Sky Piracy by the Stormborn (Inactive)

Game Master leinathan

Mythic Adventures.

The Airship.

Map of the Inner Sea region.

Golarion Worldwide Map.

Downtime Rules

Sky Piracy with a ragtag monster crew! Whee!


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What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

She hasn't had to parry any ghoul attacks - none of them have actually hit her.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Sorry, been super busy with class work. Will try to make a post tomorrow.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Ok - reminder that you can only use one of your hands whilst grappled.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

FYI: I'm going to be out of the country tomorrow through next Friday. My posting will either be limited or nonexistent, but I'll be back.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

I thought I dropped this in every game, but somehow missed this one. Sorry!

I had a big exam yesterday, so that is why I haven't been around. I have two more to go (last one on the 12th) but they are slightly smaller so I should have time to drop by and post. But if I don't, you know why : )


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Hey Leinthan,
regarding the outer edge door: You mean the one we left when we walked up the hill towards the shack, right? It's locked and somehow enchanted, correct?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Yes and yes. That door is the way out of the arena. But it's locked.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

My sad little +7 ranged attack roll. lol. I'm not that kind of combatant.

You've intrigued me with these rolls.

I'm hoping the targeting of an immobile wall was more of a "don't roll a 1" situation.

I'm also curious what magics require a CL check.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You are right, it was kind of a "don't roll a 1" situation.

Magically hardened rocks :D Remember, the people who run this arena have access to functionally infinite wish spells. I can do whatever I want with it.

But alright, we can play with what you want. Give me a minute.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:

You are right, it was kind of a "don't roll a 1" situation.

Magically hardened rocks :D Remember, the people who run this arena have access to functionally infinite wish spells. I can do whatever I want with it.

But alright, we can play with what you want. Give me a minute.

Fair enough. Also, I completely forgot about the infinite wishes. *looks panicked*

Well, I figured disintegrate didn't have anything to do with hardness, but then again with wishes who the hell knows. lol.

If there was ever a RAW way for the DM to make up anything this is that situation.

Sorry gents, I may have gotten us in over our heads. ALONS-Y!!!


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I just checked the previous conversations since it's been awhile. I believe he chose to give us an objective (escape), but I don't recall any restrictions placed on us. I believe Hubris is the Lord of the Arena's enemy this time. :-)


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

I think the poor efreeti simply reacted as if someone stepped out of that interesting 'Gladiator Combat 2000' tv show they were watching. Understandable :P


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight
Sparel Radtymah wrote:
I just checked the previous conversations since it's been awhile. I believe he chose to give us an objective (escape), but I don't recall any restrictions placed on us. I believe Hubris is the Lord of the Arena's enemy this time. :-)

He /is/ still the person in power at the moment, though. He's the one we were trying to please and the one with clout in the city. I don't know if this is the best way to get in his good graces.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Keiko Gasai wrote:
Sparel Radtymah wrote:
I just checked the previous conversations since it's been awhile. I believe he chose to give us an objective (escape), but I don't recall any restrictions placed on us. I believe Hubris is the Lord of the Arena's enemy this time. :-)
He /is/ still the person in power at the moment, though. He's the one we were trying to please and the one with clout in the city. I don't know if this is the best way to get in his good graces.

I'm less interested in pleasing him than I am winning. :-)

We'll see what happens.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

I must apologize that Praetorius is an idiot... a very cocky idiot...


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Sparel Radtymah wrote:
I just checked the previous conversations since it's been awhile. I believe he chose to give us an objective (escape), but I don't recall any restrictions placed on us. I believe Hubris is the Lord of the Arena's enemy this time. :-)

I believe maybe it was actually the other way around.

It's not his fault if you're not familiar with Elemental Plane law. You didn't read the law-books.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I believe we're all entering the spooky shack in marching order with Kieko towards the front to look for traps.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Right, and you already know the beginning layout of the shack, and Keiko already looked for traps and did not find any traps.

So I need some more direction from you guys about where specifically you're going. I'll reply the description of the inside of the shack, though.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I found out a couple of things pertaining to Sparel recently.

First of all, they FAQ'd the FAQ that allowed him to use class abilities to qualify for the spell-level requirements of the Theurge. Characters can no longer do that.

Second of all, I found that he can't add spells to his spellbook with his wild arcana ability - you need written material to work from.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:

I found out a couple of things pertaining to Sparel recently.

First of all, they FAQ'd the FAQ that allowed him to use class abilities to qualify for the spell-level requirements of the Theurge. Characters can no longer do that.

Yea, they changed it after out game started n

leinathan wrote:
Second of all, I found that he can't add spells to his spellbook with his wild arcana ability - you need written material to work from.

