Sky Piracy by the Stormborn (Inactive)

Game Master leinathan

Mythic Adventures.

The Airship.

Map of the Inner Sea region.

Golarion Worldwide Map.

Downtime Rules

Sky Piracy with a ragtag monster crew! Whee!


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HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Yes, one or two more minio- *ahem* players could be welcome.

:P


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Based on our current composition, we seem to have utility casting, melee, skillmonkeying, party face, and healing all at least decently covered. Off the top of my head, what roles could be filled: Tank, archer, blaster-caster, summoner, buff/debuff... Curious to see what we end up with.

Edit: Just asked, my younger brother MAY be potentially interested.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Lucrecia Henderthane wrote:

Sweden : )

Loot List wrote:

Sparel's Bane had: +1 keen spellstealing rapier, +2 mithral chain shirt, belt of physical might +4 (Dex, Con), headband of vast intelligence +4, unfettered shirt, amulet of natural armor +2, ring of protection +2

Lucrecia's Bane had: +3 full plate, overlord's fang*, cloak of resistance +4, ring of protection +3, ring of force shield

Praetorius' Bane had: belt of giant strength +6, +3 great maul, +3 half-plate

Keiko's Bane had: amulet of natural armor +3, ring of protection +3, cloak of resistance +2

I think I shall attempt and nab that fancy sword : )

Please note that the overlord's fang is made of adamantine. Not including that in the original description was an oversight.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

Im sorry that Ive been slow about doing things I said I would do, ive been super busy these last few days hopefully by wednesday Ill get my s&$! together

On a new player Id be fine with that as long as they can fill a role and make an interesting character.

We are definitely going shopping

Also happy belated 1 year anniversary, Although I know basically nothing about you Lu and Sparel I must say I am extremely happy that you two have joined my crew, you two are great to play with and have been making my first play by post game a blast.

-------------------------------------
I finally gave Praetorius a real backstory

Praetorius was born to a young couple of farmers on a small island off the coast of Rahadoum my mother died when i was little older than 4, she was kind but also had a heavy hand when I did wrong, Aiesha my cohort reminds me of her thus she kind of terrifies me. When I was 16 a terrible storm hit the island and our farm was destroyed and my father received a serious wound, over a few weeks he deteriorated and eventually died, but he told me before he passed that he was not my real father that my mother was tricked by a sorcerer. The sorcerer used his powers to impersonate the husbands of women and lay with them but he always has a lightning bolt scarred into one of his hands; however the sorcerer has a brother who does basically the same thing as him with having him. Zdeus the Right hand, Rhosedion the Left. My father could not remember which hand the man had scarred and passed away. I dug a grave for him next to my mothers and set off to find my real father.

The two brothers were not super hard to find but also couldnt remember which had slept with my mother, they drank...alot. They trained me to use my natural powers but treated me more as a friend than a son or nephew. Eventually a Women got between the brothers and they were so pissed at each other they went there separate ways, before I could stop them the Women spoke to me and told me I must go to Ustalav to some counts castle whereupon a fierce battle would be fought as a storm raged and two great monstrosities would clash, that this was a path whereupon my life may find more meaning and money then hanging around two sorcerers whose only concern are drinking and ploughing.

Thusly I joined Carrion Crown book 2 at the big boss fight it was amusing as I had no idea which monster to try and kill till people yelled at me.

Also Praetorius readily became a Vampire for a few reasons
1.Power is alluring and Praetorius is very cocky and would have himself be king if he could
2.Both of his Parents died very young so Praetorius is kind of afraid of death so to escape an easy death PRaetorius became death
3.It is so cool being a Vampire and Praetorius is a man who would do something simply because it was cool, like drop from a gyrocopter to smash face

------------------------------------------

So This is the Man who you have been sailing under, he doesn't care much for rules and he really likes women and drinking and although he may be undead he is all too human. which is why greek Parallels work wonders.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

I must agree with Prae here. I am glad I joined : )

-------------------------

@Backstory - Nice. I like the Aiesha angle and his entrance scene to the previous campaign :P


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

for lack of any better ideas:
+1 WIzard level:

+1 BAB
+1 Will save
+1 6th level spell slot
+1 7th level spell slot
+1 feat
+10 skill points TBD


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Many GMs houserule that classes like Mystic Theurge can be taken past their original ten levels, because it makes no sense that all of a sudden you can't continue progressing both paths the way you have for the past 10 levels. Lein?


