Sky Piracy by the Stormborn (Inactive)

Game Master leinathan

Mythic Adventures.

The Airship.

Map of the Inner Sea region.

Golarion Worldwide Map.

Downtime Rules

Sky Piracy with a ragtag monster crew! Whee!


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What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I think I just realized something interesting. Oni might be the only outsiders who actually have bodies, because of how they were created - corrupted kami spirits who take over the bodies of other creatures. In this case, the body of a kitsune was taken.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

I'm reading the pfsrd page on them, and I the closest I can find is "Eventually, an oni's spirit manifests a physical body on the Material Plane. The methods by which this may occur vary, but the process generally takes place in areas already despoiled by sin, tragedy, or cruelty." which would indicate that such taking over of an existing body would be possible, but not necessarily the norm. It seems like a physical body is willed into existence, "Manifests", as the Kami become s an Oni. They definitely emphasize that this is a real, physical body though. Hence Native Outsider and capable of being Raised.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

So since I am now mist does my ball lightning spell end? like im not dead can i still direct it as a move action?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Your lightning ball spell does not end, but you cannot direct it as you cannot do anything but seek your coffin.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Aren't I carrying your coffin in my bag, Praet?


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

Yep so like Eventually ill need to get in to my coffin in there.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
leinathan wrote:
I think I just realized something interesting. Oni might be the only outsiders who actually have bodies, because of how they were created - corrupted kami spirits who take over the bodies of other creatures. In this case, the body of a kitsune was taken.

*Cough* Tieflings, Assimaar, Slyphs ect *cough* :P

As Keiko mentioned, that trait (real bodies) is shared among many of the Native outsiders.

(Which, logically, means that one should be able to kludge together a Create Undead variant for them and slap 'em with the zombie template or something ...)


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Ser Praetorius Liviticus wrote:
Yep so like Eventually ill need to get in to my coffin in there.

Shouldn't be a problem. Do I need to actively do anything or can you just gaseously float in?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I believe we're at Lu's turn.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Mine and Keiko's.

I decided to deal with the spider first, since while not uber dangerous, it is probably capable of webbing a certain elf if we let it :P

Contemplated using Lu's breath weapon to tag both the spider and Keiko's bane, but not sure if it was worth it.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Also, on the topic of us being grabbed/held/snatched ect the spell Liberating Command might be worth looking into : )


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Lucrecia Henderthane wrote:

Mine and Keiko's.

I decided to deal with the spider first, since while not uber dangerous, it is probably capable of webbing a certain elf if we let it :P

Contemplated using Lu's breath weapon to tag both the spider and Keiko's bane, but not sure if it was worth it.

Plus my plan is to heal you next turn, though you don't know that for certain in character. It's just the smart thing to do.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Lucrecia Henderthane wrote:
Also, on the topic of us being grabbed/held/snatched ect the spell Liberating Command might be worth looking into : )

Here's my dilemma.

Liberating command is a one time bonus to Kieko of +20.

However, Grease is a +10 bonus for several minutes.

Though after I heal you I suspect you'll be able to jump on it and beat it down.

though I don't know this in character, I'm not sure either spell is going to help Kieko that much. If I could touch her I could D-Door her out of there, theoretically.

Edit: of course I could just throw a cloud kill on the both of them since Kieko is still protected by my earlier spell. Edit 2: disregard. The thing is immune to poison.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Yeah, Liberating Command works best with a small investment in Escape Artist : )


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Lucrecia Henderthane wrote:
Yeah, Liberating Command works best with a small investment in Escape Artist : )

I think dog piling on the thing is the best approach. After all, it's got the grappled condition also. I think anyway.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Yah, I was mostly thinking for future uses anyhow! It is a first level spell with a very nice casting time, so I just thought I'd make a case for it : )


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Lucrecia Henderthane wrote:
Yah, I was mostly thinking for future uses anyhow! It is a first level spell with a very nice casting time, so I just thought I'd make a case for it : )

Oh, I didn't even notice the casting time. Yea. That definitely makes it worth it.

Of course in my case i'll have to use a mythic point to cast it right now.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

my coffin is in your bag of holding so like if the bags open it should be all good for me to get back in there and take a nap for an hour


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Ser Praetorius Liviticus wrote:
my coffin is in your bag of holding so like if the bags open it should be all good for me to get back in there and take a nap for an hour

I'll take an action to open the bag for the sake of good form.

Related: it's a full action to open, locate, and draw something. Presumably slightly opening a bag is only a move action at most.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Sparel Radtymah wrote:
Lucrecia Henderthane wrote:
Also, on the topic of us being grabbed/held/snatched ect the spell Liberating Command might be worth looking into : )

Here's my dilemma.

Liberating command is a one time bonus to Kieko of +20.

