I just got into PFS1e at the start of Covid and started to GM a few months ago. Definitely enjoying it and don't plan to stop any time soon.
I think the biggest hurdle for me GMing more though is purchasing scenarios to play. Without support, the overall cost builds up. Have there ever been sales of old PFS scenarios?
I can not speak to the future but there have been past sales of some seasons of PFS1 scenarios. I purchased most of the early seasons on sale.
As was also mentioned, sometimes players, or others, are willing and able to gift a scenario or other adventure to a GM. Don't hesitate to make your needs known.
Thank you for stepping up to GM so soon after joining our PbP community. I am glad you are enjoying it.

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i've been thinking about starting to GM for PF1...haven't gm'd in years though...like 2ed DnD....but might stick to lower level scenarios...
If you choose one to run, I would be happy to give you some support with the GMing and play-by-post stuff.
Then I won't feel so bad when I kill Goran :b

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Xathos of Varisia wrote:Of course! I'll PM you early next week with some scenario ideas, and we'll see if we can align on something. You'll get an early heads-up before I post the recruitment, but it will be a publicly recruited game with no reserved seats, so that we can qualify for boon support.Zin Z'arin wrote:Thank you for the response! I am up for pretty much anything. I saw someone else mentions Seasons 0-5 are fine with me. I have played 05, 13, and 17 from Season 0 in CORE, plus 4-19. I have ran a lot of the Season 0 sessions in regular play and played most as well. I have played none of the Season 1-3 scenarios in CORE and only ran or played a few of them in regular play. I just like to play CORE although I've got plenty of characters in regular play.Xathos of Varisia wrote:I personally am more interested to see who is going to run a CORE 1-5 or 3-6 so I can try to play my L4 Wizard if it is a scenario I have not played in yet. I really am not interested in the Evergreens though.Do you have a request? I'm looking to start up a new game within the week. I prefer to run a scenario in CORE first, then run it in Standard. If you have a wishlist scenario that I happen to have already played (I only GM games I've already played), I'd be happy to run that for you.
I am the other one who is interested. Anything from any season is fine with me, actually. I'm on PFS Sessiontracker. 17148

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Of course! I'll PM you early next week with some scenario ideas, and we'll see if we can align on something. You'll get an early heads-up before I post the recruitment, but it will be a publicly recruited game with no reserved seats, so that we can qualify for boon support.
Sounds good to me. Thanks again!

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VO ruling, please: When do Gravewalkers gain Possess Undead? It says it replaces the 8th-level Hex, but it does not say that is the level you get it - contrast that with the Bonethrall Hex above, which replaces the 4th-level Hex but is gained at 1st.

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VO ruling, please: When do Gravewalkers gain Possess Undead? It says it replaces the 8th-level Hex, but it does not say that is the level you get it - contrast that with the Bonethrall Hex above, which replaces the 4th-level Hex but is gained at 1st.
That ability comes online at 8th level. Also keep in mind that the Gravewalker archetype is not legal for Pathfinder Society Play.
Archetypes: broodmaster summoner, clone master alchemist, gravewalker witch, pack lord druid, master summoner, reincarnated druid, sanguine wildblooded, synthesist summoner, undead lord cleric, vivisectionist alchemist archetypes are not legal for play.

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1 person marked this as a favorite. |

That ability comes online at 8th level. Also keep in mind that the Gravewalker archetype is not legal for Pathfinder Society Play.
Oh, but it is...provided one has earned the correct Boon. ;)

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Yes, unless you have a boon stating otherwise. :)

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GM Tyranius wrote:That ability comes online at 8th level. Also keep in mind that the Gravewalker archetype is not legal for Pathfinder Society Play.Oh, but it is...provided one has earned the correct Boon. ;)
"Vaultkeeper! You naughty boy! You told me you were going to pilates!"