I believe you, but where does it say that?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
d20pfsrd wrote:

Adding Spells to a Wizard's Spellbook

Wizards can add new spells to their spellbooks through several methods. A wizard can only learn new spells that belong to the wizard spell lists.

Spells Gained at a New Level: Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, he gains two spells of his choice to add to his spellbook. The two free spells must be of spell levels he can cast.

Spells Copied from Another's Spellbook or a Scroll: A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until one week has passed. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.

In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.

Independent Research: A wizard can also research a spell independently, duplicating an existing spell or creating an entirely new one. The cost to research a new spell, and the time required, are left up to GM discretion, but it should probably take at least 1 week and cost at least 1,000 gp per level of the spell to be researched. This should also require a number of Spellcraft and Knowledge (arcana) checks.

It's basically just by exclusion that you can't do it, as these are the three listed methods of gaining new spells.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Would still work by crafting a scroll as a middle step, right?

ie - Wild Arcana to cast the desired spell when creating the scroll (as no-one needs to actually know it, the spell just needs to be cast), then scribe it from the scroll : )?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I guess my question there is: Can wild arcana be used to help create scrolls? It's a standard action to use it, right? And scrolls take hours and hours to make?


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
Quote:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites.
Quote:

If you need another character to supply one of an item's requirements (such as if you're a wizard creating an item with a divine spell), both you and the other character must be present for the entire duration of the crafting process. If the GM is using the downtime system, both you and the other character must use downtime at the same time for this purpose. Only you make the skill check to complete the item — or, if there is a chance of creating a cursed item, the GM makes the check in secret.

If the second character is providing a spell effect, that character's spell is expended for the day, just as if you were using one of your own spells for a requirement. If the second character is a hired NPC, you must pay for the NPC's spellcasting service for each day of the item creation.

As per the Faq, a Spell-Like Ability can still be used as a crafting prerequisite. So, for example, if Lu took Scribe Scroll she should be able to scribe scrolls of Darkness in addition to her small supply of Sorcery spells. So we know that the 'you must know the spell' isn't really that important. More like, you must cast the spell somehow.

The piece on cooperative crafting (ie recruiting another spellcaster to cast a prerequisite spell for you) also adds to the 'as long as the spell is cast, things are good' idea.

The question is then, would using Wild Arcana 1/day (per prerequisite, to cast said prerequisite spell) be different from grabbing a Wand or another spellcaster and have that one cast the spell?

Personally, from a game mechanics/logic perspective, I would feel that it should work.

And from a balance perspective, one can already cast all the spells a rather large number of times per day simply by using Wild Arcana already. I mean, having them in the book doesn't matter that much when one can already spontaneously cast them ~9 times ?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Mythic changes/breaks some of the rules. I had always considers scribe scroll to be an intern step.

Regardless I think it's unclear and ultimately up to the DM. It seems reasonable to me, but I'm really not using it that much anyway. It'll make things a bit harder should we level up, but only marginally so.

Whatever you decide is fine with me.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I think you're right, Lucrecia. That does make sense.

Meanwhile, I'm still in progress on building your foes in this game. I know what they all are, but statblocks are...consuming.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Whom (if any) are downhill of Lu? (It might matter because charging from higher ground triggers Lu's Death From Above feat :P)

Also - Lu should be able to avoid the hurdle of difficult terrain thanks to her Mythic Ability Feather Step (linked down under for reference):

Feather Step (Su):

Source Pathfinder Player Companion: Mythic Origins

Your steps are deft and always sure.

You gain a bonus on Acrobatics checks equal to your tier. You can move at full speed across any narrow or uneven surface, and can run across fragile surfaces that can't hold your weight (including liquids) without peril as long as you end your turn on a solid surface. You leave no tracks (as pass without trace), and ignore adverse effects from non-magical difficult terrain and ground hazards, including caltrops. As an immediate action, you can expend one use of mythic power to balance on razor edges and pinpoints, allowing you to ignore damage from spiked pit traps and similar hazards for a number of rounds equal to your tier.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

All of your opponents are uphill from you, and you are all pretty much level with each other.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Mkay : )

I started stabbing mine, felt most expedient this way (I need to sleep soon-ish, wouldn't want to hold things up!)


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Also, not sure if one can use acrobatics on fleet charge. But if it works (with the half speed, the 30' move works out perfectly at 15'!) here is a roll:

Acrobatics /w Derring-Do vs CMD: 1d20 + 32 + 1d6 ⇒ (5) + 32 + (1) = 38


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Forgot I should have been looking at her FF AC, but I suppose it doesn't matter as she can still see me.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Couple questions regarding common houserules:

1. By RAW, you are not denied Dex to AC against an enemy attacking you from Stealth, even though designers have gone on record saying that they intended you to be able to SA out of Stealth during combat. Do you allow this?

