Sky Piracy by the Stormborn (Inactive)

Game Master leinathan

Mythic Adventures.

The Airship.

Map of the Inner Sea region.

Golarion Worldwide Map.

Downtime Rules

Sky Piracy with a ragtag monster crew! Whee!


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HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Yes, of course! Zat little lizzard is nothing compared to a REA- *ahem*. I mean, sure why not...


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I'm glad the balls starting to get rolling agin.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Indeed!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Stylistically, I have two requests to make of Sparel, prompted by the last post but that are both things he does regularly.

First! Take your time on posts. You don't really need to abbreviate Lord of the Arena to an acronym, especially if you're only using it once.

Second! Make fewer assumptions please. State your actions and let me take you where they go. I'm not in a huge hurry. Are you?


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

@Acronyms - On the topic, (one of) the best magic cards of all time :)


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I got excited because the game is moving again. I'll refrain from making assumptions.

I used the acronym twice myself. Though I did it more for future posts. I figured the other players and myself would have more cause to use it in the near future. Honestly, its a work habit and I didn't see it as an issue. However, if acronyms are an unforeseen hot button issue I'll avoid them.

Please consider my post more along the lines of "I attempt to approach the lord of the arena."


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

It's much less the aesthetic and much more the gameplay flow thing, I admit.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Fun fact - Lu's mother did not deny her a kitten due to allergy, rather then the simple fact that kittens are poorly suited to live in swamps. They can't breathe water for one!


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Lucrecia Henderthane wrote:
Fun fact - Lu's mother did not deny her a kitten due to allergy, rather then the simple fact that kittens are poorly suited to live in swamps. They can't breathe water for one!

hard lesson learned


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Boing!

Lu can parry attacks pointed in her way, as a Swashbuckler, and thanks to Combat Reflexes, may do so even if Flat-Footed.

However!

The Parry must be declared after the attack is declared, but before the roll is made.

Quite the slowdown in a pbp - would it be okay for me to declare this afterwards?

Or perhaps leave a note after Lu's turn, like: "Lu will attempt to parry the first three attacks directed at her" or "Lu will attempt to parry the monsters second and third iterative attack"?

Opportune Parry and Riposte (Ex):
At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

Combat Reflexes:
You can make additional attacks of opportunity.

Benefit: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Normal: A character without this feat can make only one attack of opportunity per round and can't make attacks of opportunity while flat-footed.

Special: The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round.

I'll refrain from messing around with it this combat (and also since she doesn't have a weapon in hand :P), but I thought I should bring it up now for future use : )


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I think leaving a note of it after each turn in combat, and having a general understanding of when you do it before combat, is the best way of doing things. I can roll those for you and all, too.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

No damage roll?
I'll give y'all another day or two to decide if we want to roll initiative.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Natural 1 on to hit is an extra -10, so Lu misses : )


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Oh, I totally didn't notice that was a 1. Even fighting defensively, with a 1, you got a 26...? What the hell?


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

On the bright side, Lu is still far off from Tar'Jubs numbers .P

Lu's attack bonus:

Dragon, 14hd: +14BaB
Swashbuckler, 3hd: +3BaB
32 Str: +11 str bonus
Rapier +1: +1 enchantment bonus

Total +29

So basically a result of the Dragons full BaB as well as stellar Str. (Also, the reason I felt comfortable picking up mostly Mythic Acrobatics stuff instead of more to hit stuff :3)

Lu damage, per attack:

+11 Str
+1 enchantment
+3 from Precise Strike

and, optionally:

+15 from Mythic Power Attack

Total 1d6+14 or 1d6+29

Edit: And +1d6 Acid!


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

Tris has the following:

To hit:

12 HD of Monstrous Humanoid: +12 BaB
4 HD of Sorceress +2 BaB
24 Str: +7 Str Bonus
+1 Weapon: +1 enchantment bonus

Total: +22

Damage:

+7 Str
+1 Enchantment Bonus

Total 1d6+8 (+1 Wisdom damage)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

SPEAKING OF TRIS
Do you wanna keep going with the investigation on the Material Plane with just Tris? Belor seems to be busy with things for now.


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

Hmm.

On one hand, it feels sorta weird just bouncing between you and me.

On the other hand, I am curious as to what's going on over there : )

Lets go with 'Yes!'