caps |
5 people marked this as a favorite. |

Thanks for the info caps...but I must be missing something in the 2e ruleset (and that wouldn't surprise me one bit)...
I don't see how 2e gives you more options than 1e as far as archers go; in 1e just about all archery feats are open to you from the start. Whether you go Ranger, Fighter, Zen Archer, or some other ranged specialist, you're not restricted from the (formerly) traditional archery feats by class...
I saw the Archer Archetype (I got the 2e Humble Bundle) and read a little upon it. But it appeared to me, if I was a ranger, I couldn't choose that Archetype till 2nd level, taking Archer dedication. But I'd already have proficiency with bows from the ranger class (but I'm guessing my proficiency would be more advanced?)...and I wouldn't be able to take PBS till 4th level. Whereas, if I take fighter, I can get PBS at 1st level, yes? And it seems like you can get the better archery feats (Double Shot, Triple Shot) earlier with Fighter. While many of the same are offered with Archer, it takes longer to acquire them, at least from my limited understanding. But even as a fighter, I'd have to take a dip into some of the ranger feats (unfortunately sans most of the ranger abilities) to snag Deadly Aim to make him close to what I was playing in 1e...
I know I'm focused a lot on PBS but it seems pretty essential to me as it not only negates the Volley penalty, if you do use a shortbow you get +2 damage on your first increment...getting that at 1st level (only thru fighter) seems too good to pass up for another class where you'd have to wait till 4th level to get it...
Caps, I've played with and GM'ed for your characters; you're a good player and I respect your opinion. What I'm missing and where am I off?
As promised, here is my answer.
First let's look at baseline proficiency.
I contend that in PF1 you needed at least
- Weapon proficiency (bow of choice)
- Point blank shot
- Precise shot
In order to call yourself a competent Archer. So if you set aside racial bonus feats and archery Archetypes (which may not be compatible with other Archetypes you want) many classes had to wait for either level 3 or possibly level 5 to be competent archers.
In PF2, to be a competent Archer you need
- Weapon Proficiency (bow of choice)
That's it. That's the list. Get that and you can check the "competent Archer" checkbox on your mental character sheet.
Now, to be an Archer among Archers you need to go a bit further in either system.
In PF1 that looks like taking
- Deadly Aim
- Rapid Shot
- Manyshot
- Improved Precise Shot
- Weapon focus, longbow
These feats (especially the first 3) are the core of what makes PF1 archers the kings and queens of full attack damage.
In PF2 the comparable feats are
- Point Blank Shot
- Double Shot
- Triple Shot
- Hunted Shot / Monastic Archer Stance
- Hunter's Aim / Archer's Aim
I would argue that Point Blank Shot is pretty optional (none of my Archers have it and they mostly don't miss it), and you only need one or two (total) of the others in the list. Other than with Hunted Shot and Monastic Archer you're not able to increase your maximum number of attacks per round (like you can with Rapid Shot + Manyshot in PF1). Double Shot vs Hunted Shot work out to be different *styles* of archery rather than something that an archer needs to have both of to be effective (although you could take both if you wanted maximum versatility).
So whether you want to be someone who dabbles in archery--like a bard or wizard that needs something useful to do when they have a spare action--or you want to be a badass archer, either way the barrier to entry is lower in PF2e than it was in PF1e.
--
I think the heart of your beef with the system is not fully understanding how different it is from PF1e. One of the biggest things that I think people miss when coming from 1e is that doing nothing but attacking is rarely the best use of all of your actions. Counterintuitively, it might be an even worse use of actions for a Fighter Archer than for a Flurry Ranger Archer.
In PF2e, shortbows and longbows are not necessarily better or worse than one another. They have different tradeoffs and lead to a different style of play. Similarly, archer Fighters and archer Rangers (and archer Champions, and archer Monks, and archer Bards, etc.) have very different playstyles from one another. The Ranger has at least two different archery playstyles (each distinct from the Fighter style) contained in its class alone!
Consider this exchange...
