Sky Piracy by the Stormborn (Inactive)

Game Master leinathan

Mythic Adventures.

The Airship.

Map of the Inner Sea region.

Golarion Worldwide Map.

Downtime Rules

Sky Piracy with a ragtag monster crew! Whee!


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F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Huh, you are correct. I don't know where I got that from. Ah well, it was just for flavor anyway. So yeah, she's still Greater Invis'd, sorry.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Keiko Gasai wrote:
Huh, you are correct. I don't know where I got that from. Ah well, it was just for flavor anyway. So yeah, she's still Greater Invis'd, sorry.

It's a non-issue. Just wanted to let you know.

Of course normal invisibility in the same situation would automatically dismiss with no action on your part. :-)


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

@tactics - I think Spa had the right idea how we should have dealt with these guys. And after having her head rudely massaged by her Bane, Lu will certainly be more inclined to heed his advice in the future!

Unless there is another smug dragon-in-disguse that need to be duelled. Then just maybe :P

@Telekinesis - Its a shame it uses the CL of the ring instead of yours as BaB. Hard to get that high enough (especially when all us monsters are running around and inflating the numbers!)

Have you considered using arrows or something instead? Less showy, but with multiple attacks they are more likely to hit. A bit wimpy against DR however ...

Arrows + TK?:
The following works best for Eldritch Knights (and my growing EK is why I devised the following tactics!).

Step 1) Have quiver full of Arrows

Step 2) Cast Keen Edge on said quiver (or have the Improved Critical feat)

Step 3) Have 'Critical' feat of choice. I like Staggering/Stunning Critical personally, but they have some nasty BaB requirements (EK help here!)

Step 4) Use Telekinesis to throw arrows at people. The arrows 'deal damage as daggers of their size' - which is 1d4 with a crit on 19-20; improved critical/keen edge makes that 17-20!

When one is doing CL attacks on a 17-20 crit ratio, at least some are going to crit! And thus debuff! As a bonus, an EK can then use his capstone to cast another spell! Whee!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The thing about telekinesis is that it doesn't use your CL as BaB - it just uses your actual BaB. Hence why Sparel is terrible at it - his BaB is only 6 and his Dex mod is only 1.

I'll update this in about 9 hours.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Oh, right!

I got it mixed up with Telekinetic Volley (the spell I looked at the most, since my EK is only level 6!).

It seemed a little strange to me that the ring would have a fixed attack modifier ... :P

@Spa - Quickened True Strike is a 5th level spell. Might work ?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Although, edit: It doesn't use your Dexterity modifier, it uses your Intelligence modifier (or rather, the ring's Intelligence modifier, which if my understanding of the rules is correct is the lowest possible (which is +2)).


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:
Although, edit: It doesn't use your Dexterity modifier, it uses your Intelligence modifier (or rather, the ring's Intelligence modifier, which if my understanding of the rules is correct is the lowest possible (which is +2)).

Wouldn't it use the rings CL, but the wearers INT current int? I'm doing targeting, not the ring or spell.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Sparel Radtymah wrote:
leinathan wrote:
Although, edit: It doesn't use your Dexterity modifier, it uses your Intelligence modifier (or rather, the ring's Intelligence modifier, which if my understanding of the rules is correct is the lowest possible (which is +2)).
Wouldn't it use the rings CL, but the wearers INT current int? I'm doing targeting, not the ring or spell.

I've been doing some research and the answer isn't 100% clear. However, nothing in the general rules about magic items is said about the attack rolls or combat maneuver checks made as part of the spell. Meaning the ring generates the spell and DC's Etc are based off of that. However, I use my own stats to wield it. Just as if I had an item that created scorching rays I would still use my own dex to hit with them. The fact that Int is also the casting stat shouldn't be a factor.

My 2C


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Sparel Radtymah wrote:
Sparel Radtymah wrote:
leinathan wrote:
Although, edit: It doesn't use your Dexterity modifier, it uses your Intelligence modifier (or rather, the ring's Intelligence modifier, which if my understanding of the rules is correct is the lowest possible (which is +2)).
Wouldn't it use the rings CL, but the wearers INT current int? I'm doing targeting, not the ring or spell.

I've been doing some research and the answer isn't 100% clear. However, nothing in the general rules about magic items is said about the attack rolls or combat maneuver checks made as part of the spell. Meaning the ring generates the spell and DC's Etc are based off of that. However, I use my own stats to wield it. Just as if I had an item that created scorching rays I would still use my own dex to hit with them. The fact that Int is also the casting stat shouldn't be a factor.

My 2C

I think you're right, Sparel - you'd use the ring's CL but your own targeting stat, which is INT - so... a +14 to hit total, with telekinesis? -4 for grappling, and then you don't have any archery feats, so...