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Or, one could squint a lot and use the Evangelist PrC to continue the progression :P


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Keiko Gasai wrote:
Many GMs houserule that classes like Mystic Theurge can be taken past their original ten levels, because it makes no sense that all of a sudden you can't continue progressing both paths the way you have for the past 10 levels. Lein?

That would be lovely, but ultimately up to the DM.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Lucrecia Henderthane wrote:

Or, one could squint a lot and use the Evangelist PrC to continue the progression :P

I just read through that for the first time. It's super weird plus would only give me single class spell casting progression anyway.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The evangelist PrC is the one that makes sense. More than ten levels of mystic theurge...I'm not sure I want to do that.

On the other hand, there was an FAQ about creating characters that use early-entry spell-likes to get into PrCs. In light of that, I'd be willing to let Sparel re-build as a theurge, the third-party dual-casting class.

If he wants to keep wizard levels (as he can't take arcane discoveries without them) then he can go into Evangelist or he can continue leveling as the single classes.

Sparel - what feat are you taking?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Sparel Radtymah wrote:
Lucrecia Henderthane wrote:

Or, one could squint a lot and use the Evangelist PrC to continue the progression :P

I just read through that for the first time. It's super weird plus would only give me single class spell casting progression anyway.

The idea is that you choose mystic theurge for you aligned class.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:
Sparel Radtymah wrote:
Lucrecia Henderthane wrote:

Or, one could squint a lot and use the Evangelist PrC to continue the progression :P

I just read through that for the first time. It's super weird plus would only give me single class spell casting progression anyway.
The idea is that you choose mystic theurge for you aligned class.

Oohhhh. Got it.

My feat will depend on that class I intend to go into. Let me think on it.


Female Succubus Cleric of Nocticula 8/Hierophant 3 | HP: 200/200 | AC: 35, touch 16, flat-footed 29 | Fort: +18, Reflex: +18, Will: +23 | Init: +9 | Perception: +26, Darkvision 60 ft., Detect Good

A mysterious woman who is totally not your new party member may or may not be stalking your thread until she appears.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Welcome :)


Female Succubus Cleric of Nocticula 8/Hierophant 3 | HP: 200/200 | AC: 35, touch 16, flat-footed 29 | Fort: +18, Reflex: +18, Will: +23 | Init: +9 | Perception: +26, Darkvision 60 ft., Detect Good

Good to be here.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Ive thought about it and I think I'd like to go evangelist with Mystic Theurge as my Chosen class. I have a question for Lein though.

Evangelist requires a feat to get into. Though it's not technically correct with your permission I'd like to take the qualifying feat and first level of the Evangelist. May I do that? Technically you're supposed to have the qualifying feat before you take the first level, but if that's the case it puts me back where I started. If no then I'll just take my level of wizard and go from there.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Yeah, sure - you can take the Obedience feat and the level of evangelist at the same time.

You won't, of course, gain any CL this level but I'm sure you knew that.

I still need Prae to level up, too.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:

Yeah, sure - you can take the Obedience feat and the level of evangelist at the same time.

You won't, of course, gain any CL this level but I'm sure you knew that.

I still need Prae to level up, too.

Correct. I'm aware and that's fine.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Level up stats:

1 level of Evangelist
-Feat: Deific Obedience
+1d8 HP
+ 14 skill points distribution TBD
+1 Reflex save
-Obedience requirement: I have to do something to make my god happy daily. As he's a traveling trickster god I imagine pranks or what not would accomplish this. Alternately, going someplace new would probably qualify. I'll think of something. If nothing else it could theoretically be something I do when I also prepare spells. Its for fluff.

