Sky Piracy by the Stormborn (Inactive)

Game Master leinathan

Mythic Adventures.

The Airship.

Map of the Inner Sea region.

Golarion Worldwide Map.

Downtime Rules

Sky Piracy with a ragtag monster crew! Whee!


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HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Or use the EX ability Fire and Gratuitous Amounts of Violence to transform the house into a non-house ...


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Lucrecia Henderthane wrote:
Or use the EX ability Fire and Gratuitous Amounts of Violence to transform the house into a non-house ...

True. Houses can become smoking ruins in short order.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

An idea came up in another thread that I thought was rather good for our current situation.

Basically we find an expert Sailor and make simulacra copies. Then we permanently connect them to someone to direct them telepathically. Presumably one of the captains, but I think perhaps a First Mate would be more appropriate as the Captains have better things to do than deal with the minutia of daily life on a ship.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Ooh!

This also gives Lu a good out. She could diverge from the team and start scouting out potential subjects. IC, she is very reluctant to travel into the Mana-Wastes. OOC, she will probably cause more trouble then help. Can't really interact much with the city without causing chaos.

Tris has Dream so she can contact Sparel if necessary.

Thoughts?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Sparel is not particularly interested in going in the mana wastes either. The only thing I really have to contribute is the simulacrum. Inside the city I'm just some smart guy.

That being said I was willing to do it to not split the party. However, if the DM wants to run two stories simultaneously I'd be up for that.


Male Imp Consular Barbarian (Titan Mauler) 12; 201/201 (276) HP; init +8, percept. +25; AC 33/22/28 (33/20/28 raging); Fort +18 (+23/+28), Ref +15 (+15/+19), Will +11 (+14/+19); 30/31 Rage, 8/9 MP, 2/2 LP

In regards to your telepathic simulacrum idea, what about Magic Jar? With a gem that cast an extended version of it 1/day, we could have the captains and others ride in human bodies. We could even have many simulacra of the same person (i.e. disposable), who posed as the leader of the group. Would be effective for hiding who is really in charge, i.e. the evil overlord's a sock puppet.

I would think that magic-wise once you're in the body you wouldn't need to worry about dead-magic or wild magic zones too.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Tar'jub wrote:

In regards to your telepathic simulacrum idea, what about Magic Jar? With a gem that cast an extended version of it 1/day, we could have the captains and others ride in human bodies. We could even have many simulacra of the same person (i.e. disposable), who posed as the leader of the group. Would be effective for hiding who is really in charge, i.e. the evil overlord's a sock puppet.

I would think that magic-wise once you're in the body you wouldn't need to worry about dead-magic or wild magic zones too.

I like where your head is, but it's not really practical.

1) Magic Jar has a range where you have to stay within range of the gem your soul is stored in. Bad things happen if something happens when you're out of range.

2) Magic jar has a duration other than "instant" therefore magic is required to maintain it. If you go into a null-magic zone it's suppressed and the original inhabitant gets the use of their body back.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

3) that makes us seem like cowards to hide in some smo's body


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Ser Praetorius Liviticus wrote:
3) that makes us seem like cowards to hide in some smo's body

I'm a wizard. It's not cowardice. It's planning for every contingency.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

On the other hand, with self-simulacrums one can do this. Pretty neat :)

Was originally going for this, but the quality was pretty poor.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

We're waiting in the DM, right?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I don't know? If you are, I'm sorry. I'm still unclear on your plan. What do you need from me?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:
I don't know? If you are, I'm sorry. I'm still unclear on your plan. What do you need from me?

I'll post more when I get to my home comp.

I'll push things along in. Couple of hours.

Basically I'm going to use blood money to create a elder water elemental simulacrum. Plus I guess I still have the water drake simulacrum from the testing phase.