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm kind of a fan of smaller things. They go faster.


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

True ... (*Insert That's what she said! joke here* :P)

I'll look into your gameplay post, but I can't promise a nice reply yet. The hour here is rather late, and I might need some brainpower to jump back into Tris :P


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Trisiphione wrote:

True ... (*Insert That's what she said! joke here* :P)

*GIggity*


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

Whom got two thumbs, a snake-tail and forgot to post?

Tris!

*Sigh*

Sorry

I'll get a post up either tonight or tomorrow, promise!


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

Tris will give Beau a minute or so to reply then head back into the city. Perhaps she can track the crew-candidates they saw earlier : )

OOC: Do we want to track down and deal/recruit/steal/subjugate the source of the undead ?


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Just posting to say I'm still around and checking regularly :)


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Boink!

Quick proof-of-concept delivered! Sorry I hogged the space : )


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
Trisiphione wrote:

Tris will give Beau a minute or so to reply then head back into the city. Perhaps she can track the crew-candidates they saw earlier : )

OOC: Do we want to track down and deal/recruit/steal/subjugate the source of the undead ?

@Part 1 - Meant the leinathan controlled version : ) If he doesn't have much to say, Tris will probably head back and try to get a reading on the crew!

@Part 2 - No thoughts on the undead business ?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Trisiphione wrote:
Trisiphione wrote:

Tris will give Beau a minute or so to reply then head back into the city. Perhaps she can track the crew-candidates they saw earlier : )

OOC: Do we want to track down and deal/recruit/steal/subjugate the source of the undead ?

@Part 1 - Meant the leinathan controlled version : ) If he doesn't have much to say, Tris will probably head back and try to get a reading on the crew!

@Part 2 - No thoughts on the undead business ?

Sparel has no objections to undead as long as they know their place and aren't overtly disguising around him.


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

These undead in question does seem to have a disgusting bend, but they are not close to Spa at the moment. So, a solid 'meh' ^^?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Trisiphione wrote:
These undead in question does seem to have a disgusting bend, but they are not close to Spa at the moment. So, a solid 'meh' ^^?

"Place" means both socially and physically with variables depending on type of undead. :-)


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Yes, the poor Lord of the Arena fell into Lu's slightly devious trap! : )

She just need someone to speak to him, so that he can't go back on his word :P

(and I need some time to get ready ... : ) )


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Aouch. I think I might be a bit too Lawful - even twisting the words and intent of an imaginary evil fire spirit felt a bit wrong!

Luckily, Lu has no such qualms. And we did come here looking for a crew : )

At worst, Lu's thinking that we could put the Efreeti somewhere in the ship and then place a cauldron of water intop of it. Free hot bath yey!

(But we probably should keep him away from the gunpowder!)

All this assuming we manage to get him and ourselves out of this alive :P

And that our dear navigator doesn't insist to heavily that we should make him walk the plank :P


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I'm a bit confused. You killed the guard or you pretended to kill the guard? Do you think we're going to not kill him then bring him back to the ship as an indentured servant/slave?

I'm all for getting new crew members, but this guy might be more trouble than he's worth. If for no other reason than we're in the middle of trying to make a deal with the lord of the arena. Save your trickery until after the deal is struck. That's what I'm doing. :-)


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Lu defeated the guard

Lu put her rapier over the guards heart

Lu asked the Lord of the Arena if - 'Do you want to keep him - or should I take care of him?'

The Lord of the Arena indicated that he did not want to keep the guard

This meant, by extension, that Lu was free to take care of the guard

Lu put her sword away and asked Spa to heal the guard. Since 'take care' also means 'I'm going to take care of your dog since you don't want him anymore'. An interpretation Lu feels are more beneficial to her goals :P

(Note: This all hinges on the words 'Take Care' implied 'Kill Him', but actually means something different.)

(Besides, I'm not sure if the Lord of the Arena would mind. It might even amuse him a little!^^)

Summary: Did not kill guard. Used ambiguous wording to gain possession of guard. Guard shall swab deck!

Assuming nothing throws a wrench in the machinery (but that is half the fun, noh :)? )


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Woo, finally having introductions! :D


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

@Arcane Sight - I double checked my stat-block and realized I made an error, which somewhat affects this!

