About Sparel Radtymah
Telekinetic attack (up to 9 items within 10' of each other) One attack per creature or thrown object d20+14 (BAB 6 + 8 Int)
** = Indicates Cast
[M] = Mythic
(S) = Specialty
Cleric Spells Prepared (CL 11th; concentration +18):
Domain Spell-Like Abilities (CL 11th; concentration +18)
Wizard Spells Prepared (CL 13th; concentration +24):
Ongoing spell effects:
Contingency spell - 4th level (resilent sphere) - @ 10 HP
Racial Modifiers +2 Perception
Acrobatics +15 (+19 jump)
Please add +10 if the mask of 1000 tomes is in use
Knowledge (arcana) [dice]1d20+22[/dice]
Aboleth, Abyssal, Aklo, Aquan, Auran, Celestial, Common, Daemonic, Draconic, Dwarven, Elven, Ignan, Infernal, Necril, Orc, Polyglot, Sylvan, Terran, Thassilonian, Undercommon
-extend metamagic rod (lesser),
-ring of telekinesis (CL9 225lbs),
-"magic staff" - Mundane staff with glowing runes (Colors optionan and Brightness up to a light spell at weidlers command) and a magic aura (Strong) spell on it.
-wand of charm person 50/50 -
-robe of the archmagi (gray)
-Silken Ceremonial Armor +magic vestment+3 augmented (Shadow +10 Stealth)
-blessed book (Spellbook in Pathfinder pouch)
-Explosive runes letters in envelopes X4
Tattoo Potion: Gaseous Form
Shrunken glove (6K market) (CL5) (Max10'cube per item)
Shrunken items carried:
-bag of holding III-
Daily use power:
Mythic Power (9/day, Surge +1d6) - 3/9
Agile Feet (7/day) (Su) - 0/7
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) - 0/3
Copycat (7/day) (Sp) - 0/7
Extend metamagic rod (lesser) (3/day) - 0/3
Send Senses (130', 1 rds) (11/day) (Sp) - 0/11
Spell Synthesis (1/day) (Su) - 0/1
Wayfinder of Infinite Doorways: Chgs 10 (replenish 1/d or sacrifice Ioun)
Feats+Misc Special Abilities:
Feats Craft Staff, Extra Path Ability [M], False Focus, Greater Spell Penetration, Improved Familiar, Mythic Spell Lore [M], Scribe Scroll, Spell Mastery, Spell Penetration, Staff-Like Wand
Deific Obedience SLA:
WIld Arcana: Swift +mythic power = Spontaneously cast arcane spell with +2 CL.
Crafting Mastery (All magic crafting feats), Harmonious Mage (ignore opposition schools), Arcane Potency X2 (4 Extra wiz spell slots levels 1,2)
SQ able assistant, agile feet (7/day), amazing initiative, arcane bonds (arcane bond [familiar]), aura, combined spells, domains (travel, trickery), elven magic, weapon familiarity, forewarned, hero points, recuperation, send senses, specialized schools (scryer)
Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness.
Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Heavyload belt This wide leather is held together with two strands of oxen skin threaded through holes on each end. The belt’s wearer is affected as though subject to a permanent ant haul spell (Advanced Player’s Guide).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Pathfinder pouch (empty) This nondescript belt pouch is quite popular among Pathfinders who need to smuggle items past snooping guards or government officials. Detect magic does not detect that it is magical (as per the magic aura spell), but the pouch acts as a very small bag of holding (contents limit 10 pounds, volume limit 2 cubic feet).
With a command word, the wearer can close or open the extradimensional space within the pouch; when closed, the pouch holds no more than a mundane belt pouch the size of a human fist, though objects within the extradimensional space remain stored, unreachable until the pouch is unsealed again. This allows the user to empty his pockets or even turn the pouch inside-out to prove he carries no contraband, and access the hidden goods later when in a safe place. Because of their nonmagical auras, these pouches sometimes hold secret treasures for generations without their owners realizing their nature.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Ringwald (Air Mephit Familiar):
Male Mephit, Air (Valet)
N Small outsider (air)
Init +6; Senses darkvision 60 ft.; Perception +17
AC 19, touch 14, flat-footed 16 (+2 Dex, +1 size, +5 natural, +1 dodge)
hp 28 (3d10+3); fast healing 2
Fort +7, Ref +6, Will +10
Speed 30 ft., fly 60 ft. (perfect)
Melee 2 claws +8 (1d3+1) and
unarmed strike +8/+3 (1d2+1 nonlethal)
Special Attacks breath weapon
Spell-Like Abilities (CL 6th; concentration +8)
1/day—gust of wind, summon
Str 13, Dex 15, Con 12, Int 11, Wis 11, Cha 14
Base Atk +6; CMB +6; CMD 19
Feats Dodge, Improved Initiative
Skills Acrobatics +16, Appraise +3, Bluff +9, Climb +4, Diplomacy +7, Disable Device +5, Disguise +16, Fly +18, Handle Animal +3, Heal +1, Linguistics +10, Perception +17, Sense Motive +5, Spellcraft +14, Stealth +23, Use Magic Device +16
Languages Auran, Common
SQ able assistant, hero points, improved evasion, teammate
Blur (1/hour) (Sp) - 0/1
Breath Weapon (DC 13) (Su) - 0/1
Gust of Wind (1/day) (Sp) - 0/1
Able Assistant (Ex) (Valet) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness.
A cone of sand and grit that deals 1d8 slashing damage.
School transmutation; Level magus 5, sorcerer/wizard 5
Casting Time 1 standard action Components V, S
Range long (400 ft. + 40 ft./level) Target or Targets see text Duration concentration (up to 1 round/level) or instantaneous; see text Saving Throw Will negates (object) or none; see text; Spell Resistance yes (object); see text
You move objects or creatures by concentrating on them. Depending on the version selected, the spell can provide a gentle, sustained force, perform a variety of combat maneuvers, or exert a single short, violent thrust.
Sustained Force: A sustained force moves an object weighing no more than 25 pounds per caster level (maximum 375 pounds at 15th level) up to 20 feet per round. A creature can negate the effect on an object it possesses with a successful Will save or with spell resistance. This version of the spell can last 1 round per caster level, but it ends if you cease concentration. The weight can be moved vertically, horizontally, or in both directions. An object cannot be moved beyond your range. The spell ends if the object is forced beyond the range. If you cease concentration for any reason, the object falls or stops.
An object can be telekinetically manipulated as if with one hand. For example, a lever or rope can be pulled, a key can be turned, an object rotated, and so on, if the force required is within the weight limitation. You might even be able to untie simple knots, though delicate activities such as these require DC 15 Intelligence checks.
Combat Maneuver: Alternatively, once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier. No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per caster level, but it ends if you cease concentration.
Violent Thrust: Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).
You must succeed on attack rolls (one per creature or object thrown) to hit the target with the items, using your base attack bonus + your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer). Weapons cause standard damage (with no Strength bonus; note that arrows or bolts deal damage as daggers of their size when used in this manner). Other objects cause damage ranging from 1 point per 25 pounds (for less dangerous objects) to 1d6 points of damage per 25 pounds (for hard, dense objects). Objects and creatures that miss their target land in a square adjacent to the target.
-Simulacra Halfling Servant 1HD- 500
-Mount - Giant Eagle -
Notes:Mythic spells to get