However, Grease is a +10 bonus for several minutes.

Though after I heal you I suspect you'll be able to jump on it and beat it down.

though I don't know this in character, I'm not sure either spell is going to help Kieko that much. If I could touch her I could D-Door her out of there, theoretically.

Edit: of course I could just throw a cloud kill on the both of them since Kieko is still protected by my earlier spell. Edit 2: disregard. The thing is immune to poison.

Can I get you to not look at the statblocks of the enemies you face unless I link you the statblock? You didn't roll high enough on your Knowledge check to know everything about it, let alone look at its entire statblock.

Also, opening the bag of holding is probably just a move action, but you will need to pull the coffin out of there eventually. Assuming that it's porous and Prae can get in without it being open.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
leinathan wrote:
Keiko's Bane - hp 102/243 AC 34, touch 16, ff 28, Fort +18, Ref +21, Will +18, (immune to death effects, disease, poison), DR 10/adamantine, Resist cold+electricity 10, CMD 42, SR 24

It is sorta visible :P


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

It is, but that doesn't mean that your PC actually knows that.

That information is so that you can adjudicate your own attacks.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:

It is, but that doesn't mean that your PC actually knows that.

That information is so that you can adjudicate your own attacks.

I was just considering things OOC. My in character actions will reflect my knowledge in character. My original plan was to heal LU and let her maul things to death. It seems the most probable way to achieve a positive outcome burning the least amount of resources. As such that's the plan I will stick with.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Regarding the coffin I assume a remotely intelligent vampire will leave a small hole in the coffin to get in and out with gaseous form.

Edit: or simply not go to the trouble of vacuum sealing the lid. :-) it's probably an old school wooden coffin and not a modern nitrogen infused sealed time capsule we use these days.

Edit 2: of course now I have this amusing mental image of shrink wrapping a coffin with a vampire inside. Just wait for high noon and crack it open.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Healing Lu is likely the best course of action - she is, after all, your only party member who can't heal herself.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Is the werewolf sitting in the same spot at 0 HP with a ball lightning on top of it?


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

I'm curious what would have happened had she failed the save. Due to the events around her fall, I'm pretty sure she's actually forgotten the name she held when she was a Kami. Would "I don't know!" have been considered a truthful answer?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Assuming that she actually doesn't know, it probably would be. Refusal to answer, of course, results in damage and sickening, but if you answer to your best ability to avoid it.

Shoulda used a different spell. Oh well.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight
leinathan wrote:

Assuming that she actually doesn't know, it probably would be. Refusal to answer, of course, results in damage and sickening, but if you answer to your best ability to avoid it.

Shoulda used a different spell. Oh well.

Well, I'm also not sure how much the Morrigna or whoever trained her knows about me. I don't exactly go around telling everyone that I've forgotten my True Name.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Loot!

Sparel's Bane had: +1 keen spellstealing rapier, +2 mithral chain shirt, belt of physical might +4 (Dex, Con), belt of vast intelligence +4, unfettered shirt, amulet of natural armor +2, ring of protection +2

Lucrecia's Bane had: +3 full plate, overlord's fang*, cloak of resistance +4, ring of protection +3, ring of force shield

Overlord's Fang, DC 35 Spellcraft:
This +2 dragon bane sword changes to match the wielder's preferred type of weapon, as long as that type of weapon is also a sword. When in the hands of a dragon, it glows with subtle draconic runes and changes into a +5 dragon bane sword. In addition, any round in which it strikes a living target, it glows with unholy energy. This energy deals 2d6 points of negative energy damage to all living creatures within 5 feet of the wielder.

Praetorius' Bane had: belt of giant strength +6, +3 great maul, +3 half-plate

Keiko's Bane had: amulet of natural armor +3, ring of protection +3, cloak of resistance +2


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:

Loot!

Sparel's Bane had: +1 keen spellstealing rapier, +2 mithral chain shirt, belt of physical might +4 (Dex, Con), belt of vast intelligence +4, unfettered shirt, amulet of natural armor +2, ring of protection +2

Did you mean an Int headband or is it actually an Int belt?

leinathan wrote:


Lucrecia's Bane had: +3 full plate, overlord's fang*, cloak of resistance +4, ring of protection +3, ring of force shield

** spoiler omitted **

Praetorius' Bane had: belt of giant strength +6, +3 great maul, +3 half-plate

Keiko's Bane had: amulet of natural armor +3, ring of protection +3, cloak of resistance +2


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Sorry! It's an Int headband. Typo. If you'll notice she's also wearing a physical-ability-score belt.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:
Sorry! It's an Int headband. Typo. If you'll notice she's also wearing a physical-ability-score belt.

no worries. i just wanted to verify.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:

Loot!

