[Farol / PF2] Prey for death

Game Master Farol

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Ketsu-kiba intimidates the birds and casts a spell

Fort save, pink, DC33: 1d20 + 28 - 1 ⇒ (12) + 28 - 1 = 39 -11 and +11 temp HP

Moonlight shoots and arrow and then casts a spell of his own. His bolt hits true, Ketsu-kiba strikes but she misses.

Then he casts his spell

Fort save, pink, DC33: 1d20 + 28 - 1 ⇒ (19) + 28 - 1 = 46

But the bird withstands.

The bird heavily injured turns away and flies! Less than 75% of health, so it tries to escape. Any AOO? 60 ft fly speed so 180 ft away from you

★★★
Top Floor Round 4

Party Conditions: Bird Nest
Terrain: Rock floor
Battlemap

──────────
BOLD IS UP!:
──────────
Moonlight (160/160 HP) │ Malediction 10 ft
Pink (-265 HP) │ bleed 1d6, fleeing
➤ Sien (78/176 HP)
➤ Ann (165/218 HP)
Azul (-0 HP)
Ketsu-kiba (173/162 HP)


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

No Reactive Strike here, unfortunately.

Ann swings at the injured owl as it takes off, but only manages to ruffle a few feathers. The bird is too quick. Practicality overcomes irritation at its escape: there's still another bird, and she's more than happy to make it bleed. Dashing over to the remaining owl, she feints with a Prayer Attack before aiming a swipe of her sawtooth saber at its outstretched neck.

Prayer Attack (Deception to Feint): 1d20 + 19 ⇒ (3) + 19 = 22
If the follow strike hits, Azul takes 2d6 persistent bleed damage.

+2 Greater Striking Sawtooth Saber M: 1d20 + 27 ⇒ (7) + 27 = 34
Slashing damage: 3d6 + 8 ⇒ (1, 1, 4) + 8 = 14

Ann will ↺ Opportune Backstab if anyone else attacks Azul.

Opportune Backstab rolls, if necessary:
+2 Greater Striking Sawtooth Saber M: 1d20 + 27 ⇒ (19) + 27 = 46
Slashing damage: 3d6 + 8 ⇒ (2, 6, 2) + 8 = 18

◆ Stride, ◆ Prayer Attack, ◆ Strike, ↺ Opportune Backstab


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Blech. I was going to jump off the side to Strike and then jump back onto the roof in a blaze of Aloof Firmament glory, and then realized the bird was 180' away. Sien will have to let this one go.

Sien casts Shield, and then activates his bracelet of dashing, and begins moving more swiftly. He leaps into the air, flying onto the top of the roof, if possible, if not, just up into the air and strikes.

Sky Laughs at Waves
Sawtooth Saber: 1d20 + 27 ⇒ (5) + 27 = 32
Slashing: 3d6 + 6 ⇒ (3, 1, 2) + 6 = 12 plus Force: 1d6 ⇒ 1

Sien has Cat Fall and Rolling Landing, so if he ends in mid-air, he'll be fine.


Ann feints, but she makes her attempt very obvious and it is bird who will hold an upper wing! Crit fail on feint, Ann is off guard

Then she strikes, and hits .Azul -14

Sien, jumps landing on the roof and strikes the bird ... but he misses, without aid from his friends, the stirke was not accurate enough. Bird has AC 34, with off-guard that would be a hit, but Ketsu-kiba is not there to provide gang-up

The bird attacks Ann

Beak@Sien, snack: 1d20 + 29 - 1 ⇒ (20) + 29 - 1 = 48
Damage ,p: 3d12 + 15 ⇒ (6, 12, 6) + 15 = 39

Beak@Sien, snack: 1d20 + 29 - 5 - 1 ⇒ (15) + 29 - 5 - 1 = 38
Damage ,s: 3d12 + 15 ⇒ (2, 5, 4) + 15 = 26

Beak@Ann, snack bonus: 1d20 + 29 - 10 - 1 ⇒ (10) + 29 - 10 - 1 = 28
Damage ,p: 3d12 + 15 ⇒ (5, 11, 12) + 15 = 43

Bird pecks Ann and it pecks her hard. Crit -78 and -26 => -104

★★★
Top Floor Round 5

Party Conditions: Bird Nest
Terrain: Rock floor
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Moonlight (160/160 HP) │ Malediction 10 ft
➤ Sien (78/176 HP)
➤ Ann (61/218 HP)
Azul (-14 HP)
➤ Ketsu-kiba (173/162 HP)


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Ann is within reach. Sien should benefit from flanking (although, as Ann doesn't have Gang Up, she doesn't benefit from flanking).