-Skilled: Two non-class skills become class skills. TBD.

I'm going to need some help with the Deific Obedience boons. I don't have the Inner sea Gods, but I've ordered it today. Should be here in a day or two.

Since I have 12+ HD I get a boon of some kind. Any idea what that is and/or should be?


Female Succubus Cleric of Nocticula 8/Hierophant 3 | HP: 200/200 | AC: 35, touch 16, flat-footed 29 | Fort: +18, Reflex: +18, Will: +23 | Init: +9 | Perception: +26, Darkvision 60 ft., Detect Good

Hmmm, well 1st boons are either one 1st-level spell-like ability three times per day, one 2nd-level spell-like ability twice per day, or one 3rd-level spell-like ability once per day, you pick which one you get.

Evangelist Boons are usually support or buffing spells that fit your god's theme.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight
Sparel Radtymah wrote:


I'm going to need some help with the Deific Obedience boons. I don't have the Inner sea Gods, but I've ordered it today. Should be here in a day or two.

Since I have 12+ HD I get a boon of some kind. Any idea what that is and/or should be?

There are pre-written obediences and boons for each of the major deities. These can be found (with some searching) on the Archives of Nethys. Because Sparel is a hipster and doesn't worship a mainstream deity, I think you and Lein are going to have to work out an Obedience and set of Boons that would fit.

As Elinesha said, the first boon is always 1st 3/day, 2nd 2/day or 3rd 1/day. These seem to frequently be from among a deity's domain spells.

Obediences vary a fair amount in what they require. Most of them are basically "Do this symbolic thing for a couple minutes once a day and you're good." Others require you to go out of your way for them, like Calistra's "Engage in sexual activity with another individual in exchange for money, information, or another valuable resource". In any case, they usually give you a +4 sacred bonus on a related skill or two, or a single +4 with a +1 to something like Initiative. Pharasma's give a +2 profane bonus to-hit with daggers. So that's the sort of balance level for those.

From my rudimentary knowledge, an appropriate Obedience for Sun Wukong would be something like imbibing enough alcohol to be a bit buzzed, or maybe playing a prank? Perhaps for +4 Acrobatics and +4 Bluff? As for spells, maybe Expeditious Retreat/Mirror Image/Displacement?

The 2nd and 3rd Boons tend to be more on-par with supernatural abilities and tend to be more complex.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Mad monkeys was the first thing to come to mind. Lol


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

Level up

taking my 6th level of Eldritch Knight
-Feat Lunge
-More HP: 1d10 ⇒ 7 + 8 = 15
-3 skill points 2 from class 1 from skilled
+1 intimidate
+1 UMD
+1 bluff

+1 2nd level spell known
-See invisibility
+1 3rd level spell known
-Blacklight
+1 4th level spell known
-Mythic Severance
+1 5th level spell known
-Lightning Arc


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

I will take the Belt of Physical strength +6
and be putting into the loot pile a belt of Physical might +2 str and con

I will also take ring of protection +3 and put back a ring of protection +2

Also taking the cloak of resistance +5
and putting back a cloak of resistance +3


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight
Ser Praetorius Liviticus wrote:

Also taking the cloak of resistance +5

and putting back a cloak of resistance +3

You mean taking the cloak of resistance +4? I'm only seeing a +4 and a +2 in that pile.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Keiko Gasai wrote:
Sparel Radtymah wrote:


I'm going to need some help with the Deific Obedience boons. I don't have the Inner sea Gods, but I've ordered it today. Should be here in a day or two.

Since I have 12+ HD I get a boon of some kind. Any idea what that is and/or should be?

