GM Dormin |
Seeing it has been a few days, and the fact I want to move us along a little bit I am forwarding the campaign by 2 days. Now then...
The party stays within the safety of the cave as everyone heals, prepares and readies for travel.
The ground begins to shake and tremble violently. The back of Wuuths cave suddenly collapses, revealing a new path leading underground. The way, is dark and dreary. The quaking halts and all seems quiet. Wuuth is no longer among you. He left the cave in search of food and provisions as he often does. A second quake erupts and a very loud cry is heard, one unlike anything you have heard before. The decibel is very low, and travels far. The cave entrance makes a strange cracking sound before suddenly large bolder after bolder clog up the entry way! The entrance is now shut. Darkness surrounds everyone. The pitch black of the cave is met with only the sounds of the travelers and small rocks, hitting the larger ones as everything settles.
Okrin Goodspeed |
Unsure if the others can see as well as he can in the darkness, Okrin calls out quietly "Is everyone ok? I'm afraid I do not have a torch. Does anyone else have something to light the way?"
As he waits for a response, Okrin looks around (Perception: 1d20 + 12 ⇒ (17) + 12 = 29).
Rudolph Sorwinson |
"I can't see a thing! Please tell me if I'm gonna run into anything." Rudolph stands up from the workbench and promptly hits his head on the ceiling. "Ow!! I'll just assume none of you saw that."
Blinded Perception: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 That is sight based. Hearing based it's still a nat 20.
Okrin Goodspeed |
You can hear Okrin smiling, "Please tell me you have a torch or something of the like Rudolph. I'll happily direct you. I'd suggest crouching to begin with."
Rudolph Sorwinson |
"I do have a few torches in my bag. Just let me find them..."
He finds his bag fairly quickly, sitting next to him. He finds a torch, an flint and steel, and quickly sparks up a torch to see by.
"Much better. Everyone alright?"
My musket and my ammo have been cleaned and ready for the next combat/event.
Okrin Goodspeed |
Patting Rudolph on the shoulder, "Well done. It looks like that's our only way out. Okrin gestures toward the underground path. Unless you all want to start digging"
GM Dormin |
The way is now lit and they can see that a new path, directly opposite of the entrance was created in the calamity. The wall completely fell apart, giving way to a new passage. All was quiet except for the talking of the heros, and a faint, thumping sound coming from said path. The bolders blocking the way out are far heavier then one would move (basically im not gonna let you out that way :3 gotta love your god for forcing you do do stuff right?) In the distance, the newest member of the party can see a treasure chest in the distance. Make a will save, to see if your over curiosity doesn't get the better of you.
Rudolph Sorwinson |
"Do you hear that?"
Knowledge nature and geography to try and find out what that sound is.
Know. Nature: 1d20 + 12 ⇒ (7) + 12 = 19
Know. Geography: 1d20 + 9 ⇒ (14) + 9 = 23
Both of those are +2 if Monstrous Humanoids are making it, +4 if Animals are making. I'm gonna assume we're underground, so my Favored Terrain of Mountains and Hills won't apply.
Okrin Goodspeed |
"Hear what?" (Perception: 1d20 + 12 ⇒ (4) + 12 = 16, Knowledge (arcana): 1d20 + 13 ⇒ (9) + 13 = 22, Knowledge (dungeoneering) 1d20 + 6 ⇒ (19) + 6 = 25, Knowledge (nature) 1d20 + 7 ⇒ (8) + 7 = 15)
GM Dormin |
The pathway is dark, the only light given is the light of the torch. The pathway leads into a large antichamber. A knowledge check MAY be able to tell you what this room was used for. The thumping and banging sounds get louder as you continue into the room.
1d20 + 0 ⇒ (16) + 0 = 16
^^^^^^^^^^^^^^^^^^ IGNORE THIS
Make me a perception roll, ALL OF YOU
Okrin Goodspeed |
Okrin looks around at the antechamber. (Perception: 1d20 + 12 ⇒ (16) + 12 = 28, Knowledge (arcana): 1d20 + 13 ⇒ (18) + 13 = 31, Knowledge (dungeoneering): 1d20 + 6 ⇒ (16) + 6 = 22, Knowledge (nature): 1d20 + 7 ⇒ (14) + 7 = 21)
Rudolph Sorwinson |
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Know: Geography: 1d20 + 9 ⇒ (11) + 9 = 20
Know: Nature: 1d20 + 12 ⇒ (19) + 12 = 31
"I do not like this. We shouldn't be this far underground. A small tremor would bury us all with no trace. And that sound is more than a little ominous."
Krystali Sabtal |
perception: 1d20 + 12 ⇒ (12) + 12 = 24
knowledge Arcana: 1d20 + 10 ⇒ (11) + 10 = 21
knowledge nature: 1d20 + 5 ⇒ (7) + 5 = 12
Krystali turns to Rudolph rather quickly. What would you rather us have done? Stayed in the cave and starved to death? It was far too heavy for any of us to dig ourselves out. Stop whimpering and man up. Besides there are far worse deaths then being buried.