The Fallen Sons and Daughters of Heaven Pathfinder Campaign

Game Master Divinitus


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Tiny Coffee Golem wrote:
Areniel wrote:
Are people really going to be using huge sized godlings for Str based casting and things like that? I was going to avoid 3pp stuff to keep from becoming too egregious but now I'm worried that I'll be shooting myself in the foot if I don't min/max...

I have the same concern. I'd rather not be a strength based caster, but if that's what i need to do to keep up I guess I'll go that route.

Edit: things tend to get wonky with 3pp stuff. Moreso in a triple gestalt, etc game as this.

While that's hilarious even I'm not that cheesey. I went with Int. Which while it does synergize with my other classes is not really all that bad.

I'm not even huge for that matter as even in Hell there are very few devils bigger than large.


I am agreeing to try and avoid breaking the game. XD I am not aiming for ludicrously high ability scores, or nigh-unstoppable spells, or anything else that would make me perfect in all ways. After all, challenges and the potential of failure are more fun!


I just made a character that seemed cool to me, and mechanically it is turning out alright. Very good at some things, with some weaknesses for the DM to prey on, and lots of cool abilities.

Johnnycat93 wrote:


Because I mashed my number pad! That's why!

It's actually 2 RP.

*heart attack dies down, hangs up on doctor*

Alright that's more like it. It might be a little more because it'll have to go up to 2 steps (Gargantuan->Huge->Large), but maybe it'll stay the same because it can only affect me.


Rednal wrote:
I am agreeing to try and avoid breaking the game. XD I am not aiming for ludicrously high ability scores, or nigh-unstoppable spells, or anything else that would make me perfect in all ways. After all, challenges and the potential of failure are more fun!

And that is why organics are inferior.

*unleashes Extinction Wave Device*


Tiny Coffee Golem wrote:
Areniel wrote:
Are people really going to be using huge sized godlings for Str based casting and things like that? I was going to avoid 3pp stuff to keep from becoming too egregious but now I'm worried that I'll be shooting myself in the foot if I don't min/max...
I have the same concern. I'd rather not be a strength based caster, but if that's what i need to do to keep up I guess I'll go that route.

That was a hypothetical case given by monkey god.

Check out the post at the top of pg 16 from thunderbeard with all of the aliases. Most fall within the same range of power. Don't judge by what people say they CAN do, because most don't mention all the things they can't do (for obvious reasons).

As a tri-stalted, angel, custom race, eidolon with extra feats, skill points, fiendish power, and legendary items you could make a sentient coffee-can and still keep up with the rest of the party.


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Lady Shanalotte, Herald of Fire wrote:


As a tri-stalted, angel, custom race, eidolon with extra feats, skill points, fiendish power, and legendary items you could make a sentient coffee-can and still keep up with the rest of the party.

perhaps i'll revamp into a construct patron "saint" of caffeine. :-)


1 person marked this as a favorite.
Tiny Coffee Golem wrote:
Lady Shanalotte, Herald of Fire wrote:


As a tri-stalted, angel, custom race, eidolon with extra feats, skill points, fiendish power, and legendary items you could make a sentient coffee-can and still keep up with the rest of the party.

perhaps i'll revamp into a construct patron "saint" of caffeine. :-)

Alacritious and Alchemically Quickened templates. Haste at will. Druid with a pension for beans.

I think we've got something here.


Johnnycat93 wrote:
Tiny Coffee Golem wrote:
Lady Shanalotte, Herald of Fire wrote:


As a tri-stalted, angel, custom race, eidolon with extra feats, skill points, fiendish power, and legendary items you could make a sentient coffee-can and still keep up with the rest of the party.

perhaps i'll revamp into a construct patron "saint" of caffeine. :-)

Alacritious and Alchemically Quickened templates. Haste at will. Druid with a pension for beans.

I think we've got something here.

You know, this is tongue and cheek, but that's legitimately not a bad idea. lol.

Edit: doesn't sleep.

Edit2: I may build the tiny coffee golem just for poops and giggles. (pun intended)


My entire character concept is mostly based around being a maddening presence, ability drain, fear affects, that kind of thing. I will basically fly around unnerving our foes with my weirdness lol.


