
Chandi |

Oh shit! I'm up!
Chandi flies at the nearest skeleton figuratively, skel at G21, Chandi at G22 and tries to punch it into oblivion.
Unarmed Strike to test AC: 1d20 + 12 ⇒ (1) + 12 = 13 ... -_-
dmg: 1d10 + 5 ⇒ (6) + 5 = 11
After managing to whiff at the big figure of bones right in front of her, she sneaks a peek down the unexplored corridor to her right.
Perception, llv: 1d20 + 10 ⇒ (12) + 10 = 22

Eddin Costayne |

"RassinFrassinSkeletons!!
Eddin gives Ash a friendly grin as he tosses his dagger in the air, deftly catching it in his left hand.
"Wow, nice shot, dingus. You know, I think you've got this about covered, so I'm just gonna hang out."
Hold action until the skeletons get a little closer. Eddin's not in a hurry.

Geygar 'Ash' Yates |

The elf seems to puff up a bit, (about two sizes larger, give or take.)
"Hey! My SHOT was FINE! How is it MY fault that the place is littered with frikkin' SKELETONS?!? I specialize in dealing with things that still have meat on their bones! I figgured that if anyone here was used to dealing with 'skeletons in their closet', it would be you!"
Ash fusses at Eddin as he reloads his crossbow.

Dungeon Monkey |

Ash: 28 (hit)
Chandi 21 (whiff)
Eddin: 11 (holding action)
Kanir: 10 (kill)
Skeletons: 8 (attacking)
Chandi, the corridor to the right is actually where you originally came from. It is cleared, and leads up to the outside. Ash I am moving you to where you would have been able to shoot. Eddin, I am assuming you would have ambled a bit closer to view the fight. Kanir, is that greater invis? If so, shift your attack to Chandi. Any issues let me know.
Chandi and Kanir go shoulder to shoulder in the cramped space, blocking the skeleton's advance. The mindless bones bunch up, their bodies rubbing together like a huge infernal set of toneless windchimes. Only the front two can attack, but the mindless bones have no range weapons or mind for tactics
On Chandi: 1d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (10) + 2 = 121d4 + 2 ⇒ (4) + 2 = 6
On Kanir: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (3) + 2 = 5

Eddin Costayne |

Seeing the skeletons begin to bunch up in the tight corridor, Eddin holds up one hand, the other fishing around in his belt pouch.
"Wait a second, I've seen this kind of thing before. I've got an idea."

Chandi |

Two skellies bashed Chandi and Kanir, so I assume they moved to adjacent squares to our heroes? If so, Chandi will full attack hers, with any leftover attacks going to Kanir's.
Dropping snapping turtle and adding jabbing style
+1 unarmed strike, flurry 1: 1d20 + 10 ⇒ (19) + 10 = 29
+1 unarmed strike, flurry 2: 1d20 + 10 ⇒ (3) + 10 = 13
+1 unarmed strike, flurry 3: 1d20 + 5 ⇒ (9) + 5 = 14
+1 unarmed strike, flurry 4: 1d20 + 5 ⇒ (15) + 5 = 20
Maybe two?
dmg 1: 1d10 + 5 ⇒ (6) + 5 = 11
dmg 2 (if needed): 1d10 + 5 ⇒ (2) + 5 = 7
dmg 2, jabbing style: 1d6 ⇒ 5
Jabbing style extra damage is added only if there are multiple hits on the same opponent. It applies to all but the first hit.

Eddin Costayne |

After waiting what seems to him to be an interminably long time, Eddin shouts to Chandi and Kanir as he nonchalantly tosses a vial of clear, viscous liquid up in the air.
"You guys good? OK, good. Now, hold my beer and watch this."
Eddin lobs the vial of alchemist's fire at the bunched-up skeletons.
Ranged touch: 1d20 + 11 ⇒ (11) + 11 = 22; damage: 1d6 ⇒ 3

Eddin Costayne |

As the scene appears to devolve into chaos, Eddin chuckles to no one in particular.
"Hoooo boy... man, I love this. You know what they say: teamwork makes the dream work."
As the flames from his fiery attack leap up from the ground, Eddin's eyes light up.
"Hey! You know what really burns my butt-cheeks?"
Without waiting for an answer, he waves his hand parallel to the ground at waist height.
"A fire about yay high."

Dungeon Monkey |

Oopsie
The alchemist fire blossoms amid the bunched skellies, blackening their bones. The two in front of the party attack.
Skelli F20 attack-Kanir: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (3) + 2 = 5
Skelli G20 attack-Chandi : 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (4) + 2 = 6

Chandi |

Chandi continues to pummel the skeleton before her, then the one next to Kanir (if hits available).
Str Surge flurry: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d10 + 10 ⇒ (3) + 10 = 13
Str Surge flurry: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d10 + 10 ⇒ (10) + 10 = 20
Str Surge flurry: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 10 ⇒ (4) + 10 = 14
Str Surge flurry: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d10 + 10 ⇒ (10) + 10 = 20
critical threat confirmation: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d10 + 10 ⇒ (1) + 10 = 11

Dungeon Monkey |
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Chandi continues to pummel the skeleton before her, then the one next to Kanir (if hits available).
Every Chandi was Kung Fu fighting
The two nearest skellis fall to Chandi’s merciless fists of iron

Geygar 'Ash' Yates |

LOL, lost track of turns. I think that every Eddie comment should be a round. Just sayin' ;P
Geygar draws back his bow slowly,...
"I'll put some 'metal' in your @.." He mutters, before releasing the arrow at a skelly.
Bow att: 1d20 + 14 ⇒ (13) + 14 = 27
Bow Dmg: 1d8 + 1 ⇒ (8) + 1 = 9
"Hey, you wanna find me something to fight that has Kidneys, or a liver, I can make 'em seriously regret getting up this morning. But THESE things are just annoying! I hate skellies,..."

Eddin Costayne |

"Hey, you wanna find me something to fight that has Kidneys, or a liver, I can make 'em seriously regret getting up this morning. But THESE things are just annoying! I hate skellies,..."
Eddin pulls a mock serious face, pointing at Ash with his sword (still well back from the melee).
"Look out! There's a skeleton inside of you!"