Angels Fall: A Hells' Vengeance Campaign

Game Master bluedove

Hell's Vengeance Combat Map


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Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Guillaume dashes up the hill, then looks around like he lost something. "Where...where'd he go? The masked guy? He slipped my grip, then he was just...gone." the big tiefling says, brow furrowing as he looks around.
double move
Bluff: 1d20 + 1 ⇒ (15) + 1 = 16


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map
-The Shrike- wrote:
Used all my actions this round. And aren't the halflings going down?

You haven't taken your round 4 actions yet. Yes, they have climbed down, on the far side from you. They look like they intend to swim for it.

GM Rolls:
2d20 ⇒ (9, 6) = 15

The halflings glance around warily at the Bloodrager's call, but they don't look reassured that their position is now safe.


LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

Sercrutio carefully moves to the edge of the cliff and whispers down, "Careful, don't move yet friend"

1d20 ⇒ 7
If Diplomacy would work +9
Otherwise, I'll use Charm's command for raw Charisma check at a +5


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

The Shrike sprints up and over the hill to the cliff looming over the halflings.

Acrobatics: 1d20 + 11 ⇒ (17) + 11 = 28

What kind of drop it is down from the cliff? I think The Shrike would have the movement to jump down, but not climb


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Fellzir double moves to approximately "there" on the map.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Remember you guys needed checks to get up onto the rise. It isn't a simple slope you can run up. It's 10 feet up to the plateau and 10 feet down on the other side. G, you can apply that bluff as a climb instead since the bluff wouldn't do much for you anyway.

Leora urges Jed toward the water but her brother shakes his head. "Let's just wait a tick, Lee..." He responds nodding up to Sercrutio.


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Mea culpa, didn't realize I'd need the climb. That works. Conveniently I have a +1 in climb and bluff, so the result doesn't even change.


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

Whose turn is it?


LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

"Just wait a little more."

Sercrutio will ready to cast animate rope on the sister if she starts to try to leave.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

It's everyone's turn.

Fellzir double moves again, assuming left is downstream and that he can take 10 on the athletics. Please let me know if I am mistaken on either.


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

While the halflings still hesitate, The Shrike descends down the slope in the cover of his invisibility.

Acrobatics: 1d20 + 11 ⇒ (8) + 11 = 19


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Feeling certain that they are in danger if they stay, Leora takes it upon herself to shove her brother into the stream, her momentum carrying her in after him.

CMB to shove Jed: 1d20 + 1 ⇒ (17) + 1 = 18

About Animate rope:
So there's this line in the spell:
"The spell cannot affect objects carried or worn by a creature."
And you handed the rope to Jed. You can assume he dropped it when she shoved him, but it won't stop them from going in the water.

They paddle to stay above water and begin to be swept away downstream.

Yes, Fellzir, that all works. Apologies I'm not able to keep up my round summary, I'm just too short on time to manage it. Technically, no one attacked, so we are not in combat. If the halflings escape, they will only have a vague notion that some fellows they met by the river were acting strangely if you want to let them go.


LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

My argument: If Jed was holding it before he released it then it certainly could have been within range of her when she "starts to try and leave". Secondly, while it cannot stop her from going in the water, the entangled condition very much penalizes the skills necessary to swim.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

If The Shrike is right there next to the rope, he could throw it near Leora and then Sercrutio could animate it.


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

I don't quite know the order of events. But if The Shrike got down before the halflings jumped he could make an AoO


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Is anyone wounded?Aurelius channels a cure light wounds and touches those who seem hurt.

CLW: 1d8 + 4 ⇒ (1) + 4 = 5


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map
Sercrutio Leroung wrote:
My argument: If Jed was holding it before he released it then it certainly could have been within range of her when she "starts to try and leave". Secondly, while it cannot stop her from going in the water, the entangled condition very much penalizes the skills necessary to swim.

To be frank, I was stating he dropped it so they didn't carry your rope away with them. As long as he had hold of it, you wouldn't be able to cast it at all. Her action causes him to drop it, thus her standard action will complete before Sercrutio's standard to cast can. So they will be more than 1 foot away at the time the spell completes. The Shrike, you can try your AoO.


LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

Sercrutio grabs the rope and carefully hops down (5ft steps)

Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15

He then tosses the rope at the halfling sister. "Careful! Here's a rope!"

Toss vs AC 10 at 3rd range increment: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

Just as Leora is about to plunge into the water, The Shrike uses the defenseless moment to strike, breaking his invisibility.

Short sword, vs. flat-footed: 1d20 + 8 ⇒ (15) + 8 = 23
damage, hidden strike, nonlethal: 1d6 + 2 + 2d8 ⇒ (2) + 2 + (2, 2) = 8

Enforcer, free intimidate: 1d20 + 13 ⇒ (13) + 13 = 26
twisting fear, NL damage: 2d4 ⇒ (1, 1) = 2

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