Tiny Coffee Golem wrote:


You know, this is tongue and cheek, but that's legitimately not a bad idea. lol.

Edit: doesn't sleep.

Legendary coffee cup with the ability that lets you lend it to others? Share a cup of joe with a friend, the get speedy quick


If we can now exceed the 24 cap with items, do level boosts also let us go up? I think we need a GM post on the new stat caps covering everything.
Base
Stat boost enahncement items
Level boosts
Inherent boosts
Size boosts
Templates
RP's

I still think that if mighty is allowed, then everybody who can shoehorn it in is going to need to take it. I prefer not to have it.

Tamlakos wrote:

In other news, I'm probably going to make my character Gargantuan sized, because why not hahaha. Strike for massive damage if ever actually hit anything, lol. My attack bonuses are not fantastic.

I have my work cut out for me if I'm chosen, because it will make doodling the party very difficult.

I asked the DM for the price of an ability to shrink to large or huge, so I can actually fit in places. Hopefully it's 4 or less so I can afford it.

Serpentine Compression feat

Squeeze spell
Corset of the Vishkanya Item

All of these let you pretend to be smaller than you are.


>Insert story of how coffee was 'discovered' in a religious monastery and ultimately brought about its downfall

---

For reference, here's where I'm at:

HP: 144
Basic Attack: +24
AC: 35 / Touch: 31 / FF: 25 (Never Flanked/Flat-Footed/Surprised)

Fort: +15
Ref: +20
Will: +30
Spell Resistance: 22

Str: 13
Dex: 24
Con: 14
Int: 18
Wis: 18
Cha: 24


Tamlakos wrote:
Tiny Coffee Golem wrote:


You know, this is tongue and cheek, but that's legitimately not a bad idea. lol.

Edit: doesn't sleep.

Legendary coffee cup with the ability that lets you lend it to others? Share a cup of joe with a friend, the get speedy quick

He's be like Baccus, but coffee instead of wine.


I'm not worried about the ability to build something that keeps up... I was (and slightly still am) concerned that my desire to self-regulate might be out of place here.

As soon as I read the rules I thought about how funny it would be to build a huge Str based eldritch godling with levels in bloodrager and the mad magic feat, mutagens, the dragon disciple PrC, and the abyssal bloodline (crossblooded, obviously) who looks like (and truly was) a melee monster but usually just used save or suck spells with completely outlandish save DCs. Then I immediately decided not to do that because it's unreasonable. When I saw other people mentioning (part of) that as a viable option it made me wonder if a character intended to be 'within reason' was a poor idea. though, as has been pointed out, being tristalted fallen angels does make "within reason" a fairly nebulous concept...


I don't think it's unreasonable to want to have a character that's largely reasonable within the framework we've been given.

...

I do, however, think it might be wise of our GM to split the tables by "all out" characters and "holding back" ones, which should make everyone at a given table be reasonably similar in terms of power and style, allowing the GM to adjust things better for each group and ensure that nobody feels totally overshadowed. ^^


Tiny Coffee Golem wrote:
Tamlakos wrote:
Tiny Coffee Golem wrote:


You know, this is tongue and cheek, but that's legitimately not a bad idea. lol.

Edit: doesn't sleep.

Legendary coffee cup with the ability that lets you lend it to others? Share a cup of joe with a friend, the get speedy quick
He's be like Baccus, but coffee instead of wine.

Instead of being surrounded by a mob of insane revelers he's surrounded by daily commuters fighting through a perpetual rush hour.


But then how would you designate?

Is anyone truly going all out?

Am I?


Someone said they were using the eldritch template.

This is why I think that is a bad idea:

"Skills: The base creature loses all skill ranks except those gained as racial bonuses. Recalculate the creature's total skill points as a creature of its new type, reassigning ranks as appropriate. Treat those skills that the base creature had ranks in before as class skills."

Since we effectively have no racial skill ranks, this would pretty much cripple anyone needing to use a skill?

*****

I agree with banning mighty.