Alter Self is a supernatural ability - thus it does not show up. (Likewise, Polymorph does not ping as my strongest magic!)

Lu's strongest spell-like pings at level 2 Arcane (Darkness) : )


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Sorry, my mistake.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Np : )

As I said, it was listed poorly in my block already (hadn't *really* considered that it mattered! Better finding it out this way rather when someone tries to Dispel it :P).

OOC question - Do you have a nice arena game lined up for us, or should we take our time in the viewing room? Perhaps go over powers and tactics a bit, throw (not so) subtle threats at each other and ponder existence :)


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Alrighty, so Keiko doesn't know about your Alter Self and as such will not piece together within the next half-hour that something's fishy about it's duration :P

And by "Lawful Outsider" who were you referring to? (Not that I heard it, just trying to keep things straight)


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

The Efreetis whom we made a deal with. Lu has also spent some quality time in Cheliax, so she has some experience dealing with LE outsiders : )

Basically, Spa commented on that he was not opposed to reneging on our deal with the Lord of the Arena if things go south - and Lu pointed out that even thought they are LE outsiders, they can be tricky :P


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Ahhh, gotcha. Thank you!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I have most of a nice arena game lined up for you. Once you guys' interactions slow down I can end the day and put you in there. Or you can just tell me that you're bored or something.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Let the games begin!

(Sorry, just wanted to use that clip :P We still have plenty of stuff to do IC :) I'll have a post up in an hour or two !)


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

I'll be checking in a couple more times today for more responses!


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Playing a RL game. Will post tonight.

Nvm: I had a moment and posted.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Doing more reading for whether Supernatural and Spell-like Abilities show up Detect Magic and Arcane Sight.

Detect Magic wrote:
or 15 + 1/2 caster level for a nonspell effect.

This would seem to imply that it can at least pick up the strength and school of spell-like and supernatural abilities.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

@Detection - Only Spells, Spell-Like Abilities and Magic Items have Auras to detect.

Most Supernatural Abilities does not have a caster level nor a school anyhow : )


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight
Lucrecia Henderthane wrote:

@Detection - Only Spells, Spell-Like Abilities and Magic Items have Auras to detect.

Most Supernatural Abilities does not have a caster level nor a school anyhow : )

Can you find a citation for that? Looking it up, all I can find are debates about it with people citing that little quote I posted. No problem if it's the case those things don't Detect, I just want to make sure I know how my ability works.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
Aura Strength wrote:
An aura's power depends on a spell's functioning spell level or an item's caster level; see the accompanying table. If an aura falls into more than one category, detect magic indicates the stronger of the two.

Here we notice that a *something* must be either a spell or an item to project an aura. A spell-like ability 'works as a spell' (while a supernatural ability does not [reference: Magic chapter]), so it too has an aura.

Thus, the three *somethings* that projects an aura to detect are Spells, Spell-Like Abilities and Magic Items : )


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

^- Above from the Detect Magic spell

From the magic rules:

Spell-Like Abilities wrote:

Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.

A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.

Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

If a character class grants a spell-like ability that is not based on an actual spell, the ability's effective spell level is equal to the highest-level class spell the character can cast, and is cast at the class level the ability is gained.

Basically, works like a spell aura and all. Can be disrupted and counterspelled and whatnot like a 'real' spell.

Supernatural Abilities (Su) wrote:

These can't be disrupted in combat and generally don't provoke attacks of opportunity. They aren't subject to spell resistance, counterspells, or dispel magic, and don't function in antimagic areas.

Does not mention following the rules for any spells. So no auras, no interruption and anything like that. Just that it doesn't work in an antimagic field.

Extraordinary Abilities (Ex) wrote:

These abilities cannot be disrupted in combat, as spells can, and they generally do not provoke attacks of opportunity. Effects or areas that negate or disrupt magic have no effect on extraordinary abilities. They are not subject to dispelling, and they function normally in an antimagic field. Indeed, extraordinary abilities do not qualify as magical, though they may break the laws of physics.

Included for completion. Ex abilities are basically Su abilities, but not subjected to Anti-Magic field : )


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

@Fighting School - I'm not sure what Know(Sword-fighting) sorts under, but a okay/decent score should probably hint towards the River Kingdoms.

If you are curious, you may of course look at her sheet : )

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