Also, if you could stop critting me, it would be appreciated, kthx.

Sien raises a shield ◆ and then Spellstrikes ◆◆.

Spellstrike: 1d20 + 27 ⇒ (12) + 27 = 39
Slashing: 3d6 + 6 ⇒ (1, 3, 5) + 6 = 15 plus Force: 1d6 ⇒ 1 plus Gouging Claw: 8d6 ⇒ (4, 4, 5, 5, 4, 2, 1, 4) = 29

↺ Distant Waterbird's Poise: Sien Long Jumps to the far side of the bird.


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Ketsu-jiba makes it up to the remaining bird to make sure her allies have the advantage.

There she inspires her allies and takes a swing.
stab vs Birb OG: 1d20 + 24 + 1 ⇒ (7) + 24 + 1 = 32
slashing+mental: 3d6 + 3 + 1 + 1d6 ⇒ (3, 4, 4) + 3 + 1 + (1) = 16
1d6 bleed
On Crit: Double damage and stupefied 1. (frightened 2 if already stupefied)]

Courageous Anthem. No Dirge, but Dread armor requires Will DC 29 to reduce frightened. Providing OG with Gang Up, and opportune backstab spoiled below as usual.

Opportune Backstab:

stab likely OG: 1d20 + 24 + 1 ⇒ (2) + 24 + 1 = 27
slashing+mental: 3d6 + 3 + 1 + 1d6 ⇒ (6, 4, 5) + 3 + 1 + (3) = 22
1d6 bleed
On Crit: Double damage and stupefied 1. (frightened 2 if already stupefied)]

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Sometimes, you gotta get your hands dirty.

Finally pulling his sacred sabre, Moonlight enters the fray, and calling upon Ng’s divine mystery, punctures the bird with his favored gauntleted hand.

◇) Delay to after Ann
◆) Interact to Swap Sabre for Xbow
◆) Stride
◆) Strike

Doubled Sawtooth Sabre (P) w/ Anthem (+1/+1) w/ Consecrate (-1) vs Final Roc: 1d20 + 24 - 1 + 1 ⇒ (10) + 24 - 1 + 1 = 343d6 + 1 ⇒ (6, 3, 2) + 1 = 12

A solid cut, blood sprays on his arm, and he delights in the mayhem. And watches his two shady allies get in their second licks!


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental
GM Farol wrote:

The bird attacks Ann

Beak@Sien, snack: 1d20 + 29 - 1 ⇒ (20) + 29 - 1 = 48
Damage ,p: 3d12 + 15 ⇒ (6, 12, 6) + 15 = 39

Beak@Sien, snack: 1d20 + 29 - 5 - 1 ⇒ (15) + 29 - 5 - 1 = 38
Damage ,s: 3d12 + 15 ⇒ (2, 5, 4) + 15 = 26

Beak@Ann, snack bonus: 1d20 + 29 - 10 - 1 ⇒ (10) + 29 - 10 - 1 = 28
Damage ,p: 3d12 + 15 ⇒ (5, 11, 12) + 15 = 43

Bird pecks Ann and it pecks her hard. Crit -78 and -26 => -104

Did you mean for those attacks to hit Ann or Sien? Also, Ann has damage resistance 3. I'll assume you meant Ann and forgot to edit the "copy and pasted" attacks. She should be at 67/218 HP.

Ow. This has to end. NOW. Looking quite the worse for the wear, Ann pummels the remaining owl with a trio of swift strikes.

