Sky Piracy by the Stormborn (Inactive)

Game Master leinathan

Mythic Adventures.

The Airship.

Map of the Inner Sea region.

Golarion Worldwide Map.

Downtime Rules

Sky Piracy with a ragtag monster crew! Whee!


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Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Lucrecia Henderthane wrote:
On the topic, this is my favourite artefact. With it, one can truly sing the song that ends the world :P

Wow. It's also a route to immortality. Perform it in a crowded city every few years and you'll never age and it's highly unlikely you'll be caught.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

I think people would catch on after a while :P

"Hey, you know that guy which concerts always end in a minor apocalypse? Let's not invite him over!"


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Lucrecia Henderthane wrote:

I think people would catch on after a while :P

"Hey, you know that guy which concerts always end in a minor apocalypse? Let's not invite him over!"

True. Not subtle, but the reason and cause of the concert apocalypse would be difficult to determine with some minor prep. Mindblank mostly.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Tar'jub! Report! We're moving forward.


Male Rogue (Knife Master) 12 | hp 188/188 | AC 31 touch 18 ff 24 | Fort +16 Ref +22 Will +9 | Init +15, Perception +22, Darkvision 60ft, Speed 30ft, Fly 40ft

Hey since there was a week of travel time can it be assumed that Beaufort had the time to craft a new MWK Double Hackbut? It would take 2 days of work and 2150 gold.

Also if that is possible then Sparel would you be able to enchant it with +1 distance if I gave you the gold?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Actually technically it would take five days, since the weapon costs 4,300gp (which is over 4,000gp and so takes more than four days to create), but yes. That is a fair assumption.

That would mean it isn't possible for Sparel to have finished with the enchantment by the time this encounter takes place, as it takes eight days to enchant (8,000gp base price for +2 enhancement) though he could have started it and gotten a quarter of the way through.


Male Rogue (Knife Master) 12 | hp 188/188 | AC 31 touch 18 ff 24 | Fort +16 Ref +22 Will +9 | Init +15, Perception +22, Darkvision 60ft, Speed 30ft, Fly 40ft

My mistake. I thought crafting time was done by the amount it cost, not the full value, but after looking it up i'm wrong. Can it be used still if its not fully enchanted?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Well, yeah. It can be used as a masterwork hackbut.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Crafting time is by value, not cost. However, I have a Valet familiar. That means he has Cooperative Crafting effectively allowing me to craft in half the time. This is the same as calculating days based on cost. Regardless of how you do the math the answer is the same.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Alright, but even with a four-day crafting time of the magic item, that's still not enough time.

The weapon isn't even finished before day 5, and so you have day 6 and 7 to finish it, though it takes four days.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:

Alright, but even with a four-day crafting time of the magic item, that's still not enough time.

The weapon isn't even finished before day 5, and so you have day 6 and 7 to finish it, though it takes four days.

Sounds good.


Male Imp Consular Barbarian (Titan Mauler) 12; 201/201 (276) HP; init +8, percept. +25; AC 33/22/28 (33/20/28 raging); Fort +18 (+23/+28), Ref +15 (+15/+19), Will +11 (+14/+19); 30/31 Rage, 8/9 MP, 2/2 LP

Just checking in to say I'll throw up my first post in the gameplay thread later this evening (4-5 hours from now probably).


Male Rogue (Knife Master) 12 | hp 188/188 | AC 31 touch 18 ff 24 | Fort +16 Ref +22 Will +9 | Init +15, Perception +22, Darkvision 60ft, Speed 30ft, Fly 40ft

Alright I guess I'll just spend the gold to make the hackbut and then ill enchant it later. Oh and I forgot, but rather than just MWK I am going to make it rifled like the last one that got destroyed at a value of 4450 costing me 2225.


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

I forgot to mention this earlier but i was going to have my Thrall from the Roardello Bordello supply me with like 4 quality mahogany coffins.
I want my Coffin time to be pleasant and to smell like the Roardello Bordello


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Basically Praetorius Right Here.