From my rudimentary knowledge, an appropriate Obedience for Sun Wukong would be something like imbibing enough alcohol to be a bit buzzed, or maybe playing a prank? Perhaps for +4 Acrobatics and +4 Bluff? As for spells, maybe Expeditious Retreat/Mirror Image/Displacement?

The 2nd and 3rd Boons tend to be more on-par with supernatural abilities and tend to be more complex.

I think Keiko's got it pretty accurately here:

"Spend at least 20 minutes recreationally consuming an alcoholic beverage or a mild drug, enough to get at least slightly intoxicated. Then, spend at least 10 minutes playing a trick on somebody so that they are confused or appear foolish. (examples include trapped boxes with little slapping hands inside, a greased floor such that whomever walks on it slips and falls, etc.)"

Boon 1: Spell-like abilities
Choose one - 3/day - hideous laughter, 2/day - minor image, 1/day - mad monkeys

I'll need to think about the other two boons... Sparel actually gets the second one next level, so it's relevant.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Another important thing - Evangelist abilities are Charisma-based.

Also - your obedience grants a +4 bonus to Bluff checks.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft
Keiko Gasai wrote:
Ser Praetorius Liviticus wrote:

Also taking the cloak of resistance +5

and putting back a cloak of resistance +3
You mean taking the cloak of resistance +4? I'm only seeing a +4 and a +2 in that pile.

yes my eyes are playing tricks on me I meant to take the +4


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:
Keiko Gasai wrote:
Sparel Radtymah wrote:


I'm going to need some help with the Deific Obedience boons. I don't have the Inner sea Gods, but I've ordered it today. Should be here in a day or two.

Since I have 12+ HD I get a boon of some kind. Any idea what that is and/or should be?

From my rudimentary knowledge, an appropriate Obedience for Sun Wukong would be something like imbibing enough alcohol to be a bit buzzed, or maybe playing a prank? Perhaps for +4 Acrobatics and +4 Bluff? As for spells, maybe Expeditious Retreat/Mirror Image/Displacement?

The 2nd and 3rd Boons tend to be more on-par with supernatural abilities and tend to be more complex.

I think Keiko's got it pretty accurately here:

"Spend at least 20 minutes recreationally consuming an alcoholic beverage or a mild drug, enough to get at least slightly intoxicated. Then, spend at least 10 minutes playing a trick on somebody so that they are confused or appear foolish. (examples include trapped boxes with little slapping hands inside, a greased floor such that whomever walks on it slips and falls, etc.)"

Boon 1: Spell-like abilities
Choose one - 3/day - hideous laughter, 2/day - minor image, 1/day - mad monkeys

I'll need to think about the other two boons... Sparel actually gets the second one next level, so it's relevant.

I'll go with mad monkeys.

Getting drunk on the ship every day shouldn't be a problem. I'll make sure to have grease handy as well. :-)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Loot List wrote:

Sparel's Bane had: +1 keen spellstealing rapier, +2 mithral chain shirt, belt of physical might +4 (Dex, Con), headband of vast intelligence +4, unfettered shirt, amulet of natural armor +2, ring of protection +2

Lucrecia's Bane had: +3 full plate, overlord's fang*, cloak of resistance +4, ring of protection +3, ring of force shield

Praetorius' Bane had: belt of giant strength +6, +3 great maul, +3 half-plate

Keiko's Bane had: amulet of natural armor +3, ring of protection +3, cloak of resistance +2

Praetorius Added: ring of protection +2, cloak of resistance +3, belt of physical might +2 (Str, Con)

Last chance to claim loot from the loot list or add things to be sold. I will price them after all four of you have stated that you're satisfied.

Alternately, even if you're not claiming stuff I need explicit statements of things that you're keeping to give to your underlings.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Keiko Gasai wrote:

Based on our current composition, we seem to have utility casting, melee, skillmonkeying, party face, and healing all at least decently covered. Off the top of my head, what roles could be filled: Tank, archer, blaster-caster, summoner, buff/debuff... Curious to see what we end up with.