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

@leinathan - Just realized/remembered that simply parrying stuff only takes a panache and AoO. Will attempt to parry every attack made against Lu this round (4 I think) in addition to stated actions:

Opposed attack roll: 1d20 + 29 - 4 ⇒ (4) + 29 - 4 = 29

Opposed attack roll: 1d20 + 29 - 4 ⇒ (5) + 29 - 4 = 30

Opposed attack roll: 1d20 + 29 - 4 ⇒ (1) + 29 - 4 = 26

Opposed attack roll: 1d20 + 29 - 4 ⇒ (18) + 29 - 4 = 43

-2 for each size category over Medium

edit: Nwm - realized if the Bane is Huge, Lu won't exceed her own AC even on a 20 :P


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The bane is only Huge in natural form. Currently, it's in humanoid form.

But alright :) You might parry one attack. You can't, of course, riposte.

I'll update soon.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
leinathan wrote:

The bane is only Huge in natural form. Currently, it's in humanoid form.

But alright :) You might parry one attack. You can't, of course, riposte.

I'll update soon.

All-right. Now I'm just praying that her bane copies her less-then-stellar array of rolls :P


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

If I'm not mistaken, Sparel's Contingency'd Resilient Sphere activates as he dropped below 10HP, making an 11ft radius sphere of force. I imagine this will make rescue a bit trickier :P

Doing some math about Grappling: So, on my turn I could either Standard Action try to break the grapple, rolling 1d20+15 vs 42, requiring a 17+ to succeed, or I could full attack with my rapier at a -2 penalty to-hit and damage. With the latter, she'd have to Standard Action to maintain grapple on her turn, with a +4 for me not breaking free, for a total of 1d20+34 vs 44, so 50/50 chance of me breaking out. And of course if she succeeds, she gets to hit me with a single natural attack. On the flipside, if I Standard Action try to break grapple and somehow manage to, I deal no damage while she on her turn makes another full-attack and has a fair chance of re-grappling me. Due to the differences in how CMB and CMD are calculated, it seems like trying to actively break grapple is way worse than just waiting, assuming you're not immediately dying.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I'll need some DM allocation. I do have contingency for a resilient sphere @ 10
HP. However that's mid strike. Would I be at 10 hp in a sphere or -1?


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight
Sparel Radtymah wrote:

I'll need some DM allocation. I do have contingency for a resilient sphere @ 10

HP. However that's mid strike. Would I be at 10 hp in a sphere or -1?

Firstly, I'm assuming the condition is "At or below 10 HP" as just "At 10 HP" is REALLY specific. That being the case, my two cents is that an attack is made all at once, and effects can't interrupt them mid-damage. Even if they could, Resilient Sphere appears around you, so I don't see how it'd prevent you from dropping to -1. Up to Leinathan, though.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Keiko Gasai wrote:
Sparel Radtymah wrote:

I'll need some DM allocation. I do have contingency for a resilient sphere @ 10

HP. However that's mid strike. Would I be at 10 hp in a sphere or -1?
Firstly, I'm assuming the condition is "At or below 10 HP" as just "At 10 HP" is REALLY specific. That being the case, my two cents is that an attack is made all at once, and effects can't interrupt them mid-damage. Even if they could, Resilient Sphere appears around you, so I don't see how it'd prevent you from dropping to -1. Up to Leinathan, though.

You're probably right.

My first and only move was the wrong one. lol. I panicked and didn't think it through.

Well, if I am in the sphere and unconscious I don't really have a move, but I'd highly recommend someone disengage from their current enemy and quickly kill the anti-mage.

This version of Sparel doesn't have an auto-get-out-of-death-free-card prepared.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Two things, Sparel - it's not a 5' sphere of force. It's an 11' sphere of force that encloses both you AND your combatant. Second of all, you get to/have to roll a CON check to see if you stabilize. If you stabilize, then you're not unconscious - you are instead disabled.

EDIT: Nevermind, you're automatically stable, so... you're disabled instead of unconscious.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:

Two things, Sparel - it's not a 5' sphere of force. It's an 11' sphere of force that encloses both you AND your combatant. Second of all, you get to/have to roll a CON check to see if you stabilize. If you stabilize, then you're not unconscious - you are instead disabled.

EDIT: Nevermind, you're automatically stable, so... you're disabled instead of unconscious.

I set the parameters when I set the contingency spell. You don't automatically have to cast spells at their max. Why would I set it to cover more than myself? It's entire purpose is protective in a bad situation.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Also I was under the impression that disabled was at 0 hp, but dying was in the negatives. As I'm -1 presently id be dying, but stabilized. Correct?