That's fine :)


Male Human/Vampire hp 212/212 | AC 33 touch 15 ff 27 | Fort +19 Ref +12 Will +10 | Init +10, Perception +10, Darkvision 60ft, Speed 30ft, Fly 40ft

Hey can we message back whenever you message us? just curius so i may give some sort of input while below deck like this.


Male Imp Consular Barbarian (Titan Mauler) 12; 201/201 (276) HP; init +8, percept. +25; AC 33/22/28 (33/20/28 raging); Fort +18 (+23/+28), Ref +15 (+15/+19), Will +11 (+14/+19); 30/31 Rage, 8/9 MP, 2/2 LP

Sparel: In regards to the script, Google translate is great for it. I used Tamil for Infernal. You can just translate and copy/paste it directly into your post.

message works both ways, so you can reply to him. I'm not entirely clear if you can only reply immediately after he whispers to you, or at any point during the spell though.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Since I'm European and currently on GMT +2, (Summer time) I will probably not reply to posts between 03:00 and 05:00 (ie late evening for you guys) very fast :P

Just a heads-up^^


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Ser Praetorius Liviticus wrote:
Hey can we message back whenever you message us? just curius so i may give some sort of input while below deck like this.

Its the message spell. You can communicate back. Think of them like walkie talkies. Basically I come downstairs and recast it every few hours.

You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Oh, I looked for it back in the discussion thread and I want to mention something now.

If and when we level up, I want y'all to post your level-up's earnings here, in the discussion thread. (Ex., Inquisitor level 15th!, +1 Ref save, +1 BaB, +1 3rd level spell/day, +1 5th level spell/day, bonus teamwork feat (Escape Route), 15th-level feat (Whirlwind Attack), +1 5th-level spell known (righteous might))

Additionally, when one is determining hit points, you can either choose to roll your class' hit dice, or you can choose to take half (not half+1) of the hit dice's maximum (so 3 on a d6, 4 on a d8, 5 on a d10, and 6 on a d12).

You cannot choose to take half after you have rolled, or vice versa.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Roger.

Lu hp: 13d12 + 3d10 + 102 + 12 + 3 ⇒ (10, 9, 6, 5, 9, 6, 9, 10, 9, 2, 7, 10, 11) + (3, 7, 8) + 102 + 12 + 3 = 238

Lima hp: 5d8 + 8 - 5 ⇒ (1, 2, 8, 3, 7) + 8 - 5 = 24 25 since atleast 1 hp is gained each level

Tris hp: 11d10 + 4d6 + 80 + 12 ⇒ (8, 5, 7, 10, 4, 6, 10, 2, 5, 8, 6) + (3, 2, 5, 3) + 80 + 12 = 176


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

If someone is unconscious they're considered "willing" as far as spells go, correct?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

So we need to reroll Hit points?


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

I'm not sure if we need - but I had not used either of the two approved methods for generating hp.

So I thought I'd just do it and it turned out well : )


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm sorry I never mentioned it. I'd assume that you guys generated your hit points already with "average" health, but if you've already rolled for your hit points, you don't need to do so again.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I honestly don't remember. I'll roll again (possibly for the first time) if needed.


Male Rogue (Knife Master) 12 | hp 188/188 | AC 31 touch 18 ff 24 | Fort +16 Ref +22 Will +9 | Init +15, Perception +22, Darkvision 60ft, Speed 30ft, Fly 40ft

Hey Leinathan since enough boring and uneventful time passed in the story would there be enough time for Sparel to do the the 8000g +1 Distance enchant?
Also Sparel would you be willing to do that for me? I'll give you the 4000 gold cost as well as an extra 1000 for the cost.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
Belor Silver wrote:

Hey Leinathan since enough boring and uneventful time passed in the story would there be enough time for Sparel to do the the 8000g +1 Distance enchant?