+2 Greater Striking Sawtooth Saber M, vs Azul (off-guard/gang up): 1d20 + 27 ⇒ (6) + 27 = 33
Slashing damage: 3d6 + 8 ⇒ (3, 4, 1) + 8 = 16

+2 Greater Striking Sawtooth Saber M, vs Azul (off-guard/gang up), MAP: 1d20 + 23 ⇒ (10) + 23 = 33
Slashing damage: 3d6 + 8 ⇒ (1, 5, 5) + 8 = 19

+2 Greater Striking Sawtooth Saber M, vs Azul (off-guard/gang up), MAP: 1d20 + 19 ⇒ (18) + 19 = 37
Slashing damage: 3d6 + 8 ⇒ (2, 3, 3) + 8 = 16

Ann will ↺ Opportune Backstab if anyone else attacks Azul.

Opportune Backstab rolls, if necessary:

+2 Greater Striking Sawtooth Saber M, vs Azul (off-guard/gang up): 1d20 + 27 ⇒ (2) + 27 = 29
Slashing damage: 3d6 + 8 ⇒ (5, 5, 1) + 8 = 19

◆ Strike, ◆ Strike, ◆ Strike, ↺ Opportune Backstab


Yeah the crits were att Ann, did not update the dice, and I forgot the resistances and I forgot the Gang up from Sien ;) Was certain only Ketsu-Kiba have that.

The assasins responds with fury of blows, Ann swings three tiems, each strike accurate and wounding. Sine lands a well aimed spellstrike, followed by long jump moving around the bird. Ketsu-kiba inspires his fellow assasins and makes a strike of his own which is also followed after by Moonlight. All of that break the birds spirit who departs. AOO for the fleeing bird

As you take a break and look around, you spot that the previously manned war machines are standing vacant. THe fight was moderate with 2 birds, there is no saying of pulling 6 more soldiers

However you hear sounds from behind the door to north of you, soon the room cracks open and a figure goes out

"Who goes there!" The fight gets you 1 inflitration + 5 awarness points => triggers the complication


DC 38 Deception (to use trickery or a disguise to convince the guards the PCs have a right to be here) or DC 42 Intimidation (to threaten the guards into silence)! The DC is steep due to awarness points +> this can lead you right into another fight!


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Sien stays quiet and lets someone else do the talking.

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Hammid stands by to allow his colleague's slippery tongue do the work for him, but prepares to cast wrest control of the onlooker's mind if things go awry...

Preparing to cast Dominate if Ketsu-kiba fails...


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Ketsu-kiba mutters "I swear if one more idiot doesn't read the briefing and bothers us..."

Deception: 1d20 + 25 ⇒ (6) + 25 = 31


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

I keep wishing I could cast a Silence spell, but I'm the one who chose to play a monk.

"Looks like another party, guys." Ann grumbles as she begins striding purposefully toward the open door.


The guard looks at Ketsu-kiba and responds not convinced "Something is fishy here!"

This is when Moonlight casts a spell

Will save, DC32: 1d20 + 19 + 1 ⇒ (6) + 19 + 1 = 26 That is a failure, so it gains controlled condition, what do you do? Keep in mind that self-destructive orders will not be obeyed.

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

"Nothing is fishy" Hammid calls out softly in a strange voice like an evil whisper "Come to me, relinquish you arms, and kneel" For the first six seconds that our shady hero has control of the situation, he pulls the strings of the soldier's mind closer to him in an effort to render him inert.

Soldier Controlled
◆) Stride
◆) Interact to hand weapon to Hammid
◆) Drop Prone

He watches his partymates circle around him, too seizing the opportunity to keep their mission below the radar...


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

As the guard reacts to Moonlight's commands, Ann sheathes one sawtooth saber and crosses the space to close the door behind him. She stealthily takes a quick peek inside to assess the threat level.

Stealth +24, Perception +20

Ann will gesture to indicate the number of threats she notices inside the room. Assuming she is allowed to close the door, she will quietly hold it closed with all her strength if she noticed others inside the room, especially if they seem to have noticed her.


The guard moves closer nad passes his weapon after which they drop prone. Ann sneaks towards the door and shut them slowly, taking a glimpse inside, she spots two other gorumites inside.

As the door closes you hear a voice yelling from the inside

"All is good?"


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Sien is Untrained in Deception and Intimidation, and is only Trained in Diplomacy with a +16 modifier. I'm here, just reaaal quiet. If we get a rest, maybe Sien can switch out one of his offensive cantrips for a utility one.