Also, the GM told me that going gargantuan was not a good idea as too much of the campaign would be in spaces too small to operate in.

Silver Crusade

Well, it basically gives you free class skills, and you still get int per level (for me. that is two less a level)

That said, I've remembered how much I've really wanted to play a machine Smith... I might swap.


jeez...I was just gone for an hour or two and you people go crazy here.

I agree on not breaking the game.
I don't care about mighty, it's just ONE way of breaking the game.

I trust the GM will sort those cases out. Anybody who goes beyond crazy should not get picked. Simple as that. If gigantean(collosal) mighty godlings using strenght-based casting are what is wanted for this game, then so be it, I want nothing to do with that.

In fact, I was even avoiding Godlings in general like the plague.

Good news on the casting stats going higher than 24. But that makes things just as bad again...
I use Int as a Casting Stat.
I use Wis as a Casting Stat.
I use Cha for my SLA and several other factors(like pushing everybody near me with morale boni). Guess I'm locked into getting a headband of mental superiority +4...


*Finds a 'Nigh-Invulnerable' creature template*

Snkahahahaha. XD Funny, but horrendously inappropriate for this game (unless the GM's using it).


TarkXT wrote:
Tiny Coffee Golem wrote:
Tamlakos wrote:
Tiny Coffee Golem wrote:


You know, this is tongue and cheek, but that's legitimately not a bad idea. lol.

Edit: doesn't sleep.

Legendary coffee cup with the ability that lets you lend it to others? Share a cup of joe with a friend, the get speedy quick
He's be like Baccus, but coffee instead of wine.
Instead of being surrounded by a mob of insane revelers he's surrounded by daily commuters fighting through a perpetual rush hour.

Basically the entire cast of Office Space.


fnord72 wrote:
Also, the GM told me that going gargantuan was not a good idea as too much of the campaign would be in spaces too small to operate in.

That's why I'm trying to get the Large/Huge reduction ability. Nothing will really depend on me being gargantuan, but I think it would be cool for that to be possible when the space allows it. It's mostly because the concept makes me happy. I'll get a response back from the GM sometime.

Also those feats and such for squeezing are super useful, but I still need the extra ability because I'd need to end my turn in a valid 4x4 spot.


It would be nice if we could had Automatic Bonus progression so we wouldn't end up having to spend on Cloak of Resistance/Belt of Physical/Headband of Mental/amulet of natural armor. I think about 1/2 of the 150K is tied up between those items for me. :p

Despite being able to go above 24 in stats now with enhancement bonuses, I think I'm going to stick with my headband of mental superiority +2, 'cause I really don't want to give up some of the more interesting items (e.g. mask of 1000 tomes) to recoup the 48k necessary to upgrade to +4.


So... did we ever get an answer regarding Legendary Items that don't take up an item slot?


You can take one, but if you want it to do anything beyond be a legendary item of that type with some powers you have to spend gold to do so. Example: I have a Legendary Ioun Stone. If I spend nothing, it is just a fancy stone that orbits my head and has 5 legendary powers.

That's the gist of what I got in reply to my original query to Fallen Herald. I've got a more complex one in now (suggested legendary powers for items). If Fallen Herald says something different re-slotless legendary items, I'll let ya know.


Just wanted to say that the entire reason I posted that above example was because it is in fact, super ridiculous to gimp mental based casters(no size bonus to those stats, no level bonuses, etc), but boost the f%$* out of physical ones,

IN THIS SPECIFIC GAME.

I had heard it was due to 'martials not getting nice things' and that is flat out untrue with all these crazy ass rules.


I'm sure it will be addressed, just give it time. DM is a busy guy that can't be around to read this ridiculously fast growing thread at all times.


I am totally against the Mighty template, or any other clearly broken one. The mythic templates, for instance.

As for the items allowing the stats to go over 24, these are news to me as well. But let's go for it, then...

Silver Crusade

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This thread is growing at mythic rates..


rorek55 wrote:
Bane88 wrote:
I thought the pounce evolution was only available to quadrupeds?
that's true, but I wasn't sure if the GM was enforcing all of the requirements. If he does Its a simple swap, and a easy work around for me :3. I just had a point left over and it was the best bang for buck laying around.