What's the general thought process on Monastic Archer Monk vs Flurry Ranger?
Monk will have better AC and saving throws, Ranger will have higher accuracy after the first attack, Ranger has the Hunt Prey tax
Which would you prefer? Or neither, such as by going Fighter?
Well, Fighter might be "better," especially since they can get the action economy of the other two via multiclassing
But it's all about the feel you want.
Fighter can also pick up Point Blank Shot stance at level 1 before multiclassing, and an Ancient Elf Fighter could even pick up Assisting Shot at level 2.
But a Fighter will feel less woodsy than a Ranger, especially once you get to higher levels and the Ranger starts to get class features and access to woodsy class feats. With that said you can still have a pretty woodsy fighter via skills and skill feats.
Monk is going to be more mobile and doesn't have to wear armor; expert in unarmored means they'll have decent AC, especially with high dex.
If you want to be the best possible Archer, it's literally impossible to compete with fighter weapon Proficiency. Otherwise look at the higher level class feats and class features (difficult-to-impossible to replicate via multiclassing) and use those to determine which one has the feel you want.
And here my "literally impossible" quote is shown to likely be wrong:
Flurry Ranger is also incredibly good accuracy-wise, maybe edging out Fighter in that it can reduce MAP to -2 max.
For context, this means that where a Fighter starts with the highest bonus to their first attack, their second attacks are at -5 and -10. Whereas a Flurry Ranger makes those 2nd and 3rd attacks vs their Hunted Prey at -3 and -6. At higher levels that becomes -2 and -4, and then finally -1 and -2. Essentially a Flurry Ranger trades accuracy on the first hit for better accuracy on the subsequent hits.
A Fighter using Double Shot steps down to the Ranger's level in terms of accuracy, but doesn't gain any action economy from the process. Meanwhile the Ranger has a level 1 feat that lets him attack the same target twice with just one action.I could go on and on about this but I'll try to wrap up. :) The point is that PF2e supports many more styles of archery than PF1e did. Once a PF1e archer hits that second iterative attack, they become stationary full attackers. Pretty much all of them. In PF2e, you can do the "stationary full attack" style (that's what the Fighter feats lend themselves to), but there are so many other styles:
- mobile archer that always keeps 30+ feet away from their target, ensuring they have to spend 1-2 move actions to close into melee
- mobile archer that always stays within 60 feet of their target to take advantage of short range abilities (like sneak attack, perhaps)
- switch hitter that uses a longbow at distance and then Quick Draws a one-handed weapon if the enemy gets within 30' (I have a ranger that does this; she can throw her returning starknife at enemies that are close, stab them if they are adjacent, or otherwise shoot them with her longbow)
- mobile archer that adopts hit and run tactics, striking with one big hit once a round (perhaps a Precision ranger with the Gravity Bow spell) before slinking behind cover to avoid retaliation and make the target flat-footed the next time the archer pops out for a shot
- front-line archer that shoots creatures that attack her friends (hello ranged reprisal Paladin!)
- and more that I'm not thinking of
And each of these styles can probably spare some of their class feats (nevermind their skill, general, and ancestry feats!) to branch out and pick up some other abilities depending on just how far down the archery rabbit hole they want to go.
If you stayed with me this far, maybe you should try it out :) I am running PFS2e scenario 1-05 Trailblazer's Bounty as a play-by-post on Discord starting sometime in the next week or so; the game might appear to be full but throw yourself on the waitlist anyway and I'll take care of you. It's a wilderness exploration scenario with several combats where you could see how a given archer style fares in close quarters vs forested areas vs clearings. I will save you a spot if you would like one (same for anyone else reading this), and can even give you a few tips on a character you build. You don't even need to own any PFS2e rulebooks; everything in the CRB and the Lost Omens World Guide is free to use in PFS2 regardless of whether you own it or not.
--
P.S. Sorry for the length, I know it is a bit rambly. As the saying goes "I didn't have time to write you a shorter [post]"