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Ann's eyes go wide as she closes the door. She holds up two fingers to the group and gestures that a response is required. She's prepared to try to imitate the guard's voice if necessary, but even her deeper-than-most-women's voice is unlikely to pass muster.

Verdant Wheel

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"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Hammid looks down upon his charge - he clenches his gauntlet tight, the motion mimicking the pulling of a string or strand, his magic gripping the will-to-act of his hapless charge. Curling his brow, he holds a strong thought in his head: Tell them "All Clear" and Begone!


Just a nod towards Ketsu-Kiba, if he will not post I will bot him in 10 hours or so


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Ketsu-kiba waits, hoping the puppeted call will take care of things if not she clears her throat and does her best to imitate the voice in some words that would likely be a bit muffled anyway as she holds her nose.

Deception: 1d20 + 25 ⇒ (8) + 25 = 33

"Well clear except for this half eaten rat. Unless you want to job of cleaning it up, stay out."


Moonlight slight the throat of the guard, while Ketsu-Kiba tries to mimic the voice.

After a second you hear a grunt that you take as a positive note.

It is quiet for now ... Would you head to deal with the rest of the patrol? Or head to the other door

You can see the sun rising, and you know that soon everyone will be up


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Ann gestures to the door closest to the defunct bell, raising a questioning eyebrow to the group.


You hide the body on the roof where Sien once stood, then you listen under the door and slowly crack it open, too afraid to heal the wounds where you were. The room on the other side was empty so you sneak inside ...

This bedroom is spacious, with newer and more comfortable furniture than the rest of the fortress. A large bed, an oak writing desk, an armoire, and an armor rack furnish the room. Hanging from the north wall is a fishing pole and net with several lures hooked into the netting, all of which look immaculately clean and well-cared for. The south wall has a mural depicting an impossibly tall warrior covered in plate mail, his red eyes glowing through the slit in his helm. The warrior wields a greatsword and is slashing through armies on a vast blood-soaked beach. A small stone altar with a softly glowing smear of blood atop it stands in the room’s southeast corner.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Are the two closets included in our observations, or do we need to open the doors separately?


They are included in the observation, Bladecaller is not sitting there if you ask that ;)


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

➤ Sien (78/176 HP)
➤ Ann (61/218 HP)

"Lets take a breather here for a moment."

Ketsu-kiba casts Gentle Breeze and tries to patch up Sien and Ann.

treat wounds DC 20: 1d20 + 19 + 2 ⇒ (15) + 19 + 2 = 36

healing: 4d8 + 10 ⇒ (1, 1, 3, 6) + 10 = 21

10 additional HP for everybody from Gentle Breeze.

Ketsu-kiba follows up with a soothe for Sien and Ann.

soothe(3) for Sien: 3d10 + 12 ⇒ (4, 6, 9) + 12 = 31
soothe(3) for Ann: 3d10 + 12 ⇒ (10, 2, 2) + 12 = 26

That should get Sien to 140 and Ann to 118, after 10 minutes, if we want to take another 10 mionutes I've got Continual Recovery, but I'm getting pretty low on spell slots here but could use a high level one to help get Ann further up if we don't have a better option.

"I'm worried somebody will notice if we dispel the consecrate, I'm happy to try it, but we should be prepared first."


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Sien gets another 10 from his stone, so he's good. He can also make an elixir of life for Ann if she would like.

Sien will make and apply a purple worm venom to his blade.


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Ann's still down 100 HP, and it would be wise to be closer to full for a big fight. She would gladly accept an elixir of Life.

Ann flexes her muscles briefly, healing some of her wounds with Harmonize Self as Ketsu-kiba gets to work on patching up the rest. While the Gentle Breeze is blowing, she Refocuses (hopefully twice so she can get all her Focus Points back, but once will do in a pinch).

She's currently at 174/218 HP.

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Hammid refocuses in meditation on who comes through the door next.

Then, he disappears!

◆◆) Invisibility (rank 2)


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Is it possible to get a healing slot from Hammid to help top off Ann, if not, I can throw 1 more high level slot at it.


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Sien can get it. He creates a Greater Elixir of Life and hands it to Ann.

