Hit Points: 21 (2d10+4+1)
Initiative: +2
AC: 18, touch 12, flat-footed 16 (+4 armor, +2 shield, +2 Dexterity)
Other: +1 dodge bonus vs critical confirmation rolls
Speed: 30 feet
BAB: +2
CMB: +4
CMD: 16
Attacks: mithril katar +6 (1d4+2/x4), flurry +4/+4 (1d4+2/x4), light crossbow +4 (1d8/19-20), or stingchuck +4 (1d4+2 plus vermin/x2)
Saving Throws:
Fortitude: +5
Reflex: +5
Will: -1
Other: +2 racial bonus vs poison; +2 trait bonus vs charm and compulsion
Skills: Acrobatics +5, Craft (Alchemy) +7, Escape Artist +7, Intimidate +6, Knowledge (Nobility) +10, Knowledge (Dungeoneering, Local) +7, Perception +5, Ride +5, Sense Motive +3, Stealth +3
DC to demoralize: 11
Favored Class: Brawler (+1 hit point, +1 skill point)