Instead of brining and endangering the whole ship I'm going to suggest use of barges.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

How are you going to pay the huge Strength cost of the blood money material cost?
And how did you do the water drake, for that matter? It's like 4 Str damage, right? Don't you need an ice sculpture too?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

This post was awhile back, but here is the simulacra plan again. Tar'Jub has volunteered to be the Magic jar target. I'll either have to drain 8 or 16 strength. I think it's 8 because the simulacrum has half the HD of the original. Even if it's 16 though the plan stays the same.

I'll drain a little more (my own if needed) to cast restoration shortly afterwards.

For the drake test I just took the damage myself several days ago.

To get the ice sculpture I'm teleporting to a frozen mountain top somewhere and making the sculpture via fabricate. Frankly, there's lots of ways I can make Ice then sculpture, but teleporting to a mountain top has a certain literary feel to it.

Sparel Radtymah wrote:

Here's my plan to create a big simulacra to facilitate our trip. Right now I'm thinking elder water elemental. I think this is the best option for getting us in and out as well as the cannons. I have a sneaking suspicion we may have to run. I'm putting it out there so we can discuss and pull it apart while we wait for DM.

1) Teleport myself and someone with sufficient strength (Lets call him Jim) to some remote snow covered mountain top.
2) Fabricate: Snow to appropriate sculpture for the simulacrum spell.
3) Magic Jar Jim
4) Cast Blood Money + Fabricate while in Jim's body to create the required Material component.
--Str damage is going to either be 8 or 16 for an elder water elemental. I don't know if the spell is based on starting HD or final HD.
5) Cast Simulacrum to make our new Elemental friend.
6) Teleport to our final destination at the north of the river outside the mana wastes.

All good?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I was planning on writing a lengthy post describing all of this, but wanted to get the plan cleared with you (the DM) first.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

8 Str for a 8-HD simulacrum seems right to me. That seems to be a perfectly viable plan to me. Either I or you could write out the description, though. It's up to you.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:
8 Str for a 8-HD simulacrum seems right to me. That seems to be a perfectly viable plan to me. Either I or you could write out the description, though. It's up to you.

I'll take care of it. Given that it's only 10 Str Damage i can probably just do it myself. Though I think I'll keep the magic jar plan and make two. One air and one water. never know when you'll need a quick getaway.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I think we're just waiting for Lu and Pretorious's conversation then the ship to arrive at the meeting site.


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

I thought undead were only immune to ability drain on their physical scores, but with further reading it seems they get a blanket pass. This does change my planned annoyance a little bit, but it seems as if the vampire gets his date after all : )


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Hey all,

I've set up the scene functionality of this particular adventure, but inside the city I'm going to be nearly useless. Diplomacy isn't his strong suit. However, in a twist of fate this works out really well.

I'm going on a cruise Aug 1-15 and will not be able to post.

Sparel can either stay with the ship or go off in the city and do his own thing researching about these mana wells or simply fade into the background pretending to be an archer.

Of course if Sparel does anything the first two weeks of Aug
leinathan will need to NPC him, so it's really up to him what he'd like to do.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Note: Almost everything on the vampire template is Su (Supernatural). These things usually gets screwed over by anti-magic fields - how they react in the mana wastes will be most amusing to see ^^

Note2: This includes blood drain. So you better have a nice meal before you go^^


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Right. It's going to be up to the vampires to know what they can and cannot do.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Indeed, Lucrecia's right - you won't be able to use many of your vampire abilities within the Wastes. Dominate, gaseous cloud, blood drain, energy drain - none of it will work.

You'll be a thoroughly mundane undead person.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

They can still walk on walls : P


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

That'll be a sight to see in a city with no magic.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

so i still have shadowless and spiderclimb, man i guess this is a good time for me to be an eldritch knight


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

If you can't go gaseous then the containers will need to be altered slightly. Instead of a small hole one end will open and have to be sealed from the inside.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

So Sparel. For things requiring difficult craftsmanship, one must make an appropriate Craft check when casting fabricate. Do you think that airtight containers with a sealable door, controlled from the inside, count?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:
So Sparel. For things requiring difficult craftsmanship, one must make an appropriate Craft check when casting fabricate. Do you think that airtight containers with a sealable door, controlled from the inside, count?