Also Sparel would you be willing to do that for me? I'll give you the 4000 gold cost as well as an extra 1000 for the cost.

Sure. Calculate the gold and the time. Assuming I can I'll do it.


Male Rogue (Knife Master) 12 | hp 188/188 | AC 31 touch 18 ff 24 | Fort +16 Ref +22 Will +9 | Init +15, Perception +22, Darkvision 60ft, Speed 30ft, Fly 40ft

Crap scratch that last thought it won't work. We would need Clairaudience-Clairvoyance cast on it and I don't you or any of us have it. I'll catch you later when I can buy a scroll. Thanks though.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Actually, Sparel can cast any spell on his spell list due to his Wild Arcana mythic ability, so he can actually cast clairvoyance/clairaudience for the purpose of his crafting.

And yes, you can have finished that by the time you get where you are. Just keep in mind that inside the Wastes, all magic items are regular (masterwork) weapons.


Male Rogue (Knife Master) 12 | hp 188/188 | AC 31 touch 18 ff 24 | Fort +16 Ref +22 Will +9 | Init +15, Perception +22, Darkvision 60ft, Speed 30ft, Fly 40ft

Wow shows again what I know. Even if it doesnt work in the mana wastes I would still do it now since we had the time.
Alright then Sparrel if you wouldn't mind. It's 8 days to craft and it costs 4000 gold plus I am giving you an extra 1000 just for doing it.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

@ Belor, Sure. No problem.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

So many options. Honestly, i don't really know how the mana wastes work. I think the Captains need to pick the best plan and we'll run with it.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Hey Lu and Tar,

Aren't you both absurdly strong with a non-magical ability to fly? I know we don't know this in character, but still.

I haven't done the math on this, but couldn't you (theoretically as I haven't done the math on this) fly through the waste, pick up the cannons (multiple trips i'm sure), and fly back out with them?

With a little planning I could go with you, have the cannons carried out of the anti-magic zone, I cast Suppress Primal Magic, Then shrink object on as many of them as we have, then we teleport or fly out of the waste with them. As fast as you fly this could be a day trip.

Also if you don't want to do that I could Call (note: not summon) something big with an absurd fly speed and strength, then go do the same things myself.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

3200 Ibs here. Tar'Jub is hampered a bit by his tiny (adorable) size.

And Sparel does know I believe ...

It is only the problem of 'Yeah that thing is totally only here to pick up some goods. Not pillage, loot and burn or anything ...' ^^


Male Imp Consular Barbarian (Titan Mauler) 12; 201/201 (276) HP; init +8, percept. +25; AC 33/22/28 (33/20/28 raging); Fort +18 (+23/+28), Ref +15 (+15/+19), Will +11 (+14/+19); 30/31 Rage, 8/9 MP, 2/2 LP

Tar'jub can haul 8 tons for a few minutes a day, and a couple tons for a while longer than that. He can be Large for up to 10 min a day (and get an additional strength bonus on top of that). Beyond that though tiny is a pretty heavy hit on carrying capacity, as he normally caps out at ~500 lbs.

Tar'jub would also suffer from the "What the hell is that?" effect though, so it could be risky for him to do so around others.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Lu, You're right. Sparel does know. I forgot about the true seeing incident. However, it's not his place to tell the world.

Tar, Fair enough.

Regardless, I that line of thinking got me to realize that we can just use planar binding to call something appropriate to the task. I just suggested it in game. If anyone knows of such a useful creature i'm open to suggestion.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You're not supposed to know how the Mana Wastes work :) Very few people do.