The GM has already said (I believe on the first page?) that body shape requirements still held for evolutions.

Tenro wrote:
I can't feel too bad for you all though, I'm using all my resources to get my stats up to 20ish because my classes use them all.

I feel ya, Tenro. I need both Str and Dex to hit, depending on my size, Con as a frontline fighter, half my spells are Wis and half Cha, but I also need Cha to use combat maneuvers, Wis to AC, and Int to get enough skill points to use Bluff and Perform effectively in combat (this was actually a struggle)

rorek55 wrote:
That said, Mighty does help. I managed to get all my saves in the upper 30s with it. without it... my 7th level spells were hitting 30 I think.

This is exactly why mighty is problematic. We had 3 or 4 players suggest banning it earlier in the thread, at the very least through self-censorship, and now it looks like the majority of players have (myself included). When the Advanced template already *is* banned... the point of templates in this game is to get you abilities, not boost.

rorek55 wrote:
on that note, give me one non-3pp template that increases my save DCs?

I actually have that. Nightmare Lord (though I chose it for the defensive capabilities, auras and SLAs that took pressure off my spell list), but it only boosts DCs for a few subcategories of illusion spells amounting to maybe ten different spells total.

bigrig107 wrote:
While the GM hasn't actually posted it here, The Archlich said that he did message him, and did institute the stat-cap on items.

This is cool and important. My problem with not being able to put level-ups into stats was that it indicated we might NEVER be able to go past 24 in the future.


I think I'll stick with the concept and then flesh it out should I be chosen from among the throng to actually play the game. lol.


I agree Mighty shoud be Disallowed, as should Advanced IMO. All those sorts of templates provide is a power boost that is highly unnecesary in these sorts of games.

Last Recruitment I entered that allowed unfettered access to Templates there was an instant large disparity between those that took them and those who didn't.

This GM is already a lot smarter than that one by disallowing most stat increases from templates, but in some cases they already provide a lot of unique and powerful abilities, and are arguably stronger than class levels for some.

Allowing templates like Mighty just makes that definitely the case.


The Advanced template is already functionally disallowed. XD It's practically nothing BUT ability boosts, and templates specifically do not give those in this game, so there's really no value in taking it.


Yeah—mighty isn't a stat increase, but functions mostly like one.


thunderbeard wrote:
Yeah—mighty isn't a stat increase, but functions mostly like one.

And an absolutely massive one at that.


In any case I'm done until the GM gets back to me so ima take the time to help others out. Specifically I'm going to help spellcasters since they are obviously lagging behind on spell dc's in comparison to potential saves. It's not particularly fair to demand the banning of something without offering fair alternatives.

All I have left on Arkothus is to get the rest of his FP spent, get a backstory and add those lineage domain spells to my spells known.


Yeah, I have a few questions of my own, mostly relating to my legendary items. XD Can't do too much else until the GM's available to chat - fortunately, I believe we have plenty of time, so there's no huge hurry.


I can also give advice. But with ability scores not hard-capped at 24 for all eternity, I wouldn't worry too much about spell DC (since spells will probably just generally be better at dealing with hordes of mooks than a few big bass with immunities).


So there's this. Useful for getting those SLA and Su DC's up.

Given how common resistance is this will definitely come in handy even as just a rod.

If you feel the inclination to go SAD.

If you go mindchemist alchemist the Cognatogen can actually bump your dc's up quite a bit.

Also keep in mind a penalty to saves is as good as a boost to DC. So sn 8th level antipaladin can shove people into an aura that has a desirable effect.

Unluck Aura (Su)
A pugwampi radiates an aura of unluck to a radius of 20 feet. Any creature in this area must roll two d20s whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lower of the two results generated. This is a mind-affecting effect that does not work on animals, other gremlins, or gnolls. Any character who gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the pugwampi unluck aura.

Dogmatic Discordance (Su)
Good or evil creatures take a -2 penalty when making saving throws against a sovereign dragon's spells, spell-like abilities, breath weapon, and aura.