Yea. I think so. However, i'll cast Fabricate as many times as it takes to get it right.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Sparel Radtymah wrote:
leinathan wrote:
So Sparel. For things requiring difficult craftsmanship, one must make an appropriate Craft check when casting fabricate. Do you think that airtight containers with a sealable door, controlled from the inside, count?
Yea. I think so. However, i'll cast Fabricate as many times as it takes to get it right.

I just made a post and rolled for this. Were it not for three very bad rolls initially that whole process would have gone faster. You get the idea though. I imagine that the captains will be willing to wait until this is just right. They have a vested interest.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

I'm going away until sunday, without internet.

@leinathan - this of course goes for Fhârn as well - and after my brief vacation, hopefully I have come up with something for him to do ^^

Cheers and see you later : )


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Just a reminder i'll be out of the country starting Friday afternoon and returning on Aug 15. Internet access will be limited, so I may not be able to post much. Please NPC me as needed.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Humhum. Lu is the one with perception, Tris has ... very little :P

Also - she probably weights a bit more then Praetorius can handle without his magic right now :P


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I mean, Praetorius has something like 26 Strength, so he's no weakling.

Also, both Belor and Sparel have good Perception scores.


HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3

Yeah. It is just that Tris does not (have a good perception score)^^

Is that Str with or without any belt that boosts his Str? 650 pounds is still firmly in the heavy load even with 26 str. And that is an ordinary Lamia. I assume the matriarchs are a bit heavier (since fantasy creatures do operate after bigger=better most of the times :P).

However, no matter his actual capability - getting picked up will surely reveal Tris for what she is. And she is not sure she wants that just yet (perhaps Praetorius figures it out from her riddle? Whom knows ...) :)


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

lol Praetorius figuring out a riddle, thats funny.

remember only after becoming a vampire did Praetorius achieve 10 int


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

It's true, Praetorius was always a brawn over brain guy.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

I would just like to say OMG

Thankfully rare, the froghemoth is one of the deep swampland's most ferocious and monstrous predators. Capable of catching and eating dinosaurs and even dragons

"Capable of catching and eating dinosaurs and even dragons"
a Frog that eats dinosaurs this is amazing!


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
Ser Praetorius Liviticus wrote:

"Capable of catching and eating dinosaurs and even dragons"

a Frog that eats dinosaurs this is amazing!

We shall see about zat! *Mumblemubmle frog propaganda mumblemumble*

:P


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I've been waiting two years to use this monster on somebody.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

So Belor is currently in the process of moving to a new apartment so he has requested that Leinathan play for him, he said he should have internet by friday.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Hi all. I've now got limited wifi. I'll be back home Friday afternoon. I'll post regularly after that. In the mean time I'll catch up in the posts.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Welcome back-ish ! : P


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Note: I got the ACG pdf and will be updating Lucrecias few Swaschbuckler levels as I find the time.

If anyone has any questions about if - feel free to ask!


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Did we level?


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

No, but anyone with levels in a class from the Advanced Class Guide playtest were supposed to rework those level according to the changes from the playtest to the 'real' version. The real version is now out, and as such, Lu will need to be updated.

However, not much changed ^^ I need to take a closer look at slashing grace, but other then that I don't think there is anything : )


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

im assuming we are waiting for Belor to post because of his lack of internet. and that leinathan has not posted for him.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

So, the only thing I can find that the 'real' version changed from the playtest that effects Lu is the change to Slashing Grace. It now does more but for only one weapon and require Weapon Focus.

Lucrecia does not qualify for it anymore, so if she wants to play nice she will have to use a rapier. Or perhaps switch to this feat instead. Still require Weapon Focus thou.

Eh, I'll think about it a bit more: )


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I won't be terribly useful in the wastes, so I'll be relying upon others to move things along. Mostly I'll just be staying out of the way and firing arrows. The latter probably not terribly effectively.

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