| Dungeon Monkey |
Mareth picks up Mythaniel and thrusts him through the wall. There is an undignified squawk and the elf becomes stuck to something.
Mythaniel
| Eddin Costayne |
Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Hearing Mythaniel's shouts, Eddin lazily draws his sword and dagger.
"So, I gotta get this cleared up-- are you asking the attackers to pull you back, or are you asking the oaf to pull you back 'cause you're being attacked? Or... you're asking them both to pull, 'cause you're sad and you want to end it all by getting ripped in half. You really need to be more specific, buddy. Can you explain in detail?"
| Geygar 'Ash' Yates |
Geygar rolls his eyes at teh outburst, but his weapon appears in his hand as if by magic.
"Sheesh, A man can't even loot the dead in peace. What kind of cruddy second-rate dungeon are you running here?! I paid for the DELUXE experience!"
Init: 1d20 + 8 ⇒ (4) + 8 = 12
Heh, he REALLY wants to just keep looting, clearly. ;P
| Eddin Costayne |
"Sheesh, A man can't even loot the dead in peace. What kind of cruddy second-rate dungeon are you running here?! I paid for the DELUXE experience!"
"Wait, you're telling me you paid for a spot in this janky little suicide squad? Well, I guess it goes to show there really is a sucker born every minute. Man, I gotta step up my game."
| Eddin Costayne |
”Ah, more enemies awaiting slaughter,” Kanir says calmly as he produces his blades.
"Aw, c'mon, buddy, turn that frown upside down. You gotta keep a positive attitude. Remember, you can't spell 'slaughter' without 'laughter.' Positive positive positive."
| Eddin Costayne |
Eddin Costayne wrote:"...Remember, you can't spell 'slaughter' without 'laughter.'"A wrinkle appears between the Samsaran's brows for a momeent. "Huh. Mr. Costayne is correct."
"Dang skippy, boss lady. You should know by now, I'm always right."
"Don't let it get to his head. Stopped clocks, and all that..." Kanir remarks.
"Wait, your clock stopped? Better get that fixed, bud, never know when you're gonna need to know what time it is."
| Eddin Costayne |
"I can't imagine why nobody else would want to talk to you."
"You're darn right! I'm just that interesting. Not to mention my natural charm and magnetism."
| Eddin Costayne |
"I don't know who this "The Ash" guy is, but he'd oughtta know you gotta stick 'em with the pointy end, not the side part. Hey... is this the same guy you told me tried to stab you with the handle? Or was that you? Sometimes I get confused."
Eddin shakes his head, massaging his temples.
"Dang it, Bobby..."
| Kanir Faine |
Kanir launches himself at the nearest drow figure and cuts with his blade.
Wakizashi: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Sneak Attack: 5d6 ⇒ (1, 6, 6, 2, 4) = 19 (assuming they are flatfooted and vulnerable to such)
I am assuming that Kanir must move to be within melee reach of one of them, and therefore cannot full attack.
Note: Kanir can move unhindered through web effects with an effective speed of 15. It pays to have spiders on your side.
| Dungeon Monkey |
Kanir nimbly sidesteps the webbed mass at the entrance, passing close to Mythaniel’s dangling form. His blade flicks out and takes a Drow just under his ornate breastplate. Dark blood begins to gush from the wound.
There is the sound of chanting as another Drow farther in the room casts a spell of some sort
| Dungeon Monkey |
Initiatives:
Kanir: 26 (hit)
Mystery 1: 23 (chanting-spell)
Eddin: 20
Mystery 3: 16 (atk-??)
Mythaniel: 20 (webbed-escape!)
Mystery 2: 13 (atk-??)
Geygar: 12
Chandi: 9
Mareth: 4 (CHAARGE!)
Mythaniel manages to disentangle himself from the sticky mass of webs, thudding to the floor That's your standard action
Mareth bulls through the webs. The sticky mass holds him up somewhat, but he fights his way through
Mareth uses his standard action to get through the webs, then can use one move action to position himself. I'll get a map up
| Geygar 'Ash' Yates |
If I'm counting right, (NO promises) I can move 6 squares, passing through friendly characters, (Or if not 'friendly', at least not trying to kill me RIGHT NOW) ;P and end up in R14, providing flanking for both fellow Suicide-Squad-ders. Obviously that presumes I succeed in Acrobatics-ing my way around the dark elf.
Geygar narrows his eyes.
"Excuse me sweet heart. The Ash smells an opportunity,..." he murmurs to Chandi with a wicked grin.
Geygar flexes his sword arm, then dashes past Chandi and into the room,...
Acrobatics! (To move past the web mass,) 1d20 + 19 ⇒ (3) + 19 = 22
Acrobatics: (to move past dark elfw/o AoO): 1d20 + 19 ⇒ (5) + 19 = 24
AND if he survives all that, can he still make an attack?
| Dungeon Monkey |
If I'm counting right, (NO promises) I can move 6 squares, passing through friendly characters, (Or if not 'friendly', at least not trying to kill me RIGHT NOW) ;P and end up in R14, providing flanking for both fellow Suicide-Squad-ders. Obviously that presumes I succeed in Acrobatics-ing my way around the dark elf.