Ia slo believe there are quite a large number of martial maneuvers from Path of War that specifically make saves nose dive.


Oh! And how can I forget the Madness domain!


None that I have access to. Plenty to tank Attack Rolls in Veiled Moon.

Edit: Unless lowering ability scores counts, of course. But they have to fail a save for that.


TarkXT wrote:
Oh! And how can I forget the Madness domain!

EVIL CHUCKLE!

My character in a nutshell lol. Lower saves, inflict icky effects.


Okay, wow.

I wanted magus and wizard, but I didn't want Intelligence.
She always seemed more Charisma to me, and all of her abilities were based off of Charisma.

Spell Finesse will definitely help!
And Potent Ability, should I fit it in, will be great.

Thanks, TarkXT!


Rynjin wrote:

None that I have access to. Plenty to tank Attack Rolls in Veiled Moon.

Edit: Unless lowering ability scores counts, of course. But they have to fail a save for that.

I think most of the really nasty ones are in Cursed Razor and Veiled Moon.


Cursed Razor is still playtest, and thus not available (or I might have traded in Broken Blade for that or Broken Hourglass, or taken one of the new Soulknife archetypes).

Silver Crusade

Arkothus The Fallen of Ruin wrote:
Tiny Coffee Golem wrote:
Areniel wrote:
Are people really going to be using huge sized godlings for Str based casting and things like that? I was going to avoid 3pp stuff to keep from becoming too egregious but now I'm worried that I'll be shooting myself in the foot if I don't min/max...

I have the same concern. I'd rather not be a strength based caster, but if that's what i need to do to keep up I guess I'll go that route.

Edit: things tend to get wonky with 3pp stuff. Moreso in a triple gestalt, etc game as this.

While that's hilarious even I'm not that cheesey. I went with Int. Which while it does synergize with my other classes is not really all that bad.

I'm not even huge for that matter as even in Hell there are very few devils bigger than large.

The Size and Str arms race

Look if you don't like mighty templat then don't use it, its that simple but a lot of use want to to make PCs around an idea WITH out having to make them supersized to get a bust.

What really *^@#& me off the fact a now where on this recurrent thread dos it say its band and now Mega sized players who have put foot holds on big sized PC ideas are now coming and saying its banded.

If mighty template is band then the whole size = strength = mega stat build has to go as well. If we have pain for the sake of a level game the Maga STR PC has to go as well. They just tilt the whole game out of wack for all other PCs.

Monkey God point out just how much with the Maga STR Edarich Godling caster. How many maga size players are seeking to band might who went that root?

I say mighty Go's so dos Meg's size and str above 24.

It's only fair and gives a real level playing field, why make a magic user if the building sized player just wasted all the bad guys with one domain spell.


If you're referring to the fact that stats can't go above 24, even with items, Jonny, that's not true anymore.

Items can take them above 24 now.


Rynjin wrote:
Cursed Razor is still playtest, and thus not available (or I might have traded in Broken Blade for that or Broken Hourglass, or taken one of the new Soulknife archetypes).

Um no it's not?

Harbinger has been out for sale for a while. Included both Shattered Mirror and Cursed Razor.


Jonny...Panic wrote:
bigrig107 wrote:

Fire, cold, acid, force, sonic, for one.

I assume we'll be challenged, because no matter how powerful we get, they will always get more powerful.

That's one of the reasons I don't like Mighty. It makes those who take it so much more powerful than those who don't.
+10 hp/HD? For most, that's 130.
+10 attack? That makes my first attack +38, and I'm still working things around.
+5 init? Good, but not great.
+5 dodge AC, the best type of bonus to get to AC? That'd make my total dodge bonus +9.

This makes it look attractive to everyone, and makes it an almost must-have.

If mighty God then the whole size = strength = mega stat has to go as well, as has been pointed out it can be used to brake the game, with a str based spell caster having DCs in the 49s so I say mighty God so dos Meg's size and str above 24.

It's only fair and gives a real level playing field, why make a magic user if the building sized player just wasted all the bad guys with one domain spell.

Is anyone even making a muscle wizard though?

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