Healing: 7d6 + 18 ⇒ (3, 6, 3, 4, 5, 3, 3) + 18 = 45

Just right!


With healing magic and patching everyone, and a fast swig from the bottle you heal your wounds. You know that after assasination you would stil need to escape the place, so you make sure to be ready.

Feel free to dispel the ritual and the thing will begin ;)


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Ann chugs the elixir and gives Sien a thumbs up, then braces herself for what is to come.


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Ketsu-kiba nods and when Hammid is ready to Dispel will use her wand of Zealous Conviction.

10 minutes of "You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds."

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Hammid traces one gauntleted finger along the runes that reverberate with holy energy, pinches with a gauntleted thumb a piece of dust or other trinket, and smashes it in his metal palm - the divine weapon of his other patron, the mysterious wanderer Ng!

With a second, low verbal prayer, he forks his clerical conscience to his other patron - the dubiously sinister Achaekek!

"I command the Removal of this Protective Ward, that our High Mission sees it's way Unimpeded..."

◆◆) Dispel Magic (Rank Six) to Counteract

Counteract Check w/ Profane penalty (-1): 1d20 + 22 - 1 ⇒ (4) + 22 - 1 = 25
Hero Point!
Counteract Check w/ Profane penalty (-1): 1d20 + 22 - 1 ⇒ (13) + 22 - 1 = 34

Will the Gods collaborate to aid their shared supplicant - or will their ascended egos clash in cosmic jealousy?


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Moonlight begins fighting the ritual, and you see him struggle at first but then he gets his head in the game and you see the constant pressure lifted. It's like putting down a backpack and discovering how easy it is to walk again. Then Moonlight disappears, you wait what feels like hours but it had to be barely few minutes before the door burst open

"Well, well, well. And who is it here? " speaks Ordulf before jumping to action

GM Screen:

Ordulf: 1d20 + 28 ⇒ (9) + 28 = 37
Ann: 1d20 + 24 ⇒ (14) + 24 = 38
Ketsu: 1d20 + 24 ⇒ (11) + 24 = 35
Moonlight: 1d20 + 25 ⇒ (6) + 25 = 31
Sien: 1d20 + 24 ⇒ (18) + 24 = 42

Ann and Sien may go - my tracker broke I need to fix it tomorrow ;)

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Hammid’s eyes narrow as the mark enters the room.

He keeps his allies in sight, and prepares to inure them against the punishment that fighting a thrice-blessed patron of Gorum will entail!

…and if it goes sour, he could always flee…


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

@GM: Has it been at least an hour since we fought the frost giant? Asking so I know whether or not I can use Crimson Shroud again.

Well, crap. That's annoying. Realizing that she needs to leave room for everyone else to attack, Ann chooses to risk a hit, ducking and weaving as she zips behind Ordulf, assumes her Ironblood stance, and slashes at his hamstring.

+2 Greater Striking Sawtooth Saber M: 1d20 + 27 ⇒ (14) + 27 = 41
Slashing damage: 3d6 + 8 ⇒ (6, 2, 5) + 8 = 21

Opportune Backstab, if applicable:
+2 Greater Striking Sawtooth Saber M: 1d20 + 27 ⇒ (4) + 27 = 31
Slashing damage: 3d6 + 8 ⇒ (4, 3, 1) + 8 = 16

◆ Stride, ◆ Ironblood Stance, ◆ Strike, ↺ Opportune Backstab


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Sien rushes into action, and slashes upward with his saber.

◆ Stride

◆◆ Spellstrike: 1d20 + 27 ⇒ (15) + 27 = 42
Slashing: 3d6 + 6 ⇒ (4, 4, 3) + 6 = 17 plus Force: 1d6 ⇒ 3 plus Gouging Claw: 8d6 ⇒ (5, 1, 4, 2, 1, 1, 2, 1) = 17 plus purple worm venom (DC 32)

Immediately after he Strikes, Sien leaps into the air, vaulting over Ordulf.

Distant Waterbird's Poise


And I forgot his batlte cry! Yes it has been at least na hour, you have your shroud!