Edit: Just asked, my younger brother MAY be potentially interested.

I just caught this. Did you give him the full campaign pitch?

Also, what's his experience with Pathfinder? High-level play? Mythic?

Play-by-post?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Oh, also - is Tris getting a level-up?


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Since I grabbed the Amulet of Nat Armor +3, I'll toss my old +2 onto the Sell pile. Aside from that, the pile has Keiko's okay for selling.

leinathan wrote:

I just caught this. Did you give him the full campaign pitch?

Also, what's his experience with Pathfinder? High-level play? Mythic?

Play-by-post?

I gave him at least a brief overview, told him about the campaign's uniquenesses (High level, monster-characters, nongood without being explicitly villains, etc.). I also linked him to this thread from which he can look at things like the Recruitment post himself.

He's been playing 3.5e for many years now, but has no experience at all with PF (and thus Mythic) or play-by-post. He has moderate experience with high-level play in 3.5, but nothing past where we are now. That said, like me, he tends to learn very quickly when he's interested. In terms of raw calculation-style intelligence, he's smarter than I am.

Edit: Talked to him more, he has formally expressed a desire to play. That said, he's been busy recently with a major project of his, and says it'll be a bit before he can find a time to dig through all the PF material to make an appropriate character. (Assuming that you want him in the game, of course)


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

the unfettered shirt for me. If no one else needs it I would benefit from the Dex and con belt too.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Keiko Gasai wrote:

Since I grabbed the Amulet of Nat Armor +3, I'll toss my old +2 onto the Sell pile. Aside from that, the pile has Keiko's okay for selling.

leinathan wrote:

I just caught this. Did you give him the full campaign pitch?

Also, what's his experience with Pathfinder? High-level play? Mythic?

Play-by-post?

I gave him at least a brief overview, told him about the campaign's uniquenesses (High level, monster-characters, nongood without being explicitly villains, etc.). I also linked him to this thread from which he can look at things like the Recruitment post himself.

He's been playing 3.5e for many years now, but has no experience at all with PF (and thus Mythic) or play-by-post. He has moderate experience with high-level play in 3.5, but nothing past where we are now. That said, like me, he tends to learn very quickly when he's interested. In terms of raw calculation-style intelligence, he's smarter than I am.

Edit: Talked to him more, he has formally expressed a desire to play. That said, he's been busy recently with a major project of his, and says it'll be a bit before he can find a time to dig through all the PF material to make an appropriate character. (Assuming that you want him in the game, of course)

We definitely have narrative room for a sixth character in the party, assuming nobody has any objections. There's several things that he could do and still contribute. However, I think that whatever time he needs to finish projects and flesh out his character (that's something that's important to me) is probably something that we need too - to adjust to you and also Elinesha, and to start on a new adventure.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
leinathan wrote:
Oh, also - is Tris getting a level-up?

Yes. Sorry that I've been out of touch - an short planned boardgame evening sorta morphed into a two day event.

As repentance, I shall update the loot-list with the replacements people has added, siphon a small share off to our minions and format it nicely. But that will have to be tomorrow :P Will fix up Tris then too!


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I plan to take stock of how much I have to spend personally to do a little personal shopping then get scrolls for the ship with the captain. Just waiting for details on what my share of the loot is.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

I just remembered I was going to take Perform dance rather than umd and bluff so ill make those changes now

-1UMD
-1Bluff
+2Perform Dance


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

HP Roll 1d8 ⇒ 3

Well, thats sad.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Updated Level up stats:

1 level of Evangelist
x
+1d8 HP (3 +0 Con)

(14 total) skill points
+4 sense motive
+1 Spellcraft
+1 Stealth
+1 Perception
+7 Bluff (because why not?)

-Skilled: Two non-class skills become class skills. UMD and Sense motive

+1 Reflex save

Feat: Deific Obedience
-Obedience requirement: Get tipsy or prank someone in such a way as they look foolish
SLA: 1/day - mad monkeys

Made the changes on my sheet.