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I would be interested in a monk with the archery stance. Flurry of blows arrows could be neat.

caps |

Argh, I posted a time limited signup link. Otha and anyone else should go here instead.

GM Nowruz |

I've run Carrion Hill in my IRL group, it's great. Out of all the modules I've played/run, that one's probably my favorite. I especially had fun with the...
** spoiler omitted **
I completely agree with you! :-D
Thanks to GM Pudding I had an unbelievable run and the scene you are referring to was so scary that we really all were shaken as characters AND players!! :-)

GM RePete |

What is the difference between PFS1 and Core?
The major difference is 'Core' characters can only utilize the 'Core Rulebook'. While they do gain access to non-core items on chronicle sheets, this is the only exception. Everything else they acquire for their character must be obtained from the 'Core Rulebook'. This limits gear, feat, and class options.
Standard PFS 1e has access to anything and everything society legal, as long as they own the source book it's found in.

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I don't appear to have earned GM credit for a pbp convention game I ran.
Is this normal?
PM Sent

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I could use some help here; I've got this character who I've not played since she hit 2nd level, therefore she is still in the "Mr. Potato-Head stage", and I'm not entirely sure how to go forward with her.
Here's what I know I want:
- She is a Vishkanya, born to long-forgotten parents somewhere in the far East but adopted by and raised as an Ustalavic noble, and trained at the U of Lepidstadt military academy
- She's martially-minded
- She is Neutral Neutral-aligned, and reveres Norgorber (though I am open to alternatives to the latter, and perhaps even an alignment shift to Lawful if necessary - I have enough Chaotic characters)
- Her 'Lepidstadt scar' is a very distinctive one that she incorporates into her signature fighting-style, envenoming her weapons by sticking them right through her perforated cheek
- Her Constitution is at least 14 (I need her venom to actually be worth something)
- Her weapon of choice should be either a punch dagger, a katar (i.e. the martial equivalent of the punch dagger with the X4 crit multiplier), or a pata (the exotic equivalent of the punch dagger, with better raw damage and extreme resistance to being disarmed); two-weapon fighting is not for her, she will use this weapon and, unless a good alternative can be suggested to me, a shield in her off-hand (and an alternative sidearm or two for piercing-resistant foes, or/and perhaps she'll learn some shield-bashing feats)
- I am open to pursuing prestige classes - multiclassing in base classes, not so much (unless perhaps it's for the sake of pursuing a prestige class)
- I want her to be a 'front-liner' type
Here's what's now holding me back:
- I do not want her to be a 'subtle/backstabbing/manipulator' Rogue-or-Bard type, and that's just about all the options they ever published for Vishkanya (not that there's anything wrong with the special venom-enhancing feats); she can have Sneak Attack/mind-control elements, but her focus should be front-line fighting
- of the three weapons listed above, pata would be my ideal choice, but it has all the problems that come with being an exotic weapon; it would be nice if there were some way - any way at all - around the 'feat tax'.
- the Ustalavic Duelist kit is cool, but I've already got a pure Fighter; I don't want another one
- ditto a Cavalier
- some of you would no doubt suggest some kind of Magus; I've already got an awesome one, thanks
- ditto a Skald
- divine or primal characters, even Charisma-based ones, are a non-starter; no thanks, not for her
- Samurai and Vigilante would not fit this character
- I can't find a Swashbuckler kit I like, and the fact that there appears to be no piercing-weapon equivalent to the Slashing Grace feat seems like a big let-down
- I've already got a Bloodrager, and while that would be great since I want her to have a high Constitution anyway, and I could still make this character a Bloodrager and that other character something else, it both is shorter on class skills than I'd like, and doesn't go particularly well with the fighting style I envision for her.
- Brawler is a possibility, provided the right kit, but my familiarity with them is limited; I'd need something with an 'aristocratic' rather than 'plebian' vibe, and preferably eschews or at least de-emphasizes unarmed strikes. It's a pity Brawlers can't take the Invested Regent kit ('hybrid classes' could've meant something interesting, but instead Paizo chose the path of least resistance and achievement).
- Barbarian of the right sort is...not out of the question, but it would take some work. Class skills are but one issue. I'll listen to suggestions.
- Slayer is also a possibility, especially the Vanguard kit, but Tactician replaces Slayer Talents, when I REALLY wish it had replaced Sneak Attack progression instead; that would've worked far better for the concept (both that of the kit itself AND of my character).
- The main possibility I'm looking at now is Mesmerist; I want her to be in the 'psychic warrior' model, but none of the options I see entirely do it for me; ideally, I would want to give up Touch Treatment, Manifold Tricks, AND Rule Minds; Material Manipulator and Vexing Daredevil are both good, but neither is entirely satisfactory by itself, and they are incompatible with each other. This could all be quite easy for me IF ONLY they'd add the alternative capstones and Esoteric Knight from Chronicle of Legends as PFS1-eligible options!