I'd prefer to be disabled because that means I could do something. However I think I'm not.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I actually did not know that you're allowed to cast a spell at less than the maximum. I don't think it ever explicitly says so, although some spells have "up to" listed in their area descriptions.

The fact that the force shield covers just you is fine, and I think you're right about the hit point totals. I must have been thinking about some unchained rulesets.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'll update now, though.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Unless someone steps in I'll probably be dead soon anyway.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

If y'all aren't careful this is dangerous for everyone. That's kind of the point of a deadly arena match.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:
If y'all aren't careful this is dangerous for everyone. That's kind of the point of a deadly arena match.

Yea. I was unprepared and made bad decisions. This is the result.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight
leinathan wrote:
I actually did not know that you're allowed to cast a spell at less than the maximum. I don't think it ever explicitly says so, although some spells have "up to" listed in their area descriptions.

I similarly don't think it's ever stated anywhere, though it makes sense to a degree, being able to just cast spells at a caster level lower than yours. I support a houserule that this be allowed.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Keiko Gasai wrote:
leinathan wrote:
I actually did not know that you're allowed to cast a spell at less than the maximum. I don't think it ever explicitly says so, although some spells have "up to" listed in their area descriptions.
I similarly don't think it's ever stated anywhere, though it makes sense to a degree, being able to just cast spells at a caster level lower than yours. I support a houserule that this be allowed.

It may have been written in a previous version. I honestly never considered that it couldn't be the case. Being able to pull your magical punches seems like something implied. A lot of spells have the "up to" verbiage written. I always thought what is in the spell to be the upper limit.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

In regards to Sparel's current predicament: Would the other party members (not Keiko) note a sudden loss of contact from the telepathic bond, indicating his unconsciousness?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

That's a good justification.

You can also just mundanely hear and see him. He is, at most, a hundred feet away from any of you in a stone dome and he yelled loudly in pain.

He and his opponent are also the only ones who are illuminated, being the only two people in the arena without darkvision.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
Caster Level wrote:

A spell's power often depends on its caster level, which for most spellcasting characters is equal to her class level in the class she's using to cast the spell.

You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level.

In the event that a class feature or other special ability provides an adjustment to your caster level, that adjustment applies not only to effects based on caster level (such as range, duration, and damage dealt), but also to your caster level check to overcome your target's spell resistance and to the caster level used in dispel checks (both the dispel check and the DC of the check).

The magic section on caster level. It is there, just a bit hidden : )

And among other things, I am glad Lu hasn't joined Spa yet. Phew


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I was expecting this :) Good rolls just in time, Lu!

Sorry I haven't updated in a bit - I was in a different city without reliable internet. I'll try to do so right now.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

What do you guys think of the following mythic nerf:

Mythic points regenerate at a rate of one per day, rather than fully regenerating every day.

The buff at a higher tier to regeneration still applies, but it replaces the standard regeneration rather than augmenting it. (the ability that gives you one mythic point per hour)


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

My personal opinion on mythic points: They are used for such varied effects that they are freakin' hard to balance.

On one hand, adding 1d6 to a roll isn't that awesome (2nd level bard spells basically does more).

On the other hand, free quickened spells or semi-pounce are awesome (-ly strong)!

Ideally, one might reconsider and reprice some options but that would probably take a long while. And one would risk creating new unbalanced stuff.

So I guess all that is reasonable left to do is to balance around the strong points. Which I think your fix does. Or rather, it forces us to ration the points a little bit which I am okay with.

Additionally, it would let us fight non-mythic critters without tearing them to shreds in the action-economy game (unless we really want to!).

However!

Lucrecia has a rather low mythic point consumption for her preferred way of combat, so I *think* she'll be one of the least affected (mostly using a point for Mythic Powerattack and a reposition here and there) - something that no-doubt tints my view.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
leinathan wrote:

I was expecting this :) Good rolls just in time, Lu!

Sorry I haven't updated in a bit - I was in a different city without reliable internet. I'll try to do so right now.

The dice was bound to like me sooner or later. I think : P Even got a rapier crit-threat!

Also, sorry to hear about your internet. These days a good connection is so easy to get used to - and switching down almost feels crippling. Hopefully the city was nice at least :P


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Yep, looks like Keiko's stuck until someone comes to bust her out. One more full attack and her Bane is dead, but I simply don't have anything with which to escape at this point, short of a nat 20. That said, if all it's doing is Constricting, I have some time with which to receive that aid, at least.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Keiko Gasai wrote:
Yep, looks like Keiko's stuck until someone comes to bust her out. One more full attack and her Bane is dead, but I simply don't have anything with which to escape at this point, short of a nat 20. That said, if all it's doing is Constricting, I have some time with which to receive that aid, at least.

