Part-time war hero, part-time serial killer, full-time amateur comedian
About Eddin Costayne
You know, bud, they say that chicks dig scars, but try telling that to the last eight women I stabbed...
NE male human fighter 7 / assassin 2 (favored class: fighter)
Init +3; Senses Perception +12
DEFENSE AC 23; Touch 13; Flat-Footed 20; (+10 armor, +2 Dex, +1 Dodge) (armor check penalty -0; max Dex +5)
HP 76 (7d10 + 2d8 + 25)
Saves Fort +8; Ref +5; Will +2 (+1 to all saves vs. poison; +2 to Will saves vs. fear)
STATISTICS Abilities Str 14, Dex 15, Con 14, Int 13, Wis 8, Cha 12
Base Atk +8/+3; CMB +10; CMD 22
Feats Combat Expertise, Combat Reflexes, Dodge, Double Slice, Mobility, Quick Draw, Spring Attack, Step Up, Two-Weapon Fighting, Whirlwind Attack
Skills Acrobatics +8, Bluff +9, Diplomacy +6, Disguise +6, Escape Artist +8, Intimidate +6, Perception +12, Profession (soldier) +5, Sense Motive +4, Stealth +10, Survival +5, Use Magic Device +9
Traits Affable (+2 to Diplomacy to gather information in half the time, Diplomacy and Knowledge (local) are class skills), Hedonistic (drawback: whenever you spend a day without gaining 10+ gp or spending an hour on entertainment or pleasure, pass a DC 20 Fortitude save at the end of that day or begin the next day fatigued), Nonchalant Thuggery (+4 to Bluff to hide aggressive actions), Tactician (+2 attack on one attack of opportunity per day, +1 Initiative)
Languages Common, Elven
SQ Bravery +2, Armor Training 2, Weapon Training 1 (heavy blades), Poison Use
Combat Gear+3 mithral banded mail, +2 longsword, +1 keen kukri (usually kept poisoned), masterwork heavy crossbow (20 bolts, occasionally poisoned), concealed daggers (4, also poisoned)
Other Gearboots of striding and springing, hand of the mage, handy haversack, ring of prestidigitation (1 charge/day), bedroll, belt pouch, silk rope (50 ft.), acid (4 flasks), alchemist's fire (4 flasks), holy water (4 vials), antitoxin (4 vials), bloodroot poison (6 doses), ground glass (5 pouches), wand of cure light wounds (50 charges), everburning torch, elven ale (1 gallon), traveler's outfit, 24 gp, 7 sp, 1 "magic" counterfeit coin
Eddin is a tall, broad, handsome man in his late thirties, with fair wavy hair and light skin. His spotlessly-clean armor is clearly of high quality, and he carries a knight's longsword at his side. However, despite his noble appearance, a few small clues belie his true nature, namely the wickedly-curved blade sheathed at his back, a mummified severed hand dangling from a fine chain at his belt, and a dangerous glint in his clear blue eyes.
Age 39 Height 1.9 m Weight 87 kg
Eyes blue Hair blond Skin fair
Eddin Costayne grew up with his two brothers on a farm in the Argoanian countryside, the middle son of a prosperous smallholder and his wife, a weaver. When he came of age, Eddin left home to join the king's army and quickly found that not only did the military life suit him well, but that he was exceptionally good at taking the fight to the enemy.
As the years passed, Eddin grew to be a respected member of his unit, leading commando raids against marauders and other enemies of the crown. However, he also gained a reputation as both a merciless killer on the battlefield and a reckless hedonist off it. Unbeknownst to his superiors, his extracurricular activities slowly expanded from debauched drinking parties to drug-fueled basement cult meetings, and finally to acts of back-alley robbery, kidnapping, and murder.
Eddin's luck finally ran out when he was witnessed drugging, then strangling a prostitute in a deserted alleyway. Within hours, Eddin had been arrested on multiple counts of armed robbery, assault, and murder, and was quickly sentenced to life imprisonment in the Black Tower. Ten years after his imprisonment, however, he and several others were taken from their cells in chains and transported to the halls of justice for an unknown purpose...
Eddin is affable and friendly to his allies (and anyone from whom he wants something), but at the end of the day, he is a complete sociopath, completely uncaring of who or what gets in his way. In combat, this latter characteristic comes to the forefront as he tends to let stronger allies take the hits for him before joining the fray himself, then cuts down his now-weakened foes with his poisoned blades. Fond of telling tall tales, cracking macabre jokes, and making incredibly lame puns, Eddin's main goals in life are to make money and then spend as much of it as possible on gambling, prostitutes, and booze, as well as a few... darker pursuits.