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

1 level of Sorceress

+9hp (Avg 1d6: 4hp +5 Con)

6 skill points (+1 Acrobatics, +1 Know (History & Arcana), +1 Use Magic Device, +2 Fly)

+1 feat (undetermined)

+1 Bloodline spell (Dispel Magic)

+1 Fifth, Fourth, Third and Second level spell

Edit:

Spells: Sending, Calcific Touch, Haste, Invisibility*

*This is a bloodline spell, so it should probably be on her list already. But I double checked the numbers and they do add up now.

Edit2: Will pick the feat Greater Spell Focus (Evocation) I think! Sheet is updated : )


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
Loot List wrote:

Sparel's Bane had: +1 keen spellstealing rapier, +2 mithral chain shirt, belt of physical might +4 (Dex, Con), headband of vast intelligence +4, unfettered shirt, amulet of natural armor +2, ring of protection +2

Lucrecia's Bane had: +3 full plate, overlord's fang*, cloak of resistance +4, ring of protection +3, ring of force shield

Praetorius' Bane had: belt of giant strength +6, +3 great maul, +3 half-plate

Keiko's Bane had: amulet of natural armor +3, ring of protection +3, cloak of resistance +2

Praetorius Added: ring of protection +2, cloak of resistance +3, belt of physical might +2 (Str, Con)

Keiko Added: Amulet of Natural Armour +2

Spa gets: Unfettered Shirt, Belt of Physical Might +4 (Con/Dex)

Approx share worth: (10000+40000)/2=25000gp

Lu gets: Overlord's Fang, Ring of Force Shield

Approx share worth: ([(18000+72000)/2]*+8000)/2=26500gp

*averaging the Overlord's Fang as right between a +3 weapon (worst case) and a +6 weapon (best case)

Prae gets: Belt of Giants Strength +6, Ring of Protection +3, Cloak of Resistance +4

Approx share worth: (36000+18000+16000)/2=35000gp

Keiko gets: RHeadband of Vast Int +4, Amulet of Natural Armour +3

Approx Share worth: (16000+18000)/2=17000gp

The shares do seem mostly fair, with Keiko getting a slightly smaller pile. Seems appropriate that she gets to bargain for a bit more then the rest of us then =)?

Our glorious captain gets the biggest which is fine; the rest of us has had a chance to magically purchase and fix our item build (ie we built our characters just now basically, so we have most of the staples.).

Worth noting is also that both Keiko and Prae put stuff back into the pile too! (Worth 4000 and 13500 respectively. Which means that Lu actually got the biggest pile! And Keiko's is even smaller :P)

Stuff that is left after main characters have taken their share:

Leftovers:
+1 Keen Spellstealing Rapier

+2 Mithril Chain Shirt

Amulet of Natural Armour +2

Ring of Protection +2

+3 Full Plate

+3 Great Maul

+3 Half Plate

Ring of Protection +3

Cloak of Resistance +2

Ring of Protection +2

Cloak of Resistance +3

Belt of Con/Str +2

Amulet of Natural Armour +2

Some whom I suggest we distribute to our minions in the following way

Suggestions:
Note: Since I do not know what some of the sidekicks have, I have mainly focused on putting stuff on Aiesha & Tris.

Aiesha: Cloak of Resistance +3, Amulet of Natural Armour +2

Tris: Ring of Protection +3, Amulet of Natural Armour +2

The above fills the slots which they don't have any protective gear on. Both could be upgraded more, replacing a ring +1 and a cloak +1 respectively but that started to feel excessive.

Beaufort: Ring of Protection +2

Vimes: +2 Mithril Chain Shirt, Ring of Protection +2, Cloak of Resistance +2

Of the two unstated grunts I know that Beaufort is a sniper - and Vimes comes from Alkenstar. So it felt likely that the later could use some additional magic protection more!