Geygar narrows his eyes.
"Excuse me sweet heart. The Ash smells an opportunity,..." he murmurs to Chandi with a wicked grin.Geygar flexes his sword arm, then dashes past Chandi and into the room,...
Acrobatics! (To move past the web mass,) d20+19
Acrobatics: (to move past dark elfw/o AoO): d20+19
AND if he survives all that, can he still make an attack?
The getting by is a standard action-but that leaves you a move action
| Chandi |
Chandi sighs and shakes her head as the elf, who appears to be somewhat mentally challenged, dashes off. She begs divine aid for her companions, though she's not sure it will actually take on most of them. In fact, she is slightly concerned it may harm them, but that is their problem.
Casting bless - should get everyone but Ash. DC17 to resist if you feel you should. +1 to attack rolls and saves vs fear.
| Eddin Costayne |
Let's give that combat maneuver roll a shot and see where it gets us...
[dice="Combat Maneuver]1d20+10
Survey says... nowhere. And how.
Eddin attempts to do a smooth ninja-roll through the webbing, but loses his balance and smacks his head off the wall. Staggering backward a bit, he shakes his head.
"It's alright, everybody, just checking the structural integrity of this old place."
He pats the cavern wall with one hand, still looking a bit dazed.
"Yeah, they just don't make them like they used to..."
And that's his action for the round round, folks...
| Geygar 'Ash' Yates |
Geygar 'Ash' Yates wrote:The getting by is a standard action-but that leaves you a move actionIf I'm counting right, (NO promises) I can move 6 squares, passing through friendly characters, (Or if not 'friendly', at least not trying to kill me RIGHT NOW) ;P and end up in R14, providing flanking for both fellow Suicide-Squad-ders. Obviously that presumes I succeed in Acrobatics-ing my way around the dark elf.
Geygar narrows his eyes.
"Excuse me sweet heart. The Ash smells an opportunity,..." he murmurs to Chandi with a wicked grin.Geygar flexes his sword arm, then dashes past Chandi and into the room,...
Acrobatics! (To move past the web mass,) d20+19
Acrobatics: (to move past dark elfw/o AoO): d20+19
AND if he survives all that, can he still make an attack?
OK, so he made it through(?) and he's in position,...
"Hey There. How ya' Doin'? Name's 'Ash'. I'll accept your surrender now. Groveling is optional, but encouraged."
| Dungeon Monkey |
Initiatives:
Kanir: 26 (hit)
Drow Caster: 23 (chanting-spell)
Eddin: 20 (splat)
Drow guards: 16 (Atk Mythaniel )
Mythaniel: 20 (webbed-escape!)
Mystery 2: 13 (light beam)
Geygar: 12 (Position for next rd)
Chandi: 9 (bless this mess)
Mareth: 4 (CHAARGE!)
The chanting Drow finishes and some sort of magic is released. There is no obvious change or explosion. A female Drow in mithril chain rises up into the air, to just below the cavern’s roof 15’ above. She brandishes a wand at Mareth and speaks a command word. A dazzling bolt of energy lances towards him
Ranged touch atk: 1d20 + 10 ⇒ (4) + 10 = 144d8 ⇒ (3, 3, 1, 6) = 13
The two guards blur towards the struggling Mythaniel as he races to free himself. They slash with razor-sharp rapiers
At the time of these attacks you would still be caught in the web do any dex bonuses would be gone
Guard 1: 1d20 + 12 ⇒ (5) + 12 = 171d20 + 12 ⇒ (3) + 12 = 151d20 + 7 ⇒ (18) + 7 = 251d6 + 5 ⇒ (5) + 5 = 101d6 + 5 ⇒ (2) + 5 = 71d6 + 5 ⇒ (3) + 5 = 8
Guard 1: 1d20 + 12 ⇒ (20) + 12 = 321d20 + 12 ⇒ (3) + 12 = 151d20 + 7 ⇒ (4) + 7 = 111d6 + 5 ⇒ (3) + 5 = 81d6 + 5 ⇒ (2) + 5 = 71d6 + 5 ⇒ (5) + 5 = 10
crit conf: 1d20 + 12 ⇒ (2) + 12 = 141d8 ⇒ 11d20 + 7 ⇒ (4) + 7 = 111d8 ⇒ 2
| Mareth-Gornn |
Mareth eats the bolt with barely a register of pain and as the female is now aloft, swings at one of the drow on the floor instead. Electricity resistance of 5 for Mareth so he takes 8.
(Power Attack #1 + Bless) 1d20 + 15 + 2 + 1 ⇒ (6) + 15 + 2 + 1 = 24 - Damage 2d6 + 12 + 9 + 1d6 ⇒ (1, 3) + 12 + 9 + (6) = 31
(Power Attack #2 + Bless) 1d20 + 10 + 2 + 1 ⇒ (16) + 10 + 2 + 1 = 29 - Damage 2d6 + 12 + 9 + 1d6 ⇒ (3, 4) + 12 + 9 + (6) = 34
| Dungeon Monkey |
Initiatives RD 2:
Kanir: 26
Drow Caster: 23
Eddin: 20
Drow guards: 16
Mythaniel: 20 (magic missile)
Female drow: 13
Geygar: 12
Chandi: 9
Mareth: 4 (Atk guard)
Mareth’s ferocious strikes gut the drow he attacks. Blood splatters the cave wall as the subterranean elf gasps in mortal pain. However, the warrior somehow manages to keep his feet. Mythaniel’s spell strikes the floating female
JFC. 66 to 1 hp. New round-post actions
| Geygar 'Ash' Yates |
Geygar shrugs.