Ordulf roars loudly at Ann

Battle cry@Ann dc35: 1d20 + 31 ⇒ (9) + 31 = 40

Ann and Sien moves into action, they both attack, and both strike the target -21 from Ann and -34 + fort save

Fort save, DC32: 1d20 + 30 ⇒ (15) + 30 = 45 Save

Ann strikes with Sien but she misses.

Sien jumps over Ordulf. Ordulf releases his Axe which begins to fly and attacks Sien

Animated axe: 1d20 + 32 ⇒ (9) + 32 = 41
Damage, slashing: 3d12 ⇒ (11, 7, 8) = 26
+1d6 bleeding

Than he strikes with his sword at Sien as well

Swoosh@Sien: 1d20 + 32 ⇒ (13) + 32 = 45
Damage, s, cold: 3d12 + 11 + 1d6 ⇒ (12, 1, 11) + 11 + (5) = 40

Both weapons find the weak spots. Axe hurts Sien leaving a small wound altho bleeding, yet the sword cuts even deeper -26 1d6 bleeding and -80

"You wretched assasins are not match to mighty Ordulf!"

★★★
Top Floor Round 2

Party Conditions: Bird Nest
Terrain: Rock floor
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Sien (282/176 HP) │ 1d6 bleed
➤ Ann (218/218 HP)
Ordulf (-55 HP)
➤ Moonlight (160/160 HP)
➤ Ketsu-kiba (162/162 HP)

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Hammid slips through the door invisibly, past Urdulf, and behind Sien. He touches the magus on the rib, infusing it with an overflow of radiant orange divine energy, and whispers the verbal components "May the mysterious wanderer prolong your death; inure you against steel and pain, that you are become an invulnerable pawn!"

He cackles mentally to himself (if and only if Urdulf doesn't "see" him and he makes it...)

◆) Stride Invisibly
◆◆) Regenerate vs Sien (He gains Regeneration 15 for □□□□□,□□□□□ rounds)


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Don't forget your +12 temp hp from Zealous Conviction.

Ketsu-kiba gently whispers words of encouragement to her allies, attempting to activate their Earworm

Performance: 1d20 + 27 ⇒ (6) + 27 = 33
I think that fails because Moonlight's Will save is +25

Then she lets out a shreek, trying to terrify Ordulf.

Dirge of Doom, frightened 1, can't reduce.

Then unleashes a slow spell on Ordulf.

Fort DC 33
Critical Success The target is unaffected.
Success The target is slowed 1 for 1 round.
Failure The target is slowed 1 for 1 minute.
Critical Failure The target is slowed 2 for 1 minute.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Sien should be 82/176 with 0 temp HP at after Ordult's crit, 97/176 after regeneration.

Sien feels Moonlight's healing touch and nods. He Recharges his Spellstrike and strikes again, this time, hopping back to both leave Ordulf's reach and protect Ann's flank.

Spellstrike: 1d20 + 27 ⇒ (1) + 27 = 28
Slashing: 3d6 + 6 ⇒ (5, 2, 4) + 6 = 17 plus Force: 1d6 ⇒ 6 plus Gouging Claw: 8d6 ⇒ (5, 4, 6, 2, 3, 5, 6, 2) = 33

◆ Recharge Spellstrike
◆◆ Spellstrike
↺ Distant Waterbird's Poise


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Looks like Ann is Frightened 1 from the Battle Cry.

Ordulf's roar right in her face makes Ann jittery. Surely the other soldiers heard that, right? We're about to have company, and we're not ready! Quickly, she activates her Crimson Shroud, then swipes her sawtooth sabers at him with a Prayer Attack and an arcing swoosh!

Prayer Attack: +2 Greater Striking Sawtooth Saber M, Frightened 1: 1d20 + 27 - 1 ⇒ (18) + 27 - 1 = 44
Slashing damage: 3d6 + 8 ⇒ (2, 1, 3) + 8 = 14

+2 Greater Striking Sawtooth Saber M, MAP, Frightened 1: 1d20 + 23 - 1 ⇒ (12) + 23 - 1 = 34
Slashing damage: 3d6 + 8 ⇒ (3, 4, 4) + 8 = 19
If this Strike succeeds, Ordulf takes 2d6 persistent Bleed damage from Prayer Strike.