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I went with a mesmerist with 3 levels of swashbuckler. Crazy awesome. She debuffs enemies will saves then uses spells or sword to go to town on 'em.

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... there appears to be no piercing-weapon equivalent to the Slashing Grace feat...
Not sure if you missed Fencing Grace. It's pretty much worded exactly the same as Slashing Grace.
I was actually just theory-crafting a vishkanya Fighter 1 / Mesmerist X the other day. Fighter for the bonus feat and martial weapons, but more importantly heavy armor since there's no somatic components and arcane spell failure doesn't apply. There's also a particular set of heavy armor on a certain chronicle sheet that doesn't impose a speed penalty. (I have played it, and would GM it to get the chronicle onto this character.)
For the mesmerist, I was going to take the Vox archetype. Replaces touch treatment with extra damage. Also replaces the emotion components to the spells with verbal, so you don't get shut down by Intimidate or fear effects.
Use a reach weapon with Phalanx Formation taken as the fighter bonus feat at 1st level. Maybe Noble Scion for CHA to Initiative, but that's still TBD.
Not to say that's how anyone should build it, but I kind of like it for myself. Haven't fleshed out a backstory or personality to fit yet, but there's no hurry for me. Hope this helps.

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Zahira Nefritovvy wrote:... there appears to be no piercing-weapon equivalent to the Slashing Grace feat...Not sure if you missed Fencing Grace. It's pretty much worded exactly the same as Slashing Grace.
...but it's RAPIERS ONLY. See what I already said about weapon of choice. :(

GM Sedoriku |

Yup, the slashing grace line makes it so that having a slashing weapon is better than the options that the swashbuckler was supposed to specialize in, sadly.

GM Nowruz |

See here a Swashbuckler archetype that gives Dex to damage with ALL PIERCING WEAPONS.
That is a 4 level invest but maybe that is acceptable. Please note that it is a Sarenrae archetype but actually there is no requirement to worship her.

Pirate Rob |
1 person marked this as a favorite. |

Exotic weapons are easily effectively turned into martial weapons via Cracked Opalescent White Pyramid Ioun Stone. 1,500gp
It sounds like there's a desire to fight with dex (which makes sense given Vishkanya.)
Cavalier gives us martial weapons and Daring Champion lets us finesse with any 1 handed piercing weapon. You also get challenge 1/day, order and tactician.
From there 3 levels of unchained Rogue gives you dex to damage (with say the pata that you're using weapon finesse with thanks to Daring Cavalier.)
Remember taking rogue levels does not make your sneaky.
Also something to watch out for: "If you carry a shield, its armor check penalty applies to your attack rolls." so you'll eventually need a mithral shield, only another 1,000 but makes getting the Ioun stone early as well as everything else you want more challenging.
I'd recommend at least the 4th level of rogue as it's worth a BAB, gives you a talent, uncanny dodge and debilitation injury.
After that you can just continue to take unchained rogue or for what I think makes for a more interesting character take the evangelist prestige class instead.
Sets back your sneak attack and other rogue feature progression by a level but gives you a notable +3 profane bonus on bluff and diplomacy to gather information. A stacking +1 dodge bonus to AC and eventually some interesting features like the ability to apply normal poison as a move action

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1 person marked this as a favorite. |

^^oh, I may have a list somewhere in my favourites, let me have a root around. It's definitely been done.
EDIT: Here is a link!