Total 'sell worth' wasted:

(9000+8000+18000+8000+8000+5000+8000+4000)/2=34000 gold

Or ~8500gp per head, assuming we can trade stuff on a 2:1 ratio (aka sell for half and purchase, rather then the City of Brass merchants offerign us a good deal :P)

The following would be left to sell/trade:

+1 Keen Spellstealing Rapier

+3 Full Plate

+3 Great Maul

+3 Half Plate

Belt of Con/Str +2

Total 'sell worth' left to trade with:

(8000+9000+18000+10000)/2=22500

Or ~5500gp per head, same assumption as above.

Lu has her very nice sword, so she doesn't really need her share (and my cohort was distributed some stuff too!). If anyone is itching for something a bit more pricey.

Also, the largest chunk of worth handed to our cohorts is the Ring of Protection +3. If needed, I suggest that we also pawn that one off if someone wants something cooler : )

I'll sign off by saying that my 'trickle down to cohort' scheme basically meant that I assigned *everything* that would be useful to a cohort or minion.

There is quite a large sliding range between 'outfit them with all we find' and 'give them nothing' that we could probably operate on, if we all can agree and be bothered : )


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Also, I didn't Belor in any shares since he dropped. Perhaps we ought to treat him as another minion and hand him some stuff too?

Or will Belor the character perhaps seek his fortune elsewhere?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I have a plan for Belor the character. I'm actually pretty sure that among the PCs, he's the richest one. He took a very large share of the loot from basically every adventure in the AP that he featured in.

Vimes being from Alkenstar is indeed important - he currently has no magical gear at all.

That distribution of items is fine with me if it's fine with everybody else, but it's possible that you'll want to double-check a couple of those prices.

For example, a +1 keen spellstealing rapier is a +5 weapon - which is priced at 50,320gp.

Your assumption about the merchants trading you unfavorably is correct. In addition, you'll have to buy items of a certain type all together - for example, I know that Keiko wants scrolls. She'll have to buy them all in a lump, trading them for the same one item.

Anyway, give me a list of items that you can afford and I'll tell you what items the different shopkeepers want for them.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

At minimum from the scroll shop we need a scroll (or more than one) of create greater demiplane.

It's unclear on necessary caster level for permanency of that spell. Theoretically, you'd need to be high enough caster to cast the greater demiplane. 17 in this case. If so we also need a the same number (or more) scrolls of permanency with a caster level 17 or higher. Presumably we'd provide the diamond dust ourselves.

Regarding loot: If I can't find what I'm looking for would it be possible to just get an equivalent amount of crafting materials? Essentially it would be various esoteric things that get lumped into the materials category.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The expensive material components for a spell are consumed during the creation of a scroll - the cost of a scroll includes any expensive material components.

I'm going to say no to that, because that'll just mean you get to turn all of your loot into double-cost-whatever-you-want.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

I'm generally fine with Lu's allotment of resources. Perhaps since Keiko's getting fewer items from the original loot distribution, she could get a bit more for buying additional items? Her desired pile is currently worth 15.2k... If nothing else, the Flask of Endless Sake isn't really needed, though she would certainly enjoy it.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

@Math! Erp. I only computed the 'keen rapier +1' part - therefore it is waaaaaaaaaaaaaaaay off, as you mentioned. Should add a bit to the 'purchase pile'

Additionally, I didn't include the mundane item costs of the stuff (for example, the Full plate +3 is calculated as a simple +3 enchant ignoring the armour).

If there are any other hick-ups, let me know - did most of it by memory.

@Vimes - Yeah, suspected he would have a low supply of them. Perhaps not nothing, but very little :P

@Cohorts in general - Also noted that we have only dex-based combatants here. Quite peculiar : )

(If anyone wants, I have a somewhat cool throwing/melee/tank build laying about ... ^^)


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

@Keiko - Yes, I was thinking she could basically have the most of Lu's share : )

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