1. Download PDF
2. Convert in PDF Converter (Link)
3. Select File; Mode create new PDF for each page. Just use
4. Open in Adobe Acrobat
5. Click on Prepare Form to create editable fields
6. Adjust any brackets and complete form.
7. Upload into Google Drives once complete.
1. Print last page of PDF- (keep printout for own character
2. Scan in blank page as PDF at scanner
3. Create a blank copy for each character
4. Add text fields and save for each individual character
5. Upload to Google Drive.
Level 1: Crypt of the Everflame
Level 2: Thornkeep - Accursed Halls
Level 3: Thornkeep - Forgotten Laboratory
Level 4: Mask of the Living God
Level 5: Thornkeep - Enigma Vaults
Level 6: City of Golden Death
Level 7: Thornkeep - Dark Menagerie
Level 8: Thornkeep - Sanctum of a Lost Age
Level 9: Cult of Ebon Destroyers
Level 10: Doom Comes to Dustpawn
Level 11: Curse of the Riven Sky
Level 12: Ruby Pheonix Tournament
Account and Character Creation
From the Homepage click on Pathfinder Society in the top left corner.
Scroll down about halfway through the page you will find a link called My Pathfinder Society Page. (You will need to create an account)
Just above the characters you will find your PFS # which you will need. Create a legal character and input all of the required fields. Example (LINK)
This should create a character or Alias that you can use for PFS PbP Play. For the PFS Guide to Organized play please refer to here on guidelines for legal characters:
Make a post or just dot in the Gameplay thread on this forum tab at the top of the page. This will add the forum to your campaign tab.
Watch for new posts in the Campaign tab by clicking on your name at the top center of the page. (Here you will find all of your PFS Alias and Campaigns.
Click on the Campaign tab to easily find all of your games.
Occasionally GM's will post in the Gameplay and Recruitment tab to recruit for games and will link their sign up sheet.
Sign up on their excel sign up sheet and watch for another post telling you to report for the game. The GM will provide a link to the gameplay thread of the game. (Which will now be found on your Campaign tab once you check in)
You don't go below 0 HP. You are now Unconscious and Dying. At the end of each round (Starting next) you lose 1 RP. There are three ways to stabilize. (CRB Page 250-251)
1. Someone perform first aid DC 15 Medicine Check.
2. Any sort of healing
3. Spend RP = to 1/4 your max (Min 1). This will end the dying effect. You can spend additional RP to Stay in the fight by spending 1 additional RP. If you do you gain 1 HP and become conscious once again.
Fusions level in the book are the MINIMUM level of weapon they can fit in and the amount of levels it occupy in said weapon. A lvl 4 weapon can fit a lvl 1 fusion and a lvl 3 fusion. The total fusion levels combined can not exceed the weapon level.
Fusions cost per weapon, they all cost based on the weapon level. To install a lvl 5 fusion in a lvl 5 weapon costs the same as installing a lvl 1 fusion in the same weapon. Consequently it costs twice as much to put 2 fusions in a weapon.
Fusions can be moved by your mechanic or technomancer for half the cost of the target weapon.
So moving that lvl 1 and lvl 3 fusion from your Squad Machine Gun to a new nice lvl 8 boomstick costs half as much as getting two new fusions. (1150 per fusion instead of 2300 as normal). This is a bigger saving than the original 680 per fusion you payed to install the fusion in the machine gun to start with.
To get around this, there is an alternative called Fusion Seals they cost 10% extra but are essentially a removable fusion that you can swap between weapons. Their level is the maximum item level to use the fusion on.
A Disruptive Fusion Seal lvl 8 costs 2530 (up from 2300) but can be moved (every 24 hours) between weapons of level 8 or lower without a cost. That way you can swap between a laser rifle and a cannon depending on what you think the next day's fighting will be about. (I.e you know demons are resistant to fire so you use your backup rifle on this planet and go back to the laser when you return to the ship).