Male Imp Consular Barbarian (Titan Mauler) 12; 201/201 (276) HP; init +8, percept. +25; AC 33/22/28 (33/20/28 raging); Fort +18 (+23/+28), Ref +15 (+15/+19), Will +11 (+14/+19); 30/31 Rage, 8/9 MP, 2/2 LP

Elder Water Elemental can push/pull 16 tons, and double that for "favorable conditions", which I would assume the boat being in water would be. The boat is certainly significantly heavier than that, but pushing things around in water is much easier (e.g. tugboats) than moving something about on land.

As a bonus, he can help load the ship when we're docked as well.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:
You're not supposed to know how the Mana Wastes work :) Very few people do.

Fair enough. The calling a creature (or two) thing should work for the same reason that Tar'Jub can be there.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm also pretty sure that the strongest binding spell that you're capable of is planar binding (a sixth-level sorc/wiz spell) and with that you can only bind 12 HD worth of outsider per casting. That menas no greater than an elemental of the "Huge" category, who have 10 HD.

You can also cast planar ally, but that has the same HD requirement and you don't get to choose what gets sent to you - your diety (namely Sun Wukong this time around) sends one to you.

Oh, and by the way, you're just south of that city in Nex that's closest to the border of the Wastes. Keanos, looks like?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Crap. I was looking at the CR and not the HD.

Well, we could still summon several of them. I'm not sure what an elemental might want in return though.

If we're south then we'd have to go all the way around the wastes to get to the water way. If we stay south that's the shortest path by land.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

In-game time isn't really an object for me. I don't know if it is for you.

Both you and Aiesha can cast create food and water, after all, and you have several cases full of wine -> blood for the vampires (not that they really NEED to eat) and if you're really feeling needy, you can just raid a Nexian town or some s@&~.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59
leinathan wrote:

In-game time isn't really an object for me. I don't know if it is for you.

Both you and Aiesha can cast create food and water, after all, and you have several cases full of wine -> blood for the vampires (not that they really NEED to eat) and if you're really feeling needy, you can just raid a Nexian town or some s+%+.

We're not racing the clock in game. However, If we're going by land we want to be where we are. If we go by the river, assuming it's big enough, then we need to go all the way around.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Honestly, I don't know the best solution. It's going to be up to the captains to pick a course of action for our motley crew.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Beuler? Beuler?


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

On my phone now. I'll do the math for how many elementals we'll need and the rough cost. DM's discretion of course. Though I'm going to have an interesting negotiation tactic to be discussed when I can type more.


HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26

Other fun HWE (Huge Water Elemental) trivia:

When two HWE gets married, they can not possibly hope to carry eachother across the threshold. They can, at best, settle for an undignified 'drag across the floor'

Poor things :P

Ant Haul might cut down on the required elementals a bit.

With it, each elemental can push 42000 pounds - not accounting for favourable conditions (probably easier to push something in water then drag it across the floor. Assuming it floats, like the ship (hopefully) does!).

edit: Aaand almost as soon as I type it, I realize what a dumb idea that was... : P

Relying on Ant Haul in the mana-wastes. Surely nothing bad could ever happen *cough*


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

I imagine we'll need far fewer given that they're "dragging" a floating object. Also they have water mastery. Though not specifically helpful it indicates they do well when manipulating things on the water. I think 4 or 5 should be more than sufficient to move the ship at a quick pace and have extra just in case we lose some.


Speed 40': Fly 50' Init +5; Perception +25;AC 20, T:11, ff:19, F+10, R+10, W+18(+2Ench); +2 SR 18; CMD17 HP: 59/59

Not sure which summoning circle is the most appropriate or a neutral creature. Sparel would know and he has all of them.

I'm a little confused about the circle. The creature is trapped in the circle unless it's broken. How did the elemental attack? Was it too big for the circle?

Bearing in mind it's magic, so it works however the DM says it works. Keep in mind Sparel is an expert and he knows how things basically work. I the player may be fuzzy on the unwritten details.

Is there a better way to do this or have I sufficiently set up the best possible scenerio? If I propose anything and it's just a terrible idea because of something unwritten please just tell me and I'll revise.

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