Opportune Backstab, if applicable:
+2 Greater Striking Sawtooth Saber M: 1d20 + 27 ⇒ (11) + 27 = 38
Slashing damage: 3d6 + 8 ⇒ (6, 5, 3) + 8 = 22

◆ Crimson Shroud, ◆ Prayer Attack, ◆ Strike, ↺ Opportune Backstab


Fixing damage on Sien ;) And adding everyone +12 temp HP
Moonlight sneaks in and casts a spell on Sien.

Ketsu-Kiba tries to make his tune to be stuck in other heads, but he fails. So he turns to shreek, and Ordulf is very much impacted by that.

Slow, DC33: 1d20 + 30 - 1 ⇒ (20) + 30 - 1 = 49

Sien's wounds are closing Sien +15 he recharges and strikes, but his strike lands on the floor leaving a crack in stones.

@Ann, you were frightened 1 from init, but in your turn it went away, it had no impact on your strike from round 1, hit regardless

Ann activates healing mist and feints Ordulf I think Prayer Attack is a special kind of Feint - requires deception check, so If I repurpose your first roll to be with Deceoption 18+19 is 37 that is crit against frightened Ordulf. Then your strike becomes 27+12 => 39 which is a success against frightened off guard Ordulf so -19 dmg and 2d6 bleed.

Bleed for sien: 1d6 ⇒ 2
Bleed for sien, DC15: 1d20 ⇒ 15


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Apologies. Posting in a rush is never wise. You're right. Thanks!


Sien, your spellstrike missed, so you don't get to jump away, I moved your token back
Ordulf looks around you and brandishes his weapon "Here you are! The rats were hiding in the corners. Come on we don't have all day!"

He swings his weapon trying to catch Ann and Sien in it's way

Cleaving blow@Sien: 1d20 + 32 - 1 ⇒ (19) + 32 - 1 = 50
Damage, s: 3d12 + 11 ⇒ (5, 4, 8) + 11 = 28

Cleaving blow@Ann: 1d20 + 32 - 1 ⇒ (20) + 32 - 1 = 51
Damage, s: 3d12 + 11 ⇒ (2, 4, 3) + 11 = 20

Than he turns towards Moonlight

"I will handle them first, but don't worry, I shall come for you, you bug!"

Crushing Insult@Moonlight vs Will DC: 1d20 + 31 - 1 ⇒ (12) + 31 - 1 = 42 Success -The insult is distracting, but its effects pass quickly; the target is stupefied 1 and off-guard until the start of Ordulf’s next turn.

Axe activation, DC6 for last turn: 1d20 ⇒ 18
The axe keeps hammering sien

Axe@Sien: 1d20 + 32 ⇒ (1) + 32 = 33
Attack, s: 3d12 ⇒ (9, 6, 5) = 20

But it fails!

Axe activation, DC6 for last turn: 1d20 ⇒ 18

Bleed, ordulf: 2d6 ⇒ (3, 2) = 51d20 ⇒ 4

★★★
Top Floor Round 3

Party Conditions: dirge
Terrain: Rock floor
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Sien (39/176 HP) │ regeneration 15, bleed 1d6
➤ Ann (193/218 HP) │ fast healing 7, resistance 3, bleed 1d6
Ordulf (-79 HP) │ 2d6 bleed, frightened
➤ Moonlight (160/160 HP) │ off guard, stupefied 1 till round 3
➤ Ketsu-kiba (162/162 HP)


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Ketsu-kiba pulls the crimson shroud around her and moves up to gang up on Ordulf and attacks.

sabering: 1d20 + 24 ⇒ (6) + 24 = 30
slashing+mental: 3d6 + 3 + 1d6 ⇒ (4, 1, 4) + 3 + (3) = 15
1d6 bleed

Will DC 29 for Ordulf to reduce frightened.
Crimson Shroud activated
Gang Up for flanking for everybody

[spoiler=Shared Assault]
sabering: 1d20 + 24 ⇒ (2) + 24 = 26
slashing+mental: 3d6 + 3 + 1d6 ⇒ (3, 2, 4) + 3 + (4) = 16
1d6 bleed

On crit: Double Damage and stupefied 1 (If already stupefied, frightened 2)

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