2. If an attacker has total concealment from its target, is the target denied Dex to AC? Again, by RAW this is not the case, but some GMs houserule it so.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm going to say that I do allow sneak attack, but you won't be attacking against flat-footed AC. Because you're treated as invisible against them, though, you should get +2 to hit. (that's how that works, right?)


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

+2 to-hit and denied Dex to AC is what the pfsrd says about the Invisible condition. I think that's fair, and allows for SA.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Now I'm really curious what she is and how she was built. DR 10/Adamantine, Fast Healing 10, See Invisibility... The Slam Attacks seem to indicate that she's a proper monster as opposed to a race with class levels. Hm.

Also, I'm curious to see how Sparel gets out of that grapple. He's super squishy, but Leinathan wouldn't give him an unfair challenge. This should be fun to watch!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

If you want to attempt a Knowledge (planes) check, you can determine what she's become.

The same goes for Lucrecia and Knowledge (arcana), Praetorius and Knowledge (dungeoneering). Sparel's enemy is just an elven wizard.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

"Become"? O.O I, and Keiko, thought these were just constructs engineered or wished into existence by the Arena Master, not ACTUALLY those individuals.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Be that as it may, the being before you resembles a morrigna psychopomp with some specific training regarding hunting down and destroying oni.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Frigging Blindsight. That is going to make this significantly more difficult. This one also has Regen 10 instead of 5... When this is done, OOC, would you mind telling me the modifications you made?

Based on a bit of reading, it seems much more likely that this is a Morrigna disguising itself as Keiko as opposed to actually being what her soul became, and this is the conclusion that my Keiko will come to, even if it is not correct (Not sure if it is or not, OOC). And I suppose she'd be more upset with my Alchemist-ness toying with life than my actual past with the village, which is interesting.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Just for the record, you can't deal lethal damage to a creature with regeneration. Nonlethal damage is healed twice as fast and DR applies twice. She doesn't have regen 10, but her regen 5 heals double when it's applied to the nonlethal damage that you're dealing to her.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

Uh, can I get a citation for that? If that's the case, I've been playing my Keiko's regen all wrong. My knowledge comes from here: http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules #TOC-Regeneration-Ex-

I see no mention of being unable to deal lethal damage to a creature with regeneration, nor can I find any discussion of such online.

Edit: It worked the way you say in 3.5, as per http://www.d20srd.org/srd/specialAbilities.htm#regeneration, but I cannot seem to find evidence of it working that way in Pathfinder.

Editedit: Additionally, as far as I can tell, healing Nonlethal does not have a doubling effect. As per the pfsrd: "When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage." So even if Regen DID cause damage to be dealt as nonlethal, said Regen wouldn't have its effect be doubled when healing said nonlethal damage, if I'm reading this correctly.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Oh, you're right. Thank you for correcting me. I'm basing my knowledge off of the 3.5 version, as you say. I'll remember to correct those health totals by 5.


F Nogitsune Oni Vivisectionist Chirurgeon Alchemist 8 | hp 214/214 | AC 39, touch 29, FF 23 | CMD 45 | SR 18 | Fort +16 (+6 v poison), Ref +27, Will +14 | Init +24 | Perception +21, Darkvision 60ft, Scent, Arcane Sight

No problem, just want to make sure I've got things straight.

For the record, my prior questions about Stealth and SA were so I'd know if I'd be able to Fleet Distraction->Obscuring Mist and use the concealment to Stealth to SA out of. Doesn't matter in this combat, as she has Blindsight, but it's a trick Keiko does have up her sleeve for solo fights.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

just to figure out what bonus's to use is the werewolf undead for undead bane?
also do different banes stack? if the creature has all the types? cus praetorius is going to use animal bane and undead bane and idk if they will both work or if either will work.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Praetorius doesn't have the Knowledges necessary to figure out what exactly the creature is - if you could roll the extra conditional damage separately for me, that'd be great.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

is the werewolf wearing metal armor?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Yes! Sorry for making it unclear - the werewolf is wearing half-plate armor. Also, now that you've already done it I can feel comfortable letting you know that lycanthropes do not gain the animal type. They're augmented (whatever-they-are's) with the shapechanger subtype.

Also, thank you for rolling the saves for me!


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Well, Plan A sucked. Plan B should be better.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Keiko, dismissing a spell is a standard action.

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