Consider investing a few points into Escape Artist. Your +15 Dex bonus already matches your CMB - some points into Escape Artist can make getting out of grapples actually possible.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Tactically, freeing Keiko felt most valuable since she then would be able to smack people around again.

But with 28 hp an AoO is a serious threat, so Lu will go for the safer target for now!


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

@Mythic Points - But now where it comes to actually switching targets, Fleet Charge is so very very useful ... : )


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Lucrecia Henderthane wrote:

Tactically, freeing Keiko felt most valuable since she then would be able to smack people around again.

But with 28 hp an AoO is a serious threat, so Lu will go for the safer target for now!

With the two of us freed up interesting things are about to happen.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight
Lucrecia Henderthane wrote:

Tactically, freeing Keiko felt most valuable since she then would be able to smack people around again.

But with 28 hp an AoO is a serious threat, so Lu will go for the safer target for now!

As my bane was grappling me, wouldn't it have been incapable of making an AoO against you? In any case, I agree with saving Sparel first though- He could have been dead in a round or two had the Elf managed to destroy or teleport past his Sphere, whereas Keiko can hold out for over a minute at this rate.

Also, sorry for jumping the gun on my last post, should have waited for Praet's bane.

leinathan wrote:
Consider investing a few points into Escape Artist. Your +15 Dex bonus already matches your CMB - some points into Escape Artist can make getting out of grapples actually possible.

Yeah, I might do that.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Plus Sparel can Heal Lu. His resources are limited at this point, but it's better than nothing.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Not sure about the grapple thing. I thought it preluded the use of AoO, but my quick check didn't show anything of that nature.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

http://www.d20pfsrd.com/gamemastering/conditions#TOC-Grappled

"Grappled creatures cannot make attacks of opportunity."

At the moment, I have the Pinned condition, and my Bane has the Grappled condition, which as above prevents it from making AoOs, unless it has an ability that I'm missing that would allow it to bypass this restriction.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Ah. There it was : )


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Don't be offended, but I forgot about Praetorius - I gotta wait for him to take his turn.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

May I ask how she managed to both maintain grappling me and summon the spiders? I'm assuming she's using the Morrigna Summon ability, which would be a 1-round cast time, and I'm trying to figure out how that works.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

She started it last round, with a standard action and has Greater Grapple so she can grapple as a move.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Ahhh. Fancy!

Sparel: Her comment about being an Oni-wrap was in reference to HER being an Oni, not her assailant (Who's a modified Morrigna Psychopomp). It would be possible to misinterpret what she said IC, just double checking that you weren't confused OOC. Assuming you aren't trying to find MY weaknesses, that is :P


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Keiko Gasai wrote:

Ahhh. Fancy!

Sparel: Her comment about being an Oni-wrap was in reference to HER being an Oni, not her assailant (Who's a modified Morrigna Psychopomp). It would be possible to misinterpret what she said IC, just double checking that you weren't confused OOC. Assuming you aren't trying to find MY weaknesses, that is :P

I was confused Out of character. In character I can actually see the thing. :-)

Though I'll make a mental note of your mention of Oni.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight
Sparel Radtymah wrote:
Keiko Gasai wrote:

Ahhh. Fancy!

Sparel: Her comment about being an Oni-wrap was in reference to HER being an Oni, not her assailant (Who's a modified Morrigna Psychopomp). It would be possible to misinterpret what she said IC, just double checking that you weren't confused OOC. Assuming you aren't trying to find MY weaknesses, that is :P

I was confused Out of character. In character I can actually see the thing. :-)

Though I'll make a mental note of your mention of Oni.

Most of this time she's been a fox-headed humanoid. She's not exactly trying to hide what she is. That was actually part of the reason she was vacationing in the Outer Planes to begin with; she feels like she can be herself here, whereas on the material plane she constantly had to pretend to be something else if she didn't want a mob or group of monster-hunters after her.


What it says on the tin; Caffiene addict 20
Keiko Gasai wrote:
Sparel Radtymah wrote:
Keiko Gasai wrote:

Ahhh. Fancy!

Sparel: Her comment about being an Oni-wrap was in reference to HER being an Oni, not her assailant (Who's a modified Morrigna Psychopomp). It would be possible to misinterpret what she said IC, just double checking that you weren't confused OOC. Assuming you aren't trying to find MY weaknesses, that is :P

I was confused Out of character. In character I can actually see the thing. :-)

Though I'll make a mental note of your mention of Oni.

Most of this time she's been a fox-headed humanoid. She's not exactly trying to hide what she is. That was actually part of the reason she was vacationing in the Outer Planes to begin with; she feels like she can be herself here, whereas on the material plane she constantly had to pretend to be something else if she didn't want a mob or group of monster-hunters after her.

Given that our crew has a vampire and a dragon you're hardly the most unusual thing here. :-)

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