Yours is mined |

Random Q - how are you doing dice rolls?
Hey Shifty! Howsa eastern states garn? Long time, no chin-wag, Cob! Go the Maroons, eh? heh-heh-heh
⛏
To answer your question – Zinou has the right of it. Discord does have a dice-bot.
Though I have been known to have the players roll physical dice, and I *GASP* trust them to tell me the results – just like at a PHYSICAL table ;)
Maybe it’s the awesome players I have encountered so far, but I haven’t had anyone roll like seven nat 20’s in a row etc.

Shifty |

Yeaaaah nah no go the Maroons. Meh they won, have to give them credit.
I was wondering about the dicebots - might have to look into it. At the same time, truting players also seems quite reasonable. I'm just thinking of options for high speed/low drag games and this sounds like the old google hangouts in a new wrapper - which is a positive :)
I was thinking for SFS, but I figured I'd ask.

Yours is mined |

PbP remains my biggest love, but I have taken advantage of our current times to try VTT and have met some awesome new people!
(Not to mention, gamed in ‘real time’ with some of the (CONFIRMED AS AWESOME) PbPers at Flaxseed)
@Shifty, PM me if you want more details/have questions. Time differences have been easier to manage than I thought – especially with the US West Coast.
And while I have only done PFS 1e to date, I’m sure everything that applies to it also works for SFS and 2e

caps |

I'm just thinking of options for high speed/low drag games and this sounds like the old google hangouts in a new wrapper - which is a positive :)
As with any PbP format, the speed varies, but high speed low drag games are definitely possible on discord--much more so than a traditional discussion board

Shifty |
3 people marked this as a favorite. |

PbP has been the lifeline as I can usually find time to do some updates here and there for a game - anyone can find 10 minutes, but trying to find a spare four hours that I could reliably count on not to get interrupted or moved has been nigh impossible :)
Thanks for the info! Will also check sidekick

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Hey question, is there any way to get something *like* a psicrystal, without taking a class level in psionics and taking the crystal affinity feat?
I just want a pet rock that can talk back for roleplay purposes, lol

Enchanter Tim |
1 person marked this as a favorite. |

Gain a familiar. An Ioun Wyrd can be a familiar. Even at level 1, you have an empathic link. At level 5, it can actually speak with you.
The easiest way to get a familiar is a level in Wizard, but as a monk, you could take a one or more levels in Eldritch Guardian Fighter instead.
Or an level 3 Esoteric Magus can choose to get a familiar as a magus arcana. That could overlap with monk very well, though it's more of an investment.

GM Sedoriku |

Gain a familiar. An Ioun Wyrd can be a familiar. Even at level 1, you have an empathic link. At level 5, it can actually speak with you.
The easiest way to get a familiar is a level in Wizard, but as a monk, you could take a one or more levels in Eldritch Guardian Fighter instead.
Or an level 3 Esoteric Magus can choose to get a familiar as a magus arcana. That could overlap with monk very well, though it's more of an investment.
Sadly the ioun wyrd is not legal for PFS normally (I thought they were cool and have wanted to use one, but additonal resources specifies they ain't). I haven't heard of a boon that grants it, but then I'm also not the most knowledgeable about all the kinds of boons.

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Aw, boo. That would have been perfect!

Sedoriku |

You could get an elemental or elemental wysp if you take enough levels to get an improved familiar.
Also, again, one level of kinteicist could give you a familiar of any type commonly available that is made of stone and, if you get a thrush or raven, can talk with only the one level investment.

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Hey question, is there any way to get something *like* a psicrystal, without taking a class level in psionics and taking the crystal affinity feat?
I just want a pet rock that can talk back for roleplay purposes, lol
How about a Medium and getting a dull grey ioun stone? Your spirit could manifest from the ioun stone.