Sparel's Bane had: +1 keen spellstealing rapier, +2 mithral chain shirt, belt of physical might +4 (Dex, Con), belt of vast intelligence +4, unfettered shirt, amulet of natural armor +2, ring of protection +2

Lucrecia's Bane had: +3 full plate, overlord's fang*, cloak of resistance +4, ring of protection +3, ring of force shield

** spoiler omitted **

Praetorius' Bane had: belt of giant strength +6, +3 great maul, +3 half-plate

Keiko's Bane had: amulet of natural armor +3, ring of protection +3, cloak of resistance +2

I'm of course open to suggestion and negotiation, however, I would like the following items if possible:

- Unfettered shirt
- Cloak of resistance +4 (or +2 if someone has a greater need)

That's all I really have use for.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Sparel Radtymah wrote:
leinathan wrote:

Loot!

Sparel's Bane had: +1 keen spellstealing rapier, +2 mithral chain shirt, belt of physical might +4 (Dex, Con), belt of vast intelligence +4, unfettered shirt, amulet of natural armor +2, ring of protection +2

Lucrecia's Bane had: +3 full plate, overlord's fang*, cloak of resistance +4, ring of protection +3, ring of force shield

** spoiler omitted **

Praetorius' Bane had: belt of giant strength +6, +3 great maul, +3 half-plate

Keiko's Bane had: amulet of natural armor +3, ring of protection +3, cloak of resistance +2

I'm of course open to suggestion and negotiation, however, I would like the following items if possible:

- Unfettered shirt
- Cloak of resistance +4 (or +2 if someone has a greater need)

That's all I really have use for.

You already have a robe of the archmagi and thus cannot wear the cloak of resistance in addition to that.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Well, he *can* wear it. It just won't do anything useful, right :P?

(Robe = Body, Cloak = Back)

@Spa - As leinathan pointed out, doesn't your Robe already provide a +4 resistance bonus?


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

If you pick up the 'Anime' feat, you can have an infinite number of belts :P


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

@Cloak - However, as I invested in a +5 cloak with my starting money, I do not need it either.

@Ring of Force Shield - I am not sure exactly how this one interacts with swashbuckling, will need to look it up (aka if it disrupts all the 'you need a free hand' stuff).

On the other hand, Lu already has a rather good AC and boosting it further may screw with encounter balance a bit (and she has the Shield spell already :P)

@Overlord's Fang - *pokes at Spa's Spellcraft score* (Maybe later once we are safe IC?

@Excess loot - Some of these staple pieces could probably be handed down to our sidekicks, if they are expected to see combat. Thoughts : )?


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Out of the dropped items, the following would be of potential use to Keiko:
Amulet of Nat Armor +3 (Currently has +2)
Headband of Vast Int +4 (No Headband atm, and would be handy for Alchemist-y things!)

Also, while looking through my gear for this comparison, I realized that I have a Minor Cloak of Displacement. While this would have meant nothing against the Morrigna, I should have remembered that back in my previous fight and against the ghouls. Whoops! Constant 20% miss chance, as per Blur.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

@Ring of Force Shield: http://paizo.com/threads/rzs2jq8b?Potions#14

"Ring of force shield essentially grants you a +2 shield bonus to your AC as if you were wielding a heavy shield without needing to actually wield anything. It requires no hands to wield--just an open ring slot."

So I'd say it'd work with Swashbuckler, as it just counts as the ring.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:


You already have a robe of the archmagi and thus cannot wear the cloak of resistance in addition to that.

Good point. Never mind the cloak then.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I have to roll a 5 to identify the Fang. I'll do so in character when time permits.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You can also do so here, in discussion should you feel the need.

It's a cool sword.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:

You can also do so here, in discussion should you feel the need.

It's a cool sword.

Spellcraft to identify the fang. 1d20 + 27 ⇒ (5) + 27 = 32

Edit: Wow. Just wow. I think i'm doomed to s@$%ty rolls on this character. I'll try again tomorrow and failing that I'll cast identify to auto-pass the check.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Following Sparel's failure, Keiko would ask to take a look.
Spellcraft: 1d20 + 22 ⇒ (16) + 22 = 38
Keiko gladly tells the party of its functions when such is next appropriate.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

I am going away real quick and will be without internet for 1-2 days. See ya later : )


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

And I'm back!

However, is it just me or is the site a bit wonky? Couldn't find the 'my campaigns' tab ...


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The site was down in 3 different ways yesterday.

I'll update this one later. I'm still kind of puzzling over where I want to take you. Maybe I want to just deposit you on the outside of the Arena?

I'm not sure.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

The end goal for the city of brass is to be able to buy things then get back to pirating on the prime. I'll be working towards that.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

I think he is contemplating how many of the efreeti we met that would like to backstab us, and how much :P

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