"Aw well. The 'Ash' gave you a chance. Here's a tip. Practice your groveling more in your next life!"
The elf hisses some words in a mystic tongue, his rapier crackles with electricity, and he shoves it towards the face of the dark elf,...
Shocking grasp, attack with conductive rapier:
1st attack: SHocking grasp/rapier 1d20 + 14 ⇒ (16) + 14 = 30
Rapier dmg + Elec dmg: 1d6 + 7 + 5d6 ⇒ (4) + 7 + (3, 1, 3, 3, 6) = 27
2nd rapier attack: 1d20 + 9 ⇒ (18) + 9 = 27
Crit threat?!? 1d20 + 14 ⇒ (11) + 14 = 25
rapier dmg: 1d6 + 7 ⇒ (4) + 7 = 11
EDIT- He normally gets two rapier attacks, but I'm not sure if he would get that with the spell casting? O_o
| Kanir Faine |
Tight-lipped with concentration, Kanir deftly jabs with his weapon to throw off his opponent’s defenses against his real strike, which comes in a quick jab toward the gut.
Bluff (Improved Feint): 1d20 + 17 ⇒ (15) + 17 = 32 (vs 10+BAB+Wis mod or 10+Sense Motive bonus, whichever is higher - on success, opponent is flat footed against this attack)
Attack: 1d20 + 13 ⇒ (7) + 13 = 20 vs possibly flat footed AC
Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Sneat Attack if feint was successful: 5d6 ⇒ (5, 2, 5, 2, 1) = 15
| Eddin Costayne |
Eddin squints at the webbing, one hand pressed to his forehead. After a brief moment, he shakes his head, then fishes around in his belt pouch, pulling out a small vial filled with a clear oily liquid. He shrugs.
"What the heck. Screw it."
Taking a step back, Eddin whips the vial at the floor next to the webbing. As it smashes on the stone, the substance inside bursts into flame, splashing in every direction.
1 vial alchemist's fire to U12. Since he's basically just smashing it on the floor in an adjacent square, do I need to roll here?
| Kanir Faine |
Does it work like a web spell?
"The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames."
It would progress one square at a time and deal damage to those in that square.
| Dungeon Monkey |
Initiatives RD 2:
Kanir: 26 (sneak attack!)
Drow Caster: 23 (Lightning 7d6 DC 17 Ref for 1/2)
Eddin: 20 (flambee)
Drow guards: 16 (atk Mareth)
Mythaniel: 20 (magic missile)
Female drow: 13 [wand- mareth]
Geygar: 12 (rapier/shocking)
Chandi: 9 bless
Mareth: 4 (Atk guard -kill)
I need a call on Geygar cast and double attack
Kanir's stab draws a gout of blood from the drow's kidneys
The drow caster brandishes a wand a there is a loud crack as a bolt of lighting streaks out
lightning: 7d6 ⇒ (4, 3, 4, 5, 5, 6, 6) = 33
Drow Reflex: 1d20 + 4 ⇒ (3) + 4 = 7
The drow Kanir just stabbed jerks and collapses, smoking slightly
The final guard attacks Mareth
Last Guard: 1d20 + 12 ⇒ (20) + 12 = 321d20 + 12 ⇒ (14) + 12 = 261d20 + 7 ⇒ (15) + 7 = 221d6 + 5 ⇒ (6) + 5 = 111d6 + 5 ⇒ (1) + 5 = 61d6 + 5 ⇒ (3) + 5 = 8
crit confirm: 1d20 + 12 ⇒ (18) + 12 = 301d6 ⇒ 5
He gets through the armor, but Mareth returns the favor and he is cut down in short order
The floating woman aims at Mareth again
Ranged touch atk: 1d20 + 10 ⇒ (17) + 10 = 274d8 ⇒ (6, 1, 5, 3) = 15
NEW ROUND!!
| Dungeon Monkey |
Does it work like a web spell?
"The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames."
It would progress one square at a time and deal damage to those in that square.
That works. It is a web spell
| Mythaniel Barronion |
Round 2
Myth targets the female drow with one of his more deadly spells!
Cast Icy Prison - You trap the target in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 1 point of cold damage per caster level each round it is helpless or entangled in the ice. The ice has hardness 0 and 3 hit points per inch of thickness; if broken, the creature is freed. A creature can break the ice as a full-round action with a successful Strength check (DC 15 + your caster level).
SR 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24
Reflex Save DC 23 or entrapped in Ice. If save made, gain Entangled condition. Either way, she takes 9 cold damage per round for the next 9 minutes...